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android
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blua
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djgppdos
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dummy
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hardware
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MD2 crash fix.
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2019-10-13 11:59:38 +01:00 |
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locale
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sdl
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Grab mouse on window focus
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2019-10-22 19:45:43 -07:00 |
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win32
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On the recommendation of Sryder, revert everything relating to the cpusleep changes except for the new default value of 1.
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2019-10-13 13:12:07 +01:00 |
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.gitignore
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am_map.c
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INT32 -> boolean
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2019-09-24 19:49:24 -03:00 |
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am_map.h
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remove unused macros
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2019-09-24 19:54:16 -03:00 |
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Android.mk
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apng.c
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apng.h
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Remove references to old console ports that slipped in from the 2.1 source code a while back
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2019-08-20 14:13:38 +01:00 |
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asm_defs.inc
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b_bot.c
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There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.)
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2019-10-06 15:11:00 +01:00 |
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b_bot.h
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byteptr.h
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CMakeLists.txt
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command.c
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Remove references to old console ports that slipped in from the 2.1 source code a while back
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2019-08-20 14:13:38 +01:00 |
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command.h
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comptime.c
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config.h.in
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Update MD5 for patch.dta
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2019-08-17 18:15:23 +01:00 |
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console.c
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console.h
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d_clisrv.c
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"NEWPING" might as well be the only ping
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2019-10-22 19:39:26 -07:00 |
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d_clisrv.h
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"NEWPING" might as well be the only ping
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2019-10-22 19:39:26 -07:00 |
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d_event.h
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d_main.c
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Merge branch 'betterdirs' into 'master'
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2019-09-20 11:36:56 -04:00 |
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d_main.h
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d_net.c
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Replace ping command with a condensed and sorted version
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2019-10-22 19:40:05 -07:00 |
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d_net.h
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d_netcmd.c
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"NEWPING" might as well be the only ping
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2019-10-22 19:39:26 -07:00 |
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d_netcmd.h
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"NEWPING" might as well be the only ping
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2019-10-22 19:39:26 -07:00 |
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d_netfil.c
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Merge branch 'public_next'
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2019-08-25 18:18:59 +01:00 |
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d_netfil.h
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d_player.h
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Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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2019-10-08 19:43:43 +01:00 |
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d_think.h
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d_ticcmd.h
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dehacked.c
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Merge branch 'rvz-hardcode' into 'master'
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2019-10-12 09:37:23 -04:00 |
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dehacked.h
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doomdata.h
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Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua
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2019-08-12 14:00:26 +01:00 |
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doomdef.h
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"NEWPING" might as well be the only ping
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2019-10-22 19:39:26 -07:00 |
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doomstat.h
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Merge branch 'luabanks' into 'master'
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2019-09-16 07:56:49 -04:00 |
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doomtype.h
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endian.h
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f_finale.c
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Make comment more clear
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2019-09-30 01:29:57 -04:00 |
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f_finale.h
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curbgname need one more byte to hold the NULL
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2019-08-08 23:46:08 -04:00 |
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f_wipe.c
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fastcmp.h
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filesrch.c
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Mark new-style log names as loaded.
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2019-09-20 17:43:41 +01:00 |
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filesrch.h
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g_game.c
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Hopefully added the newline back?
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2019-09-25 05:06:04 -04:00 |
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g_game.h
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Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?)
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2019-09-18 16:06:13 +01:00 |
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g_input.c
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Add scroll-wheel weapon changing to default controls
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2019-10-13 15:19:31 +01:00 |
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g_input.h
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g_state.h
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hu_stuff.c
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Revert "Try to compile with AppVeyor's GCC 9.1.0"
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2019-08-08 22:31:18 -04:00 |
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hu_stuff.h
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i_addrinfo.c
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Merge branch 'public_next' into private
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2019-08-08 23:41:19 -04:00 |
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i_addrinfo.h
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i_joy.h
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i_net.h
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i_sound.h
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i_system.h
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i_tcp.c
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i_tcp.h
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i_video.h
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info.c
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Clang warnings
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2019-10-22 19:18:56 -07:00 |
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info.h
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Merge branch 'rvz-hardcode' into 'master'
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2019-10-12 09:37:23 -04:00 |
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keys.h
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lua_baselib.c
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Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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2019-10-08 19:43:43 +01:00 |
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lua_blockmaplib.c
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lua_consolelib.c
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Merge branch 'public_next'
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2019-08-25 18:18:59 +01:00 |
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lua_hook.h
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lua_hooklib.c
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lua_hud.h
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lua_hudlib.c
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lua_infolib.c
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Fix range print for getter error (setter was caught ahead of time)
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2019-08-24 22:56:20 +01:00 |
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lua_libs.h
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Lua save-banks!
