mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
"cheats" is a proper cvar now. Enabling it allows for cheats to be used any time, even in multiplayer, and disables gamedata saving. Turning it off undoes as many cheat commands as reasonably possible. Based a little bit off of some vanilla work I also did. Many cheat commands are still SP-only, but can reasonably be allowed in netgames now if a net command is created for them.
1942 lines
46 KiB
C
1942 lines
46 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_main.c
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/// \brief SRB2 main program
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///
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/// SRB2 main program (D_SRB2Main) and game loop (D_SRB2Loop),
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/// plus functions to parse command line parameters, configure game
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/// parameters, and call the startup functions.
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#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
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#include <sys/stat.h>
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#include <sys/types.h>
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#endif
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#ifdef __GNUC__
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#include <unistd.h> // for getcwd
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#endif
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#ifdef _WIN32
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#include <direct.h>
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#include <malloc.h>
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#endif
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#include <time.h>
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#include "doomdef.h"
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#include "am_map.h"
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#include "console.h"
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#include "d_net.h"
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#include "f_finale.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "i_sound.h"
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#include "i_system.h"
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#include "i_time.h"
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#include "i_threads.h"
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#include "i_video.h"
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#include "m_argv.h"
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#include "m_menu.h"
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#include "m_misc.h"
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#include "p_setup.h"
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#include "p_saveg.h"
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#include "r_main.h"
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#include "r_local.h"
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#include "s_sound.h"
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#include "st_stuff.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "d_main.h"
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#include "d_netfil.h"
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#include "m_cheat.h"
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#include "y_inter.h"
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#include "p_local.h" // chasecam
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#include "m_misc.h" // screenshot functionality
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#include "deh_tables.h" // Dehacked list test
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#include "m_cond.h" // condition initialization
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#include "fastcmp.h"
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#include "r_fps.h" // Frame interpolation/uncapped
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#include "keys.h"
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#include "filesrch.h" // refreshdirmenu
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#include "g_input.h" // tutorial mode control scheming
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#include "m_perfstats.h"
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// SRB2Kart
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#include "k_grandprix.h"
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#include "k_boss.h"
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#include "doomstat.h"
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#ifdef CMAKECONFIG
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#include "config.h"
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#else
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#include "config.h.in"
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#endif
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#ifdef HWRENDER
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#include "hardware/hw_main.h" // 3D View Rendering
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#endif
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#ifdef _WINDOWS
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#include "win32/win_main.h" // I_DoStartupMouse
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#endif
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#ifdef HW3SOUND
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#include "hardware/hw3sound.h"
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#endif
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#include "lua_script.h"
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// Version numbers for netplay :upside_down_face:
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int VERSION;
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int SUBVERSION;
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#ifdef HAVE_DISCORDRPC
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#include "discord.h"
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#endif
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// platform independant focus loss
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UINT8 window_notinfocus = false;
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INT32 window_x;
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INT32 window_y;
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//
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// DEMO LOOP
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//
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static char *startupiwads[MAX_WADFILES];
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static char *startuppwads[MAX_WADFILES];
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boolean devparm = false; // started game with -devparm
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boolean singletics = false; // timedemo
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boolean lastdraw = false;
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postimg_t postimgtype[MAXSPLITSCREENPLAYERS];
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INT32 postimgparam[MAXSPLITSCREENPLAYERS];
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// These variables are in effect
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// whether the respective sound system is disabled
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// or they're init'ed, but the player just toggled them
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boolean sound_disabled = false;
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boolean digital_disabled = false;
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boolean advancedemo;
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#ifdef DEBUGFILE
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INT32 debugload = 0;
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#endif
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UINT16 numskincolors;
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menucolor_t *menucolorhead, *menucolortail;
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char savegamename[256];
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char liveeventbackup[256];
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char srb2home[256] = ".";
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char srb2path[256] = ".";
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boolean usehome = true;
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const char *pandf = "%s" PATHSEP "%s";
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static char addonsdir[MAX_WADPATH];
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//
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// EVENT HANDLING
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//
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// Events are asynchronous inputs generally generated by the game user.
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// Events can be discarded if no responder claims them
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// referenced from i_system.c for I_GetKey()
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event_t events[MAXEVENTS];
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INT32 eventhead, eventtail;
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boolean dedicated = false;
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//
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// D_PostEvent
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// Called by the I/O functions when input is detected
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//
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void D_PostEvent(const event_t *ev)
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{
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events[eventhead] = *ev;
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eventhead = (eventhead+1) & (MAXEVENTS-1);
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}
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// modifier keys
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// Now handled in I_OsPolling
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UINT8 shiftdown = 0; // 0x1 left, 0x2 right
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UINT8 ctrldown = 0; // 0x1 left, 0x2 right
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UINT8 altdown = 0; // 0x1 left, 0x2 right
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boolean capslock = 0; // gee i wonder what this does.
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//
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// D_ProcessEvents
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// Send all the events of the given timestamp down the responder chain
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//
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void D_ProcessEvents(void)
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{
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event_t *ev;
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boolean eaten;
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for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
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{
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ev = &events[eventtail];
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// Screenshots over everything so that they can be taken anywhere.
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if (M_ScreenshotResponder(ev))
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continue; // ate the event
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if (gameaction == ga_nothing && gamestate == GS_TITLESCREEN)
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{
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if (cht_Responder(ev))
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continue;
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}
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if (demo.savemode == DSM_TITLEENTRY)
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{
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if (G_DemoTitleResponder(ev))
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continue;
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}
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// Menu input
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#ifdef HAVE_THREADS
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I_lock_mutex(&m_menu_mutex);
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#endif
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{
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eaten = M_Responder(ev);
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}
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#ifdef HAVE_THREADS
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I_unlock_mutex(m_menu_mutex);
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#endif
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if (eaten)
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continue; // menu ate the event
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// Demo input:
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if (demo.playback)
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if (M_DemoResponder(ev))
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continue; // demo ate the event
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// console input
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#ifdef HAVE_THREADS
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I_lock_mutex(&con_mutex);
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#endif
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{
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eaten = CON_Responder(ev);
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}
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#ifdef HAVE_THREADS
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I_unlock_mutex(con_mutex);
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#endif
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if (eaten)
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{
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hu_keystrokes = true;
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continue; // ate the event
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}
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G_Responder(ev);
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}
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}
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//
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// D_Display
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// draw current display, possibly wiping it from the previous
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//
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// wipegamestate can be set to -1 to force a wipe on the next draw
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// added comment : there is a wipe eatch change of the gamestate
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gamestate_t wipegamestate = GS_LEVEL;
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// -1: Default; 0-n: Wipe index; INT16_MAX: do not wipe
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INT16 wipetypepre = -1;
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INT16 wipetypepost = -1;
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static void D_Display(void)
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{
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boolean forcerefresh = false;
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static boolean wipe = false;
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INT32 wipedefindex = 0;
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UINT8 i;
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if (!dedicated)
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{
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if (nodrawers)
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return; // for comparative timing/profiling
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// Lactozilla: Switching renderers works by checking
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// if the game has to do it right when the frame
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// needs to render. If so, five things will happen:
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// 1. Interface functions will be called so
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// that switching to OpenGL creates a
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// GL context, and switching to Software
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// allocates screen buffers.
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// 2. Software will set drawer functions,
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// and OpenGL will load textures and
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// create plane polygons, if necessary.
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// 3. Functions related to switching video
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// modes (resolution) are called.
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// 4. The frame is ready to be drawn!
