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https://github.com/KartKrewDev/RingRacers.git
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82 lines
2.4 KiB
C
82 lines
2.4 KiB
C
// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2024 by Kart Krew.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file menus/options-gameplay-1.c
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/// \brief Gameplay Options -- see gopt_e
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#include "../k_menu.h"
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#include "../m_cond.h"
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menuitem_t OPTIONS_Gameplay[] =
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{
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{IT_HEADER, "Race...", NULL,
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NULL, {NULL}, 0, 0},
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{IT_STRING | IT_CVAR, "Game Speed", "Gear for the next map.",
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NULL, {.cvar = &cv_kartspeed}, 0, 0},
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{IT_STRING | IT_CVAR, "Base Lap Count", "How many laps must be completed per race.",
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NULL, {.cvar = &cv_numlaps}, 0, 0},
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{IT_STRING | IT_CVAR, "Frantic Items", "Make item odds crazier with more powerful items!",
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NULL, {.cvar = &cv_kartfrantic}, 0, 0},
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{IT_STRING | IT_CVAR, "Encore Mode", "Play in Encore Mode next map.",
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NULL, {.cvar = &cv_kartencore}, 0, 0},
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{IT_STRING | IT_CVAR, "Exit Countdown", "How long players have to finish after 1st place finishes.",
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NULL, {.cvar = &cv_countdowntime}, 0, 0},
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{IT_STRING | IT_CVAR, "Last Place Explodes", "Once the standings are complete, give the race an explosive finish!",
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NULL, {.cvar = &cv_karteliminatelast}, 0, 0},
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{IT_HEADER, "Battle...", NULL,
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NULL, {NULL}, 0, 0},
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{IT_STRING | IT_CVAR, "Time Limit", "Time limit for Battle rounds.",
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NULL, {.cvar = &cv_timelimit}, 0, 0},
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{IT_STRING | IT_CVAR, "Point Limit", "How many strikes it takes to win a Battle.",
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NULL, {.cvar = &cv_pointlimit}, 0, 0},
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{IT_STRING | IT_CVAR, "Starting Bumpers", "How many bumpers players start with in Battle.",
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NULL, {.cvar = &cv_kartbumpers}, 0, 0},
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{IT_SPACE | IT_DYBIGSPACE, NULL, NULL,
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NULL, {NULL}, 0, 0},
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{IT_STRING | IT_SUBMENU, "Random Item Toggles...", "Which items appear in your games.",
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NULL, {.submenu = &OPTIONS_GameplayItemsDef}, 0, 0},
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};
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static void init_routine(void)
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{
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OPTIONS_Gameplay[gopt_encore].status = M_SecretUnlocked(SECRET_ENCORE, true) ? IT_STRING | IT_CVAR : IT_DISABLED;
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}
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menu_t OPTIONS_GameplayDef = {
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sizeof (OPTIONS_Gameplay) / sizeof (menuitem_t),
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&OPTIONS_MainDef,
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0,
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OPTIONS_Gameplay,
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48, 80,
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SKINCOLOR_SCARLET, 0,
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MBF_DRAWBGWHILEPLAYING,
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NULL,
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2, 5,
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M_DrawGenericOptions,
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M_DrawOptionsCogs,
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M_OptionsTick,
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init_routine,
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NULL,
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NULL,
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};
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