RingRacers/src/hardware
toaster 7f0df71558 R_SkinAvailableEX
- Most R_SkinAvailable calls should be returning index into demo.skinlist (same numerical value as when demo was recorded), for demo sync
- A handful of general things permit exception for this
- Expose `replaynumskins` (calculated as `(demo.playback ? demo.numskins : numskins)`) to Lua
    - There's *always* more that can be done for this, but this is the minimum spec that can at least be somewhat stable
2024-03-05 13:21:38 -08:00
..
r_minigl
r_opengl GL: Don't pull papersprites towards camera 2024-02-13 18:19:52 -07:00
s_ds3d
s_fmod
s_openal
CMakeLists.txt
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_batching.c OpenGL sprite+model directional light 2024-01-17 12:05:12 -08:00
hw_batching.h Add batching support to OGL brightmaps 2024-01-17 12:05:12 -08:00
hw_bsp.c Bring back OpenGL "USE AT ROBOTNIK'S RISK" warning screen 2024-03-01 18:38:16 -08:00
hw_cache.c WIP - brightmaps in opengl, artifacts may occur, batching is super broken 2024-01-17 12:05:11 -08:00
hw_clip.c
hw_clip.h
hw_data.h
hw_defs.h GL: Don't pull papersprites towards camera 2024-02-13 18:19:52 -07:00
hw_dll.h
hw_draw.c Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
hw_drv.h
hw_glob.h Bring back OpenGL "USE AT ROBOTNIK'S RISK" warning screen 2024-03-01 18:38:16 -08:00
hw_light.c
hw_light.h
hw_main.c Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
hw_main.h OpenGL sprite+model directional light 2024-01-17 12:05:12 -08:00
hw_md2.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
hw_md2.h
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c
hw_model.h
hws_data.h
u_list.c
u_list.h