RingRacers/src/hardware
Jaime Passos 40d9b7f34b Wait.
2020-01-23 22:24:35 -03:00
..
r_opengl Wait. 2020-01-23 22:24:35 -03:00
s_ds3d
s_fmod
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.c Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_bsp.c Update copyright text 2020-01-23 20:12:15 -03:00
hw_cache.c Update copyright text 2020-01-23 20:12:15 -03:00
hw_clip.c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_defs.h Fix the gl_leveltime problem, I guess. 2020-01-23 21:25:54 -03:00
hw_dll.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_draw.c Update copyright text 2020-01-23 20:12:15 -03:00
hw_drv.h Fix the gl_leveltime problem, I guess. 2020-01-23 21:25:54 -03:00
hw_glide.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_glob.h Fix the gl_leveltime problem, I guess. 2020-01-23 21:25:54 -03:00
hw_light.c Update copyright text 2020-01-23 20:12:15 -03:00
hw_light.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_main.c Restore some model lighting code that went gone in the shaders code 2020-01-23 22:02:18 -03:00
hw_main.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_md2.c Update copyright text 2020-01-23 20:12:15 -03:00
hw_md2.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
u_list.c Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
u_list.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00