RingRacers/src/sounds.h
TehRealSalt c2941d6ea5 Item roulette fun-times
- Colorize items, Combi-Catcher style, while the roulette is still going. Nice Chaotix reference, and tells you when the game's just lagged.
- Items blink when you first get them! They blink white when you wait out the whole roulette, red when you mash, or rainbow for enhanced items! Blinking prevents items from being stolen too, so items can't be literally stolen before you even have a chance to see what it was.
- New item roulette sound for mashing
- Fix TC_ limits in Lua
2018-11-23 19:15:14 -05:00

1054 lines
14 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2016 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file sounds.h
/// \brief Sound and music info
#ifndef __SOUNDS__
#define __SOUNDS__
// Customisable sounds for Skins
typedef enum
{
SKSSPIN,
SKSPUTPUT,
SKSPUDPUD,
SKSPLPAN1, // Ouchies
SKSPLPAN2,
SKSPLPAN3,
SKSPLPAN4,
SKSPLDET1, // Deaths
SKSPLDET2,
SKSPLDET3,
SKSPLDET4,
SKSPLVCT1, // Victories
SKSPLVCT2,
SKSPLVCT3,
SKSPLVCT4,
SKSTHOK,
SKSSPNDSH,
SKSZOOM,
SKSSKID,
SKSGASP,
SKSJUMP,
// SRB2kart
SKSKWIN, // Win quote
SKSKLOSE, // Lose quote
SKSKPAN1, // Pain
SKSKPAN2,
SKSKATK1, // Offense item taunt
SKSKATK2,
SKSKBST1, // Boost item taunt
SKSKBST2,
SKSKSLOW, // Overtake taunt
SKSKHITM, // Hit confirm taunt
SKSKPOWR, // Power item taunt
NUMSKINSOUNDS
} skinsound_t;
// free sfx for S_AddSoundFx()
#define NUMSFXFREESLOTS 800 // Matches SOC Editor.
#define NUMSKINSFXSLOTS (MAXSKINS*NUMSKINSOUNDS)
//
// SoundFX struct.
//
typedef struct sfxinfo_struct sfxinfo_t;
struct sfxinfo_struct
{
// up to 6-character name
const char *name;
// Sfx singularity (only one at a time)
boolean singularity;
// Sfx priority
INT32 priority;
// pitch if a link
INT32 pitch;
// volume if a link
INT32 volume;
// sound data
void *data;
// length of sound data
size_t length;
// sound that can be remapped for a skin, indexes skins[].skinsounds
// 0 up to (NUMSKINSOUNDS-1), -1 = not skin specifc
INT32 skinsound;
// this is checked every second to see if sound
// can be thrown out (if 0, then decrement, if -1,
// then throw out, if > 0, then it is in use)
INT32 usefulness;
// lump number of sfx
lumpnum_t lumpnum;
};
// the complete set of sound effects
extern sfxinfo_t S_sfx[];
//
