RingRacers/src/hardware
2019-02-24 12:26:46 -06:00
..
r_minigl
r_opengl Change OGL splitscreen hack to match software behavior 2019-02-24 12:26:46 -06:00
s_ds3d
s_fmod
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_bsp.c merge srb2 next 2019-01-05 15:59:23 -05:00
hw_cache.c
hw_clip.c Move fov cvar out of OGL-specific code 2019-02-23 10:18:20 -06:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2018-11-10 16:08:56 +00:00
hw_data.h
hw_defs.h Rotate All MD2s to match their standing slopes 2018-11-26 00:17:34 +00:00
hw_dll.h
hw_draw.c Fix errors from merge 2019-01-06 01:00:30 -05:00
hw_drv.h
hw_glide.h
hw_glob.h Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
hw_light.c
hw_light.h
hw_main.c Move fov cvar out of OGL-specific code 2019-02-23 10:18:20 -06:00
hw_main.h Move fov cvar out of OGL-specific code 2019-02-23 10:18:20 -06:00
hw_md2.c Should hopefully fix the MD2 crash reported 2019-01-21 22:48:57 +00:00
hw_md2.h Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge 2018-11-10 21:14:53 +00:00
hw_trick.c
hws_data.h