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2019-08-24 18:25:27 +01:00 |
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lua_maplib.c
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lua_mathlib.c
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Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua
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2019-08-12 14:00:26 +01:00 |
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lua_mobjlib.c
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lua_playerlib.c
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* Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
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2019-09-07 22:12:47 +01:00 |
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lua_script.c
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Fix dedicated server extra lua variables not being synched for joiners.
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2019-10-15 10:49:14 +01:00 |
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lua_script.h
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lua_skinlib.c
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Forgot to put these in Lua. (Not gonna make a fifth exe today just for this one change, though.)
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2019-09-11 17:32:41 +01:00 |
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lua_thinkerlib.c
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lzf.c
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lzf.h
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m_aatree.c
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m_aatree.h
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m_anigif.c
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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Change flipped starpostz to define the top of the player object, for cases where scale on contact with starpost is different to spawn scale.
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2019-09-08 21:21:36 +01:00 |
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m_cheat.h
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2D toggle command
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2019-09-06 20:51:39 -04:00 |
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m_cond.c
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m_cond.h
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m_dllist.h
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m_fixed.c
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m_fixed.h
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m_menu.c
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Prevent wraparound on Level platter when there are less than 3 rows.
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2019-10-14 17:17:00 +01:00 |
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m_menu.h
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Merge branch 'master' into internal-hotplug-stableid
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2019-09-23 00:44:34 -04:00 |
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m_misc.c
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remove last few specks of Windows CE code I missed years ago
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2019-10-22 16:39:44 +01:00 |
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m_misc.h
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Better directory structure
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2019-09-08 01:29:09 -04:00 |
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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()
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2019-09-12 16:12:31 -03:00 |
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Makefile
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Makefile.cfg
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Merge branch 'public_next'
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2019-09-03 19:07:57 +01:00 |
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md5.c
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md5.h
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mserv.c
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mserv.h
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p5prof.h
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p_ceilng.c
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p_enemy.c
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Clang warnings
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2019-10-22 19:18:56 -07:00 |
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p_floor.c
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Implemented lava splish. Feel free to suggest a different "splish" sound.
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2019-10-05 10:00:59 +02:00 |
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p_inter.c
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Fix condition which was MEANT to allow attacking Fangboss from the side while bouncing, but instead made it extremely difficult to pull off.
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2019-10-13 15:30:51 +01:00 |
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p_lights.c
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p_local.h
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Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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2019-10-08 19:43:43 +01:00 |
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p_map.c
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Revert stupid 2.1-compat fuckup I did in slopes code.
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2019-10-13 11:55:50 +01:00 |
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p_maputl.c
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Lava is now either completely solid or completely intangible. No more half-assing
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2019-10-01 21:58:18 +02:00 |
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p_maputl.h
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p_mobj.c
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Grouped ports from object_tweaks.
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2019-10-19 15:57:01 +01:00 |
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p_mobj.h
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Grouped MFE_TOUCHLAVA together with the other liquid-related flags
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2019-10-05 20:10:07 +02:00 |
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p_polyobj.c
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Remove commented out P_CheckSector calls and add extra comments explaining the situation
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2019-08-15 14:21:19 +01:00 |
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p_polyobj.h
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p_pspr.h
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p_saveg.c
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Fix restoration of delayed linedef executors in P_NetUnArchiveThinkers for real
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2019-10-19 14:51:24 +02:00 |
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p_saveg.h
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p_setup.c
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Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?)
