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			5629 lines
		
	
	
	
		
			151 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			5629 lines
		
	
	
	
		
			151 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file  d_clisrv.c
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/// \brief SRB2 Network game communication and protocol, all OS independent parts.
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#if !defined (UNDER_CE)
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#include <time.h>
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#endif
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#ifdef __GNUC__
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#include <unistd.h> //for unlink
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#endif
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#include "i_net.h"
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#include "i_system.h"
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#include "i_video.h"
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#include "d_net.h"
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#include "d_netfil.h" // fileneedednum
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#include "d_main.h"
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#include "d_event.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "keys.h"
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#include "g_input.h" // JOY1
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#include "m_menu.h"
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#include "console.h"
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#include "d_netfil.h"
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#include "byteptr.h"
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#include "p_saveg.h"
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#include "z_zone.h"
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#include "p_local.h"
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#include "m_misc.h"
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#include "am_map.h"
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#include "m_random.h"
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#include "mserv.h"
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#include "y_inter.h"
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#include "r_local.h"
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#include "m_argv.h"
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#include "p_setup.h"
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#include "lzf.h"
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#include "lua_script.h"
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#include "lua_hook.h"
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#include "k_kart.h"
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#ifdef CLIENT_LOADINGSCREEN
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// cl loading screen
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#include "v_video.h"
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#include "f_finale.h"
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#endif
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#ifdef _XBOX
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#include "sdl12/SRB2XBOX/xboxhelp.h"
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#endif
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//
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// NETWORKING
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//
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// gametic is the tic about to (or currently being) run
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// Server:
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//   maketic is the tic that hasn't had control made for it yet
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//   nettics is the tic for each node
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//   firstticstosend is the lowest value of nettics
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// Client:
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//   neededtic is the tic needed by the client to run the game
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//   firstticstosend is used to optimize a condition
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// Normally maketic >= gametic > 0
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#define MAX_REASONLENGTH 30
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#define FORCECLOSE 0x8000
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boolean server = true; // true or false but !server == client
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#define client (!server)
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boolean nodownload = false;
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static boolean serverrunning = false;
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INT32 serverplayer = 0;
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char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
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// Server specific vars
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UINT8 playernode[MAXPLAYERS];
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// Minimum timeout for sending the savegame
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// The actual timeout will be longer depending on the savegame length
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tic_t jointimeout = (3*TICRATE);
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static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame?
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static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
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UINT16 pingmeasurecount = 1;
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UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
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UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
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tic_t servermaxping = 800;			// server's max ping. Defaults to 800
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SINT8 nodetoplayer[MAXNETNODES];
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SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
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SINT8 nodetoplayer3[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 2)
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SINT8 nodetoplayer4[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 3)
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UINT8 playerpernode[MAXNETNODES]; // used specialy for splitscreen
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boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
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static tic_t nettics[MAXNETNODES]; // what tic the client have received
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static tic_t supposedtics[MAXNETNODES]; // nettics prevision for smaller packet
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static UINT8 nodewaiting[MAXNETNODES];
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static tic_t firstticstosend; // min of the nettics
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static tic_t tictoclear = 0; // optimize d_clearticcmd
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static tic_t maketic;
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static INT16 consistancy[TICQUEUE];
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// Resynching shit!
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static UINT32 resynch_score[MAXNETNODES]; // "score" for kicking -- if this gets too high then cfail kick
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static UINT16 resynch_delay[MAXNETNODES]; // delay time before the player can be considered to have desynched
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static UINT32 resynch_status[MAXNETNODES]; // 0 bit means synched for that player, 1 means possibly desynched
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static UINT8 resynch_sent[MAXNETNODES][MAXPLAYERS]; // what synch packets have we attempted to send to the player
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static UINT8 resynch_inprogress[MAXNETNODES];
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static UINT8 resynch_local_inprogress = false; // WE are desynched and getting packets to fix it.
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static UINT8 player_joining = false;
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UINT8 hu_resynching = 0;
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// kart, true when a player is connecting or disconnecting so that the gameplay has stopped in its tracks
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UINT8 hu_stopped = 0;
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// Client specific
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static ticcmd_t localcmds;
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static ticcmd_t localcmds2;
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static ticcmd_t localcmds3;
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static ticcmd_t localcmds4;
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static boolean cl_packetmissed;
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// here it is for the secondary local player (splitscreen)
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static UINT8 mynode; // my address pointofview server
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static UINT8 localtextcmd[MAXTEXTCMD];
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static UINT8 localtextcmd2[MAXTEXTCMD]; // splitscreen
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static UINT8 localtextcmd3[MAXTEXTCMD]; // splitscreen == 2
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static UINT8 localtextcmd4[MAXTEXTCMD]; // splitscreen == 3
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static tic_t neededtic;
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SINT8 servernode = 0; // the number of the server node
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char connectedservername[MAXSERVERNAME];
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/// \brief do we accept new players?
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/// \todo WORK!
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boolean acceptnewnode = true;
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// engine
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// Must be a power of two
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#define TEXTCMD_HASH_SIZE 4
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typedef struct textcmdplayer_s
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{
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	INT32 playernum;
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	UINT8 cmd[MAXTEXTCMD];
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	struct textcmdplayer_s *next;
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} textcmdplayer_t;
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typedef struct textcmdtic_s
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{
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	tic_t tic;
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	textcmdplayer_t *playercmds[TEXTCMD_HASH_SIZE];
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	struct textcmdtic_s *next;
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} textcmdtic_t;
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ticcmd_t netcmds[TICQUEUE][MAXPLAYERS];
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static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
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consvar_t cv_showjoinaddress = {"showjoinaddress", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
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consvar_t cv_playbackspeed = {"playbackspeed", "1", 0, playbackspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static inline void *G_DcpyTiccmd(void* dest, const ticcmd_t* src, const size_t n)
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{
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	const size_t d = n / sizeof(ticcmd_t);
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	const size_t r = n % sizeof(ticcmd_t);
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	UINT8 *ret = dest;
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	if (r)
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		M_Memcpy(dest, src, n);
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	else if (d)
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		G_MoveTiccmd(dest, src, d);
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	return ret+n;
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}
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static inline void *G_ScpyTiccmd(ticcmd_t* dest, void* src, const size_t n)
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{
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	const size_t d = n / sizeof(ticcmd_t);
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	const size_t r = n % sizeof(ticcmd_t);
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	UINT8 *ret = src;
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	if (r)
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		M_Memcpy(dest, src, n);
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	else if (d)
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		G_MoveTiccmd(dest, src, d);
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	return ret+n;
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}
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// Some software don't support largest packet
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// (original sersetup, not exactely, but the probability of sending a packet
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// of 512 bytes is like 0.1)
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UINT16 software_MAXPACKETLENGTH;
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/** Guesses the value of a tic from its lowest byte and from maketic
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  *
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  * \param low The lowest byte of the tic value
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  * \param basetic The last full tic value to compare against
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  * \return The full tic value
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  *
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  */
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tic_t ExpandTics(INT32 low, tic_t basetic)
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{
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	INT32 delta;
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	delta = low - (basetic & UINT8_MAX);
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	if (delta >= -64 && delta <= 64)
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		return (basetic & ~UINT8_MAX) + low;
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	else if (delta > 64)
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		return (basetic & ~UINT8_MAX) - 256 + low;
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	else //if (delta < -64)
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		return (basetic & ~UINT8_MAX) + 256 + low;
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}
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// -----------------------------------------------------------------
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// Some extra data function for handle textcmd buffer
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// -----------------------------------------------------------------
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static void (*listnetxcmd[MAXNETXCMD])(UINT8 **p, INT32 playernum);
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void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum))
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{
