RingRacers/libs/SDL2/test/testoverlay2.c
James R fd3b045f80 Update libs/SDL2 to 2.0.22
# Conflicts:
#	libs/SDL2/COPYING.txt
#	libs/SDL2/WhatsNew.txt
#	libs/SDL2/docs/README-android.md
#	libs/SDL2/docs/README-linux.md
#	libs/SDL2/i686-w64-mingw32/bin/SDL2.dll
#	libs/SDL2/i686-w64-mingw32/bin/sdl2-config
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2.la
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la
#	libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc
#	libs/SDL2/test/Makefile.in
#	libs/SDL2/test/Makefile.os2
#	libs/SDL2/test/checkkeys.c
#	libs/SDL2/test/configure.ac
#	libs/SDL2/test/controllermap.c
#	libs/SDL2/test/loopwave.c
#	libs/SDL2/test/loopwavequeue.c
#	libs/SDL2/test/testatomic.c
#	libs/SDL2/test/testaudiocapture.c
#	libs/SDL2/test/testaudiohotplug.c
#	libs/SDL2/test/testaudioinfo.c
#	libs/SDL2/test/testautomation.c
#	libs/SDL2/test/testbounds.c
#	libs/SDL2/test/testcustomcursor.c
#	libs/SDL2/test/testdisplayinfo.c
#	libs/SDL2/test/testdraw2.c
#	libs/SDL2/test/testdrawchessboard.c
#	libs/SDL2/test/testdropfile.c
#	libs/SDL2/test/testerror.c
#	libs/SDL2/test/testfile.c
#	libs/SDL2/test/testfilesystem.c
#	libs/SDL2/test/testgamecontroller.c
#	libs/SDL2/test/testgesture.c
#	libs/SDL2/test/testgl2.c
#	libs/SDL2/test/testgles.c
#	libs/SDL2/test/testgles2.c
#	libs/SDL2/test/testhotplug.c
#	libs/SDL2/test/testiconv.c
#	libs/SDL2/test/testime.c
#	libs/SDL2/test/testintersections.c
#	libs/SDL2/test/testjoystick.c
#	libs/SDL2/test/testkeys.c
#	libs/SDL2/test/testloadso.c
#	libs/SDL2/test/testlock.c
#	libs/SDL2/test/testmessage.c
#	libs/SDL2/test/testmultiaudio.c
#	libs/SDL2/test/testnative.c
#	libs/SDL2/test/testnative.h
#	libs/SDL2/test/testnativew32.c
#	libs/SDL2/test/testnativex11.c
#	libs/SDL2/test/testoverlay2.c
#	libs/SDL2/test/testplatform.c
#	libs/SDL2/test/testpower.c
#	libs/SDL2/test/testqsort.c
#	libs/SDL2/test/testrelative.c
#	libs/SDL2/test/testrendercopyex.c
#	libs/SDL2/test/testrendertarget.c
#	libs/SDL2/test/testresample.c
#	libs/SDL2/test/testrumble.c
#	libs/SDL2/test/testscale.c
#	libs/SDL2/test/testsem.c
#	libs/SDL2/test/testsensor.c
#	libs/SDL2/test/testshader.c
#	libs/SDL2/test/testshape.c
#	libs/SDL2/test/testsprite2.c
#	libs/SDL2/test/testspriteminimal.c
#	libs/SDL2/test/teststreaming.c
#	libs/SDL2/test/testthread.c
#	libs/SDL2/test/testtimer.c
#	libs/SDL2/test/testver.c
#	libs/SDL2/test/testviewport.c
#	libs/SDL2/test/testvulkan.c
#	libs/SDL2/test/testwm2.c
#	libs/SDL2/test/testyuv.c
#	libs/SDL2/test/testyuv_cvt.c
#	libs/SDL2/test/testyuv_cvt.h
#	libs/SDL2/test/torturethread.c
#	libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll
#	libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la
#	libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
2022-09-05 15:13:45 +01:00

409 lines
13 KiB
C

/*
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/********************************************************************************
* *