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// Check for change of renderer or screen size (video mode)
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if ((setrenderneeded || setmodeneeded) && !wipe)
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SCR_SetMode(); // change video mode
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// Recalc the screen
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if (vid.recalc)
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SCR_Recalc(); // NOTE! setsizeneeded is set by SCR_Recalc()
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if (rendermode == render_soft)
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{
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for (i = 0; i <= r_splitscreen; ++i)
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{
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R_SetViewContext(VIEWCONTEXT_PLAYER1 + i);
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R_InterpolateViewRollAngle(rendertimefrac);
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R_CheckViewMorph(i);
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}
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}
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// Change the view size if needed
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// Set by changing video mode or renderer
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if (setsizeneeded)
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{
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R_ExecuteSetViewSize();
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forcerefresh = true; // force background redraw
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}
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// draw buffered stuff to screen
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// Used only by linux GGI version
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I_UpdateNoBlit();
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}
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// save the current screen if about to wipe
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wipe = (gamestate != wipegamestate);
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if (wipe && wipetypepre != INT16_MAX)
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{
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// set for all later
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wipedefindex = gamestate; // wipe_xxx_toblack
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if (gamestate == GS_TITLESCREEN && wipegamestate != GS_INTRO)
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wipedefindex = wipe_timeattack_toblack;
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if (wipetypepre < 0 || !F_WipeExists(wipetypepre))
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wipetypepre = wipedefs[wipedefindex];
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if (rendermode != render_none)
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{
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// Fade to black first
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if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)) // fades to black on its own timing, always
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&& wipetypepre != UINT8_MAX)
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{
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F_WipeStartScreen();
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F_WipeColorFill(31);
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F_WipeEndScreen();
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F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK, "FADEMAP0", false, false);
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}
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if (gamestate != GS_LEVEL && rendermode != render_none)
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{
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V_SetPaletteLump("PLAYPAL"); // Reset the palette
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R_ReInitColormaps(0, LUMPERROR);
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}
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F_WipeStartScreen();
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}
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else //dedicated servers
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{
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F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK, "FADEMAP0", false, false);
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wipegamestate = gamestate;
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}
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wipetypepre = -1;
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}
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else
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wipetypepre = -1;
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if (dedicated) //bail out after wipe logic
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return;
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// do buffered drawing
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switch (gamestate)
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{
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case GS_TITLESCREEN:
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if (!titlemapinaction || !curbghide) {
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F_TitleScreenDrawer();
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break;
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}
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/* FALLTHRU */
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case GS_LEVEL:
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if (!gametic)
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break;
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HU_Erase();
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AM_Drawer();
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break;
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case GS_INTERMISSION:
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Y_IntermissionDrawer();
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HU_Erase();
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HU_Drawer();
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break;
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case GS_VOTING:
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Y_VoteDrawer();
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HU_Erase();
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HU_Drawer();
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break;
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case GS_TIMEATTACK:
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break;
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case GS_INTRO:
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F_IntroDrawer();
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if (wipegamestate == (gamestate_t)-1)
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{
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wipe = true;
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wipedefindex = gamestate; // wipe_xxx_toblack
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}
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break;
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case GS_ENDING:
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F_EndingDrawer();
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HU_Erase();
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HU_Drawer();
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break;
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case GS_CUTSCENE:
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F_CutsceneDrawer();
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HU_Erase();
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HU_Drawer();
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break;
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case GS_GAMEEND:
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F_GameEndDrawer();
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break;
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case GS_EVALUATION:
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F_GameEvaluationDrawer();
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HU_Erase();
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HU_Drawer();
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break;
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case GS_CONTINUING:
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//F_ContinueDrawer();
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break;
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case GS_CREDITS:
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F_CreditDrawer();
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HU_Erase();
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HU_Drawer();
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break;
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case GS_WAITINGPLAYERS:
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// The clientconnect drawer is independent...
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if (netgame)
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{
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// I don't think HOM from nothing drawing is independent...
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F_WaitingPlayersDrawer();
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HU_Erase();
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HU_Drawer();
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}
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case GS_DEDICATEDSERVER:
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case GS_NULL:
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break;
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}
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// STUPID race condition...
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{
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wipegamestate = gamestate;
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// clean up border stuff
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// see if the border needs to be initially drawn
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if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction && curbghide && (!hidetitlemap)))
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{
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if (!automapactive && !dedicated && cv_renderview.value)
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{
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R_ApplyLevelInterpolators(R_UsingFrameInterpolation() ? rendertimefrac : FRACUNIT);
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viewwindowy = 0;
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viewwindowx = 0;
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topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
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objectsdrawn = 0;
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ps_rendercalltime = I_GetPreciseTime();
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for (i = 0; i <= r_splitscreen; i++)
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{
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if (players[displayplayers[i]].mo || players[displayplayers[i]].playerstate == PST_DEAD)
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{
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viewssnum = i;
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#ifdef HWRENDER
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if (rendermode != render_soft)
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HWR_RenderPlayerView();
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else
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#endif
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if (rendermode != render_none)
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{
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if (i > 0) // Splitscreen-specific
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{
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switch (i)
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{
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case 1:
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if (r_splitscreen > 1)
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{
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viewwindowx = viewwidth;
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viewwindowy = 0;
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}
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else
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{
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viewwindowx = 0;
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viewwindowy = viewheight;
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}
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M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0]));
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break;
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case 2:
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viewwindowx = 0;
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viewwindowy = viewheight;
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M_Memcpy(ylookup, ylookup3, viewheight*sizeof (ylookup[0]));
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break;
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case 3:
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viewwindowx = viewwidth;
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viewwindowy = viewheight;
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M_Memcpy(ylookup, ylookup4, viewheight*sizeof (ylookup[0]));
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default:
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break;
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}
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topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
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}
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R_RenderPlayerView();
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if (i > 0)
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M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
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}
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}
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}
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if (rendermode == render_soft)
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{
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for (i = 0; i <= r_splitscreen; i++)
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{
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R_ApplyViewMorph(i);
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if (postimgtype[i])
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V_DoPostProcessor(i, postimgtype[i], postimgparam[i]);
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}
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}
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ps_rendercalltime = I_GetPreciseTime() - ps_rendercalltime;
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R_RestoreLevelInterpolators();
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}
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if (lastdraw)
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{
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if (rendermode == render_soft)
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{
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VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
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Y_ConsiderScreenBuffer();
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usebuffer = true;
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}
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lastdraw = false;
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}
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ps_uitime = I_GetPreciseTime();
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if (gamestate == GS_LEVEL)
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{
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ST_Drawer();
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F_TextPromptDrawer();
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HU_Drawer();
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}
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else
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F_TitleScreenDrawer();
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}
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else
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{
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ps_uitime = I_GetPreciseTime();
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}
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|
}
|
|
|
|
// change gamma if needed
|
|
// (GS_LEVEL handles this already due to level-specific palettes)
|
|
if (forcerefresh && !(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
|
|
V_SetPalette(0);
|
|
|
|
// draw pause pic
|
|
if (paused && cv_showhud.value && !demo.playback)
|
|
{
|
|
#if 0
|
|
INT32 py;
|
|
patch_t *patch;
|
|
if (automapactive)
|
|
py = 4;
|
|
else
|
|
py = viewwindowy + 4;
|
|
patch = W_CachePatchName("M_PAUSE", PU_PATCH);
|
|
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - patch->width)/2, py, 0, patch);
|
|
#else
|
|
INT32 y = ((automapactive) ? (32) : (BASEVIDHEIGHT/2));
|
|
M_DrawTextBox((BASEVIDWIDTH/2) - (60), y - (16), 13, 2);
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, y - (4), V_YELLOWMAP, "Game Paused");
|
|
#endif
|
|
}
|
|
|
|
if (demo.rewinding)
|
|
V_DrawFadeScreen(TC_RAINBOW, (leveltime & 0x20) ? SKINCOLOR_PASTEL : SKINCOLOR_MOONSET);
|
|
|
|
// vid size change is now finished if it was on...
