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1. If the sample queue is too long, frames will be skipped. This prevents bursting with a bunch of voice packets at once. 2. The Opus frame size is doubled to 20ms to reduce UDP overhead. 3. The Opus bitrate is reduced from its default to 10kbps, to prevent potential UDP MTU size overruns. 4. The server will ignore Opus frames past a certain limit per tic from each player, preventing excessive voice packet propagation 5. Push to talk no longer eats chat typing, and no longer responds while chat mode is on. |
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| .. | ||
| i_cdmus.c | ||
| i_main.c | ||
| i_net.c | ||
| i_sound.c | ||
| i_system.c | ||
| i_video.c | ||
| Sourcefile | ||