// Identifiers for all sfx in game.
//
// List of sounds (don't modify this comment!)
typedef enum
{
sfx_None,
// Skin Sounds
sfx_altdi1,
sfx_altdi2,
sfx_altdi3,
sfx_altdi4,
sfx_altow1,
sfx_altow2,
sfx_altow3,
sfx_altow4,
sfx_victr1,
sfx_victr2,
sfx_victr3,
sfx_victr4,
sfx_gasp,
sfx_jump,
sfx_pudpud,
sfx_putput,
sfx_spin,
sfx_spndsh,
sfx_thok,
sfx_zoom,
sfx_skid,
// Ambience/background objects/etc
sfx_ambint,
sfx_alarm,
sfx_buzz1,
sfx_buzz2,
sfx_buzz3,
sfx_buzz4,
sfx_crumbl,
sfx_fire,
sfx_grind,
sfx_laser,
sfx_mswing,
sfx_pstart,
sfx_pstop,
sfx_steam1,
sfx_steam2,
sfx_wbreak,
sfx_rainin,
sfx_litng1,
sfx_litng2,
sfx_litng3,
sfx_litng4,
sfx_athun1,
sfx_athun2,
sfx_amwtr1,
sfx_amwtr2,
sfx_amwtr3,
sfx_amwtr4,
sfx_amwtr5,
sfx_amwtr6,
sfx_amwtr7,
sfx_amwtr8,
sfx_bubbl1,
sfx_bubbl2,
sfx_bubbl3,
sfx_bubbl4,
sfx_bubbl5,
sfx_floush,
sfx_splash,
sfx_splish,
sfx_wdrip1,
sfx_wdrip2,
sfx_wdrip3,
sfx_wdrip4,
sfx_wdrip5,
sfx_wdrip6,
sfx_wdrip7,
sfx_wdrip8,
sfx_wslap,
sfx_doora1,
sfx_doorb1,
sfx_doorc1,
sfx_doorc2,
sfx_doord1,
sfx_doord2,
sfx_eleva1,
sfx_eleva2,
sfx_eleva3,
sfx_elevb1,
sfx_elevb2,
sfx_elevb3,
sfx_ambin2,
sfx_lavbub,
sfx_rocks1,
sfx_rocks2,
sfx_rocks3,
sfx_rocks4,
sfx_rumbam,
sfx_rumble,
// Game objects, etc
sfx_appear,
sfx_bkpoof,
sfx_bnce1,
sfx_bnce2,
sfx_cannon,
sfx_cgot,
sfx_cybdth,
sfx_deton,
sfx_ding, // old sfx_appear sound
sfx_dmpain,
sfx_drown,
sfx_fizzle,
sfx_gbeep,
sfx_ghit,
sfx_gloop,
sfx_gspray,
sfx_gravch,
sfx_itemup,
sfx_jet,
sfx_jshard,
sfx_lose,
sfx_lvpass,
sfx_mindig,
sfx_mixup,
sfx_pogo,
sfx_pop,
sfx_rail1,
sfx_rail2,
sfx_rlaunc,
sfx_shield,
sfx_shldls,
sfx_spdpad,
sfx_spkdth,
sfx_spring,
sfx_statu1,
sfx_statu2,
sfx_strpst,
sfx_supert,
sfx_telept,
sfx_tink,
sfx_token,
sfx_trfire,
sfx_trpowr,
sfx_turhit,
sfx_wdjump,
sfx_mswarp,
sfx_mspogo,
// Menu, interface
sfx_chchng,
sfx_dwnind,
sfx_emfind,
sfx_flgcap,
sfx_menu1,
sfx_oneup,
sfx_ptally,
sfx_radio,
sfx_wepchg,
sfx_wtrdng,
sfx_zelda,
// NiGHTS
sfx_ideya,
sfx_xideya, // Xmas
sfx_nbmper,
sfx_nxbump, // Xmas
sfx_ncitem,
sfx_nxitem, // Xmas
sfx_ngdone,
sfx_nxdone, // Xmas
sfx_drill1,
sfx_drill2,
sfx_ncspec,
sfx_nghurt,
sfx_ngskid,
sfx_hoop1,
sfx_hoop2,
sfx_hoop3,
sfx_hidden,
sfx_prloop,
sfx_timeup, // Was gonna be played when less than ten seconds are on the clock; uncomment uses of this to see it in-context