|
|
vid.recalc = 0;
|
|
|
|
#ifdef HAVE_THREADS
|
|
I_lock_mutex(&m_menu_mutex);
|
|
#endif
|
|
M_Drawer(); // menu is drawn even on top of everything
|
|
#ifdef HAVE_THREADS
|
|
I_unlock_mutex(m_menu_mutex);
|
|
#endif
|
|
// focus lost moved to M_Drawer
|
|
|
|
CON_Drawer();
|
|
|
|
ps_uitime = I_GetPreciseTime() - ps_uitime;
|
|
|
|
//
|
|
// wipe update
|
|
//
|
|
if (wipe && wipetypepost != INT16_MAX)
|
|
{
|
|
// note: moved up here because NetUpdate does input changes
|
|
// and input during wipe tends to mess things up
|
|
wipedefindex += WIPEFINALSHIFT;
|
|
|
|
if (wipetypepost < 0 || !F_WipeExists(wipetypepost))
|
|
wipetypepost = wipedefs[wipedefindex];
|
|
|
|
if (rendermode != render_none)
|
|
{
|
|
F_WipeEndScreen();
|
|
|
|
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN, "FADEMAP0", true, false);
|
|
}
|
|
|
|
// reset counters so timedemo doesn't count the wipe duration
|
|
if (demo.timing)
|
|
{
|
|
framecount = 0;
|
|
demostarttime = I_GetTime();
|
|
}
|
|
|
|
wipetypepost = -1;
|
|
}
|
|
else
|
|
wipetypepost = -1;
|
|
|
|
NetUpdate(); // send out any new accumulation
|
|
|
|
// It's safe to end the game now.
|
|
if (G_GetExitGameFlag())
|
|
{
|
|
Command_ExitGame_f();
|
|
G_ClearExitGameFlag();
|
|
}
|
|
|
|
//
|
|
// normal update
|
|
//
|
|
if (!wipe)
|
|
{
|
|
if (cv_shittyscreen.value)
|
|
V_DrawVhsEffect(cv_shittyscreen.value == 2);
|
|
|
|
if (cv_netstat.value)
|
|
{
|
|
char s[50];
|
|
Net_GetNetStat();
|
|
|
|
s[sizeof s - 1] = '\0';
|
|
|
|
snprintf(s, sizeof s - 1, "get %d b/s", getbps);
|
|
V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-40, V_YELLOWMAP, s);
|
|
snprintf(s, sizeof s - 1, "send %d b/s", sendbps);
|
|
V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-30, V_YELLOWMAP, s);
|
|
snprintf(s, sizeof s - 1, "GameMiss %.2f%%", gamelostpercent);
|
|
V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-20, V_YELLOWMAP, s);
|
|
snprintf(s, sizeof s - 1, "SysMiss %.2f%%", lostpercent);
|
|
V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-10, V_YELLOWMAP, s);
|
|
}
|
|
|
|
if (cv_perfstats.value)
|
|
{
|
|
M_DrawPerfStats();
|
|
}
|
|
|
|
ps_swaptime = I_GetPreciseTime();
|
|
I_FinishUpdate(); // page flip or blit buffer
|
|
ps_swaptime = I_GetPreciseTime() - ps_swaptime;
|
|
}
|
|
}
|
|
|
|
// =========================================================================
|
|
// D_SRB2Loop
|
|
// =========================================================================
|
|
|
|
tic_t rendergametic;
|
|
|
|
void D_SRB2Loop(void)
|
|
{
|
|
tic_t entertic = 0, oldentertics = 0, realtics = 0, rendertimeout = INFTICS;
|
|
double deltatics = 0.0;
|
|
double deltasecs = 0.0;
|
|
|
|
boolean interp = false;
|
|
boolean doDisplay = false;
|
|
|
|
if (dedicated)
|
|
server = true;
|
|
|
|
// Pushing of + parameters is now done back in D_SRB2Main, not here.
|
|
|
|
#ifdef _WINDOWS
|
|
CONS_Printf("I_StartupMouse()...\n");
|
|
I_DoStartupMouse();
|
|
#endif
|
|
|
|
I_UpdateTime(cv_timescale.value);
|
|
oldentertics = I_GetTime();
|
|
|
|
// end of loading screen: CONS_Printf() will no more call FinishUpdate()
|
|
con_startup = false;
|
|
|
|
// make sure to do a d_display to init mode _before_ load a level
|
|
SCR_SetMode(); // change video mode
|
|
SCR_Recalc();
|
|
|
|
chosenrendermode = render_none;
|
|
|
|
// Check and print which version is executed.
|
|
// Use this as the border between setup and the main game loop being entered.
|
|
CONS_Printf(
|
|
"===========================================================================\n"
|
|
" We hope you enjoy this game as\n"
|
|
" much as we did making it!\n"
|
|
"===========================================================================\n");
|
|
|
|
// hack to start on a nice clear console screen.
|
|
COM_ImmedExecute("cls;version");
|
|
|
|
I_FinishUpdate(); // page flip or blit buffer
|
|
/*
|
|
LMFAO this was showing garbage under OpenGL
|
|
because I_FinishUpdate was called afterward
|
|
*/
|
|
|
|
#if 0
|
|
/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
|
|
if (gamestate != GS_TITLESCREEN)
|
|
{
|
|
static lumpnum_t gstartuplumpnum = W_CheckNumForName("STARTUP");
|
|
if (gstartuplumpnum == LUMPERROR)
|
|
gstartuplumpnum = W_GetNumForName("MISSING");
|
|
V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(gstartuplumpnum, PU_PATCH));
|
|
}
|
|
#endif
|
|
|
|
for (;;)
|
|
{
|
|
// capbudget is the minimum precise_t duration of a single loop iteration
|
|
precise_t capbudget;
|
|
precise_t enterprecise = I_GetPreciseTime();
|
|
precise_t finishprecise = enterprecise;
|
|
|
|
{
|
|
// Casting the return value of a function is bad practice (apparently)
|
|
double budget = round((1.0 / R_GetFramerateCap()) * I_GetPrecisePrecision());
|
|
capbudget = (precise_t) budget;
|
|
}
|
|
|
|
I_UpdateTime(cv_timescale.value);
|
|
|
|
if (lastwipetic)
|
|
{
|
|
oldentertics = lastwipetic;
|
|
lastwipetic = 0;
|
|
}
|
|
|
|
// get real tics
|
|
entertic = I_GetTime();
|
|
realtics = entertic - oldentertics;
|
|
oldentertics = entertic;
|
|
|
|
refreshdirmenu = 0; // not sure where to put this, here as good as any?
|
|
|
|
if (demo.playback && gamestate == GS_LEVEL)
|
|
{
|
|
// Nicer place to put this.
|
|
realtics = realtics * cv_playbackspeed.value;
|
|
}
|
|
|
|
#ifdef DEBUGFILE
|
|
if (!realtics)
|
|
if (debugload)
|
|
debugload--;
|
|
#endif
|
|
|
|
interp = R_UsingFrameInterpolation() && !dedicated;
|
|
doDisplay = false;
|
|
|
|
#ifdef HW3SOUND
|
|
HW3S_BeginFrameUpdate();
|
|
#endif
|
|
|
|
if (realtics > 0 || singletics)
|
|
{
|
|
// don't skip more than 10 frames at a time
|
|
// (fadein / fadeout cause massive frame skip!)
|
|
if (realtics > 8)
|
|
realtics = 1;
|
|
|
|
// process tics (but maybe not if realtic == 0)
|
|
TryRunTics(realtics);
|
|
|
|
if (lastdraw || singletics || gametic > rendergametic)
|
|
{
|
|
rendergametic = gametic;
|
|
rendertimeout = entertic + TICRATE/17;
|
|
|
|
doDisplay = true;
|
|
}
|
|
else if (rendertimeout < entertic) // in case the server hang or netsplit
|
|
{
|
|
// Lagless camera! Yay!
