..
android
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
blua
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
djgppdos
dummy
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
hardware
More blend image updates
2020-01-08 13:12:37 -05:00
locale
sdl
Fix mouse being grabbed even when not used
2020-01-06 00:40:28 +01:00
win32
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
b_bot.c
Add missed semicolon, oops
2019-12-31 16:55:36 +08:00
b_bot.h
Remove flight indicator when AI Tails is taken over by second player
2019-12-31 16:48:29 +08:00
byteptr.h
CMakeLists.txt
[cmake] Remove srb2dd target
2019-12-15 00:47:58 -06:00
command.c
Merge branch 'findvar' into 'next'
2020-01-02 20:54:16 -05:00
command.h
Merge branch 'findvar' into 'next'
2020-01-02 20:54:16 -05:00
comptime.c
config.h.in
console.c
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
console.h
Update copyright date on source files
2019-12-06 13:49:42 -05:00
d_clisrv.c
Merge branch 'master' into next
2020-01-03 14:56:37 -05:00
d_clisrv.h
Replace gametype with gametypename in SERVERINFO
2019-12-30 22:18:55 -08:00
d_event.h
d_main.c
Merge remote-tracking branch 'origin/master' into next
2020-01-01 15:39:05 -08:00
d_main.h
d_net.c
d_net.h
Use a random port when connecting
2019-12-18 15:34:55 -08:00
d_netcmd.c
Merge branch 'master' into next
2020-01-03 14:56:37 -05:00
d_netcmd.h
GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes
2019-12-18 20:12:52 -03:00
d_netfil.c
d_netfil.h
d_player.h
d_think.h
d_ticcmd.h
dehacked.c
Dashmode tweaks:
2020-01-07 15:38:48 +08:00
dehacked.h
Fix "SRB2" SOC directive, though its usefulness is debatable
2019-12-17 14:11:45 -08:00
doomdata.h
doomdef.h
Merge branch 'textmap-parser' into 'next'
2020-01-03 04:14:38 -05:00
doomstat.h
Add GTR_CUTSCENES. And I ran out of rule slots. Cool.
2019-12-28 20:33:28 -03:00
doomtype.h
endian.h
f_finale.c
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
f_finale.h
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-11 12:57:59 -03:00
f_wipe.c
Organise
2019-12-11 13:26:28 -03:00
fastcmp.h
filesrch.c
filesrch.h
g_game.c
Merge branch 'master' into next
2020-01-03 14:56:37 -05:00
g_game.h
Merge remote-tracking branch 'origin/master' into next
2020-01-01 15:39:05 -08:00
g_input.c
g_input.h
g_state.h
Update copyright date on source files
2019-12-06 13:49:42 -05:00
hu_stuff.c
Merge branch 'master' into next
2020-01-03 14:56:37 -05:00
hu_stuff.h
i_addrinfo.c
i_addrinfo.h
i_joy.h
Update copyright date on source files
2019-12-06 13:49:42 -05:00
i_net.h
i_sound.h
i_system.h
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
i_tcp.c
-clientport (it's back!) and -serverport, which is an alias to -port
2019-12-18 15:47:47 -08:00
i_tcp.h
i_video.h
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
info.c
Remove MF_NOTHINK from join-breaking referenced objects
2019-12-29 03:01:09 +08:00
info.h
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
keys.h
lua_baselib.c
Same deal, but for starposts.
2019-12-27 17:14:56 -03:00
lua_blockmaplib.c
Revert changes to searchBlockmap because on reflection, the benefits didn't outweigh breaking every current usage of it
2019-12-30 19:04:27 -08:00
lua_consolelib.c
Merge branch 'findvar' into 'next'
2020-01-02 20:54:16 -05:00
lua_hook.h
Merge branch 'lua-neatstuff' into 'next'
2020-01-05 20:54:17 -05:00
lua_hooklib.c
Merge branch 'lua-neatstuff' into 'next'
2020-01-05 20:54:17 -05:00
lua_hud.h
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-19 02:15:45 -03:00
lua_hudlib.c
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
lua_infolib.c
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
lua_libs.h
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
lua_maplib.c
Remove vertex_t's z variable.
2020-01-04 18:29:02 +01:00
lua_mathlib.c
lua_mobjlib.c
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
lua_playerlib.c
lua_script.c
Remove debugging stuff.
2019-12-28 19:50:14 -03:00
lua_script.h
Move ALL the Lua global variable stuff into lua_script.c.
2019-12-23 18:49:23 -03:00
lua_skinlib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
Update copyright date on source files
2019-12-06 13:49:42 -05:00
m_anigif.c
Avoid recreating the color LUT mid-recording-frame
2019-12-17 15:37:43 -03:00
m_anigif.h
m_argv.c
Update copyright date on source files
2019-12-06 13:49:42 -05:00
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
Merge branch 'next' into kill-zshift
2019-12-27 08:11:04 +01:00
m_cheat.h
m_cond.c
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c
Merge branch 'master' into next
2020-01-06 10:28:21 -05:00
m_menu.h
Merge remote-tracking branch 'origin/master' into next
2020-01-01 15:39:05 -08:00
m_misc.c
Add basic textmap support; currently crashes when trying to free the virtres, at vres_free().