// Mario
sfx_koopfr,
sfx_mario1,
sfx_mario2,
sfx_mario3,
sfx_mario4,
sfx_mario5,
sfx_mario6,
sfx_mario7,
sfx_mario8,
sfx_mario9,
sfx_marioa,
sfx_thwomp,
// Black Eggman
sfx_bebomb,
sfx_bechrg,
sfx_becrsh,
sfx_bedeen,
sfx_bedie1,
sfx_bedie2,
sfx_beeyow,
sfx_befall,
sfx_befire,
sfx_beflap,
sfx_begoop,
sfx_begrnd,
sfx_behurt,
sfx_bejet1,
sfx_belnch,
sfx_beoutb,
sfx_beragh,
sfx_beshot,
sfx_bestep,
sfx_bestp2,
sfx_bewar1,
sfx_bewar2,
sfx_bewar3,
sfx_bewar4,
sfx_bexpld,
sfx_bgxpld,
// Cy-Brak-Demon
sfx_beelec, // Electric barrier ambience
sfx_brakrl, // Rocket launcher
sfx_brakrx, // Rocket explodes
// S1 sounds
sfx_s1a0,
sfx_s1a1,
sfx_s1a2,
sfx_s1a3,
sfx_s1a4,
sfx_s1a5,
sfx_s1a6,
sfx_s1a7,
sfx_s1a8,
sfx_s1a9,
sfx_s1aa,
sfx_s1ab,
sfx_s1ac,
sfx_s1ad,
sfx_s1ae,
sfx_s1af,
sfx_s1b0,
sfx_s1b1,
sfx_s1b2,
sfx_s1b3,
sfx_s1b4,
sfx_s1b5,
sfx_s1b6,
sfx_s1b7,
sfx_s1b8,
sfx_s1b9,
sfx_s1ba,
sfx_s1bb,
sfx_s1bc,
sfx_s1bd,
sfx_s1be,
sfx_s1bf,
sfx_s1c0,
sfx_s1c1,
sfx_s1c2,
sfx_s1c3,
sfx_s1c4,
sfx_s1c5,
sfx_s1c6,
sfx_s1c7,
sfx_s1c8,
sfx_s1c9,
sfx_s1ca,
sfx_s1cb,
sfx_s1cc,
sfx_s1cd,
sfx_s1ce,
sfx_s1cf,
// S2 sounds
sfx_s220,
sfx_s221,
sfx_s222,
sfx_s223,
sfx_s224,
sfx_s225,
sfx_s226,
sfx_s227,
sfx_s228,
sfx_s229,
sfx_s22a,
sfx_s22b,
sfx_s22c,
sfx_s22d,
sfx_s22e,
sfx_s22f,
sfx_s230,
sfx_s231,
sfx_s232,
sfx_s233,
sfx_s234,
sfx_s235,
sfx_s236,
sfx_s237,
sfx_s238,
sfx_s239,
sfx_s23a,
sfx_s23b,
sfx_s23c,
sfx_s23d,
sfx_s23e,
sfx_s23f,
sfx_s240,
sfx_s241,
sfx_s242,
sfx_s243,
sfx_s244,
sfx_s245,
sfx_s246,
sfx_s247,
sfx_s248,
sfx_s249,
sfx_s24a,
sfx_s24b,
sfx_s24c,
sfx_s24d,
sfx_s24e,
sfx_s24f,
sfx_s250,
sfx_s251,
sfx_s252,
sfx_s253,
sfx_s254,
sfx_s255,
sfx_s256,
sfx_s257,
sfx_s258,
sfx_s259,
sfx_s25a,
sfx_s25b,
sfx_s25c,
sfx_s25d,
sfx_s25e,
sfx_s25f,
sfx_s260,
sfx_s261,
sfx_s262,
sfx_s263,
sfx_s264,
sfx_s265,
sfx_s266,
sfx_s267,
sfx_s268,
sfx_s269,
sfx_s26a,
sfx_s26b,
sfx_s26c,
sfx_s26d,
sfx_s26e,
sfx_s26f,
sfx_s270,
// S3&K sounds
sfx_s3k33,
sfx_s3k34,
sfx_s3k35,
sfx_s3k36,
sfx_s3k37,
sfx_s3k38,
sfx_s3k39,
sfx_s3k3a,
sfx_s3k3b,
sfx_s3k3c,
sfx_s3k3d,
sfx_s3k3e,
sfx_s3k3f,
sfx_s3k40,
sfx_s3k41,
sfx_s3k42,
sfx_s3k43,
sfx_s3k44,
sfx_s3k45,
sfx_s3k46,
sfx_s3k47,
sfx_s3k48,
sfx_s3k49,
sfx_s3k4a,
sfx_s3k4b,
sfx_s3k4c,
sfx_s3k4d,
sfx_s3k4e,
sfx_s3k4f,
sfx_s3k50,
sfx_s3k51,
sfx_s3k52,
