RingRacers/src/mobj.hpp
2025-02-13 15:32:26 -06:00

289 lines
6.8 KiB
C++

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by James Robert Roman
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#ifndef mobj_hpp
#define mobj_hpp
#include <optional>
#include "math/fixed.hpp"
#include "math/line_segment.hpp"
#include "math/vec.hpp"
#include "doomtype.h"
#include "k_hitlag.h"
#include "k_kart.h"
#include "info.h"
#include "p_local.h"
#include "p_mobj.h"
#include "s_sound.h"
#include "sounds.h"
#include "typedef.h"
namespace srb2
{
struct Mobj : mobj_t
{
using fixed = math::Fixed;
using line_segment = math::LineSegment<fixed>;
using vec2 = math::Vec2<fixed>;
// TODO: Vec3 would be nice
struct PosArg
{
fixed x, y, z;
PosArg() : PosArg(0, 0, 0) {}
PosArg(fixed x_, fixed y_, fixed z_) : x(x_), y(y_), z(z_) {}
template <typename T>
PosArg(math::Vec2<T> p, fixed z) : PosArg(p.x, p.y, z) {}
PosArg(const mobj_t* mobj) : PosArg(mobj->x, mobj->y, mobj->z) {}
};
// ManagedPtr(mobj_t::target); wrapper around a reference
// counted mobj pointer. Assigning the wrapper updates
// the original pointer and performs reference counting.
struct ManagedPtr
{
ManagedPtr(mobj_t*& ref) : ref_(ref) {}
ManagedPtr& operator=(mobj_t* ptr)
{
P_SetTarget(&ref_, ptr);
return *this;
}
operator mobj_t*() const { return ref_; }
private:
mobj_t*& ref_;
};
//
// Validity checks
//
static bool valid(const Mobj* mobj) { return !P_MobjWasRemoved(mobj); } // safe for nullptr
bool valid() const { return Mobj::valid(this); }
void remove() { P_RemoveMobj(this); }
//
// Spawning
//
// Mobj_t::spawn; spawn Mobj at position. Mobj inherits map defaults (scale, gravity).
template <typename T>
static T* spawn(const PosArg& p, mobjtype_t type) { return static_cast<T*>(P_SpawnMobj(p.x, p.y, p.z, type)); }
// this->spawn_from; spawn Mobj relative to parent (this->pos + p). Mobj inherits parent scale, gravity.
template <typename T>
T* spawn_from(const PosArg& p, mobjtype_t type)
{
return static_cast<T*>(P_SpawnMobjFromMobjUnscaled(this, p.x, p.y, p.z, type));
}
template <typename T>
T* spawn_from(mobjtype_t type) { return spawn_from<T>({}, type); }
// TODO: ghosts have unique properties, add Ghost class
Mobj* spawn_ghost() { return static_cast<Mobj*>(P_SpawnGhostMobj(this)); }
//
// Position
//
PosArg center() const { return {x, y, z + (height / 2)}; }
PosArg pos() const { return {x, y, z}; }
vec2 pos2d() const { return {x, y}; }
fixed top() const { return z + height; }
bool is_flipped() const { return eflags & MFE_VERTICALFLIP; }
fixed flip(fixed x) const { return x * P_MobjFlip(this); }
// Collision helper
bool z_overlaps(const Mobj* b) const { return z < b->top() && b->z < top(); }
void move_origin(const PosArg& p) { P_MoveOrigin(this, p.x, p.y, p.z); }
void set_origin(const PosArg& p) { P_SetOrigin(this, p.x, p.y, p.z); }
void instathrust(angle_t angle, fixed speed) { P_InstaThrust(this, angle, speed); }
void thrust(angle_t angle, fixed speed) { P_Thrust(this, angle, speed); }
static void bounce(Mobj* t1, Mobj* t2) { K_KartBouncing(t1, t2); }
void solid_bounce(Mobj* solid) { K_KartSolidBounce(this, solid); }
// A = bottom left corner
// this->aabb; the standard bounding box. This is inapproporiate for paper collision!
