RingRacers/src
2018-07-03 21:16:57 +01:00
..
android
blua Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
djgppdos
dummy
hardware On a hunch, looked it up. Turns out it's a common typo, and that a nickle is actually a type of green woodpecker!! :V 2018-07-02 19:06:05 +01:00
locale
nds
sdl More menu stuff! 2018-07-02 01:55:01 +01:00
sdl12 More menu stuff! 2018-07-02 01:55:01 +01:00
win32 More menu stuff! 2018-07-02 01:55:01 +01:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c Comment out calls to CV_SetValue for cv_analog 2018-03-12 03:18:45 +00:00
b_bot.h
byteptr.h
CMakeLists.txt Closer to done HUD tweaking? 2017-12-23 19:14:06 -05:00
command.c Menu stuff! 2018-07-01 19:29:13 +01:00
command.h Lots of changes 2018-01-15 22:31:14 -05:00
comptime.c
config.h.in
console.c Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
console.h Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
d_clisrv.c Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-07-03 21:16:57 +01:00
d_clisrv.h Stop players from being able to turn during any resynch, player join, or disconeccting/lag spikes. Stops us from endless drift turning or our turns being broken by lag. 2018-01-19 02:47:10 +00:00
d_event.h A lot lol 2017-12-16 22:32:43 -05:00
d_main.c Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-07-02 23:29:21 +01:00
d_main.h
d_net.c Fixed local sync fail, among a bunch of other splitscreen check fixes in other files 2017-12-17 14:17:07 -05:00
d_net.h Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
d_netcmd.c Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
d_netcmd.h Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
d_netfil.c Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there. 2018-04-15 22:00:31 +01:00
d_netfil.h PT_REQUESTFILE checking: 2017-05-26 13:39:54 +01:00
d_player.h Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
d_think.h
d_ticcmd.h Lots of cmd restructuring. 2018-06-05 17:12:42 -04:00
dehacked.c I forgot about dood balloons, oops 2018-07-03 15:34:14 -04:00
dehacked.h
doomdata.h Hundreds of tweaks 2018-06-19 20:20:06 -04:00
doomdef.h On a hunch, looked it up. Turns out it's a common typo, and that a nickle is actually a type of green woodpecker!! :V 2018-07-02 19:06:05 +01:00
doomstat.h Intermissions... 2018-07-02 23:23:04 +01:00
doomtype.h Mirror Mode 2017-12-12 00:07:14 -05:00
endian.h
f_finale.c Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-07-02 23:29:21 +01:00
f_finale.h Screen for waiting during intermission after connecting 2018-07-02 22:11:03 +01:00
f_wipe.c Base title screen, gets screen fade working from intro->title for the fade to work 2018-01-15 03:40:25 +00:00
fastcmp.h
filesrch.c Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
filesrch.h
g_game.c Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-03 15:35:39 -04:00
g_game.h Intermissions... 2018-07-02 23:23:04 +01:00
g_input.c nice 2018-05-31 01:06:48 -04:00
g_input.h Restore gc_camrotate 2018-05-30 16:54:59 -04:00
g_state.h Getting there. 2018-01-27 20:59:29 -05:00
hu_stuff.c More menu stuff! 2018-07-02 01:55:01 +01:00
hu_stuff.h Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
i_addrinfo.c
i_addrinfo.h
i_joy.h Fix splitscreen joystick 2018-07-03 15:32:26 -04:00
i_net.h
i_sound.h
i_system.h some joystick fixes 2017-12-24 08:20:58 -05:00
i_tcp.c TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
i_tcp.h
i_video.h
info.c I forgot about dood balloons, oops 2018-07-03 15:34:14 -04:00
info.h I forgot about dood balloons, oops 2018-07-03 15:34:14 -04:00
k_kart.c Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
k_kart.h Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
keys.h
lua_baselib.c Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
lua_consolelib.c P != M 2018-02-08 18:14:56 -05:00
lua_hook.h
lua_hooklib.c Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case 2017-12-17 20:59:24 +00:00
lua_hud.h
lua_hudlib.c Fade-in intro 2018-06-26 10:14:59 -04:00
lua_infolib.c
lua_libs.h
lua_maplib.c actnum is now a 2 character long string 2018-06-05 01:34:05 -04:00
lua_mathlib.c Hundreds of tweaks 2018-06-19 20:20:06 -04:00
lua_mobjlib.c Linked list bananas, hnext/hprev fixes 2018-06-16 19:57:08 -04:00