sfx_s3k53,
sfx_s3k54,
sfx_s3k55,
sfx_s3k56,
sfx_s3k57,
sfx_s3k58,
sfx_s3k59,
sfx_s3k5a,
sfx_s3k5b,
sfx_s3k5c,
sfx_s3k5d,
sfx_s3k5e,
sfx_s3k5f,
sfx_s3k60,
sfx_s3k61,
sfx_s3k62,
sfx_s3k63,
sfx_s3k64,
sfx_s3k65,
sfx_s3k66,
sfx_s3k67,
sfx_s3k68,
sfx_s3k69,
sfx_s3k6a,
sfx_s3k6b,
sfx_s3k6c,
sfx_s3k6d,
sfx_s3k6e,
sfx_s3k6f,
sfx_s3k70,
sfx_s3k71,
sfx_s3k72,
sfx_s3k73,
sfx_s3k74,
sfx_s3k75,
sfx_s3k76,
sfx_s3k77,
sfx_s3k78,
sfx_s3k79,
sfx_s3k7a,
sfx_s3k7b,
sfx_s3k7c,
sfx_s3k7d,
sfx_s3k7e,
sfx_s3k7f,
sfx_s3k80,
sfx_s3k81,
sfx_s3k82,
sfx_s3k83,
sfx_s3k84,
sfx_s3k85,
sfx_s3k86,
sfx_s3k87,
sfx_s3k88,
sfx_s3k89,
sfx_s3k8a,
sfx_s3k8b,
sfx_s3k8c,
sfx_s3k8d,
sfx_s3k8e,
sfx_s3k8f,
sfx_s3k90,
sfx_s3k91,
sfx_s3k92,
sfx_s3k93,
sfx_s3k94,
sfx_s3k95,
sfx_s3k96,
sfx_s3k97,
sfx_s3k98,
sfx_s3k99,
sfx_s3k9a,
sfx_s3k9b,
sfx_s3k9c,
sfx_s3k9d,
sfx_s3k9e,
sfx_s3k9f,
sfx_s3ka0,
sfx_s3ka1,
sfx_s3ka2,
sfx_s3ka3,
sfx_s3ka4,
sfx_s3ka5,
sfx_s3ka6,
sfx_s3ka7,
sfx_s3ka8,
sfx_s3ka9,
sfx_s3kaa,
sfx_s3kab,
sfx_s3kac,
sfx_s3kad,
sfx_s3kae,
sfx_s3kaf,
sfx_s3kb0,
sfx_s3kb1,
sfx_s3kb2,
sfx_s3kb3,
sfx_s3kb4,
sfx_s3kb5,
sfx_s3kb6,
sfx_s3kb7,
sfx_s3kb8,
sfx_s3kb9,
sfx_s3kba,
sfx_s3kbb,
sfx_s3kbcs,
sfx_s3kbcl,
sfx_s3kbds,
sfx_s3kbdl,
sfx_s3kbes,
sfx_s3kbel,
sfx_s3kbfs,
sfx_s3kbfl,
sfx_s3kc0s,
sfx_s3kc0l,
sfx_s3kc1s,
sfx_s3kc1l,
sfx_s3kc2s,
sfx_s3kc2l,
sfx_s3kc3s,
sfx_s3kc3l,
sfx_s3kc4s,
sfx_s3kc4l,
sfx_s3kc5s,
sfx_s3kc5l,
sfx_s3kc6s,
sfx_s3kc6l,
sfx_s3kc7s,
sfx_s3kc7l,
sfx_s3kc8s,
sfx_s3kc8l,
sfx_s3kc9s,
sfx_s3kc9l,
sfx_s3kcas,
sfx_s3kcal,
sfx_s3kcbs,
sfx_s3kcbl,
sfx_s3kccs,
sfx_s3kccl,
sfx_s3kcds,
sfx_s3kcdl,
sfx_s3kces,
sfx_s3kcel,
sfx_s3kcfs,
sfx_s3kcfl,
sfx_s3kd0s,
sfx_s3kd0l,
sfx_s3kd1s,
sfx_s3kd1l,
sfx_s3kd2s,
sfx_s3kd2l,
sfx_s3kd3s,
sfx_s3kd3l,
sfx_s3kd4s,
sfx_s3kd4l,
sfx_s3kd5s,
sfx_s3kd5l,
sfx_s3kd6s,
sfx_s3kd6l,
sfx_s3kd7s,
sfx_s3kd7l,
sfx_s3kd8s,
sfx_s3kd8l,
sfx_s3kd9s,
sfx_s3kd9l,
sfx_s3kdas,
sfx_s3kdal,
sfx_s3kdbs,
sfx_s3kdbl,
// 3DB sounds
sfx_3db06,
sfx_3db09,
sfx_3db14,
sfx_3db16,
// SCD sounds
sfx_cdfm00,
sfx_cdfm01,
sfx_cdfm02,
sfx_cdfm03,
sfx_cdfm04,
sfx_cdfm05,
sfx_cdfm06,
sfx_cdfm07,
sfx_cdfm08,
sfx_cdfm09,
sfx_cdfm10,
sfx_cdfm11,
sfx_cdfm12,
sfx_cdfm13,
sfx_cdfm14,
sfx_cdfm15,
sfx_cdfm16,
sfx_cdfm17,
sfx_cdfm18,
sfx_cdfm19,
sfx_cdfm20,
sfx_cdfm21,
sfx_cdfm22,
sfx_cdfm23,
sfx_cdfm24,
