RingRacers/src/hardware
2020-01-23 19:44:46 -03:00
..
r_opengl Fix view aiming / shearing 2020-01-23 19:44:46 -03:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_bsp.c Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
hw_cache.c Fix chroma key 2020-01-05 22:04:19 -03:00
hw_clip.c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h Fix TC_ blending 2019-12-12 22:26:28 -03:00
hw_defs.h Fix view aiming / shearing 2020-01-23 19:44:46 -03:00
hw_dll.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_draw.c Merge next 2020-01-07 07:35:39 -05:00
hw_drv.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_glide.h Revert "Merge branch 'flats-png_port' into 'master'" 2019-09-09 18:40:21 +00:00
hw_glob.h Merge branch 'namirays' into oglshaderport 2020-01-11 09:32:59 -05:00
hw_light.c Merge next 2020-01-07 07:35:39 -05:00
hw_light.h
hw_main.c Fix view aiming / shearing 2020-01-23 19:44:46 -03:00
hw_main.h Slope contrast 2020-01-16 16:45:49 -05:00
hw_md2.c Merge branch 'namirays' into oglshaderport 2020-01-11 09:32:59 -05:00
hw_md2.h HWR_AllowModel 2019-12-12 22:53:19 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c
hws_data.h
u_list.c
u_list.h