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Sally Cochenour 4380caf7dd All around polishing
- Make ring usage smarter
  - Ring usage threshold varies between characters (Tails will be more willing to dump rings, Metal will hold onto them)
  - Decrease ring use threshold when they have a speed boost (tethering)
  - Decrease ring use threshold when slowed down more than usual
- Properly implement Triple Sneaker & Rocket Sneaker usage
- Use smallest radius of all waypoints being predicted, to improve precision
- Bots never use prev waypoints
2020-04-01 21:16:26 -04:00
.circleci CircleCI: use libpng-dev 2019-03-27 18:51:20 -04:00
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assets Use maps.pk3 2019-09-16 03:04:26 -04:00
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cmake/Modules
debian-template Merge branch 'next' into music-credits 2019-01-09 03:08:20 -05:00
deployer Kart Public Next merge 2019-01-08 18:43:49 -05:00
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extras
libs Merge remote-tracking branch 'upstream/master' into upstream-merge 2019-03-01 11:10:57 -05:00
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src All around polishing 2020-04-01 21:16:26 -04:00
tools
windows-installer/staging merge srb2 next 2019-01-05 15:59:23 -05:00
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.travis.yml Fix GCC 8 Travis error 2019-05-28 19:00:24 -07:00
Android.mk
appveyor.yml Change version num to v2, disable 1.0.x demo compatiblity 2019-05-29 22:29:06 -04:00
CMakeLists.txt Change version num to v2, disable 1.0.x demo compatiblity 2019-05-29 22:29:06 -04:00
comptime.bat
comptime.mk
comptime.props
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cpdebug.mk
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README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp Add k_kart files to CB project 2019-01-04 23:09:25 -06:00
Srb2.dev
srb2.png Updated Kart icons to higher res 2019-01-03 12:26:25 -05:00
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.