RingRacers/src
toaster 5260d3f4e1 * Made P_LevelInitStuff's stuff clearer.
* Changed a caption I'd meant to modify earlier in the branch's lifespan.
2018-06-09 18:20:59 +01:00
..
android
blua Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
djgppdos
dummy
hardware Bit of a random one today, but the branch approaches completion... 2018-06-05 17:22:28 +01:00
locale
sdl Merge branch 'public_next' 2018-04-06 18:42:07 +01:00
win32 Merge branch 'public_next' 2018-04-06 18:42:07 +01:00
.gitignore
am_map.c ended NDS 2017-09-29 22:48:14 +01:00
am_map.h
Android.mk
asm_defs.inc
b_bot.c * (probably) fix crash with followmobj not being properly invalidated on mapload 2018-06-09 18:06:14 +01:00
b_bot.h
byteptr.h
CMakeLists.txt
command.c Gutted the GP2X 2017-09-29 22:27:08 +01:00
command.h
comptime.c
config.h.in * Patch.pk3 as requested by literally everyone else on the team. 2018-06-06 14:42:50 +01:00
console.c Bit of a random one today, but the branch approaches completion... 2018-06-05 17:22:28 +01:00
console.h * Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert. 2018-03-02 13:32:55 +00:00
d_clisrv.c MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
d_clisrv.h MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
d_event.h
d_main.c * Patch.pk3 as requested by literally everyone else on the team. 2018-06-06 14:42:50 +01:00
d_main.h
d_net.c Burned Dreamcast port at the stake 2017-09-29 18:19:34 +01:00
d_net.h
d_netcmd.c MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
d_netcmd.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-08-16 19:29:23 +01:00
d_netfil.c P_AddWadFile: Remove useless firstmapname param, clean up map searching code 2018-01-04 20:15:44 +00:00
d_netfil.h Merge branch 'addfile_menu' into 'master' 2017-08-05 16:05:12 -04:00
d_player.h MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
d_think.h
d_ticcmd.h
dehacked.c FINAL CHANGE, I PROMISE, I THINK 2018-06-06 16:07:14 +01:00
dehacked.h
doomdata.h * Haunted Heights! Smashing spikeball, Cacolantern, Spinbobert and Hangster, along with the Spider and Bat flickies and general decoration/ambience stuff. 2018-04-28 15:13:44 +01:00
doomdef.h * Patch.pk3 as requested by literally everyone else on the team. 2018-06-06 14:42:50 +01:00
doomstat.h FINAL CHANGE, I PROMISE, I THINK 2018-06-06 16:07:14 +01:00
doomtype.h Obliterated OS/2 2017-10-07 18:11:14 +01:00
endian.h
f_finale.c MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
f_finale.h
f_wipe.c Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
fastcmp.h
filesrch.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
filesrch.h Fixes from toaster, plus some other things 2017-10-07 14:48:49 -05:00
g_game.c FINAL CHANGE, I PROMISE, I THINK 2018-06-06 16:07:14 +01:00
g_game.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit 2017-11-02 20:39:07 +00:00
g_input.c ended NDS 2017-09-29 22:48:14 +01:00
g_input.h Wiped out Wii (and Wii Linux) 2017-09-29 21:03:28 +01:00
g_state.h
hu_stuff.c MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
hu_stuff.h MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
i_addrinfo.c ended NDS 2017-09-29 22:48:14 +01:00
i_addrinfo.h PS3 was deposed 2017-09-29 20:12:57 +01:00
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
i_tcp.h
i_video.h
info.c My little experiments with super transformation animation! (Requires new player.dta.) 2018-06-08 21:11:59 +01:00
info.h * Some minor info.c tweaks I discovered I needed to make while transferring material across from patch.dta to srb2.pk3. 2018-06-06 00:40:23 +01:00
keys.h
lua_baselib.c * Add new damagetype flag (DMG_CANHURTSELF) that allows a player to hurt themselves indirectly. 2018-05-08 23:26:36 +01:00
lua_blockmaplib.c cleanup 2017-09-28 11:10:24 -04:00
lua_consolelib.c Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them 2017-09-29 19:46:23 +01:00
lua_hook.h Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
lua_hooklib.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
lua_hud.h MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
lua_hudlib.c * M_Random function access to v! (so v.RandomFixed(), etc...) 2018-03-20 15:00:27 +00:00
lua_infolib.c Use playersprite_t 2018-01-04 14:49:26 -05:00
lua_libs.h
lua_maplib.c Guess who forgot to press "Save All Files" in Notepad++ ^^; 2017-08-06 17:07:23 -04:00
lua_mathlib.c
lua_mobjlib.c Mace optimisation! 2018-04-01 20:54:19 +01:00
lua_playerlib.c MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
lua_script.c Merge branch 'public_next' into master 2018-04-03 16:09:11 -04:00
lua_script.h
lua_skinlib.c Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
lua_thinkerlib.c Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
lzf.c Incinerated WinCE 2017-09-29 23:25:34 +01:00