sfx_cdfm25,
sfx_cdfm26,
sfx_cdfm27,
sfx_cdfm28,
sfx_cdfm29,
sfx_cdfm30,
sfx_cdfm31,
sfx_cdfm32,
sfx_cdfm33,
sfx_cdfm34,
sfx_cdfm35,
sfx_cdfm36,
sfx_cdfm37,
sfx_cdfm38,
sfx_cdfm39,
sfx_cdfm40,
sfx_cdfm41,
sfx_cdfm42,
sfx_cdfm43,
sfx_cdfm44,
sfx_cdfm45,
sfx_cdfm46,
sfx_cdfm47,
sfx_cdfm48,
sfx_cdfm49,
sfx_cdfm50,
sfx_cdfm51,
sfx_cdfm52,
sfx_cdfm53,
sfx_cdfm54,
sfx_cdfm55,
sfx_cdfm56,
sfx_cdfm57,
sfx_cdfm58,
sfx_cdfm59,
sfx_cdfm60,
sfx_cdfm61,
sfx_cdfm62,
sfx_cdfm63,
sfx_cdfm64,
sfx_cdfm65,
sfx_cdfm66,
sfx_cdfm67,
sfx_cdfm68,
sfx_cdfm69,
sfx_cdfm70,
sfx_cdfm71,
sfx_cdfm72,
sfx_cdfm73,
sfx_cdfm74,
sfx_cdfm75,
sfx_cdfm76,
sfx_cdfm77,
sfx_cdfm78,
sfx_cdfm79,
sfx_cdpcm0,
sfx_cdpcm1,
sfx_cdpcm2,
sfx_cdpcm3,
sfx_cdpcm4,
sfx_cdpcm5,
sfx_cdpcm6,
sfx_cdpcm7,
sfx_cdpcm8,
sfx_cdpcm9,
// KC sounds
sfx_kc2a,
sfx_kc2b,
sfx_kc2c,
sfx_kc2d,
sfx_kc2e,
sfx_kc2f,
sfx_kc30,
sfx_kc31,
sfx_kc32,
sfx_kc33,
sfx_kc34,
sfx_kc35,
sfx_kc36,
sfx_kc37,
sfx_kc38,
sfx_kc39,
sfx_kc3a,
sfx_kc3b,
sfx_kc3c,
sfx_kc3d,
sfx_kc3e,
sfx_kc3f,
sfx_kc40,
sfx_kc41,
sfx_kc42,
sfx_kc43,
sfx_kc44,
sfx_kc45,
sfx_kc46,
sfx_kc47,
sfx_kc48,
sfx_kc49,
sfx_kc4a,
sfx_kc4b,
sfx_kc4c,
sfx_kc4d,
sfx_kc4e,
sfx_kc4f,
sfx_kc50,
sfx_kc51,
sfx_kc52,
sfx_kc53,
sfx_kc54,
sfx_kc55,
sfx_kc56,
sfx_kc57,
sfx_kc58,
sfx_kc59,
sfx_kc5a,
sfx_kc5b,
sfx_kc5c,
sfx_kc5d,
sfx_kc5e,
sfx_kc5f,
sfx_kc60,
sfx_kc61,
sfx_kc62,
sfx_kc63,
sfx_kc64,
sfx_kc65,
sfx_kc66,
sfx_kc67,
sfx_kc68,
sfx_kc69,
sfx_kc6b,
sfx_kc6c,
sfx_kc6d,
sfx_kc6e,
// SRB2kart
sfx_slip,
sfx_screec,
sfx_drift,
sfx_ruburn,
sfx_ddash,
sfx_tossed,
sfx_itpick,
sfx_peel,
sfx_hogbom,
sfx_zio3,
sfx_kpogos,
sfx_alarmi,
sfx_alarmg,
sfx_kinvnc,
sfx_kgrow,
sfx_itrol1,
sfx_itrol2,
sfx_itrol3,
sfx_itrol4,
sfx_itrol5,
sfx_itrol6,
sfx_itrol7,
sfx_itrol8,
sfx_itrolf,
sfx_itrolm,
sfx_itrole,
sfx_vroom,
sfx_chaooo,
sfx_yeeeah,
sfx_noooo1,
sfx_noooo2,
sfx_ruby1,
sfx_ruby2,
sfx_tcart,
sfx_bfare,
sfx_merry,
sfx_bowlh,
sfx_tppop,
sfx_hsdoor,
sfx_hstrn,
sfx_aspkb,
sfx_wind1,
sfx_fire2,
sfx_chain,
sfx_mkuma,
sfx_toada,
sfx_itfree,
sfx_dbgsal,
// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
// Engine class A - Low Speed, Low Weight
sfx_krta00,
sfx_krta01,
sfx_krta02,
sfx_krta03,
sfx_krta04,
sfx_krta05,
sfx_krta06,
sfx_krta07,
sfx_krta08,
sfx_krta09,
sfx_krta10,
sfx_krta11,
sfx_krta12,
