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r_minigl
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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r_opengl
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NULL checks
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2016-06-13 10:07:10 -04:00 |
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s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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s_openal
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MSVC: fixed up MSVC project
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2016-05-21 23:53:04 -04:00 |
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hw3dsdrv.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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hw3sound.c
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*_Random is now *_RandomByte.
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2016-03-29 16:27:55 -07:00 |
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hw3sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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hw_bsp.c
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Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore
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2016-11-07 21:55:56 +00:00 |
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hw_cache.c
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Fix hardware / r_opengl warnings.
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2014-11-02 01:31:38 -04:00 |
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hw_data.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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hw_defs.h
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whitespace cleanup
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2016-01-21 13:53:21 -05:00 |
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hw_dll.h
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added printf checks to hardware's I_Error
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2016-06-12 16:08:48 -04:00 |
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hw_draw.c
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V_DrawFill in OGL now consistent with software
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2016-04-06 18:33:38 -07:00 |
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hw_drv.h
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Virtual resolutions in OpenGL
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2014-11-13 18:06:38 -06:00 |
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hw_glide.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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hw_glob.h
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Well, we don't need "experimental" slopes anymore either
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2016-03-09 01:09:21 -08:00 |
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hw_light.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into nix-srb1
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2016-10-05 18:47:32 -07:00 |
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hw_light.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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hw_main.c
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Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore
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2016-11-07 21:55:56 +00:00 |
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hw_main.h
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Disable the corona-related consvars unless ALAM_LIGHTING macro is enabled
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2016-04-21 18:50:30 +01:00 |
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hw_md2.c
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made HWR_CreateBlendedTexture's color switch case take up not so many lines, and only one V_GetColor call is used now
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2016-11-07 18:34:51 +00:00 |
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hw_md2.h
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Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version
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2016-11-05 20:40:48 +00:00 |
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hw_trick.c
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Redwall sky gone
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2014-03-24 17:29:14 +00:00 |
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hws_data.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |