RingRacers/src
2016-08-06 21:22:38 +01:00
..
android
blua NULL checks 2016-06-13 10:07:10 -04:00
djgppdos
dummy
hardware SF_MACHINE. Currently only changes drowning, but could do more. 2016-07-16 22:43:49 +01:00
locale Fixed forceskin to not always allow due to bad logic. 2016-07-14 13:24:57 +01:00
nds
sdl Merge branch 'master' into next 2016-07-21 18:49:33 -04:00
sdl12 Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
win32 Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
win32ce
.gitignore
am_map.c gcc: clear uninitialized warnings in am_map.c 2016-05-27 14:22:02 -04:00
am_map.h
Android.mk
asm_defs.inc
b_bot.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
b_bot.h
byteptr.h
CMakeLists.txt Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
command.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements 2016-07-16 17:23:25 +01:00
command.h
comptime.c
config.h.in
console.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
console.h
d_clisrv.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into dashmode 2016-07-07 01:08:51 +01:00
d_clisrv.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into dashmode 2016-07-07 01:08:51 +01:00
d_event.h
d_main.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
d_main.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
d_net.c Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
d_net.h
d_netcmd.c Fixed forceskin to not always allow due to bad logic. 2016-07-14 13:24:57 +01:00
d_netcmd.h
d_netfil.c
d_netfil.h
d_player.h CA_MELEE. Mostly complete. 2016-07-17 21:31:15 +01:00
d_think.h
d_ticcmd.h
dehacked.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements 2016-08-06 12:34:26 +01:00
dehacked.h
doomdata.h
doomdef.h Enabling patch.dta, and also upping the number of SPR2_ slots (not just freeslots) to be equivalent to FF_FRAMEMASK. 2016-08-06 13:53:16 +01:00
doomstat.h
doomtype.h Merge branch 'macosx-hacking' into 'master' 2016-07-21 15:38:46 -04:00
endian.h
f_finale.c ...completely misunderstood the reasons we weren't merging toast_slopes, mom holy fuck i'm stupid and bad 2016-06-20 00:20:20 +01:00
f_finale.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
f_wipe.c
fastcmp.h
filesrch.c
filesrch.h
g_game.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
g_game.h
g_input.c
g_input.h
g_state.h
hu_stuff.c
hu_stuff.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
i_addrinfo.c MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
i_addrinfo.h
i_joy.h
i_net.h Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
i_sound.h
i_system.h
i_tcp.c gcc-6: error: left shift of negative value [-Werror=shift-negative-value] 2016-05-28 21:23:09 -04:00
i_tcp.h
i_video.h
info.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements 2016-08-06 12:34:26 +01:00
info.h A clearer understanding of freeslots and their relation to FF_FRAMEMASK, explained via comment. 2016-08-06 21:22:38 +01:00
keys.h
lua_baselib.c Merge branch 'public_next' into master 2016-07-11 15:52:27 -04:00
lua_consolelib.c
lua_hook.h CA_MELEE. Mostly complete. 2016-07-17 21:31:15 +01:00
lua_hooklib.c
lua_hud.h
lua_hudlib.c
lua_infolib.c Merge branch 'master' into spr2-freeslots 2016-07-11 15:26:39 -04:00
lua_libs.h
lua_maplib.c
lua_mathlib.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
lua_mobjlib.c
lua_playerlib.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into dashmode 2016-07-07 01:08:51 +01:00
lua_script.c
lua_script.h
lua_skinlib.c Add prefoppositecolor to Lua. 2016-07-20 15:53:08 +01:00
lua_thinkerlib.c
lzf.c define SRTICT_ALIGN to - if the system is x86/x64 system 2016-07-23 23:26:08 -04:00
lzf.h
m_aatree.c Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_aatree.h Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
m_cheat.h
m_cond.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c Let's be consistent with how other parts of the code handle this same issue of conditional operations surrounding non-conditional operations. 2016-07-19 01:19:03 +01:00
m_menu.h Noticed some bad logic and typos, so correcting. 2016-07-17 15:56:31 +01:00
m_misc.c Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_misc.h Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge branch 'master' into next 2016-07-21 18:49:33 -04:00