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2019-09-18 16:06:13 +01:00 |
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p_setup.h
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Revert "Revert "Merge branch 'flats-png_port' into 'master'""
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2019-09-09 15:05:17 -04:00 |
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p_sight.c
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p_slopes.c
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Fix all our landing woes. (For now.)
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2019-08-10 16:06:59 +01:00 |
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p_slopes.h
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p_spec.c
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Merge branch 'soundex_tweak' into 'master'
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2019-10-22 05:31:22 -04:00 |
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p_spec.h
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p_telept.c
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* Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
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2019-09-07 22:12:47 +01:00 |
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p_tick.c
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Don't deplete special stage timer in water if you have water protection
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2019-10-07 09:01:17 +02:00 |
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p_tick.h
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p_user.c
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Clang warnings
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2019-10-22 19:18:56 -07:00 |
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r_bsp.c
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Make polyobjects agree with sector lighting/colormap like a FOF.
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2019-08-22 22:30:36 +01:00 |
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r_bsp.h
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r_data.c
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remove last few specks of Windows CE code I missed years ago
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2019-10-22 16:39:44 +01:00 |
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r_data.h
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remove duplicate NearestColor prototype
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2019-10-13 19:45:35 -03:00 |
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r_defs.h
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Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
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2019-10-06 14:34:25 +01:00 |
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r_draw.c
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Revert "Revert "Merge branch 'flats-png_port' into 'master'""
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2019-09-09 15:05:17 -04:00 |
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r_draw.h
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Revert "Revert "Merge branch 'flats-png_port' into 'master'""
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2019-09-09 15:05:17 -04:00 |
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r_draw8.c
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Revert "Revert "Merge branch 'flats-png_port' into 'master'""
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2019-09-09 15:05:17 -04:00 |
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r_draw16.c
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r_local.h
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r_main.c
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Merge remote-tracking branch 'origin/master' into openglskydome2
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2019-09-27 22:47:10 -03:00 |
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r_main.h
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r_plane.c
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fix holey textures
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2019-10-13 18:37:41 -03:00 |
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r_plane.h
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Revert "Revert "Merge branch 'flats-png_port' into 'master'""
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2019-09-09 15:05:17 -04:00 |
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r_portal.c
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r_portal.h
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r_segs.c
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r_segs.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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r_state.h
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r_things.c
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Merge branch 'bogus_requestskin' into 'master'
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2019-10-13 11:07:59 -04:00 |
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r_things.h
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Continue screen! With aaaaaall the new assets to go with it.
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2019-09-11 00:50:51 +01:00 |
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s_sound.c
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Merge branch 'musicplus-resetmusic-followup' into 'master'
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2019-09-11 14:14:09 -04:00 |
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s_sound.h
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screen.c
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Enable usage of R_DrawSpan_8_MMX if drawing a flat with powers-of-two dimensions
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2019-09-10 17:25:21 -03:00 |
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screen.h
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remove last few specks of Windows CE code I missed years ago
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2019-10-22 16:39:44 +01:00 |
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sounds.c
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Make MT_PUMA not hurt players' ears when placed in groups or loading the map (new functionality for A_PlaySound)
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2019-10-09 14:24:27 +08:00 |
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sounds.h
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Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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2019-10-08 19:43:43 +01:00 |
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st_stuff.c
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Hide NiGHTS grade in singleplayer if ranking is below GRADE_A, on Rob's request.
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2019-10-13 16:30:29 +01:00 |
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st_stuff.h
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Continue screen! With aaaaaall the new assets to go with it.
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2019-09-11 00:50:51 +01:00 |
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string.c
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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sky barreling
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2019-09-17 23:38:04 -03:00 |
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v_video.h
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vid_copy.s
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w_wad.c
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Merge branch 'nmus-pk3' into 'master'
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2019-09-20 11:35:22 -04:00 |
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w_wad.h
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Allow PNG graphics to be used as patches
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2019-09-11 16:59:28 -03:00 |
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y_inter.c
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Fix inconsistency between score tally screen and timerres cvar (Resolves #213).
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2019-09-19 17:43:23 +01:00 |
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y_inter.h
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z_zone.c
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z_zone.h
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