|
|
if (gamestate == GS_LEVEL && netgame)
|
|
{
|
|
// Evaluate the chase cam once for every local realtic
|
|
// This might actually be better suited inside G_Ticker or TryRunTics
|
|
for (tic_t chasecamtics = 0; chasecamtics < realtics; chasecamtics++)
|
|
{
|
|
P_RunChaseCameras();
|
|
}
|
|
R_UpdateViewInterpolation();
|
|
}
|
|
|
|
doDisplay = true;
|
|
}
|
|
|
|
renderisnewtic = true;
|
|
}
|
|
else
|
|
{
|
|
renderisnewtic = false;
|
|
}
|
|
|
|
if (interp)
|
|
{
|
|
renderdeltatics = FLOAT_TO_FIXED(deltatics);
|
|
|
|
if (!(paused || P_AutoPause()) && !hu_stopped)
|
|
{
|
|
rendertimefrac = g_time.timefrac;
|
|
}
|
|
else
|
|
{
|
|
rendertimefrac = FRACUNIT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
renderdeltatics = realtics * FRACUNIT;
|
|
rendertimefrac = FRACUNIT;
|
|
}
|
|
|
|
if (interp || doDisplay)
|
|
{
|
|
D_Display();
|
|
}
|
|
|
|
// Only take screenshots after drawing.
|
|
if (moviemode)
|
|
M_SaveFrame();
|
|
if (takescreenshot)
|
|
M_DoScreenShot();
|
|
|
|
// consoleplayer -> displayplayers (hear sounds from viewpoint)
|
|
S_UpdateSounds(); // move positional sounds
|
|
S_UpdateClosedCaptions();
|
|
|
|
#ifdef HW3SOUND
|
|
HW3S_EndFrameUpdate();
|
|
#endif
|
|
|
|
LUA_Step();
|
|
|
|
#ifdef HAVE_DISCORDRPC
|
|
if (! dedicated)
|
|
{
|
|
Discord_RunCallbacks();
|
|
}
|
|
#endif
|
|
|
|
// Fully completed frame made.
|
|
finishprecise = I_GetPreciseTime();
|
|
if (!singletics)
|
|
{
|
|
INT64 elapsed = (INT64)(finishprecise - enterprecise);
|
|
if (elapsed > 0 && (INT64)capbudget > elapsed)
|
|
{
|
|
I_SleepDuration(capbudget - (finishprecise - enterprecise));
|
|
}
|
|
}
|
|
// Capture the time once more to get the real delta time.
|
|
finishprecise = I_GetPreciseTime();
|
|
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
|
|
deltatics = deltasecs * NEWTICRATE;
|
|
}
|
|
}
|
|
|
|
//
|
|
// D_AdvanceDemo
|
|
// Called after each demo or intro demosequence finishes
|
|
//
|
|
void D_AdvanceDemo(void)
|
|
{
|
|
advancedemo = true;
|
|
}
|
|
|
|
// =========================================================================
|
|
// D_SRB2Main
|
|
// =========================================================================
|
|
|
|
//
|
|
// D_StartTitle
|
|
//
|
|
void D_StartTitle(void)
|
|
{
|
|
INT32 i;
|
|
|
|
S_StopMusic();
|
|
|
|
if (netgame)
|
|
{
|
|
if (gametyperules & GTR_CAMPAIGN)
|
|
{
|
|
G_SetGamestate(GS_WAITINGPLAYERS); // hack to prevent a command repeat
|
|
|
|
if (server)
|
|
{
|
|
char mapname[6];
|
|
|
|
strlcpy(mapname, G_BuildMapName(spstage_start), sizeof (mapname));
|
|
strlwr(mapname);
|
|
mapname[5] = '\0';
|
|
|
|
COM_BufAddText(va("map %s\n", mapname));
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// okay, stop now
|
|
// (otherwise the game still thinks we're playing!)
|
|
SV_StopServer();
|
|
SV_ResetServer();
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
CL_ClearPlayer(i);
|
|
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
players[g_localplayers[i]].availabilities = R_GetSkinAvailabilities();
|
|
}
|
|
|
|
splitscreen = 0;
|
|
SplitScreen_OnChange();
|
|
|
|
cv_debug = 0;
|
|
emeralds = 0;
|
|
memset(&luabanks, 0, sizeof(luabanks));
|
|
lastmaploaded = 0;
|
|
|
|
// In case someone exits out at the same time they start a time attack run,
|
|
// reset modeattacking
|
|
modeattacking = ATTACKING_NONE;
|
|
marathonmode = 0;
|
|
|
|
// Reset GP
|
|
memset(&grandprixinfo, 0, sizeof(struct grandprixinfo));
|
|
|
|
// Reset boss info
|
|
K_ResetBossInfo();
|
|
|
|
// empty maptol so mario/etc sounds don't play in sound test when they shouldn't
|
|
maptol = 0;
|
|
|
|
gameaction = ga_nothing;
|
|
memset(displayplayers, 0, sizeof(displayplayers));
|
|
memset(g_localplayers, 0, sizeof g_localplayers);
|
|
consoleplayer = 0;
|
|
//demosequence = -1;
|
|
G_SetGametype(GT_RACE); // SRB2kart
|
|
paused = false;
|
|
advancedemo = false;
|
|
F_InitMenuPresValues();
|
|
F_StartTitleScreen();
|
|
|
|
currentMenu = &MainDef; // reset the current menu ID
|
|
|
|
// Reset the palette
|
|
if (rendermode != render_none)
|
|
V_SetPaletteLump("PLAYPAL");
|
|
|
|
// The title screen is obviously not a tutorial! (Unless I'm mistaken)
|
|
/*
|
|
if (tutorialmode && tutorialgcs)
|
|
{
|
|
G_CopyControls(gamecontrol[0], gamecontroldefault[0][gcs_custom], gcl_full, num_gcl_full); // using gcs_custom as temp storage
|
|
M_StartMessage("Do you want to \x82save the recommended \x82movement controls?\x80\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls",
|
|
M_TutorialSaveControlResponse, MM_YESNO);
|
|
}
|
|
*/
|
|
|
|
tutorialmode = false;
|
|
}
|
|
|
|
//
|
|
// D_AddFile
|
|
//
|
|
static void D_AddFile(char **list, const char *file)
|
|
{
|
|
size_t pnumwadfiles;
|
|
char *newfile;
|
|
|
|
for (pnumwadfiles = 0; list[pnumwadfiles]; pnumwadfiles++)
|
|
;
|
|
|
|
newfile = malloc(strlen(file) + 1);
|
|
if (!newfile)
|
|
{
|
|
I_Error("No more free memory to AddFile %s",file);
|
|
}
|
|
strcpy(newfile, file);
|
|
|
|
list[pnumwadfiles] = newfile;
|
|
}
|
|
|
|
static inline void D_CleanFile(char **list)
|
|
{
|
|
size_t pnumwadfiles;
|
|
for (pnumwadfiles = 0; list[pnumwadfiles]; pnumwadfiles++)
|
|
{
|
|
free(list[pnumwadfiles]);
|
|
list[pnumwadfiles] = NULL;
|
|
}
|
|
}
|
|
|
|
///\brief Checks if a netgame URL is being handled, and changes working directory to the EXE's if so.
|
|
/// Done because browsers (at least, Firefox on Windows) launch the game from the browser's directory, which causes problems.
|
|
static void ChangeDirForUrlHandler(void)
|
|
{
|
|
// URL handlers are opened by web browsers (at least Firefox) from the browser's working directory, not the game's stored directory,
|
|
// so chdir to that directory unless overridden.
|
|
if (M_GetUrlProtocolArg() != NULL && !M_CheckParm("-nochdir"))
|
|
{
|
|
size_t i;
|
|
|
|
CONS_Printf("%s connect links load game files from the SRB2 application's stored directory. Switching to ", SERVER_URL_PROTOCOL);
|
|
strlcpy(srb2path, myargv[0], sizeof(srb2path));
|
|
|
|
// Get just the directory, minus the EXE name
|
|
for (i = strlen(srb2path)-1; i > 0; i--)
|
|
{
|
|
if (srb2path[i] == '/' || srb2path[i] == '\\')
|
|
{
|
|
srb2path[i] = '\0';
|
|
break;
|
|
}
|
|
}
|
|
|
|
CONS_Printf("%s\n", srb2path);
|
|
|
|
#if defined (_WIN32)
|
|
SetCurrentDirectoryA(srb2path);
|
|
#else
|
|
if (chdir(srb2path) == -1)
|
|
I_OutputMsg("Couldn't change working directory\n");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// ==========================================================================
|
|
// Identify the SRB2 version, and IWAD file to use.