* Test of the overlay used for moved pictures, test more closed to real life. *
* Running trojan moose :) Coded by Mike Gorchak. *
* *
********************************************************************************/
#include <stdlib.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include "SDL.h"
#include "testyuv_cvt.h"
#define MOOSEPIC_W 64
#define MOOSEPIC_H 88
#define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
#define MOOSEFRAMES_COUNT 10
SDL_Color MooseColors[84] = {
{49, 49, 49, SDL_ALPHA_OPAQUE}
, {66, 24, 0, SDL_ALPHA_OPAQUE}
, {66, 33, 0, SDL_ALPHA_OPAQUE}
, {66, 66, 66, SDL_ALPHA_OPAQUE}
,
{66, 115, 49, SDL_ALPHA_OPAQUE}
, {74, 33, 0, SDL_ALPHA_OPAQUE}
, {74, 41, 16, SDL_ALPHA_OPAQUE}
, {82, 33, 8, SDL_ALPHA_OPAQUE}
,
{82, 41, 8, SDL_ALPHA_OPAQUE}
, {82, 49, 16, SDL_ALPHA_OPAQUE}
, {82, 82, 82, SDL_ALPHA_OPAQUE}
, {90, 41, 8, SDL_ALPHA_OPAQUE}
,
{90, 41, 16, SDL_ALPHA_OPAQUE}
, {90, 57, 24, SDL_ALPHA_OPAQUE}
, {99, 49, 16, SDL_ALPHA_OPAQUE}
, {99, 66, 24, SDL_ALPHA_OPAQUE}
,
{99, 66, 33, SDL_ALPHA_OPAQUE}
, {99, 74, 33, SDL_ALPHA_OPAQUE}
, {107, 57, 24, SDL_ALPHA_OPAQUE}
, {107, 82, 41, SDL_ALPHA_OPAQUE}
,
{115, 57, 33, SDL_ALPHA_OPAQUE}
, {115, 66, 33, SDL_ALPHA_OPAQUE}
, {115, 66, 41, SDL_ALPHA_OPAQUE}
, {115, 74, 0, SDL_ALPHA_OPAQUE}
,
{115, 90, 49, SDL_ALPHA_OPAQUE}
, {115, 115, 115, SDL_ALPHA_OPAQUE}
, {123, 82, 0, SDL_ALPHA_OPAQUE}
, {123, 99, 57, SDL_ALPHA_OPAQUE}
,
{132, 66, 41, SDL_ALPHA_OPAQUE}
, {132, 74, 41, SDL_ALPHA_OPAQUE}
, {132, 90, 8, SDL_ALPHA_OPAQUE}
, {132, 99, 33, SDL_ALPHA_OPAQUE}
,
{132, 99, 66, SDL_ALPHA_OPAQUE}
, {132, 107, 66, SDL_ALPHA_OPAQUE}
, {140, 74, 49, SDL_ALPHA_OPAQUE}
, {140, 99, 16, SDL_ALPHA_OPAQUE}
,
{140, 107, 74, SDL_ALPHA_OPAQUE}
, {140, 115, 74, SDL_ALPHA_OPAQUE}
, {148, 107, 24, SDL_ALPHA_OPAQUE}
, {148, 115, 82, SDL_ALPHA_OPAQUE}
,
{148, 123, 74, SDL_ALPHA_OPAQUE}
, {148, 123, 90, SDL_ALPHA_OPAQUE}
, {156, 115, 33, SDL_ALPHA_OPAQUE}
, {156, 115, 90, SDL_ALPHA_OPAQUE}
,
{156, 123, 82, SDL_ALPHA_OPAQUE}
, {156, 132, 82, SDL_ALPHA_OPAQUE}
, {156, 132, 99, SDL_ALPHA_OPAQUE}
, {156, 156, 156, SDL_ALPHA_OPAQUE}
,
{165, 123, 49, SDL_ALPHA_OPAQUE}
, {165, 123, 90, SDL_ALPHA_OPAQUE}
, {165, 132, 82, SDL_ALPHA_OPAQUE}
, {165, 132, 90, SDL_ALPHA_OPAQUE}
,
{165, 132, 99, SDL_ALPHA_OPAQUE}
, {165, 140, 90, SDL_ALPHA_OPAQUE}
, {173, 132, 57, SDL_ALPHA_OPAQUE}
, {173, 132, 99, SDL_ALPHA_OPAQUE}
,
{173, 140, 107, SDL_ALPHA_OPAQUE}
, {173, 140, 115, SDL_ALPHA_OPAQUE}
, {173, 148, 99, SDL_ALPHA_OPAQUE}
, {173, 173, 173, SDL_ALPHA_OPAQUE}
,
{181, 140, 74, SDL_ALPHA_OPAQUE}
, {181, 148, 115, SDL_ALPHA_OPAQUE}
, {181, 148, 123, SDL_ALPHA_OPAQUE}
, {181, 156, 107, SDL_ALPHA_OPAQUE}
,
{189, 148, 123, SDL_ALPHA_OPAQUE}
, {189, 156, 82, SDL_ALPHA_OPAQUE}
, {189, 156, 123, SDL_ALPHA_OPAQUE}
, {189, 156, 132, SDL_ALPHA_OPAQUE}
,
{189, 189, 189, SDL_ALPHA_OPAQUE}
, {198, 156, 123, SDL_ALPHA_OPAQUE}
, {198, 165, 132, SDL_ALPHA_OPAQUE}
, {206, 165, 99, SDL_ALPHA_OPAQUE}
,
{206, 165, 132, SDL_ALPHA_OPAQUE}
