RingRacers/src/d_main.h
toaster 20e9b2f5e8 Restore menu state after playsim
- restoreMenu, M_SpecificMenuRestore
    - From any Cup Select, Level Select, or Time Attack context (including non-net replay playback), return to the relevant "core menu"
    - From any server OR server connection failure, return to the Online EGGA CHANNEL top-level menu
    - From netreplay, head to replay hut without incorrect gamestate/fade cope
    - Interruption for Challenges unlock sequence now happens on all menu returns, not just post-titlescreen
- M_StartControlPanel
    - Integrate with above
    - Handle menu re-initialisation properly under more contexts
- D_ClearState
    - Split out from D_StartTitle
    - Can be used alongside M_StartControlPanel to restore menu state from any play session in a way just as reliable as D_StartTitle was
2023-01-29 23:53:21 +00:00

67 lines
1.9 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_main.h
/// \brief game startup, and main loop code, system specific interface stuff.
#ifndef __D_MAIN__
#define __D_MAIN__
#include "k_profiles.h" // PR_LoadProfiles()
#include "d_event.h"
#include "w_wad.h" // for MAX_WADFILES
#ifdef __cplusplus
extern "C" {
#endif
// make sure not to write back the config until it's been correctly loaded
extern tic_t rendergametic;
extern char srb2home[256]; //Alam: My Home
extern boolean usehome; //Alam: which path?
extern const char *pandf; //Alam: how to path?
extern char srb2path[256]; //Alam: SRB2's Home
extern char addonsdir[MAX_WADPATH]; // Where addons are stored
// the infinite loop of D_SRB2Loop() called from win_main for windows version
void D_SRB2Loop(void) FUNCNORETURN;
//
// D_SRB2Main()
// Not a globally visible function, just included for source reference,
// calls all startup code, parses command line options.
// If not overrided by user input, calls D_AdvanceDemo.
//
void D_SRB2Main(void);
const char *D_GetFancyBranchName(void);
// Called by IO functions when input is detected.
void D_PostEvent(const event_t *ev);
#if defined (PC_DOS) && !defined (DOXYGEN)
void D_PostEvent_end(void); // delimiter for locking memory
#endif
void D_ProcessEvents(void);
const char *D_Home(void);
//
// BASE LEVEL
//
void D_ClearState(void);
void D_StartTitle(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif //__D_MAIN__