|
|
// ==========================================================================
|
|
|
|
static boolean AddIWAD(void)
|
|
{
|
|
char * path = va(pandf,srb2path,"main.kart");
|
|
|
|
if (FIL_ReadFileOK(path))
|
|
{
|
|
D_AddFile(startupiwads, path);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static void IdentifyVersion(void)
|
|
{
|
|
const char *srb2waddir = NULL;
|
|
|
|
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
|
// change to the directory where 'main.kart' is found
|
|
srb2waddir = I_LocateWad();
|
|
#endif
|
|
|
|
// get the current directory (possible problem on NT with "." as current dir)
|
|
if (srb2waddir)
|
|
{
|
|
strlcpy(srb2path,srb2waddir,sizeof (srb2path));
|
|
}
|
|
else
|
|
{
|
|
if (getcwd(srb2path, 256) != NULL)
|
|
srb2waddir = srb2path;
|
|
else
|
|
srb2waddir = ".";
|
|
}
|
|
|
|
// Load the IWAD
|
|
if (! AddIWAD())
|
|
{
|
|
I_Error("MAIN.KART not found! Expected in %s\n", srb2waddir);
|
|
}
|
|
|
|
// will be overwritten in case of -cdrom or unix/win home
|
|
snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2waddir);
|
|
configfile[sizeof configfile - 1] = '\0';
|
|
|
|
// if you change the ordering of this or add/remove a file, be sure to update the md5
|
|
// checking in D_SRB2Main
|
|
|
|
#if defined (TESTERS) || defined (HOSTTESTERS)
|
|
////
|
|
#define TEXTURESNAME "MISC_TEXTURES.pk3"
|
|
#define MAPSNAME "MISC_MAPS.pk3"
|
|
#define PATCHNAME "MISC_PATCH.pk3"
|
|
#define MUSICNAME "MISC_MUSIC.PK3"
|
|
////
|
|
#else
|
|
////
|
|
#define TEXTURESNAME "textures.pk3"
|
|
#define MAPSNAME "maps.pk3"
|
|
#define PATCHNAME "patch.pk3"
|
|
#define MUSICNAME "music.pk3"
|
|
////
|
|
#endif
|
|
////
|
|
#if !defined (TESTERS) && !defined (HOSTTESTERS)
|
|
D_AddFile(startupiwads, va(pandf,srb2waddir,"gfx.pk3"));
|
|
#endif
|
|
D_AddFile(startupiwads, va(pandf,srb2waddir,TEXTURESNAME));
|
|
D_AddFile(startupiwads, va(pandf,srb2waddir,"chars.pk3"));
|
|
D_AddFile(startupiwads, va(pandf,srb2waddir,MAPSNAME));
|
|
D_AddFile(startupiwads, va(pandf,srb2waddir,"followers.pk3"));
|
|
#ifdef USE_PATCH_FILE
|
|
D_AddFile(startupiwads, va(pandf,srb2waddir,PATCHNAME));
|
|
#endif
|
|
////
|
|
#undef TEXTURESNAME
|
|
#undef MAPSNAME
|
|
#undef PATCHNAME
|
|
|
|
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
|
|
|
|
#define MUSICTEST(str) \
|
|
{\
|
|
const char *musicpath = va(pandf,srb2waddir,str);\
|
|
int ms = W_VerifyNMUSlumps(musicpath, false); \
|
|
if (ms == 1) \
|
|
D_AddFile(startupiwads, musicpath); \
|
|
else if (ms == 0) \
|
|
I_Error("File "str" has been modified with non-music/sound lumps"); \
|
|
}
|
|
|
|
MUSICTEST("sounds.pk3")
|
|
MUSICTEST(MUSICNAME)
|
|
|
|
#undef MUSICNAME
|
|
#undef MUSICTEST
|
|
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
D_ConvertVersionNumbers (void)
|
|
{
|
|
/* leave at defaults (0) under DEVELOP */
|
|
#ifndef DEVELOP
|
|
sscanf(SRB2VERSION, "%d.%d", &VERSION, &SUBVERSION);
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// D_SRB2Main
|
|
//
|
|
void D_SRB2Main(void)
|
|
{
|
|
INT32 i;
|
|
UINT16 wadnum;
|
|
lumpinfo_t *lumpinfo;
|
|
char *name;
|
|
|
|
INT32 p;
|
|
|
|
INT32 pstartmap = 1;
|
|
boolean autostart = false;
|
|
|
|
/* break the version string into version numbers, for netplay */
|
|
D_ConvertVersionNumbers();
|
|
|
|
// Print GPL notice for our console users (Linux)
|
|
CONS_Printf(
|
|
"\n\nDr. Robotnik's Ring Racers\n"
|
|
"Copyright (C) 1998-2022 by Kart Krew & STJr\n\n"
|
|
"This program comes with ABSOLUTELY NO WARRANTY.\n\n"
|
|
"This is free software, and you are welcome to redistribute it\n"
|
|
"and/or modify it under the terms of the GNU General Public License\n"
|
|
"as published by the Free Software Foundation; either version 2 of\n"
|
|
"the License, or (at your option) any later version.\n"
|
|
"See the 'LICENSE.txt' file for details.\n\n"
|
|
"Sonic the Hedgehog and related characters are trademarks of SEGA.\n"
|
|
"We do not claim ownership of SEGA's intellectual property used\n"
|
|
"in this program.\n\n");
|
|
|
|
// keep error messages until the final flush(stderr)
|
|
#if !defined(NOTERMIOS)
|
|
if (setvbuf(stderr, NULL, _IOFBF, 1000))
|
|
I_OutputMsg("setvbuf didnt work\n");
|
|
#endif
|
|
|
|
// initialise locale code
|
|
M_StartupLocale();
|
|
|
|
// get parameters from a response file (eg: srb2 @parms.txt)
|
|
M_FindResponseFile();
|
|
|
|
// MAINCFG is now taken care of where "OBJCTCFG" is handled
|
|
G_LoadGameSettings();
|
|
|
|
// Test Dehacked lists
|
|
DEH_TableCheck();
|
|
|
|
// Netgame URL special case: change working dir to EXE folder.
