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- Includes a struct definition for symmetrical objects made out of papersprite sides. - Dimensions of papersprite sides are looked up using sprite cache. - Monitors may contain multiple types of items. - Item RNG is deterministic from the time the monitor is spawned but the item types are not stored in memory. Instead the RNG seed is restored every time an item type needs to be determined. Item types need to be determined every time the icon on the monitor's screen changes and when the monitor is popped and drops all its items. - Monitors sparkle like emeralds if there is an emerald inside. - Monitors take damage from players simply bumping into them. The damage scales up with speed and weight. - Activating a lightning shield in proximity decimates the monitor into being able to be destroyed in one hit by anything thereafter. - All throwable / deployable items destroy a monitor in one hit. |
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| .. | ||
| broly.c | ||
| CMakeLists.txt | ||
| duel-bomb.c | ||
| gardentop.c | ||
| hyudoro.c | ||
| item-debris.c | ||
| jawz.c | ||
| manta-ring.c | ||
| monitor.c | ||
| orbinaut.c | ||
| shrink.c | ||
| spb.c | ||
| ufo.c | ||