RingRacers/src
James R 3970085d5d Grab mouse on window focus
Window focus does not necessarily imply mouse movement.
2019-10-22 19:45:43 -07:00
..
android
blua
djgppdos
dummy
hardware MD2 crash fix. 2019-10-13 11:59:38 +01:00
locale
sdl Grab mouse on window focus 2019-10-22 19:45:43 -07:00
win32 On the recommendation of Sryder, revert everything relating to the cpusleep changes except for the new default value of 1. 2019-10-13 13:12:07 +01:00
.gitignore
am_map.c INT32 -> boolean 2019-09-24 19:49:24 -03:00
am_map.h remove unused macros 2019-09-24 19:54:16 -03:00
Android.mk
apng.c
apng.h Remove references to old console ports that slipped in from the 2.1 source code a while back 2019-08-20 14:13:38 +01:00
asm_defs.inc
b_bot.c There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.) 2019-10-06 15:11:00 +01:00
b_bot.h
byteptr.h
CMakeLists.txt
command.c Remove references to old console ports that slipped in from the 2.1 source code a while back 2019-08-20 14:13:38 +01:00
command.h
comptime.c
config.h.in Update MD5 for patch.dta 2019-08-17 18:15:23 +01:00
console.c
console.h
d_clisrv.c "NEWPING" might as well be the only ping 2019-10-22 19:39:26 -07:00
d_clisrv.h "NEWPING" might as well be the only ping 2019-10-22 19:39:26 -07:00
d_event.h
d_main.c Merge branch 'betterdirs' into 'master' 2019-09-20 11:36:56 -04:00
d_main.h
d_net.c Replace ping command with a condensed and sorted version 2019-10-22 19:40:05 -07:00
d_net.h
d_netcmd.c "NEWPING" might as well be the only ping 2019-10-22 19:39:26 -07:00
d_netcmd.h "NEWPING" might as well be the only ping 2019-10-22 19:39:26 -07:00
d_netfil.c Merge branch 'public_next' 2019-08-25 18:18:59 +01:00
d_netfil.h
d_player.h Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode 2019-10-08 19:43:43 +01:00
d_think.h
d_ticcmd.h
dehacked.c Merge branch 'rvz-hardcode' into 'master' 2019-10-12 09:37:23 -04:00
dehacked.h
doomdata.h Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua 2019-08-12 14:00:26 +01:00
doomdef.h "NEWPING" might as well be the only ping 2019-10-22 19:39:26 -07:00
doomstat.h Merge branch 'luabanks' into 'master' 2019-09-16 07:56:49 -04:00
doomtype.h
endian.h
f_finale.c Make comment more clear 2019-09-30 01:29:57 -04:00
f_finale.h curbgname need one more byte to hold the NULL 2019-08-08 23:46:08 -04:00
f_wipe.c
fastcmp.h
filesrch.c Mark new-style log names as loaded. 2019-09-20 17:43:41 +01:00
filesrch.h
g_game.c Hopefully added the newline back? 2019-09-25 05:06:04 -04:00
g_game.h Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?) 2019-09-18 16:06:13 +01:00
g_input.c Add scroll-wheel weapon changing to default controls 2019-10-13 15:19:31 +01:00
g_input.h
g_state.h
hu_stuff.c Revert "Try to compile with AppVeyor's GCC 9.1.0" 2019-08-08 22:31:18 -04:00
hu_stuff.h
i_addrinfo.c Merge branch 'public_next' into private 2019-08-08 23:41:19 -04:00
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.c
i_tcp.h
i_video.h
info.c Clang warnings 2019-10-22 19:18:56 -07:00
info.h Merge branch 'rvz-hardcode' into 'master' 2019-10-12 09:37:23 -04:00
keys.h
lua_baselib.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode 2019-10-08 19:43:43 +01:00
lua_blockmaplib.c
lua_consolelib.c Merge branch 'public_next' 2019-08-25 18:18:59 +01:00
lua_hook.h
lua_hooklib.c
lua_hud.h
lua_hudlib.c
lua_infolib.c Fix range print for getter error (setter was caught ahead of time) 2019-08-24 22:56:20 +01:00
lua_libs.h Lua save-banks! 2019-08-24 18:25:27 +01:00
lua_maplib.c
lua_mathlib.c Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua 2019-08-12 14:00:26 +01:00
lua_mobjlib.c
lua_playerlib.c * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!) 2019-09-07 22:12:47 +01:00
lua_script.c Fix dedicated server extra lua variables not being synched for joiners. 2019-10-15 10:49:14 +01:00
lua_script.h
lua_skinlib.c Forgot to put these in Lua. (Not gonna make a fifth exe today just for this one change, though.) 2019-09-11 17:32:41 +01:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Change flipped starpostz to define the top of the player object, for cases where scale on contact with starpost is different to spawn scale. 2019-09-08 21:21:36 +01:00
m_cheat.h 2D toggle command 2019-09-06 20:51:39 -04:00
m_cond.c
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c Prevent wraparound on Level platter when there are less than 3 rows. 2019-10-14 17:17:00 +01:00
m_menu.h Merge branch 'master' into internal-hotplug-stableid 2019-09-23 00:44:34 -04:00