|
|
ChangeDirForUrlHandler();
|
|
|
|
// identify the main IWAD file to use
|
|
IdentifyVersion();
|
|
|
|
#if !defined(NOTERMIOS)
|
|
setbuf(stdout, NULL); // non-buffered output
|
|
#endif
|
|
|
|
#if 0 //defined (_DEBUG)
|
|
devparm = M_CheckParm("-nodebug") == 0;
|
|
#else
|
|
devparm = M_CheckParm("-debug") != 0;
|
|
#endif
|
|
|
|
// for dedicated server
|
|
#if !defined (_WINDOWS) //already check in win_main.c
|
|
dedicated = M_CheckParm("-dedicated") != 0;
|
|
#endif
|
|
|
|
if (devparm)
|
|
CONS_Printf(M_GetText("Development mode ON.\n"));
|
|
|
|
// default savegame
|
|
strcpy(savegamename, SAVEGAMENAME"%u.ssg");
|
|
strcpy(liveeventbackup, "live"SAVEGAMENAME".bkp"); // intentionally not ending with .ssg
|
|
|
|
{
|
|
const char *userhome = D_Home(); //Alam: path to home
|
|
|
|
if (!userhome)
|
|
{
|
|
#if ((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)
|
|
I_Error("Please set $HOME to your home directory\n");
|
|
#else
|
|
if (dedicated)
|
|
snprintf(configfile, sizeof configfile, "d"CONFIGFILENAME);
|
|
else
|
|
snprintf(configfile, sizeof configfile, CONFIGFILENAME);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// use user specific config file
|
|
#ifdef DEFAULTDIR
|
|
snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome);
|
|
if (dedicated)
|
|
snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home);
|
|
else
|
|
snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2home);
|
|
|
|
// can't use sprintf since there is %u in savegamename
|
|
strcatbf(savegamename, srb2home, PATHSEP);
|
|
strcatbf(liveeventbackup, srb2home, PATHSEP);
|
|
|
|
snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", srb2home);
|
|
#else // DEFAULTDIR
|
|
snprintf(srb2home, sizeof srb2home, "%s", userhome);
|
|
if (dedicated)
|
|
snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome);
|
|
else
|
|
snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome);
|
|
|
|
// can't use sprintf since there is %u in savegamename
|
|
strcatbf(savegamename, userhome, PATHSEP);
|
|
strcatbf(liveeventbackup, userhome, PATHSEP);
|
|
|
|
snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", userhome);
|
|
#endif // DEFAULTDIR
|
|
}
|
|
|
|
configfile[sizeof configfile - 1] = '\0';
|
|
}
|
|
|
|
// Create addons dir
|
|
snprintf(addonsdir, sizeof addonsdir, "%s%s%s", srb2home, PATHSEP, "addons");
|
|
I_mkdir(addonsdir, 0755);
|
|
|
|
/* and downloads in a subdirectory */
|
|
snprintf(downloaddir, sizeof downloaddir, "%s%s%s",
|
|
addonsdir, PATHSEP, "downloads");
|
|
|
|
// rand() needs seeded regardless of password
|
|
srand((unsigned int)time(NULL));
|
|
rand();
|
|
rand();
|
|
rand();
|
|
|
|
if (M_CheckParm("-password") && M_IsNextParm())
|
|
D_SetPassword(M_GetNextParm());
|
|
|
|
// player setup menu colors must be initialized before
|
|
// any wad file is added, as they may contain colors themselves
|
|
M_InitPlayerSetupColors();
|
|
|
|
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
|
|
Z_Init();
|
|
CON_SetLoadingProgress(LOADED_ZINIT);
|
|
|
|
// Do this up here so that WADs loaded through the command line can use ExecCfg
|
|
COM_Init();
|
|
|
|
#ifndef TESTERS
|
|
// add any files specified on the command line with -file wadfile
|
|
// to the wad list
|
|
if (!((M_GetUrlProtocolArg() || M_CheckParm("-connect")) && !M_CheckParm("-server")))
|
|
{
|
|
if (M_CheckParm("-file"))
|
|
{
|
|
// the parms after p are wadfile/lump names,
|
|
// until end of parms or another - preceded parm
|
|
while (M_IsNextParm())
|
|
{
|
|
const char *s = M_GetNextParm();
|
|
|
|
if (s) // Check for NULL?
|
|
D_AddFile(startuppwads, s);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// get map from parms
|
|
|
|
if (M_CheckParm("-server") || dedicated)
|
|
netgame = server = true;
|
|
|
|
// adapt tables to SRB2's needs, including extra slots for dehacked file support
|
|
P_PatchInfoTables();
|
|
|
|
// initiate menu metadata before SOCcing them
|
|
M_InitMenuPresTables();
|
|
|
|
// init title screen display params
|
|
if (M_GetUrlProtocolArg() || M_CheckParm("-connect"))
|
|
F_InitMenuPresValues();
|
|
|
|
//---------------------------------------------------- READY TIME
|
|
// we need to check for dedicated before initialization of some subsystems
|
|
|
|
CONS_Printf("I_InitializeTime()...\n");
|
|
I_InitializeTime();
|
|
CON_SetLoadingProgress(LOADED_ISTARTUPTIMER);
|
|
|
|
// Make backups of some SOCcable tables.
|
|
P_BackupTables();
|
|
|
|
// Setup character tables
|
|
// Have to be done here before files are loaded
|
|
M_InitCharacterTables();
|
|
|
|
// load wad, including the main wad file
|
|
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
|
|
W_InitMultipleFiles(startupiwads, false);
|
|
D_CleanFile(startupiwads);
|
|
|
|
mainwads = 0;
|
|
|
|
#ifndef DEVELOP
|
|
// Check MD5s of autoloaded files
|
|
// Note: Do not add any files that ignore MD5!
|
|
W_VerifyFileMD5(mainwads, ASSET_HASH_MAIN_KART); // main.kart
|
|
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_PK3); // gfx.pk3
|
|
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_PK3); // textures.pk3
|
|
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_PK3); // chars.pk3
|
|
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_PK3); // maps.pk3 -- 4 - If you touch this, make sure to touch up the majormods stuff below.
|
|
mainwads++; W_VerifyFileMd5(mainwads, ASSET_HASH_FOLLOWERS_PK3); // followers.pk3
|
|
#ifdef USE_PATCH_FILE
|
|
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_PK3); // patch.pk3
|
|
#endif
|
|
#else
|
|
#if !defined (TESTERS) && !defined (HOSTTESTERS)
|
|
mainwads++; // gfx.pk3
|
|
#endif
|
|
mainwads++; // textures.pk3
|
|
mainwads++; // chars.pk3
|
|
mainwads++; // maps.pk3
|
|
mainwads++; // followers.pk3
|
|
#ifdef USE_PATCH_FILE
|
|
mainwads++; // patch.pk3
|
|
#endif
|
|
|
|
#endif //ifndef DEVELOP
|
|
|
|
//
|
|
// search for maps
|
|
//
|
|
for (wadnum = 0; wadnum <= mainwads; wadnum++)
|
|
{
|
|
lumpinfo = wadfiles[wadnum]->lumpinfo;
|
|
for (i = 0; i < wadfiles[wadnum]->numlumps; i++, lumpinfo++)
|
|
{
|
|
name = lumpinfo->name;
|
|
|
|
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
|
|
{
|
|
INT16 num;
|
|
if (name[5] != '\0')
|
|
continue;
|
|
num = (INT16)M_MapNumber(name[3], name[4]);
|
|
|
|
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
|
|
if (num <= NUMMAPS && mapheaderinfo[num - 1])
|
|
{
|
|
mapheaderinfo[num - 1]->alreadyExists = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CON_SetLoadingProgress(LOADED_IWAD);
|
|
|
|
CONS_Printf("W_InitMultipleFiles(): Adding external PWADs.\n");
|
|
W_InitMultipleFiles(startuppwads, true);
|
|
D_CleanFile(startuppwads);
|
|
|
|
//
|
|
// search for maps... again.
|
|
//
|
|
for (wadnum = mainwads+1; wadnum < numwadfiles; wadnum++)
|
|
{
|
|
lumpinfo = wadfiles[wadnum]->lumpinfo;
|
|
for (i = 0; i < wadfiles[wadnum]->numlumps; i++, lumpinfo++)
|
|
{
|
|
name = lumpinfo->name;
|
|
|
|
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
|
|
{
|
|
INT16 num;
|
|
if (name[5] != '\0')
|
|
continue;
|
|
num = (INT16)M_MapNumber(name[3], name[4]);
|
|
|
|
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
|
|
if (num <= NUMMAPS && mapheaderinfo[num - 1])
|
|
{
|
|
if (mapheaderinfo[num - 1]->alreadyExists != false)
|
|
{
|
|
G_SetGameModified(multiplayer, true); // oops, double-defined - no record attack privileges for you
|
|
}
|
|
|
|
mapheaderinfo[num - 1]->alreadyExists = true;
|
|
}
|
|
|
|
CONS_Printf("%s\n", name);
|
|
}
|
|
}
|
|
}
|
|
|
|
CON_SetLoadingProgress(LOADED_PWAD);
|
|
|
|
cht_Init();
|
|
|
|
//---------------------------------------------------- READY SCREEN
|
|
// we need to check for dedicated before initialization of some subsystems
|
|
|
|
CONS_Printf("I_StartupGraphics()...\n");
|
|
I_StartupGraphics();
|
|
|
|
#ifdef HWRENDER
|
|
// Lactozilla: Add every hardware mode CVAR and CCMD.
|
|
// Has to be done before the configuration file loads,
|
|
// but after the OpenGL library loads.
