RingRacers/src/hardware
2019-12-08 02:27:51 -03:00
..
r_opengl Delete md2_transform 2019-12-08 02:25:53 -03:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_bsp.c Use long double suffix 2019-10-22 21:48:15 -07:00
hw_cache.c Make some things clearer here. 2019-12-08 01:54:03 -03:00
hw_clip.c
hw_clip.h
hw_data.h Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-11 14:41:55 -03:00
hw_defs.h rename rollaxis to rotaxis 2019-11-13 12:47:30 -03:00
hw_dll.h Use long double suffix 2019-10-22 21:48:15 -07:00
hw_draw.c stuff 2019-11-18 11:39:54 -03:00
hw_drv.h remove unused levelwipes 2019-11-18 19:22:46 -03:00
hw_glide.h Revert "Merge branch 'flats-png_port' into 'master'" 2019-09-09 18:40:21 +00:00
hw_glob.h Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
hw_light.c Add missing GFZD spriteset 2019-11-21 01:14:24 +08:00
hw_light.h
hw_main.c Update hw_main.c 2019-12-08 02:27:51 -03:00
hw_main.h remove unused levelwipes 2019-11-18 19:22:46 -03:00
hw_md2.c Just in case? 2019-12-07 23:55:28 -03:00
hw_md2.h function renaming 2019-11-05 10:28:19 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c
hws_data.h
u_list.c
u_list.h