lua_playerlib.c Lots of cmd restructuring. 2018-06-05 17:12:42 -04:00
lua_script.c Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-04-07 18:43:59 -04:00
lua_script.h
lua_skinlib.c Some more minor comeback tweaks 2017-11-19 19:39:40 -05:00
lua_thinkerlib.c Rewrote thinkers.iterate to handle invalid pointers elegantly. 2017-05-27 14:03:27 -05:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot 2018-06-26 11:33:54 -04:00
m_cheat.h
m_cond.c Changed time requirements to accomedate lap changes 2018-06-02 10:29:43 -04:00
m_cond.h Doing one more step to totally ensure that matchesplayed is unlocking stuff 2018-03-30 12:16:15 -04:00
m_dllist.h
m_fixed.c Correct C FixedMul() off-by-one errors 2018-05-20 22:55:21 +03:00
m_fixed.h Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h 2017-09-14 21:29:38 +01:00
m_menu.c Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-03 15:35:39 -04:00
m_menu.h Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
m_misc.c Use strlen for all of the valid zone title/act num checks 2018-06-05 17:28:46 -04:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile NOFOURPLAYER as a compile option 2018-01-01 13:18:38 -05:00
Makefile.cfg Build: do not error on FALLTHURs 2017-10-27 19:49:55 -04:00
md5.c
md5.h
mserv.c Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
mserv.h
null Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
p5prof.h
p_ceilng.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_enemy.c Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
p_floor.c Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
p_inter.c Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
p_lights.c
p_local.h Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot 2018-06-26 11:33:54 -04:00
p_map.c Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
p_maputl.c
p_maputl.h
p_mobj.c Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
p_mobj.h Linked list bananas, hnext/hprev fixes 2018-06-16 19:57:08 -04:00
p_polyobj.c A lot lol 2017-12-16 22:32:43 -05:00
p_polyobj.h
p_pspr.h
p_saveg.c WANTED 2018-07-01 04:36:09 -04:00
p_saveg.h
p_setup.c WANTED 2018-07-01 04:36:09 -04:00
p_setup.h
p_sight.c
p_slopes.c
p_slopes.h P_ReverseQuantiseMomentumToSlope is now a function. (I was thinking about a macro, but couldn't get it down.) 2016-06-12 19:27:34 +01:00
p_spec.c Battle finish music, fixed double-wanted bug 2018-07-02 17:57:22 -04:00
p_spec.h
p_telept.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
p_tick.c WANTED 2018-07-01 04:36:09 -04:00
p_tick.h
p_user.c Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
r_bsp.c ssplayer -> viewnumber 2018-06-27 13:14:22 -04:00
r_bsp.h ssplayer -> viewnumber 2018-06-27 13:14:22 -04:00
r_data.c
r_data.h
r_defs.h
r_draw.c Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
r_draw.h So much 2018-02-05 18:55:52 -05:00
r_draw8.c
r_draw16.c
r_local.h what is this bullshit?! 2018-03-12 01:21:35 -04:00
r_main.c * Completely revamp a bunch of menu stuff! 2018-06-30 16:01:03 +01:00
r_main.h more quad stuff 2017-12-11 00:12:38 -06:00
r_plane.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
r_plane.h
r_segs.c probably best if we did this instead actually 2018-01-08 14:29:47 +00:00
r_segs.h
r_sky.c Rendering fixes ahoy! 2017-12-29 14:50:16 -05:00
r_sky.h
r_splats.c
r_splats.h
r_state.h Fixed local sync fail, among a bunch of other splitscreen check fixes in other files 2017-12-17 14:17:07 -05:00
r_things.c ssplayer -> viewnumber 2018-06-27 13:14:22 -04:00
r_things.h ssplayer -> viewnumber 2018-06-27 13:14:22 -04:00
s_sound.c Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
s_sound.h Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
screen.c
screen.h
sounds.c WANTED 2018-07-01 04:36:09 -04:00
sounds.h Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
st_stuff.c Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
st_stuff.h Resurrect the minimap 2017-12-18 18:07:38 -06:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
v_video.c Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
v_video.h Menu stuff! 2018-07-01 19:29:13 +01:00
vid_copy.s
w_wad.c
w_wad.h
y_inter.c Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-07-02 23:23:23 +01:00
y_inter.h It's SINT8 not INT8 2018-02-23 01:04:52 +00:00
z_zone.c
z_zone.h