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	# Conflicts: # libs/SDL2/COPYING.txt # libs/SDL2/WhatsNew.txt # libs/SDL2/docs/README-android.md # libs/SDL2/docs/README-linux.md # libs/SDL2/i686-w64-mingw32/bin/SDL2.dll # libs/SDL2/i686-w64-mingw32/bin/sdl2-config # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/i686-w64-mingw32/lib/libSDL2.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la # libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc # libs/SDL2/test/Makefile.in # libs/SDL2/test/Makefile.os2 # libs/SDL2/test/checkkeys.c # libs/SDL2/test/configure.ac # libs/SDL2/test/controllermap.c # libs/SDL2/test/loopwave.c # libs/SDL2/test/loopwavequeue.c # libs/SDL2/test/testatomic.c # libs/SDL2/test/testaudiocapture.c # libs/SDL2/test/testaudiohotplug.c # libs/SDL2/test/testaudioinfo.c # libs/SDL2/test/testautomation.c # libs/SDL2/test/testbounds.c # libs/SDL2/test/testcustomcursor.c # libs/SDL2/test/testdisplayinfo.c # libs/SDL2/test/testdraw2.c # libs/SDL2/test/testdrawchessboard.c # libs/SDL2/test/testdropfile.c # libs/SDL2/test/testerror.c # libs/SDL2/test/testfile.c # libs/SDL2/test/testfilesystem.c # libs/SDL2/test/testgamecontroller.c # libs/SDL2/test/testgesture.c # libs/SDL2/test/testgl2.c # libs/SDL2/test/testgles.c # libs/SDL2/test/testgles2.c # libs/SDL2/test/testhotplug.c # libs/SDL2/test/testiconv.c # libs/SDL2/test/testime.c # libs/SDL2/test/testintersections.c # libs/SDL2/test/testjoystick.c # libs/SDL2/test/testkeys.c # libs/SDL2/test/testloadso.c # libs/SDL2/test/testlock.c # libs/SDL2/test/testmessage.c # libs/SDL2/test/testmultiaudio.c # libs/SDL2/test/testnative.c # libs/SDL2/test/testnative.h # libs/SDL2/test/testnativew32.c # libs/SDL2/test/testnativex11.c # libs/SDL2/test/testoverlay2.c # libs/SDL2/test/testplatform.c # libs/SDL2/test/testpower.c # libs/SDL2/test/testqsort.c # libs/SDL2/test/testrelative.c # libs/SDL2/test/testrendercopyex.c # libs/SDL2/test/testrendertarget.c # libs/SDL2/test/testresample.c # libs/SDL2/test/testrumble.c # libs/SDL2/test/testscale.c # libs/SDL2/test/testsem.c # libs/SDL2/test/testsensor.c # libs/SDL2/test/testshader.c # libs/SDL2/test/testshape.c # libs/SDL2/test/testsprite2.c # libs/SDL2/test/testspriteminimal.c # libs/SDL2/test/teststreaming.c # libs/SDL2/test/testthread.c # libs/SDL2/test/testtimer.c # libs/SDL2/test/testver.c # libs/SDL2/test/testviewport.c # libs/SDL2/test/testvulkan.c # libs/SDL2/test/testwm2.c # libs/SDL2/test/testyuv.c # libs/SDL2/test/testyuv_cvt.c # libs/SDL2/test/testyuv_cvt.h # libs/SDL2/test/torturethread.c # libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll # libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la # libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
		
			
				
	
	
		
			300 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			300 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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#include "SDL.h"
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#include "testyuv_cvt.h"
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static float clip3(float x, float y, float z)
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{
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    return ((z < x) ? x : ((z > y) ? y : z));
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}
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static void RGBtoYUV(Uint8 * rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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{
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    if (mode == SDL_YUV_CONVERSION_JPEG) {
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        /* Full range YUV */
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        yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]);
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        yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128);
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        yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128);
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    } else {
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        // This formula is from Microsoft's documentation:
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        // https://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx
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        // L = Kr * R + Kb * B + (1 - Kr - Kb) * G
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        // Y =                   SDL_floor(2^(M-8) * (219*(L-Z)/S + 16) + 0.5);
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        // U = clip3(0, (2^M)-1, SDL_floor(2^(M-8) * (112*(B-L) / ((1-Kb)*S) + 128) + 0.5));
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        // V = clip3(0, (2^M)-1, SDL_floor(2^(M-8) * (112*(R-L) / ((1-Kr)*S) + 128) + 0.5));
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        float S, Z, R, G, B, L, Kr, Kb, Y, U, V;
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        if (mode == SDL_YUV_CONVERSION_BT709) {
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            /* BT.709 */
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            Kr = 0.2126f;
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            Kb = 0.0722f;
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        } else {
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            /* BT.601 */
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            Kr = 0.299f;
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            Kb = 0.114f;
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        }
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        S = 255.0f;
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        Z = 0.0f;
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        R = rgb[0];
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        G = rgb[1];
