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- For Tutorials specifically
- void Dialogue_AutoDismiss(void)
- Dismisses the current dialogue (including from other threads).
- str CheckTutorialChallenge(void)
- Returns special values depending on state relevant to the Tutorial Challenge.
- Returns a blank string in netgames, or if none of the following are true.
- Returns "Active" if the skip is in progress.
- Returns "Failed" if the skip was just failed.
- Returns "Locked" if not available with this gamedata.
- Other tiny check functions
- bool PositionStart(void)
- Returns true if leveltime < starttime.
- bool FreePlay(void)
- Returns true if in Free Play.
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| .. | ||
| vm | ||
| acsvm.hpp | ||
| call-funcs.cpp | ||
| call-funcs.hpp | ||
| CMakeLists.txt | ||
| environment.cpp | ||
| environment.hpp | ||
| interface.cpp | ||
| interface.h | ||
| stream.cpp | ||
| stream.hpp | ||
| thread.cpp | ||
| thread.hpp | ||