No description
Find a file
toaster 5b4fc18264 P_PostLoadLevel: Move all events directly requiring finalised player lists into this function
- Grand Prix (& backup) and Match Race bot initialisation
    - Fixes rival selection
- P_InitPlayers
    - Has to be after bot init
- Beginning of demo recording
    - Grand Prix and Match Race replays appear to both function far better, and equivalently to boot.
        - A desync in "RNG seed 24" is reported. This is PR_BOTS. This is the only notable desync I can see!
- ACS_LoadLevelScripts
    - I'm not ironclad sold on this being the forever home, but it's also a not-from-netsave thing, and barring external input I could see some scripts being dependent on a finalised player list.
2023-07-22 13:17:16 +01:00
.circleci
android
assets
cmake
debian-template
deployer
doc
extras
libs
src P_PostLoadLevel: Move all events directly requiring finalised player lists into this function 2023-07-22 13:17:16 +01:00
thirdparty thirdparty: add nlohmann/json 2023-04-28 12:50:43 -07:00
tools
.clang-format
.editorconfig
.gitattributes
.gitignore
.travis.yml
alias-bootstrap.sh
Android.mk
appveyor.yml
CMakeLists.txt cmake: add SRB2_CONFIG_ASAN, enable AddressSanitizer 2023-04-22 18:35:22 -07:00
CMakePresets.json
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
debian_template.sh
Doxyfile
LICENSE
LICENSE-3RD-PARTY.txt
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.