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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2023 by Ronald "Eidolon" Kinard
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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#ifndef __SRB2_HWR2_PASS_SOFTWARE_HPP_
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#define __SRB2_HWR2_PASS_SOFTWARE_HPP_
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#include <cstddef>
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#include <vector>
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#include "pass.hpp"
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namespace srb2::hwr2
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{
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/// @brief Renders software player views in prepass and uploads the result to a texture in transfer.
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class SoftwarePass final : public Pass
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{
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rhi::Handle<rhi::Texture> screen_texture_;
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uint32_t width_ = 0;
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uint32_t height_ = 0;
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// Used to ensure the row spans are aligned on the unpack boundary for weird resolutions
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// Any resolution with a width divisible by 4 doesn't need this, but e.g. 1366x768 needs the intermediary copy
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std::vector<uint8_t> copy_buffer_;
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public:
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SoftwarePass();
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virtual ~SoftwarePass();
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virtual void prepass(rhi::Rhi& rhi) override;
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virtual void transfer(rhi::Rhi& rhi, rhi::Handle<rhi::TransferContext> ctx) override;
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virtual void graphics(rhi::Rhi& rhi, rhi::Handle<rhi::GraphicsContext> ctx) override;
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virtual void postpass(rhi::Rhi& rhi) override;
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rhi::Handle<rhi::Texture> screen_texture() const noexcept { return screen_texture_; }
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};
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} // namespace srb2::hwr2
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#endif // __SRB2_HWR2_PASS_SOFTWARE_HPP_
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