, {206, 173, 140, SDL_ALPHA_OPAQUE}
, {206, 206, 206, SDL_ALPHA_OPAQUE}
, {214, 173, 115, SDL_ALPHA_OPAQUE}
,
{214, 173, 140, SDL_ALPHA_OPAQUE}
, {222, 181, 148, SDL_ALPHA_OPAQUE}
, {222, 189, 132, SDL_ALPHA_OPAQUE}
, {222, 189, 156, SDL_ALPHA_OPAQUE}
,
{222, 222, 222, SDL_ALPHA_OPAQUE}
, {231, 198, 165, SDL_ALPHA_OPAQUE}
, {231, 231, 231, SDL_ALPHA_OPAQUE}
, {239, 206, 173, SDL_ALPHA_OPAQUE}
};
Uint8 MooseFrame[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE*2];
SDL_Texture *MooseTexture;
SDL_Rect displayrect;
int window_w;
int window_h;
SDL_Renderer *renderer;
int paused = 0;
int i;
SDL_bool done = SDL_FALSE;
static int fpsdelay;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_Quit();
exit(rc);
}
static void
PrintUsage(char *argv0)
{
SDL_Log("Usage: %s [arg] [arg] [arg] ...\n", argv0);
SDL_Log("\n");
SDL_Log("Where 'arg' is any of the following options:\n");
SDL_Log("\n");
SDL_Log(" -fps <frames per second>\n");
SDL_Log(" -nodelay\n");
SDL_Log(" -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
SDL_Log(" -scale <scale factor> (initial scale of the overlay)\n");
SDL_Log(" -help (shows this help)\n");
SDL_Log("\n");
SDL_Log("Press ESC to exit, or SPACE to freeze the movie while application running.\n");
SDL_Log("\n");
}
void
loop()
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
SDL_RenderSetViewport(renderer, NULL);
displayrect.w = window_w = event.window.data1;
displayrect.h = window_h = event.window.data2;
}
break;
case SDL_MOUSEBUTTONDOWN:
displayrect.x = event.button.x - window_w / 2;
displayrect.y = event.button.y - window_h / 2;
break;
case SDL_MOUSEMOTION:
if (event.motion.state) {
displayrect.x = event.motion.x - window_w / 2;
displayrect.y = event.motion.y - window_h / 2;
}
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_SPACE) {
paused = !paused;
break;
}
if (event.key.keysym.sym != SDLK_ESCAPE) {
break;
}
case SDL_QUIT:
done = SDL_TRUE;
break;
}
}
#ifndef __EMSCRIPTEN__
SDL_Delay(fpsdelay);
#endif
if (!paused) {
i = (i + 1) % MOOSEFRAMES_COUNT;
SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W);
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect);
SDL_RenderPresent(renderer);
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
}
#endif
}
int
main(int argc, char **argv)
{
Uint8 *RawMooseData;
SDL_RWops *handle;
SDL_Window *window;
int j;
int fps = 12;
int nodelay = 0;
int scale = 5;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 3;
}
while (argc > 1) {
if (SDL_strcmp(argv[1], "-fps") == 0) {
if (argv[2]) {
fps = SDL_atoi(argv[2]);
if (fps == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
quit(10);
}
if ((fps < 0) || (fps > 1000)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -fps option must be in range from 1 to 1000, default is 12.\n");
quit(10);
}
argv += 2;
argc -= 2;
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
quit(10);
}
} else if (SDL_strcmp(argv[1], "-nodelay") == 0) {
nodelay = 1;
argv += 1;
argc -= 1;