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        B = rgb[2];
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        L = Kr * R + Kb * B + (1 - Kr - Kb) * G;
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        Y = (Uint8)SDL_floorf((219*(L-Z)/S + 16) + 0.5f);
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        U = (Uint8)clip3(0, 255, SDL_floorf((112.0f*(B-L) / ((1.0f-Kb)*S) + 128) + 0.5f));
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        V = (Uint8)clip3(0, 255, SDL_floorf((112.0f*(R-L) / ((1.0f-Kr)*S) + 128) + 0.5f));
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        yuv[0] = (Uint8)Y;
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        yuv[1] = (Uint8)U;
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        yuv[2] = (Uint8)V;
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    }
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    if (monochrome) {
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        yuv[1] = 128;
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        yuv[2] = 128;
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    }
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    if (luminance != 100) {
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        yuv[0] = yuv[0] * luminance / 100;
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        if (yuv[0] > 255)
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            yuv[0] = 255;
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    }
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}
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static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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{
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    int x, y;
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    int yuv[4][3];
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    Uint8 *Y1, *Y2, *U, *V;
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    Uint8 *rgb1, *rgb2;
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    int rgb_row_advance = (pitch - w*3) + pitch;
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    int UV_advance;
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    rgb1 = src;
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    rgb2 = src + pitch;
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    Y1 = out;
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    Y2 = Y1 + w;
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    switch (format) {
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    case SDL_PIXELFORMAT_YV12:
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        V = (Y1 + h * w);
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        U = V + ((h + 1)/2)*((w + 1)/2);
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        UV_advance = 1;
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        break;
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    case SDL_PIXELFORMAT_IYUV:
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        U = (Y1 + h * w);
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        V = U + ((h + 1)/2)*((w + 1)/2);
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        UV_advance = 1;
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        break;
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    case SDL_PIXELFORMAT_NV12:
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        U = (Y1 + h * w);
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        V = U + 1;
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        UV_advance = 2;
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        break;
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    case SDL_PIXELFORMAT_NV21:
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        V = (Y1 + h * w);
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        U = V + 1;
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        UV_advance = 2;
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        break;
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    default:
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        SDL_assert(!"Unsupported planar YUV format");
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        return;
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    }
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    for (y = 0; y < (h - 1); y += 2) {
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        for (x = 0; x < (w - 1); x += 2) {
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            RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
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            rgb1 += 3;
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            *Y1++ = (Uint8)yuv[0][0];
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            RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance);
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            rgb1 += 3;
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            *Y1++ = (Uint8)yuv[1][0];
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						|
 | 
						|
            RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance);
 | 
						|
            rgb2 += 3;
 | 
						|
            *Y2++ = (Uint8)yuv[2][0];
 | 
						|
 | 
						|
            RGBtoYUV(rgb2, yuv[3], mode, monochrome, luminance);
 | 
						|
            rgb2 += 3;
 | 
						|
            *Y2++ = (Uint8)yuv[3][0];
 | 
						|
 | 
						|
            *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1] + yuv[2][1] + yuv[3][1])/4.0f + 0.5f);
 | 
						|
            U += UV_advance;
 | 
						|
 | 
						|
            *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2] + yuv[2][2] + yuv[3][2])/4.0f + 0.5f);
 | 
						|