2019-12-30 11:33:22 +01:00
m_misc.h
Let an asbolute path work with -logfile
2019-12-23 17:40:43 -08:00
m_queue.c
m_queue.h
Update copyright date on source files
2019-12-06 13:49:42 -05:00
m_random.c
m_random.h
m_swap.h
Makefile
Makefile.cfg
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c
Merge branch 'saloondoor-fix' into 'next'
2019-12-30 00:25:37 -05:00
p_floor.c
p_inter.c
Merge branch 'respawndelaygametyperule' into 'next'
2020-01-01 17:49:53 -05:00
p_lights.c
p_local.h
p_map.c
Dashmode tweaks:
2020-01-07 15:38:48 +08:00
p_maputl.c
Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before.
2020-01-04 18:28:25 +01:00
p_maputl.h
Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before.
2020-01-04 18:28:25 +01:00
p_mobj.c
Merge branch 'next' of git.magicalgirl.moe:STJr/SRB2 into next
2020-01-08 08:43:55 +01:00
p_mobj.h
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
p_polyobj.c
Merge branch 'polyobj-waypoint-thinker-optimise' into 'next'
2019-12-31 01:33:01 -05:00
p_polyobj.h
added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic
2019-12-27 19:10:14 +00:00
p_pspr.h
p_saveg.c
Merge branch 'polyobj-waypoint-thinker-optimise' into 'next'
2019-12-31 01:33:01 -05:00
p_saveg.h
p_setup.c
Merge branch 'move-map-copying' into 'next'
2020-01-06 04:24:39 -05:00
p_setup.h
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
p_sight.c
Add missing glseg checks (and remove a superfluous one)
2020-01-06 14:40:59 +01:00
p_slopes.c
Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
2020-01-04 11:27:31 +01:00
p_slopes.h
Cleaned up some more stuff in P_LoadLevel()
2019-12-28 12:48:32 +01:00
p_spec.c
Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before.
2020-01-04 18:28:25 +01:00
p_spec.h
Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it
2020-01-01 16:01:07 +01:00
p_telept.c
p_tick.c
I removed a hook I left behind and forgot to save the change before committing :upside_down:
2019-12-30 19:22:12 -08:00
p_tick.h
p_user.c
Merge branch 'sstailscarry-fix' into 'next'
2020-01-01 21:49:01 -05:00
r_bsp.c
Revert "Merge branch 'software-clownery' into 'master'"
2019-12-31 23:40:17 +00:00
r_bsp.h
r_data.c
I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
2020-01-05 03:20:05 -03:00
r_data.h
Merge branch 'gl_gifs' into 'master'
2019-12-24 14:44:44 -05:00
r_defs.h
Remove vertex_t's z variable.
2020-01-04 18:29:02 +01:00
r_draw.c
Merge remote-tracking branch 'origin/master' into ripple2
2019-12-14 19:36:54 -03:00
r_draw.h
Merge remote-tracking branch 'origin/master' into ripple2
2019-12-14 19:36:54 -03:00
r_draw8.c
Merge remote-tracking branch 'origin/master' into ripple2
2019-12-14 19:36:54 -03:00
r_draw8_npo2.c
Merge remote-tracking branch 'origin/master' into ripple2
2019-12-14 19:36:54 -03:00
r_draw16.c
r_local.h
r_main.c
Add missing glseg checks (and remove a superfluous one)
2020-01-06 14:40:59 +01:00
r_main.h
r_patch.c
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
r_patch.h
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
r_plane.c
Fix NOPNG compiling
2019-12-24 11:37:37 -08:00
r_plane.h
r_portal.c
Restore portal culling code that went gone by pure accident
2019-12-11 11:35:34 -03:00
r_portal.h
Restore portal culling code that went gone by pure accident
2019-12-11 11:35:34 -03:00
r_segs.c
Add missing glseg checks (and remove a superfluous one)
2020-01-06 14:40:59 +01:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
r_splats.h
r_state.h
Revert "Merge branch 'software-clownery' into 'master'"
2019-12-31 23:40:17 +00:00
r_things.c
Merge branch 'master' into next
2020-01-03 14:56:37 -05:00
r_things.h
s_sound.c
Fix NOOPENMPT compiling
2019-12-30 19:19:17 -08:00
s_sound.h
screen.c
Make the menu option for renderer switching transparent under NOHW
2019-12-30 21:45:19 -08:00
screen.h
Make the menu option for renderer switching transparent under NOHW
2019-12-30 21:45:19 -08:00
sounds.c
Add unused sounds and remove unused sound slots
2019-12-30 19:00:45 +08:00
sounds.h
Add unused sounds and remove unused sound slots
2019-12-30 19:00:45 +08:00
st_stuff.c
Merge branch 'thiccnames' into 'next'
2020-01-01 21:49:13 -05:00
st_stuff.h
strcasestr.c
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-25 05:43:46 -03:00
v_video.h
I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
2020-01-05 03:20:05 -03:00
vid_copy.s
w_wad.c
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
w_wad.h
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
y_inter.c
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-30 18:39:31 -03:00
y_inter.h
Some sort of intermission tally support.
2019-12-18 17:13:05 -03:00
z_zone.c
Fix sprite rotation crashes.
2019-12-27 00:37:40 -03:00
z_zone.h
Fix sprite rotation crashes.
2019-12-27 00:37:40 -03:00