RingRacers/src/hardware
2020-01-06 14:40:59 +01:00
..
r_opengl un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_bsp.c Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
hw_cache.c OpenGL funny 2019-12-27 00:02:30 -03:00
hw_clip.c
hw_clip.h
hw_data.h Fix TC_ blending 2019-12-12 22:26:28 -03:00
hw_defs.h Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
hw_dll.h
hw_draw.c Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
hw_drv.h Die, Apple! 2019-12-08 22:31:59 -03:00
hw_glide.h
hw_glob.h Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
hw_light.c Fix broken dynlight list because of a SPR_NON2 that doesn't exist 2019-12-28 22:57:37 -03:00
hw_light.h
hw_main.c Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
hw_main.h Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
hw_md2.c Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
hw_md2.h HWR_AllowModel 2019-12-12 22:53:19 -03:00
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c
hws_data.h
u_list.c
u_list.h