// Engine class B - Average Speed, Low Weight
sfx_krtb00,
sfx_krtb01,
sfx_krtb02,
sfx_krtb03,
sfx_krtb04,
sfx_krtb05,
sfx_krtb06,
sfx_krtb07,
sfx_krtb08,
sfx_krtb09,
sfx_krtb10,
sfx_krtb11,
sfx_krtb12,
// Engine class C - High Speed, Low Weight
sfx_krtc00,
sfx_krtc01,
sfx_krtc02,
sfx_krtc03,
sfx_krtc04,
sfx_krtc05,
sfx_krtc06,
sfx_krtc07,
sfx_krtc08,
sfx_krtc09,
sfx_krtc10,
sfx_krtc11,
sfx_krtc12,
// Engine class D - Low Speed, Average Weight
sfx_krtd00,
sfx_krtd01,
sfx_krtd02,
sfx_krtd03,
sfx_krtd04,
sfx_krtd05,
sfx_krtd06,
sfx_krtd07,
sfx_krtd08,
sfx_krtd09,
sfx_krtd10,
sfx_krtd11,
sfx_krtd12,
// Engine class E - Average Speed, Average Weight
sfx_krte00,
sfx_krte01,
sfx_krte02,
sfx_krte03,
sfx_krte04,
sfx_krte05,
sfx_krte06,
sfx_krte07,
sfx_krte08,
sfx_krte09,
sfx_krte10,
sfx_krte11,
sfx_krte12,
// Engine class F - High Speed, Average Weight
sfx_krtf00,
sfx_krtf01,
sfx_krtf02,
sfx_krtf03,
sfx_krtf04,
sfx_krtf05,
sfx_krtf06,
sfx_krtf07,
sfx_krtf08,
sfx_krtf09,
sfx_krtf10,
sfx_krtf11,
sfx_krtf12,
// Engine class G - Low Speed, High Weight
sfx_krtg00,
sfx_krtg01,
sfx_krtg02,
sfx_krtg03,
sfx_krtg04,
sfx_krtg05,
sfx_krtg06,
sfx_krtg07,
sfx_krtg08,
sfx_krtg09,
sfx_krtg10,
sfx_krtg11,
sfx_krtg12,
// Engine class H - Average Speed, High Weight
sfx_krth00,
sfx_krth01,
sfx_krth02,
sfx_krth03,
sfx_krth04,
sfx_krth05,
sfx_krth06,
sfx_krth07,
sfx_krth08,
sfx_krth09,
sfx_krth10,
sfx_krth11,
sfx_krth12,
// Engine class I - High Speed, High Weight
sfx_krti00,
sfx_krti01,
sfx_krti02,
sfx_krti03,
sfx_krti04,
sfx_krti05,
sfx_krti06,
sfx_krti07,
sfx_krti08,
sfx_krti09,
sfx_krti10,
sfx_krti11,
sfx_krti12,
// And LASTLY, Kart's skin sounds.
sfx_kwin,
sfx_klose,
sfx_khurt1,
sfx_khurt2,
sfx_kattk1,
sfx_kattk2,
sfx_kbost1,
sfx_kbost2,
sfx_kslow,
sfx_khitem,
sfx_kgloat,
// free slots for S_AddSoundFx() at run-time --------------------
sfx_freeslot0,
//
// ... 60 free sounds here ...
//
sfx_lastfreeslot = sfx_freeslot0 + NUMSFXFREESLOTS-1,
// end of freeslots ---------------------------------------------
sfx_skinsoundslot0,
sfx_lastskinsoundslot = sfx_skinsoundslot0 + NUMSKINSFXSLOTS-1,
NUMSFX
} sfxenum_t;
void S_InitRuntimeSounds(void);
sfxenum_t S_AddSoundFx(const char *name, boolean singular, INT32 flags, boolean skinsound);
void S_RemoveSoundFx(sfxenum_t id);
#endif