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c Wiped out Wii (and Wii Linux) 2017-09-29 21:03:28 +01:00
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c * Patch.pk3 as requested by literally everyone else on the team. 2018-06-06 14:42:50 +01:00
m_cheat.h
m_cond.c cleanup 2017-09-28 11:10:24 -04:00
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h Incinerated WinCE 2017-09-29 23:25:34 +01:00
m_menu.c * Consistency in realtime. 2018-06-06 15:13:09 +01:00
m_menu.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus 2017-10-18 21:02:50 +01:00
m_misc.c Merge branch 'public_next' into private 2018-02-14 10:34:36 -05:00
m_misc.h postponed PSP 2017-09-29 20:34:16 +01:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all. 2017-12-07 18:26:12 +00:00
Makefile.cfg Merge branch 'public_next' 2017-11-01 18:39:25 +00:00
md5.c Incinerated WinCE 2017-09-29 23:25:34 +01:00
md5.h
mserv.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
mserv.h
p5prof.h
p_ceilng.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_enemy.c Fix hanging bug if A_ConnectToGround's supplied object's height is zero. 2018-06-06 22:36:55 +01:00
p_floor.c * Haunted Heights! Smashing spikeball, Cacolantern, Spinbobert and Hangster, along with the Spider and Bat flickies and general decoration/ambience stuff. 2018-04-28 15:13:44 +01:00
p_inter.c CORRECTION OF MINOR ANNOYANCES 2018-06-06 17:11:12 +01:00
p_lights.c
p_local.h MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
p_map.c * Bumpers and Balloons in a more final state. 2018-05-20 00:04:39 +01:00
p_maputl.c
p_maputl.h
p_mobj.c Kart Krew discovered a crash, and I was already fiddling around with this, so... 2018-06-08 22:30:38 +01:00
p_mobj.h MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
p_polyobj.c Whooh boy. Probably requires re-review. 2017-07-18 14:17:23 +01:00
p_polyobj.h
p_pspr.h
p_saveg.c MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
p_saveg.h * New, pretty save select! Requires patch.dta to really appreciate. 2017-08-20 23:18:47 +01:00
p_setup.c * Made P_LevelInitStuff's stuff clearer. 2018-06-09 18:20:59 +01:00
p_setup.h MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
p_sight.c
p_slopes.c asdf 2018-03-29 20:12:19 +02:00
p_slopes.h
p_spec.c Bit of a random one today, but the branch approaches completion... 2018-06-05 17:22:28 +01:00
p_spec.h
p_telept.c
p_tick.c MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
p_tick.h
p_user.c My little experiments with super transformation animation! (Requires new player.dta.) 2018-06-08 21:11:59 +01:00
r_bsp.c Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this) 2018-02-07 17:46:01 +00:00
r_bsp.h
r_data.c Make sure both software and OpenGL ignore patches that are completely out of a multi-patch texture's bounds. 2018-02-09 17:23:35 +00:00
r_data.h Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_defs.h Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_draw.c * Bumpers and Balloons in a more final state. 2018-05-20 00:04:39 +01:00
r_draw.h
r_draw8.c
r_draw16.c
r_local.h
r_main.c whitespace cleanup 2017-11-02 23:13:34 -04:00
r_main.h
r_plane.c optimised R_ExpandPlane too 2018-02-07 18:11:32 +00:00
r_plane.h
r_segs.c Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this) 2018-02-07 17:46:01 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_things.c MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
r_things.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
s_sound.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus 2017-10-18 21:02:50 +01:00
s_sound.h
screen.c MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
screen.h Incinerated WinCE 2017-09-29 23:25:34 +01:00
sounds.c * Made P_LevelInitStuff's stuff clearer. 2018-06-09 18:20:59 +01:00
sounds.h MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
st_stuff.c * Remove flashing from spheres in bonus time through #ifdef. 2018-06-07 15:10:43 +01:00
st_stuff.h A lot! 2018-03-26 23:53:09 +01:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c ended NDS 2017-09-29 22:48:14 +01:00
tables.h ended NDS 2017-09-29 22:48:14 +01:00
tmap.nas
tmap.s Obliterated OS/2 2017-10-07 18:11:14 +01:00
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Bit of a random one today, but the branch approaches completion... 2018-06-05 17:22:28 +01:00
v_video.h * Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert. 2018-03-02 13:32:55 +00:00
vid_copy.s
w_wad.c CORRECTION OF MINOR ANNOYANCES 2018-06-06 17:11:12 +01:00
w_wad.h created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps 2018-01-10 16:51:23 +00:00
y_inter.c * Make bomb spheres respawn with new laps 2018-06-08 17:16:20 +01:00
y_inter.h
z_zone.c Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00
z_zone.h Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00