line_segment aabb() const { return {{x - radius, y - radius}, {x + radius, y + radius}}; }
//
// Mobj pointers
//
#define MOBJ_PTR_METHOD(member) \
template <typename T = Mobj>\
T* member() const { return static_cast<T*>(mobj_t::member); }\
template <typename T>\
void member(T* n) { ManagedPtr(this->mobj_t::member) = n; }
MOBJ_PTR_METHOD(hnext)
MOBJ_PTR_METHOD(hprev)
MOBJ_PTR_METHOD(itnext)
MOBJ_PTR_METHOD(target)
MOBJ_PTR_METHOD(tracer)
MOBJ_PTR_METHOD(punt_ref)
MOBJ_PTR_METHOD(owner)
#undef MOBJ_PTR_METHOD
//
// State
//
struct State : state_t
{
statenum_t num() const { return static_cast<statenum_t>(static_cast<const state_t*>(this) - states); }
};
void state(statenum_t state) { (player ? P_SetPlayerMobjState : P_SetMobjState)(this, state); }
const State* state() const { return static_cast<const State*>(mobj_t::state); }
//
// Scale
//
fixed scale() const { return mobj_t::scale; }
void scale(fixed n)
{
P_SetScale(this, n);
mobj_t::destscale = n;
}
void scale_to(fixed stop, std::optional<fixed> speed = {})
{
mobj_t::destscale = stop;
if (speed)
{
mobj_t::scalespeed = *speed;
}
}
void scale_between(fixed start, fixed stop, std::optional<fixed> speed = {})
{
P_SetScale(this, start);
scale_to(stop, speed);
}
//
// Sprite offsets
//
#define FIXED_METHOD(member) \
fixed member() const { return mobj_t::member; } \
void member(fixed n) { mobj_t::member = n; }
FIXED_METHOD(spritexscale)
FIXED_METHOD(spriteyscale)
FIXED_METHOD(spritexoffset)
FIXED_METHOD(spriteyoffset)
FIXED_METHOD(sprxoff)
FIXED_METHOD(spryoff)
FIXED_METHOD(sprzoff)
vec2 spritescale() const { return {spritexscale(), spriteyscale()}; }
void spritescale(const vec2& v)
{
spritexscale(v.x);
spriteyscale(v.y);
}
vec2 spriteoffset() const { return {spritexoffset(), spriteyoffset()}; }
void spriteoffset(const vec2& v)
{
spritexoffset(v.x);
spriteyoffset(v.y);
}
vec2 sproff2d() const { return {sprxoff(), spryoff()}; }
void sproff2d(const vec2& v)
{
sprxoff(v.x);
spryoff(v.y);
}
void linkdraw(bool n) { flags2 = n ? flags2 | MF2_LINKDRAW : flags2 & ~MF2_LINKDRAW; }
// WARNING: sets tracer!
void linkdraw(Mobj* parent)
{
tracer(parent);
linkdraw(true);
}
void linkdraw(Mobj* parent, INT32 offset)
{
linkdraw(parent);
dispoffset = offset;
}
// TODO: Vec3
//
// Sound
//
bool voice_playing(sfxenum_t sfx) const { return S_SoundPlaying(this, sfx); }
void voice(sfxenum_t sfx, int volume = 255) const { S_StartSoundAtVolume(this, sfx, volume); }
void voice_reduced(sfxenum_t sfx, const player_t* player, int volume = 255) const
{
S_ReducedVFXSoundAtVolume(this, sfx, volume, player);
}
void voice_loop(sfxenum_t sfx, int volume = 255) const
{
if (!voice_playing(sfx))
{
voice(sfx, volume);
}
}
//
// Hitlag
//
INT32 hitlag() const { return mobj_t::hitlag; }
void hitlag(INT32 tics, bool damage = false) { K_AddHitLag(this, tics, damage); }
void hitlag(Mobj* inflictor, Mobj* source, INT32 tics, bool damage)
{
K_SetHitLagForObjects(this, inflictor, source, tics, damage);
}
void exact_hitlag(INT32 tics, bool damage)
{
mobj_t::hitlag = tics;
mobj_t::eflags = (mobj_t::eflags & ~MFE_DAMAGEHITLAG) | (MFE_DAMAGEHITLAG * damage);
}
};
}; // namespace srb2
#endif/*mobj_hpp*/