m_misc.c remove last few specks of Windows CE code I missed years ago 2019-10-22 16:39:44 +01:00
m_misc.h Better directory structure 2019-09-08 01:29:09 -04:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h () 2019-09-12 16:12:31 -03:00
Makefile
Makefile.cfg Merge branch 'public_next' 2019-09-03 19:07:57 +01:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Clang warnings 2019-10-22 19:18:56 -07:00
p_floor.c Implemented lava splish. Feel free to suggest a different "splish" sound. 2019-10-05 10:00:59 +02:00
p_inter.c Fix condition which was MEANT to allow attacking Fangboss from the side while bouncing, but instead made it extremely difficult to pull off. 2019-10-13 15:30:51 +01:00
p_lights.c
p_local.h Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode 2019-10-08 19:43:43 +01:00
p_map.c Revert stupid 2.1-compat fuckup I did in slopes code. 2019-10-13 11:55:50 +01:00
p_maputl.c Lava is now either completely solid or completely intangible. No more half-assing 2019-10-01 21:58:18 +02:00
p_maputl.h
p_mobj.c Grouped ports from object_tweaks. 2019-10-19 15:57:01 +01:00
p_mobj.h Grouped MFE_TOUCHLAVA together with the other liquid-related flags 2019-10-05 20:10:07 +02:00
p_polyobj.c Remove commented out P_CheckSector calls and add extra comments explaining the situation 2019-08-15 14:21:19 +01:00
p_polyobj.h
p_pspr.h
p_saveg.c Fix restoration of delayed linedef executors in P_NetUnArchiveThinkers for real 2019-10-19 14:51:24 +02:00
p_saveg.h
p_setup.c Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?) 2019-09-18 16:06:13 +01:00
p_setup.h Revert "Revert "Merge branch 'flats-png_port' into 'master'"" 2019-09-09 15:05:17 -04:00
p_sight.c
p_slopes.c Fix all our landing woes. (For now.) 2019-08-10 16:06:59 +01:00
p_slopes.h
p_spec.c Merge branch 'soundex_tweak' into 'master' 2019-10-22 05:31:22 -04:00
p_spec.h
p_telept.c * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!) 2019-09-07 22:12:47 +01:00
p_tick.c Don't deplete special stage timer in water if you have water protection 2019-10-07 09:01:17 +02:00
p_tick.h
p_user.c Clang warnings 2019-10-22 19:18:56 -07:00
r_bsp.c Make polyobjects agree with sector lighting/colormap like a FOF. 2019-08-22 22:30:36 +01:00
r_bsp.h
r_data.c remove last few specks of Windows CE code I missed years ago 2019-10-22 16:39:44 +01:00
r_data.h remove duplicate NearestColor prototype 2019-10-13 19:45:35 -03:00
r_defs.h Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2. 2019-10-06 14:34:25 +01:00
r_draw.c Revert "Revert "Merge branch 'flats-png_port' into 'master'"" 2019-09-09 15:05:17 -04:00
r_draw.h Revert "Revert "Merge branch 'flats-png_port' into 'master'"" 2019-09-09 15:05:17 -04:00
r_draw8.c Revert "Revert "Merge branch 'flats-png_port' into 'master'"" 2019-09-09 15:05:17 -04:00
r_draw16.c
r_local.h
r_main.c Merge remote-tracking branch 'origin/master' into openglskydome2 2019-09-27 22:47:10 -03:00
r_main.h
r_plane.c fix holey textures 2019-10-13 18:37:41 -03:00
r_plane.h Revert "Revert "Merge branch 'flats-png_port' into 'master'"" 2019-09-09 15:05:17 -04:00
r_portal.c
r_portal.h
r_segs.c
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_things.c Merge branch 'bogus_requestskin' into 'master' 2019-10-13 11:07:59 -04:00
r_things.h Continue screen! With aaaaaall the new assets to go with it. 2019-09-11 00:50:51 +01:00
s_sound.c Merge branch 'musicplus-resetmusic-followup' into 'master' 2019-09-11 14:14:09 -04:00
s_sound.h
screen.c Enable usage of R_DrawSpan_8_MMX if drawing a flat with powers-of-two dimensions 2019-09-10 17:25:21 -03:00
screen.h remove last few specks of Windows CE code I missed years ago 2019-10-22 16:39:44 +01:00
sounds.c Make MT_PUMA not hurt players' ears when placed in groups or loading the map (new functionality for A_PlaySound) 2019-10-09 14:24:27 +08:00
sounds.h Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode 2019-10-08 19:43:43 +01:00
st_stuff.c Hide NiGHTS grade in singleplayer if ranking is below GRADE_A, on Rob's request. 2019-10-13 16:30:29 +01:00
st_stuff.h Continue screen! With aaaaaall the new assets to go with it. 2019-09-11 00:50:51 +01:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c sky barreling 2019-09-17 23:38:04 -03:00
v_video.h
vid_copy.s
w_wad.c Merge branch 'nmus-pk3' into 'master' 2019-09-20 11:35:22 -04:00
w_wad.h Allow PNG graphics to be used as patches 2019-09-11 16:59:28 -03:00
y_inter.c Fix inconsistency between score tally screen and timerres cvar (Resolves #213). 2019-09-19 17:43:23 +01:00
y_inter.h
z_zone.c
z_zone.h