|
|
HWR_AddCommands();
|
|
#endif
|
|
|
|
//--------------------------------------------------------- CONSOLE
|
|
// setup loading screen
|
|
SCR_Startup();
|
|
|
|
// Do this in background; lots of number crunching
|
|
R_InitTranslucencyTables();
|
|
|
|
CON_SetLoadingProgress(LOADED_ISTARTUPGRAPHICS);
|
|
|
|
CONS_Printf("HU_Init()...\n");
|
|
HU_Init();
|
|
|
|
CON_Init();
|
|
|
|
CON_SetLoadingProgress(LOADED_HUINIT);
|
|
|
|
memset(timelimits, 0, sizeof(timelimits));
|
|
memset(pointlimits, 0, sizeof(pointlimits));
|
|
|
|
timelimits[GT_BATTLE] = 2;
|
|
|
|
D_RegisterServerCommands();
|
|
D_RegisterClientCommands(); // be sure that this is called before D_CheckNetGame
|
|
R_RegisterEngineStuff();
|
|
S_RegisterSoundStuff();
|
|
|
|
I_RegisterSysCommands();
|
|
|
|
//--------------------------------------------------------- CONFIG.CFG
|
|
M_FirstLoadConfig(); // WARNING : this do a "COM_BufExecute()"
|
|
|
|
M_Init();
|
|
|
|
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
|
VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
|
|
#endif
|
|
|
|
// set user default mode or mode set at cmdline
|
|
SCR_CheckDefaultMode();
|
|
|
|
if (M_CheckParm("-noupload"))
|
|
COM_BufAddText("downloading 0\n");
|
|
|
|
if (M_CheckParm("-gamedata") && M_IsNextParm())
|
|
{
|
|
// Moved from G_LoadGameData itself, as it would cause some crazy
|
|
// confusion issues when loading mods.
|
|
strlcpy(gamedatafilename, M_GetNextParm(), sizeof gamedatafilename);
|
|
}
|
|
G_LoadGameData();
|
|
|
|
wipegamestate = gamestate;
|
|
|
|
savedata.lives = 0; // flag this as not-used
|
|
|
|
CON_SetLoadingProgress(LOADED_CONFIG);
|
|
|
|
CONS_Printf("R_InitTextureData()...\n");
|
|
R_InitTextureData(); // seperated out from below because it takes ages by itself
|
|
CON_SetLoadingProgress(LOADED_INITTEXTUREDATA);
|
|
|
|
CONS_Printf("R_InitSprites()...\n");
|
|
R_InitSprites(); // ditto
|
|
CON_SetLoadingProgress(LOADED_INITSPRITES);
|
|
|
|
CONS_Printf("R_InitSkins()...\n");
|
|
R_InitSkins(); // ditto
|
|
CON_SetLoadingProgress(LOADED_INITSKINS);
|
|
|
|
CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
|
|
R_Init();
|
|
CON_SetLoadingProgress(LOADED_RINIT);
|
|
|
|
// setting up sound
|
|
if (dedicated)
|
|
{
|
|
sound_disabled = true;
|
|
digital_disabled = true;
|
|
}
|
|
|
|
if (M_CheckParm("-noaudio")) // combines -nosound and -nomusic
|
|
{
|
|
sound_disabled = true;
|
|
digital_disabled = true;
|
|
}
|
|
else
|
|
{
|
|
if (M_CheckParm("-nosound"))
|
|
sound_disabled = true;
|
|
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
|
|
{
|
|
digital_disabled = true;
|
|
}
|
|
else
|
|
{
|
|
if (M_CheckParm("-nodigmusic"))
|
|
digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
|
|
}
|
|
}
|
|
|
|
if (!( sound_disabled && digital_disabled ))
|
|
{
|
|
CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
|
|
I_StartupSound();
|
|
I_InitMusic();
|
|
S_InitSfxChannels(cv_soundvolume.value);
|
|
}
|
|
CON_SetLoadingProgress(LOADED_SINITSFXCHANNELS);
|
|
|
|
S_InitMusicDefs();
|
|
|
|
CONS_Printf("ST_Init(): Init status bar.\n");
|
|
ST_Init();
|
|
CON_SetLoadingProgress(LOADED_STINIT);
|
|
|
|
//------------------------------------------------ COMMAND LINE PARAMS
|
|
|
|
// this must be done after loading gamedata,
|
|
// to avoid setting off the corrupted gamedata code in G_LoadGameData if a SOC with custom gamedata is added
|
|
// -- Monster Iestyn 20/02/20
|
|
if (M_CheckParm("-warp") && M_IsNextParm())
|
|
{
|
|
const char *word = M_GetNextParm();
|
|
|
|
pstartmap = G_FindMapByNameOrCode(word, 0);
|
|
|
|
if (! pstartmap)
|
|
I_Error("Cannot find a map remotely named '%s'\n", word);
|
|
else
|
|
{
|
|
if (!M_CheckParm("-server"))
|
|
{
|
|
G_SetUsedCheats();
|
|
|
|
// Start up a "minor" grand prix session
|
|
memset(&grandprixinfo, 0, sizeof(struct grandprixinfo));
|
|
|
|
grandprixinfo.gamespeed = KARTSPEED_NORMAL;
|
|
grandprixinfo.encore = false;
|
|
grandprixinfo.masterbots = false;
|
|
|
|
grandprixinfo.gp = true;
|
|
grandprixinfo.roundnum = 0;
|
|
grandprixinfo.cup = NULL;
|
|
grandprixinfo.wonround = false;
|
|
|
|
grandprixinfo.initalize = true;
|
|
}
|
|
|
|
autostart = true;
|
|
}
|
|
}
|
|
|
|
// Set up splitscreen players before joining!
|
|
if (!dedicated && (M_CheckParm("-splitscreen") && M_IsNextParm()))
|
|
{
|
|
UINT8 num = atoi(M_GetNextParm());
|
|
if (num >= 1 && num <= 4)
|
|
{
|
|
CV_StealthSetValue(&cv_splitplayers, num);
|
|
splitscreen = num-1;
|
|
SplitScreen_OnChange();
|
|
}
|
|
}
|
|
|
|
// init all NETWORK
|
|
CONS_Printf("D_CheckNetGame(): Checking network game status.\n");
|
|
if (D_CheckNetGame())
|
|
autostart = true;
|
|
CON_SetLoadingProgress(LOADED_DCHECKNETGAME);
|
|
|
|
if (splitscreen && !M_CheckParm("-connect")) // Make sure multiplayer & autostart is set if you have splitscreen, even after D_CheckNetGame
|
|
multiplayer = autostart = true;
|
|
|
|
// check for a driver that wants intermission stats
|
|
// start the apropriate game based on parms
|
|
if (M_CheckParm("-metal"))
|
|
{
|
|
G_RecordMetal();
|
|
autostart = true;
|
|
}
|
|
else if (M_CheckParm("-record") && M_IsNextParm())
|
|
{
|
|
G_RecordDemo(M_GetNextParm());
|
|
autostart = true;
|
|
}
|
|
|
|
// user settings come before "+" parameters.
|
|
if (dedicated)
|
|
COM_ImmedExecute(va("exec \"%s"PATHSEP"kartserv.cfg\"\n", srb2home));
|
|
else
|
|
COM_ImmedExecute(va("exec \"%s"PATHSEP"kartexec.cfg\" -noerror\n", srb2home));
|
|
|
|
if (!autostart)
|
|
M_PushSpecialParameters(); // push all "+" parameters at the command buffer
|
|
|
|
// demo doesn't need anymore to be added with D_AddFile()
|
|
p = M_CheckParm("-playdemo");
|
|
if (!p)
|
|
p = M_CheckParm("-timedemo");
|
|
if (p && M_IsNextParm())
|
|
{
|
|
char tmp[MAX_WADPATH];
|
|
// add .lmp to identify the EXTERNAL demo file
|
|
// it is NOT possible to play an internal demo using -playdemo,
|
|
// rather push a playdemo command.. to do.
