RingRacers/src/g_demo.h
toaster 604ac1101b demovars_s: Remove unused fromtitle property
Was superseded by demo.title
2023-02-04 17:14:23 +00:00

211 lines
6 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file g_demo.h
/// \brief Demo recording and playback
#ifndef __G_DEMO__
#define __G_DEMO__
#include "doomdef.h"
#include "doomstat.h"
#include "d_event.h"
#ifdef __cplusplus
extern "C" {
#endif
// ======================================
// DEMO playback/recording related stuff.
// ======================================
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality;
extern tic_t demostarttime;
struct democharlist_t {
UINT8 mapping; // No, this isn't about levels. It maps to loaded character ID.
UINT8 kartspeed;
UINT8 kartweight;
UINT32 flags;
boolean unlockrequired;
};
// Publicly-accessible demo vars
struct demovars_s {
char titlename[65];
boolean recording, playback, timing;
UINT16 version; // Current file format of the demo being played
boolean title; // Title Screen demo can be cancelled by any key
boolean rewinding; // Rewind in progress
boolean loadfiles, ignorefiles; // Demo file loading options
boolean inreplayhut; // Go back to replayhut after demos
boolean quitafterplaying; // quit after playing a demo from cmdline
boolean deferstart; // don't start playing demo right away
boolean netgame; // multiplayer netgame
tic_t savebutton; // Used to determine when the local player can choose to save the replay while the race is still going
enum {
DSM_NOTSAVING,
DSM_WILLAUTOSAVE,
DSM_TITLEENTRY,
DSM_WILLSAVE,
DSM_SAVED
} savemode;
boolean freecam;
UINT8 numskins;
democharlist_t *skinlist;
UINT8 currentskinid[MAXPLAYERS];
};
extern struct demovars_s demo;
typedef enum {
MD_NOTLOADED,
MD_LOADED,
MD_SUBDIR,
MD_OUTDATED,
MD_INVALID
} menudemotype_e;
struct menudemo_t {
char filepath[1023 + 256]; // see M_PrepReplayList and sizeof menupath
menudemotype_e type;
char title[65]; // Null-terminated for string prints
UINT16 map;
UINT8 addonstatus; // What do we need to do addon-wise to play this demo?
INT16 gametype;
SINT8 kartspeed; // Add OR DF_ENCORE for encore mode, idk
UINT8 numlaps;
struct {
UINT8 ranking;
char name[17];
UINT8 skin, color;
UINT32 timeorscore;
} standings[MAXPLAYERS];
};
extern mobj_t *metalplayback;
// Only called by startup code.
void G_RecordDemo(const char *name);
void G_RecordMetal(void);
void G_BeginRecording(void);
void G_BeginMetal(void);
// Only called by shutdown code.
void G_WriteStanding(UINT8 ranking, char *name, INT32 skinnum, UINT16 color, UINT32 val);
void G_SetDemoTime(UINT32 ptime, UINT32 plap);
UINT8 G_CmpDemoTime(char *oldname, char *newname);
typedef enum
{
GHC_NORMAL = 0,
GHC_INVINCIBLE,
GHC_SUPER
} ghostcolor_t;
extern UINT8 demo_extradata[MAXPLAYERS];
extern UINT8 demo_writerng;
#define DXD_JOINDATA 0x01 // join-specific data
#define DXD_PLAYSTATE 0x02 // state changed between playing, spectating, or not in-game
#define DXD_SKIN 0x04 // skin changed
#define DXD_NAME 0x08 // name changed
#define DXD_COLOR 0x10 // color changed
#define DXD_FOLLOWER 0x20 // follower was changed
#define DXD_RESPAWN 0x40 // "respawn" command in console
#define DXD_WEAPONPREF 0x80 // netsynced playsim settings were changed
#define DXD_PST_PLAYING 0x01
#define DXD_PST_SPECTATING 0x02
#define DXD_PST_LEFT 0x03
// Record/playback tics
void G_ReadDemoExtraData(void);
void G_WriteDemoExtraData(void);
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_GhostAddColor(INT32 playernum, ghostcolor_t color);
void G_GhostAddFlip(INT32 playernum);
void G_GhostAddScale(INT32 playernum, fixed_t scale);
void G_GhostAddHit(INT32 playernum, mobj_t *victim);
void G_WriteAllGhostTics(void);
void G_WriteGhostTic(mobj_t *ghost, INT32 playernum);
void G_ConsAllGhostTics(void);
void G_ConsGhostTic(INT32 playernum);
void G_GhostTicker(void);
void G_InitDemoRewind(void);
void G_StoreRewindInfo(void);
void G_PreviewRewind(tic_t previewtime);
void G_ConfirmRewind(tic_t rewindtime);
void G_ReadMetalTic(mobj_t *metal);
void G_WriteMetalTic(mobj_t *metal);
void G_SaveMetal(UINT8 **buffer);
void G_LoadMetal(UINT8 **buffer);
// Your naming conventions are stupid and useless.
// There is no conflict here.
struct demoghost {
UINT8 checksum[16];
UINT8 *buffer, *p, color;
UINT8 fadein;
UINT16 version;
UINT8 numskins;
democharlist_t *skinlist;
mobj_t oldmo, *mo;
struct demoghost *next;
};
extern demoghost *ghosts;
// G_CheckDemoExtraFiles: checks if our loaded WAD list matches the demo's.
#define DFILE_ERROR_NOTLOADED 0x01 // Files are not loaded, but can be without a restart.
#define DFILE_ERROR_OUTOFORDER 0x02 // Files are loaded, but out of order.
#define DFILE_ERROR_INCOMPLETEOUTOFORDER 0x03 // Some files are loaded out of order, but others are not.
#define DFILE_ERROR_CANNOTLOAD 0x04 // Files are missing and cannot be loaded.
#define DFILE_ERROR_EXTRAFILES 0x05 // Extra files outside of the replay's file list are loaded.
void G_DeferedPlayDemo(const char *demo);
void G_DoPlayDemo(char *defdemoname);
void G_TimeDemo(const char *name);
void G_AddGhost(UINT8 *buffer, char *defdemoname);
staffbrief_t *G_GetStaffGhostBrief(UINT8 *buffer);
void G_FreeGhosts(void);
void G_DoneLevelLoad(void);
void G_DoPlayMetal(void);
void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);
void G_LoadDemoInfo(menudemo_t *pdemo);
void G_DeferedPlayDemo(const char *demo);
void G_SaveDemo(void);
boolean G_DemoTitleResponder(event_t *ev);
boolean G_CheckDemoTitleEntry(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __G_DEMO__