Makefile.cfg Merge branch 'macosx-hacking' into 'master' 2016-07-21 15:38:46 -04:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c "prefoppositecolor" - exists solely for metal so he can have his sonic 4 peridot-background end sign when using skincolor_blue. not updating player.dta yet though. 2016-07-20 15:48:24 +01:00
p_floor.c Merge branch 'public_next' (early part) into private 2016-07-11 15:50:06 -04:00
p_inter.c CA_MELEE. Mostly complete. 2016-07-17 21:31:15 +01:00
p_lights.c
p_local.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements 2016-07-16 17:23:25 +01:00
p_map.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements 2016-08-06 12:34:26 +01:00
p_maputl.c
p_maputl.h
p_mobj.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements 2016-08-06 12:34:26 +01:00
p_mobj.h Merge branch 'public_next' into master 2016-07-11 16:22:05 -04:00
p_polyobj.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
p_polyobj.h Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
p_pspr.h Preparation for the SPR2_ freeslot branch's merger. *crosses fingers it happens soon* 2016-08-01 17:17:25 +01:00
p_saveg.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into dashmode 2016-07-07 01:08:51 +01:00
p_saveg.h
p_setup.c clean up warning done in setup-fixes 2016-06-19 12:48:35 -04:00
p_setup.h
p_sight.c Added P_LoadReject function to properly check if REJECT lump is valid or not when loading it, so P_CheckSight can avoid accessing it if not. 2016-06-11 18:45:56 +01:00
p_slopes.c ...completely misunderstood the reasons we weren't merging toast_slopes, mom holy fuck i'm stupid and bad 2016-06-20 00:20:20 +01:00
p_slopes.h P_ReverseQuantiseMomentumToSlope is now a function. (I was thinking about a macro, but couldn't get it down.) 2016-06-12 19:27:34 +01:00
p_spec.c Merge branch 'public_next' (early part) into private 2016-07-11 15:50:06 -04:00
p_spec.h
p_telept.c
p_tick.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
p_tick.h
p_user.c CA_MELEE. Mostly complete. 2016-07-17 21:31:15 +01:00
r_bsp.c MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
r_bsp.h Remove unused drawfunc_t function typedef 2016-05-24 14:38:31 +01:00
r_data.c MSVC: kill level 3 warnings 2016-05-22 00:44:12 -04:00
r_data.h wad and lumps are unsigned, not signed 2016-07-23 23:02:10 -04:00
r_defs.h Renamed some struct variables so the problem this branch sets out to fix is more obvious at a glance. 2016-06-09 14:16:02 +01:00
r_draw.c "prefoppositecolor" - exists solely for metal so he can have his sonic 4 peridot-background end sign when using skincolor_blue. not updating player.dta yet though. 2016-07-20 15:48:24 +01:00
r_draw.h
r_draw8.c Merge branch 'public_next' into private 2016-07-21 19:22:30 -04:00
r_draw16.c
r_local.h
r_main.c Merge branch 'public_next' into private 2016-07-21 19:22:30 -04:00
r_main.h
r_plane.c MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
r_plane.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
r_segs.c Fixed typo of mine that lead to the ceiling part of GFZ2's tunnel section being rendered wrongly 2016-07-20 15:11:36 +01:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
r_state.h
r_things.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements 2016-08-06 12:34:26 +01:00
r_things.h "prefoppositecolor" - exists solely for metal so he can have his sonic 4 peridot-background end sign when using skincolor_blue. not updating player.dta yet though. 2016-07-20 15:48:24 +01:00
s_sound.c
s_sound.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
screen.c FUNCMATH fun 2016-06-12 16:08:48 -04:00
screen.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
sounds.c
sounds.h
st_stuff.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
st_stuff.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
tmap.nas Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
tmap.s
tmap_asm.s
tmap_mmx.nas Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
tmap_vc.nas
v_video.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
v_video.h
vid_copy.s
w_wad.c Fix crash reported by FuriousFox at http://mb.srb2.org/showthread.php?t=41536 2016-06-02 20:16:25 +01:00
w_wad.h Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
y_inter.c
y_inter.h
z_zone.c
z_zone.h