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- Do not send the player backward, simply reduce their forward momentum - Below 67%, divide speed by 4 - Above 67%, remove a flat 50% top speed - The goal here is to basically stop the player at low speeds, like it did before, but cut a smaller amount at high speeds so players can remain water skiing after a highly boosted collision |
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| .circleci | ||
| android | ||
| assets | ||
| cmake | ||
| debian-template | ||
| deployer | ||
| src | ||
| thirdparty | ||
| .clang-format | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| alias-bootstrap.sh | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| comptime.bat | ||
| comptime.sh | ||
| debian_template.sh | ||
| LICENSE | ||
| LICENSE-3RD-PARTY.txt | ||
| README.md | ||
| srb2.png | ||
| srb2banner.png | ||
| vcpkg-configuration.json | ||
| vcpkg.json | ||
SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.