} else if (SDL_strcmp(argv[1], "-scale") == 0) {
if (argv[2]) {
scale = SDL_atoi(argv[2]);
if (scale == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -scale option requires an argument [from 1 to 50], default is 5.\n");
quit(10);
}
if ((scale < 0) || (scale > 50)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -scale option must be in range from 1 to 50, default is 5.\n");
quit(10);
}
argv += 2;
argc -= 2;
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
quit(10);
}
} else if ((SDL_strcmp(argv[1], "-help") == 0)
|| (SDL_strcmp(argv[1], "-h") == 0)) {
PrintUsage(argv[0]);
quit(0);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unrecognized option: %s.\n", argv[1]);
quit(10);
}
break;
}
RawMooseData = (Uint8 *) SDL_malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
if (RawMooseData == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't allocate memory for movie !\n");
quit(1);
}
/* load the trojan moose images */
handle = SDL_RWFromFile("moose.dat", "rb");
if (handle == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
SDL_free(RawMooseData);
quit(2);
}
SDL_RWread(handle, RawMooseData, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT);
SDL_RWclose(handle);
/* Create the window and renderer */
window_w = MOOSEPIC_W * scale;
window_h = MOOSEPIC_H * scale;
window = SDL_CreateWindow("Happy Moose",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
window_w, window_h,
SDL_WINDOW_RESIZABLE);
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
SDL_free(RawMooseData);
quit(4);
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
SDL_free(RawMooseData);
quit(4);
}
MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
if (!MooseTexture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
SDL_free(RawMooseData);
quit(5);
}
/* Uncomment this to check vertex color with a YUV texture */
/* SDL_SetTextureColorMod(MooseTexture, 0xff, 0x80, 0x80); */
for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
Uint8 MooseFrameRGB[MOOSEFRAME_SIZE*3];
Uint8 *rgb;
Uint8 *frame;
rgb = MooseFrameRGB;
frame = RawMooseData + i * MOOSEFRAME_SIZE;
for (j = 0; j < MOOSEFRAME_SIZE; ++j) {
rgb[0] = MooseColors[frame[j]].r;
rgb[1] = MooseColors[frame[j]].g;
rgb[2] = MooseColors[frame[j]].b;
rgb += 3;
}
ConvertRGBtoYUV(SDL_PIXELFORMAT_YV12, MooseFrameRGB, MOOSEPIC_W*3, MooseFrame[i], MOOSEPIC_W, MOOSEPIC_H,
SDL_GetYUVConversionModeForResolution(MOOSEPIC_W, MOOSEPIC_H),
0, 100);
}
SDL_free(RawMooseData);
/* set the start frame */
i = 0;
if (nodelay) {
fpsdelay = 0;
} else {
fpsdelay = 1000 / fps;
}
displayrect.x = 0;
displayrect.y = 0;
displayrect.w = window_w;
displayrect.h = window_h;
/* Ignore key up events, they don't even get filtered */
SDL_EventState(SDL_KEYUP, SDL_IGNORE);
/* Loop, waiting for QUIT or RESIZE */
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, nodelay ? 0 : fps, 1);
#else
while (!done) {
loop();
}
#endif
SDL_DestroyRenderer(renderer);
quit(0);
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */