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James R 5c0566d906 Use a pointer for port_name
Using strcpy is stupid because we don't know how long the argument would be.
There's no need for a buffer anyway.

(cherry picked from commit 4e321012894b2aa87e312597f19be26b30545a8b)
2020-05-03 18:35:51 -07:00
.circleci
android
assets
bin
cmake/Modules
debian-template
deployer
doc
extras
libs
objs
src Use a pointer for port_name 2020-05-03 18:35:51 -07:00
tools
windows-installer/staging
.gitattributes
.gitignore
.travis.yml
Android.mk
appveyor.yml
CMakeLists.txt
comptime.bat
comptime.mk
comptime.props
comptime.sh Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
cpdebug.mk
debian_template.sh
Doxyfile
LICENSE SRB2 2.1 release 2014-03-15 13:11:35 -04:00
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.