..
android
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
blua
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
djgppdos
Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size
2017-02-19 15:54:23 -05:00
dummy
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
hardware
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
locale
nds
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
sdl
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
sdl12
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
win32
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
win32ce
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
.gitignore
am_map.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
am_map.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Android.mk
asm_defs.inc
b_bot.c
Redid control names, some item code, start of drift shenanigans
2016-08-20 22:15:11 -04:00
b_bot.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
byteptr.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
CMakeLists.txt
Merge branch 'cmake_nasm' into 'master'
2017-01-12 17:21:05 -05:00
command.c
Driftboosting now increases player accleration
2017-02-21 23:42:21 -05:00
command.h
Some position code
2017-02-12 23:25:06 -05:00
comptime.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
config.h.in
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
2017-02-20 20:08:24 -05:00
console.c
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
console.h
make console back color use just one section of memory
2016-11-02 14:26:35 -07:00
d_clisrv.c
Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now.
2017-02-27 17:55:26 -05:00
d_clisrv.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
d_event.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
d_main.c
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
2017-02-20 20:08:24 -05:00
d_main.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
d_net.c
Oh? a cookie on the ground
2017-01-13 23:10:00 +01:00
d_net.h
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
2017-01-13 20:53:52 +01:00
d_netcmd.c
Reverting friction, but left a note for iceman's magic number.
2017-02-27 18:16:53 -05:00
d_netcmd.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
d_netfil.c
Oh? a cookie on the ground
2017-01-13 23:10:00 +01:00
d_netfil.h
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
2017-01-13 20:53:52 +01:00
d_player.h
Fake Items working - Still a weird bug where the item won't throw if you're turning.
2017-02-26 10:19:33 -05:00
d_think.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
d_ticcmd.h
Redid control names, some item code, start of drift shenanigans
2016-08-20 22:15:11 -04:00
dehacked.c
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
dehacked.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
doomdata.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
doomdef.h
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
2017-03-02 17:59:38 -05:00
doomstat.h
Fix random duplicate code from merge in hw_main.c and r_segs.c
2017-02-18 00:25:16 +00:00
doomtype.h
Merge branch 'macosx-hacking' into 'master'
2016-07-21 15:38:46 -04:00
endian.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
f_finale.c
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
f_finale.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
f_wipe.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
fastcmp.h
filesrch.c
filesrch.h
g_game.c
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
2017-03-02 17:59:38 -05:00
g_game.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
g_input.c
Redid control names, some item code, start of drift shenanigans
2016-08-20 22:15:11 -04:00
g_input.h
Redid control names, some item code, start of drift shenanigans
2016-08-20 22:15:11 -04:00
g_state.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
hu_stuff.c
Fix random duplicate code from merge in hw_main.c and r_segs.c
2017-02-18 00:25:16 +00:00
hu_stuff.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
i_addrinfo.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_addrinfo.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_joy.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_net.h
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
2017-01-13 20:53:52 +01:00
i_sound.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_system.h
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
i_tcp.c
DEBUGMODE -> _DEBUG =)
2017-01-14 19:24:22 +01:00
i_tcp.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_video.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
info.c
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
2017-03-02 17:59:38 -05:00
info.h
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
k_kart.c
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
2017-03-02 17:59:38 -05:00
k_kart.h
Steering fixes, drifting changed, weight has effect now
2017-02-23 20:37:16 -05:00
keys.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_baselib.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_consolelib.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_hook.h
Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
2016-12-15 21:05:54 +01:00
lua_hooklib.c
Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
2016-12-15 21:05:54 +01:00
lua_hud.h
More consistent comment.
2016-08-19 00:07:32 +01:00
lua_hudlib.c
Lua now errors if negative scales are used with v.drawScaled
2016-10-18 22:07:20 +01:00
lua_infolib.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_libs.h
Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now.
2017-02-27 17:55:26 -05:00
lua_maplib.c
Optimising retrieval of sector_floorpic/ceilingpic
2016-12-09 21:18:06 +00:00
lua_mathlib.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_mobjlib.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_playerlib.c
Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now.
2017-02-27 17:55:26 -05:00
lua_script.c
Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now.
2017-02-27 17:55:26 -05:00
lua_script.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_skinlib.c
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
lua_thinkerlib.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lzf.c
define SRTICT_ALIGN to - if the system is x86/x64 system
2016-07-23 23:26:08 -04:00
lzf.h
m_aatree.c
Split AA trees code from m_misc.c/.h into m_aatree.c/.h
2016-06-05 21:29:40 +01:00
m_aatree.h
m_aatree: add newline
2016-12-22 19:39:37 -05:00
m_anigif.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_anigif.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_argv.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_argv.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_bbox.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_bbox.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_cheat.c
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
m_cheat.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_cond.c
Some Color code, Kart powers
2016-08-11 21:42:16 -04:00
m_cond.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_dllist.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_fixed.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_fixed.h
Merge branch 'master' into next
2017-01-03 16:06:50 +00:00
m_menu.c
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
m_menu.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_misc.c
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
m_misc.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
m_queue.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_queue.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_random.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_random.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_swap.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Makefile
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
Makefile.cfg
Merge branch 'macosx-hacking' into 'master'
2016-07-21 15:38:46 -04:00
md5.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
md5.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
mserv.c
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
mserv.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p5prof.h
p_ceilng.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_enemy.c
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
p_floor.c
Fixed thwomp sectors, Added Magnet Item.
2017-02-18 13:39:50 -05:00
p_inter.c
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
p_lights.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_local.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
p_map.c
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
2017-03-02 17:59:38 -05:00
p_maputl.c
Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
2016-12-16 21:38:53 +00:00
p_maputl.h
P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
2016-08-13 21:41:18 +01:00
p_mobj.c
Roulette timer stops manually again - as more players join the game, the player in first will have to wait longer to stop the roulette manually. Players further back will also wait slightly longer, while the person in last will always only take 1 second to stop the roulette.
2017-02-27 23:54:02 -05:00
p_mobj.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_polyobj.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_polyobj.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_pspr.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_saveg.c
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
p_saveg.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_setup.c
Fixed thwomp sectors, Added Magnet Item.
2017-02-18 13:39:50 -05:00
p_setup.h
P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
2016-12-08 21:45:25 +00:00
p_sight.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_slopes.c
...completely misunderstood the reasons we weren't merging toast_slopes, mom holy fuck i'm stupid and bad
2016-06-20 00:20:20 +01:00
p_slopes.h
P_ReverseQuantiseMomentumToSlope is now a function. (I was thinking about a macro, but couldn't get it down.)
2016-06-12 19:27:34 +01:00
p_spec.c
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
2017-03-02 17:59:38 -05:00
p_spec.h
Reverting friction, but left a note for iceman's magic number.
2017-02-27 18:16:53 -05:00
p_telept.c
S_PLAY states, HUD stuff
2016-08-14 23:51:25 -04:00
p_tick.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_tick.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_user.c
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
r_bsp.c
R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
2016-10-09 21:48:25 +01:00
r_bsp.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_data.c
Merge branch 'texture-fixes' into 'next'
2017-01-06 21:15:22 -05:00
r_data.h
Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode
2016-12-17 19:59:54 +00:00
r_defs.h
Merge branch 'savegame-hotfixes' into 'next'
2017-01-07 18:32:07 -05:00
r_draw.c
Some Color code, Kart powers
2016-08-11 21:42:16 -04:00
r_draw.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_draw8.c
Fix R_DrawColumnShadowed_8 crash encountered in FuriousFox's map
2016-07-24 18:54:01 +01:00
r_draw16.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_local.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_main.c
Finished the item roulette numbers, thank god.
2017-02-17 10:26:41 -05:00
r_main.h
Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
2017-01-02 19:12:09 +00:00
r_plane.c
R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
2016-10-09 21:48:25 +01:00
r_plane.h
R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
2016-10-09 21:48:25 +01:00
r_segs.c
Fix random duplicate code from merge in hw_main.c and r_segs.c
2017-02-18 00:25:16 +00:00
r_segs.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_sky.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_sky.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_splats.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_splats.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_state.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_things.c
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
2017-02-20 20:08:24 -05:00
r_things.h
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
s_sound.c
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
s_sound.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
screen.c
CMake: split inline AMS code from vid_copy.s code
2017-01-06 15:48:19 -05:00
screen.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
sounds.c
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
2017-03-02 17:59:38 -05:00
sounds.h
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
2017-03-02 17:59:38 -05:00
st_stuff.c
Fixed thwomp sectors, Added Magnet Item.
2017-02-18 13:39:50 -05:00
st_stuff.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
string.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
t_facon.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_fsin.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_ftan.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_tan2a.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
tables.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tables.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
tmap.nas
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap.s
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap_asm.s
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap_mmx.nas
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap_vc.nas
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
v_video.c
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
v_video.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
vid_copy.s
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
w_wad.c
Added transmaps to non modifying lump list.
2017-01-08 18:13:46 -06:00
w_wad.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
y_inter.c
Fixed thwomp sectors, Added Magnet Item.
2017-02-18 13:39:50 -05:00
y_inter.h
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
z_zone.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
z_zone.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00