RingRacers/src/android/i_sound.c
mazmazz 55ef2d1d20 Change get/set music position to UINT32 parameter, milliseconds
# Conflicts:
#	src/d_netcmd.c
#	src/lua_baselib.c
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00

155 lines
2.1 KiB
C

#include "../i_sound.h"
UINT8 sound_started = 0;
void *I_GetSfx(sfxinfo_t *sfx)
{
(void)sfx;
return NULL;
}
void I_FreeSfx(sfxinfo_t *sfx)
{
(void)sfx;
}
void I_StartupSound(void){}
void I_ShutdownSound(void){}
//
// SFX I/O
//
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority)
{
(void)id;
(void)vol;
(void)sep;
(void)pitch;
(void)priority;
return -1;
}
void I_StopSound(INT32 handle)
{
(void)handle;
}
INT32 I_SoundIsPlaying(INT32 handle)
{
(void)handle;
return false;
}
void I_UpdateSoundParams(INT32 handle, INT32 vol, INT32 sep, INT32 pitch)
{
(void)handle;
(void)vol;
(void)sep;
(void)pitch;
}
void I_SetSfxVolume(INT32 volume)
{
(void)volume;
}
//
// MUSIC I/O
//
UINT8 music_started = 0;
void I_InitMusic(void){}
void I_ShutdownMusic(void){}
void I_PauseSong(INT32 handle)
{
(void)handle;
}
void I_ResumeSong(INT32 handle)
{
(void)handle;
}
//
// MIDI I/O
//
UINT8 midimusic_started = 0;
void I_InitMIDIMusic(void){}
void I_ShutdownMIDIMusic(void){}
void I_SetMIDIMusicVolume(INT32 volume)
{
(void)volume;
}
INT32 I_RegisterSong(void *data, size_t len)
{
(void)data;
(void)len;
return -1;
}
boolean I_PlaySong(INT32 handle, INT32 looping)
{
(void)handle;
(void)looping;
return false;
}
void I_StopSong(INT32 handle)
{
(void)handle;
}
void I_UnRegisterSong(INT32 handle)
{
(void)handle;
}
//
// DIGMUSIC I/O
//
UINT8 digmusic_started = 0;
void I_InitDigMusic(void){}
void I_ShutdownDigMusic(void){}
boolean I_StartDigSong(const char *musicname, INT32 looping)
{
(void)musicname;
(void)looping;
return false;
}
void I_StopDigSong(void){}
void I_SetDigMusicVolume(INT32 volume)
{
(void)volume;
}
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
boolean I_SetSongPosition(UINT32 position)
{
(void)position;
return false;
}
UINT32 I_GetSongPosition(void)
{
return 0;
}