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			216 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
Game_Music_Emu 0.6.0: Game Music Emulators
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------------------------------------------
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Game_Music_Emu is a collection of video game music file emulators that
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support the following formats and systems:
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AY        ZX Spectrum/Amstrad CPC
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GBS       Nintendo Game Boy
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GYM       Sega Genesis/Mega Drive
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HES       NEC TurboGrafx-16/PC Engine
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KSS       MSX Home Computer/other Z80 systems (doesn't support FM sound)
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NSF/NSFE  Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
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SAP       Atari systems using POKEY sound chip
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SPC       Super Nintendo/Super Famicom
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VGM/VGZ   Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
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Features:
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* C interface for use in C, C++, and other compatible languages
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* High emphasis has been placed on making the library very easy to use
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* One set of common functions work with all emulators the same way
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* Several code examples, including music player using SDL
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* Portable code for use on any system with modern or older C++ compilers
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* Adjustable output sample rate using quality band-limited resampling
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* Uniform access to text information fields and track timing information
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* End-of-track fading and automatic look ahead silence detection
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* Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM
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* Tempo can be adjusted and individual voices can be muted while playing
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* Can read music data from file, memory, or custom reader function/class
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* Can access track information without having to load into full emulator
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* M3U track listing support for multi-track formats
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* Modular design allows elimination of unneeded emulators/features
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This library has been used in game music players for Windows, Linux on
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several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,
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GP2X, and Nintendo DS.
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Author : Shay Green <gblargg@gmail.com>
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Website: http://www.slack.net/~ant/
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Forum  : http://groups.google.com/group/blargg-sound-libs
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License: GNU Lesser General Public License (LGPL)
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Getting Started
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---------------
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Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
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all source files in gme/. If you have CMake 2.6 or later, execute
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	run cmake
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	cd demo
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	run make
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Be sure "test.nsf" is in the same directory as the program. Running it
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should generate the recording "out.wav".
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A slightly more extensive demo application is available in the player/
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directory.  It requires SDL to build.
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Read gme.txt for more information. Post to the discussion forum for
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assistance.
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Files
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-----
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gme.txt               General notes about the library
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changes.txt           Changes made since previous releases
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design.txt            Library design notes
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license.txt           GNU Lesser General Public License
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CMakeLists.txt        CMake build rules
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test.nsf              Test file for NSF emulator
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test.m3u              Test m3u playlist for features.c demo
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demo/
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  basics.c            Records NSF file to wave sound file
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  features.c          Demonstrates many additional features
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  Wave_Writer.h       WAVE sound file writer used for demo output
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  Wave_Writer.cpp
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  CMakeLists.txt      CMake build rules
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player/               Player using the SDL multimedia library
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  player.cpp          Simple music player with waveform display
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  Music_Player.cpp    Stand alone player for background music
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  Music_Player.h
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  Audio_Scope.cpp     Audio waveform scope
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  Audio_Scope.h
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  CMakeLists.txt      CMake build rules
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gme/
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  blargg_config.h     Library configuration (modify this file as needed)
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  gme.h               Library interface header file
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  gme.cpp
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  Ay_Emu.h            ZX Spectrum AY emulator
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  Ay_Emu.cpp
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  Ay_Apu.cpp
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  Ay_Apu.h
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  Ay_Cpu.cpp
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  Ay_Cpu.h
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  Gbs_Emu.h           Nintendo Game Boy GBS emulator
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  Gbs_Emu.cpp
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  Gb_Apu.cpp
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  Gb_Apu.h
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  Gb_Cpu.cpp
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  Gb_Cpu.h
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  gb_cpu_io.h
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  Gb_Oscs.cpp
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  Gb_Oscs.h
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  Hes_Emu.h           TurboGrafx-16/PC Engine HES emulator
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  Hes_Apu.cpp
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  Hes_Apu.h
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  Hes_Cpu.cpp
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  Hes_Cpu.h
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  hes_cpu_io.h
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  Hes_Emu.cpp
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  Kss_Emu.h           MSX Home Computer/other Z80 systems KSS emulator
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  Kss_Emu.cpp
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  Kss_Cpu.cpp
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  Kss_Cpu.h
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  Kss_Scc_Apu.cpp
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  Kss_Scc_Apu.h
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  Ay_Apu.h
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  Ay_Apu.cpp
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  Sms_Apu.h
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  Sms_Apu.cpp
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  Sms_Oscs.h
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  Nsf_Emu.h           Nintendo NES NSF/NSFE emulator
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  Nsf_Emu.cpp
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  Nes_Apu.cpp
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  Nes_Apu.h
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  Nes_Cpu.cpp
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  Nes_Cpu.h
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  nes_cpu_io.h
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  Nes_Oscs.cpp
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  Nes_Oscs.h
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  Nes_Fme7_Apu.cpp
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  Nes_Fme7_Apu.h
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  Nes_Namco_Apu.cpp
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  Nes_Namco_Apu.h
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  Nes_Vrc6_Apu.cpp
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  Nes_Vrc6_Apu.h
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  Nsfe_Emu.h          NSFE support
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  Nsfe_Emu.cpp
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  Spc_Emu.h           Super Nintendo SPC emulator
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  Spc_Emu.cpp
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  Snes_Spc.cpp
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  Snes_Spc.h
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  Spc_Cpu.cpp
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  Spc_Cpu.h
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  Spc_Dsp.cpp
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  Spc_Dsp.h
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  Fir_Resampler.cpp
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  Fir_Resampler.h
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  Sap_Emu.h           Atari SAP emulator
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  Sap_Emu.cpp
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  Sap_Apu.cpp
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  Sap_Apu.h
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  Sap_Cpu.cpp
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  Sap_Cpu.h
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  sap_cpu_io.h
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  Vgm_Emu.h           Sega VGM emulator
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  Vgm_Emu_Impl.cpp
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  Vgm_Emu_Impl.h
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  Vgm_Emu.cpp
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  Ym2413_Emu.cpp
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  Ym2413_Emu.h
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  Gym_Emu.h           Sega Genesis GYM emulator
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  Gym_Emu.cpp
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  Sms_Apu.cpp         Common Sega emulator files
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  Sms_Apu.h
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  Sms_Oscs.h
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  Ym2612_Emu.cpp
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  Ym2612_Emu.h
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  Dual_Resampler.cpp
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  Dual_Resampler.h
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  Fir_Resampler.cpp
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  Fir_Resampler.h
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  M3u_Playlist.h      M3U playlist support
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  M3u_Playlist.cpp
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  Effects_Buffer.h    Sound buffer with stereo echo and panning
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  Effects_Buffer.cpp
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  blargg_common.h     Common files needed by all emulators
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  blargg_endian.h
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  blargg_source.h
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  Blip_Buffer.cpp
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  Blip_Buffer.h
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  Gme_File.h
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  Gme_File.cpp
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  Music_Emu.h
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  Music_Emu.cpp
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  Classic_Emu.h
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  Classic_Emu.cpp
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  Multi_Buffer.h
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  Multi_Buffer.cpp
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  Data_Reader.h
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  Data_Reader.cpp
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  CMakeLists.txt      CMake build rules
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Legal
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-----
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Game_Music_Emu library copyright (C) 2003-2009 Shay Green.
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Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.
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--
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Shay Green <gblargg@gmail.com>
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