|
|
|
|
strcpy(tmp, M_GetNextParm());
|
|
// get spaced filename or directory
|
|
while (M_IsNextParm())
|
|
{
|
|
strcat(tmp, " ");
|
|
strcat(tmp, M_GetNextParm());
|
|
}
|
|
|
|
FIL_DefaultExtension(tmp, ".lmp");
|
|
|
|
CONS_Printf(M_GetText("Playing demo %s.\n"), tmp);
|
|
|
|
if (M_CheckParm("-playdemo"))
|
|
{
|
|
demo.quitafterplaying = true; // quit after one demo
|
|
G_DeferedPlayDemo(tmp);
|
|
}
|
|
else
|
|
G_TimeDemo(tmp);
|
|
|
|
G_SetGamestate(GS_NULL);
|
|
wipegamestate = GS_NULL;
|
|
return;
|
|
}
|
|
|
|
/*if (M_CheckParm("-ultimatemode"))
|
|
{
|
|
autostart = true;
|
|
ultimatemode = true;
|
|
}*/
|
|
|
|
// rei/miru: bootmap (Idea: starts the game on a predefined map)
|
|
if (bootmap && !(M_CheckParm("-warp") && M_IsNextParm()))
|
|
{
|
|
pstartmap = bootmap;
|
|
|
|
if (pstartmap < 1 || pstartmap > NUMMAPS)
|
|
I_Error("Cannot warp to map %d (out of range)\n", pstartmap);
|
|
else
|
|
{
|
|
autostart = true;
|
|
}
|
|
}
|
|
|
|
if (autostart || netgame)
|
|
{
|
|
gameaction = ga_nothing;
|
|
|
|
CV_ClearChangedFlags();
|
|
|
|
// Do this here so if you run SRB2 with eg +timelimit 5, the time limit counts
|
|
// as having been modified for the first game.
|
|
M_PushSpecialParameters(); // push all "+" parameter at the command buffer
|
|
|
|
COM_BufExecute(); // ensure the command buffer gets executed before the map starts (+skin)
|
|
|
|
strncpy(connectedservername, cv_servername.string, MAXSERVERNAME);
|
|
|
|
if (M_CheckParm("-gametype") && M_IsNextParm())
|
|
{
|
|
// from Command_Map_f
|
|
INT32 j;
|
|
INT16 newgametype = -1;
|
|
const char *sgametype = M_GetNextParm();
|
|
|
|
newgametype = G_GetGametypeByName(sgametype);
|
|
|
|
if (newgametype == -1) // reached end of the list with no match
|
|
{
|
|
j = atoi(sgametype); // assume they gave us a gametype number, which is okay too
|
|
if (j >= 0 && j < gametypecount)
|
|
newgametype = (INT16)j;
|
|
}
|
|
|
|
if (newgametype != -1)
|
|
{
|
|
j = gametype;
|
|
G_SetGametype(newgametype);
|
|
D_GameTypeChanged(j);
|
|
}
|
|
}
|
|
|
|
if (M_CheckParm("-skill") && M_IsNextParm())
|
|
{
|
|
INT32 j;
|
|
INT16 newskill = -1;
|
|
const char *sskill = M_GetNextParm();
|
|
|
|
const char *masterstr = "Master";
|
|
|
|
if (!strcasecmp(masterstr, sskill))
|
|
{
|
|
newskill = KARTGP_MASTER;
|
|
}
|
|
else
|
|
{
|
|
for (j = 0; kartspeed_cons_t[j].strvalue; j++)
|
|
{
|
|
if (!strcasecmp(kartspeed_cons_t[j].strvalue, sskill))
|
|
{
|
|
newskill = (INT16)kartspeed_cons_t[j].value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!kartspeed_cons_t[j].strvalue) // reached end of the list with no match
|
|
{
|
|
j = atoi(sskill); // assume they gave us a skill number, which is okay too
|
|
if (j >= KARTSPEED_EASY && j <= KARTGP_MASTER)
|
|
newskill = (INT16)j;
|
|
}
|
|
}
|
|
|
|
if (grandprixinfo.gp == true)
|
|
{
|
|
if (newskill == KARTGP_MASTER)
|
|
{
|
|
grandprixinfo.masterbots = true;
|
|
newskill = KARTSPEED_HARD;
|
|
}
|
|
|
|
grandprixinfo.gamespeed = newskill;
|
|
}
|
|
else if (newskill == KARTGP_MASTER)
|
|
{
|
|
newskill = KARTSPEED_HARD;
|
|
}
|
|
|
|
if (newskill != -1)
|
|
CV_SetValue(&cv_kartspeed, newskill);
|
|
}
|
|
|
|
if (server && !M_CheckParm("+map"))
|
|
{
|
|
// Prevent warping to nonexistent levels
|
|
if (W_CheckNumForName(G_BuildMapName(pstartmap)) == LUMPERROR)
|
|
{
|
|
I_Error("Could not warp to %s (map not found)\n", G_BuildMapName(pstartmap));
|
|
}
|
|
else
|
|
{
|
|
if (M_MapLocked(pstartmap))
|
|
{
|
|
G_SetUsedCheats();
|
|
}
|
|
|
|
D_MapChange(pstartmap, gametype, (cv_kartencore.value == 1), true, 0, false, false);
|
|
}
|
|
}
|
|
}
|
|
else if (M_CheckParm("-skipintro"))
|
|
{
|
|
F_InitMenuPresValues();
|
|
F_StartTitleScreen();
|
|
}
|
|
else
|
|
F_StartIntro(); // Tails 03-03-2002
|
|
|
|
CON_ToggleOff();
|
|
|
|
if (dedicated && server)
|
|
{
|
|
levelstarttic = gametic;
|
|
G_SetGamestate(GS_LEVEL);
|
|
if (!P_LoadLevel(false, false))
|
|
I_Quit(); // fail so reset game stuff
|
|
}
|
|
|
|
#ifdef HAVE_DISCORDRPC
|
|
if (! dedicated)
|
|
{
|
|
DRPC_Init();
|
|
}
|
|
#endif
|
|
|
|
if (con_startup_loadprogress != LOADED_ALLDONE)
|
|
{
|
|
I_Error("Something is wrong with the loading bar! (got %d, expected %d)\n", con_startup_loadprogress, LOADED_ALLDONE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
const char *D_Home(void)
|
|
{
|
|
const char *userhome = NULL;
|
|
|
|
#ifdef ANDROID
|
|
return "/data/data/org.srb2/";
|
|
#endif
|
|
|
|
if (M_CheckParm("-home") && M_IsNextParm())
|
|
userhome = M_GetNextParm();
|
|
else
|
|
{
|
|
#if !((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__APPLE__)
|
|
if (FIL_FileOK(CONFIGFILENAME))
|
|
usehome = false; // Let's NOT use home
|
|
else
|
|
#endif
|
|
userhome = I_GetEnv("HOME"); //Alam: my new HOME for srb2
|
|
}
|
|
#ifdef _WIN32 //Alam: only Win32 have APPDATA and USERPROFILE
|
|
if (!userhome && usehome) //Alam: Still not?
|
|
{
|
|
char *testhome = NULL;
|
|
testhome = I_GetEnv("APPDATA");
|
|
if (testhome != NULL
|
|
&& (FIL_FileOK(va("%s" PATHSEP "%s" PATHSEP CONFIGFILENAME, testhome, DEFAULTDIR))))
|
|
{
|
|
userhome = testhome;
|
|
}
|
|
}
|
|
#ifndef __CYGWIN__
|
|
if (!userhome && usehome) //Alam: All else fails?
|
|
{
|
|
char *testhome = NULL;
|
|
testhome = I_GetEnv("USERPROFILE");
|
|
if (testhome != NULL
|
|
&& (FIL_FileOK(va("%s" PATHSEP "%s" PATHSEP CONFIGFILENAME, testhome, DEFAULTDIR))))
|
|
{
|
|
userhome = testhome;
|
|
}
|
|
}
|
|
#endif// !__CYGWIN__
|
|
#endif// _WIN32
|
|
if (usehome) return userhome;
|
|
else return NULL;
|
|
}
|