            V += UV_advance;
 | 
						|
        }
 | 
						|
        /* Last column */
 | 
						|
        if (x == (w - 1)) {
 | 
						|
            RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
 | 
						|
            rgb1 += 3;
 | 
						|
            *Y1++ = (Uint8)yuv[0][0];
 | 
						|
 | 
						|
            RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance);
 | 
						|
            rgb2 += 3;
 | 
						|
            *Y2++ = (Uint8)yuv[2][0];
 | 
						|
 | 
						|
            *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[2][1])/2.0f + 0.5f);
 | 
						|
            U += UV_advance;
 | 
						|
 | 
						|
            *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[2][2])/2.0f + 0.5f);
 | 
						|
            V += UV_advance;
 | 
						|
        }
 | 
						|
        Y1 += w;
 | 
						|
        Y2 += w;
 | 
						|
        rgb1 += rgb_row_advance;
 | 
						|
        rgb2 += rgb_row_advance;
 | 
						|
    }
 | 
						|
    /* Last row */
 | 
						|
    if (y == (h - 1)) {
 | 
						|
        for (x = 0; x < (w - 1); x += 2) {
 | 
						|
            RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
 | 
						|
            rgb1 += 3;
 | 
						|
            *Y1++ = (Uint8)yuv[0][0];
 | 
						|
 | 
						|
            RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance);
 | 
						|
            rgb1 += 3;
 | 
						|
            *Y1++ = (Uint8)yuv[1][0];
 | 
						|
 | 
						|
            *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1])/2.0f + 0.5f);
 | 
						|
            U += UV_advance;
 | 
						|
 | 
						|
            *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2])/2.0f + 0.5f);
 | 
						|
            V += UV_advance;
 | 
						|
        }
 | 
						|
        /* Last column */
 | 
						|
        if (x == (w - 1)) {
 | 
						|
            RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
 | 
						|
            *Y1++ = (Uint8)yuv[0][0];
 | 
						|
 | 
						|
            *U = (Uint8)yuv[0][1];
 | 
						|
            U += UV_advance;
 | 
						|
 | 
						|
            *V = (Uint8)yuv[0][2];
 | 
						|
            V += UV_advance;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
 | 
						|
{
 | 
						|
    int x, y;
 | 
						|
    int yuv[2][3];
 | 
						|
    Uint8 *Y1, *Y2, *U, *V;
 | 
						|
    Uint8 *rgb;
 | 
						|
    int rgb_row_advance = (pitch - w*3);
 | 
						|
 | 
						|
    rgb = src;
 | 
						|
 | 
						|
    switch (format) {
 | 
						|
    case SDL_PIXELFORMAT_YUY2:
 | 
						|
        Y1 = out;
 | 
						|
        U = out+1;
 | 
						|
        Y2 = out+2;
 | 
						|
        V = out+3;
 | 
						|
        break;
 | 
						|
    case SDL_PIXELFORMAT_UYVY:
 | 
						|
        U = out;
 | 
						|
        Y1 = out+1;
 | 
						|
        V = out+2;
 | 
						|
        Y2 = out+3;
 | 
						|
        break;
 | 
						|
    case SDL_PIXELFORMAT_YVYU:
 | 
						|
        Y1 = out;
 | 
						|
        V = out+1;
 | 
						|
        Y2 = out+2;
 | 
						|
        U = out+3;
 | 
						|
        break;
 | 
						|
    default:
 | 
						|
        SDL_assert(!"Unsupported packed YUV format");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    for (y = 0; y < h; ++y) {
 | 
						|
        for (x = 0; x < (w - 1); x += 2) {
 | 
						|
            RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance);
 | 
						|
            rgb += 3;
 | 
						|
            *Y1 = (Uint8)yuv[0][0];
 | 
						|
            Y1 += 4;
 | 
						|
 | 
						|
            RGBtoYUV(rgb, yuv[1], mode, monochrome, luminance);
 | 
						|
            rgb += 3;
 | 
						|
            *Y2 = (Uint8)yuv[1][0];
 | 
						|
            Y2 += 4;
 | 
						|
 | 
						|
            *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1])/2.0f + 0.5f);
 | 
						|
            U += 4;
 | 
						|
 | 
						|
            *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2])/2.0f + 0.5f);
 | 
						|
            V += 4;
 | 
						|
        }
 | 
						|
        /* Last column */
 | 
						|
        if (x == (w - 1)) {
 | 
						|
            RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance);
 | 
						|
            rgb += 3;
 | 
						|
            *Y2 = *Y1 = (Uint8)yuv[0][0];
 | 
						|
            Y1 += 4;
 | 
						|
            Y2 += 4;
 | 
						|
 | 
						|
            *U = (Uint8)yuv[0][1];
 | 
						|
            U += 4;
 | 
						|
 | 
						|
            *V = (Uint8)yuv[0][2];
 | 
						|
            V += 4;
 | 
						|
        }
 | 
						|
        rgb += rgb_row_advance;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
 | 
						|
{
 | 
						|
    switch (format)
 | 
						|
    {
 | 
						|
    case SDL_PIXELFORMAT_YV12:
 | 
						|
    case SDL_PIXELFORMAT_IYUV:
 | 
						|
    case SDL_PIXELFORMAT_NV12:
 | 
						|
    case SDL_PIXELFORMAT_NV21:
 | 
						|
        ConvertRGBtoPlanar2x2(format, src, pitch, out, w, h, mode, monochrome, luminance);
 | 
						|
        return SDL_TRUE;
 | 
						|
    case SDL_PIXELFORMAT_YUY2:
 | 
						|
    case SDL_PIXELFORMAT_UYVY:
 | 
						|
    case SDL_PIXELFORMAT_YVYU:
 | 
						|
        ConvertRGBtoPacked4(format, src, pitch, out, w, h, mode, monochrome, luminance);
 | 
						|
        return SDL_TRUE;
 | 
						|
    default:
 | 
						|
        return SDL_FALSE;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
int CalculateYUVPitch(Uint32 format, int width)
 | 
						|
{
 | 
						|
    switch (format)
 | 
						|
    {
 | 
						|
    case SDL_PIXELFORMAT_YV12:
 | 
						|
    case SDL_PIXELFORMAT_IYUV:
 | 
						|
    case SDL_PIXELFORMAT_NV12:
 | 
						|
    case SDL_PIXELFORMAT_NV21:
 | 
						|
        return width;
 | 
						|
    case SDL_PIXELFORMAT_YUY2:
 | 
						|
    case SDL_PIXELFORMAT_UYVY:
 | 
						|
    case SDL_PIXELFORMAT_YVYU:
 | 
						|
        return 4*((width + 1)/2);
 | 
						|
    default:
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/* vi: set ts=4 sw=4 expandtab: */
 |