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#ifdef PARANOIA
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	if (id >= MAXNETXCMD)
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		I_Error("Command id %d too big", id);
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	if (listnetxcmd[id] != 0)
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		I_Error("Command id %d already used", id);
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#endif
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	listnetxcmd[id] = cmd_f;
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}
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void SendNetXCmd(netxcmd_t id, const void *param, size_t nparam)
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{
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	if (localtextcmd[0]+2+nparam > MAXTEXTCMD)
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	{
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		// for future reference: if (cv_debug) != debug disabled.
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		CONS_Alert(CONS_ERROR, M_GetText("NetXCmd buffer full, cannot add netcmd %d! (size: %d, needed: %s)\n"), id, localtextcmd[0], sizeu1(nparam));
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		return;
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	}
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	localtextcmd[0]++;
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	localtextcmd[localtextcmd[0]] = (UINT8)id;
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	if (param && nparam)
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	{
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		M_Memcpy(&localtextcmd[localtextcmd[0]+1], param, nparam);
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		localtextcmd[0] = (UINT8)(localtextcmd[0] + (UINT8)nparam);
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	}
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}
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// splitscreen player
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void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam)
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{
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	if (localtextcmd2[0]+2+nparam > MAXTEXTCMD)
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	{
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		I_Error("No more place in the buffer for netcmd %d\n",id);
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		return;
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	}
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	localtextcmd2[0]++;
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	localtextcmd2[localtextcmd2[0]] = (UINT8)id;
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	if (param && nparam)
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	{
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		M_Memcpy(&localtextcmd2[localtextcmd2[0]+1], param, nparam);
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		localtextcmd2[0] = (UINT8)(localtextcmd2[0] + (UINT8)nparam);
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	}
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}
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void SendNetXCmd3(netxcmd_t id, const void *param, size_t nparam)
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{
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	if (localtextcmd3[0]+2+nparam > MAXTEXTCMD)
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	{
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		I_Error("No more place in the buffer for netcmd %d\n",id);
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		return;
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	}
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	localtextcmd3[0]++;
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	localtextcmd3[localtextcmd3[0]] = (UINT8)id;
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	if (param && nparam)
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	{
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		M_Memcpy(&localtextcmd3[localtextcmd3[0]+1], param, nparam);
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		localtextcmd3[0] = (UINT8)(localtextcmd3[0] + (UINT8)nparam);
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	}
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}
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void SendNetXCmd4(netxcmd_t id, const void *param, size_t nparam)
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{
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	if (localtextcmd4[0]+2+nparam > MAXTEXTCMD)
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	{
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		I_Error("No more place in the buffer for netcmd %d\n",id);
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		return;
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	}
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	localtextcmd4[0]++;
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	localtextcmd4[localtextcmd4[0]] = (UINT8)id;
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	if (param && nparam)
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	{
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		M_Memcpy(&localtextcmd4[localtextcmd4[0]+1], param, nparam);
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		localtextcmd4[0] = (UINT8)(localtextcmd4[0] + (UINT8)nparam);
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	}
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}
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UINT8 GetFreeXCmdSize(void)
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{
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	// -1 for the size and another -1 for the ID.
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	return (UINT8)(localtextcmd[0] - 2);
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}
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// Frees all textcmd memory for the specified tic
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static void D_FreeTextcmd(tic_t tic)
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{
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	textcmdtic_t **tctprev = &textcmds[tic & (TEXTCMD_HASH_SIZE - 1)];
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	textcmdtic_t *textcmdtic = *tctprev;
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	while (textcmdtic && textcmdtic->tic != tic)
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	{
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		tctprev = &textcmdtic->next;
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		textcmdtic = textcmdtic->next;
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	}
 | 
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	if (textcmdtic)
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	{
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		INT32 i;
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						|
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		// Remove this tic from the list.
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						|
		*tctprev = textcmdtic->next;
 | 
						|
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						|
		// Free all players.
 | 
						|
		for (i = 0; i < TEXTCMD_HASH_SIZE; i++)
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						|
		{
 | 
						|
			textcmdplayer_t *textcmdplayer = textcmdtic->playercmds[i];
 | 
						|
 | 
						|
			while (textcmdplayer)
 | 
						|
			{
 | 
						|
				textcmdplayer_t *tcpnext = textcmdplayer->next;
 | 
						|
				Z_Free(textcmdplayer);
 | 
						|
				textcmdplayer = tcpnext;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// Free this tic's own memory.
 | 
						|
		Z_Free(textcmdtic);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Gets the buffer for the specified ticcmd, or NULL if there isn't one
 | 
						|
static UINT8* D_GetExistingTextcmd(tic_t tic, INT32 playernum)
 | 
						|
{
 | 
						|
	textcmdtic_t *textcmdtic = textcmds[tic & (TEXTCMD_HASH_SIZE - 1)];
 | 
						|
	while (textcmdtic && textcmdtic->tic != tic) textcmdtic = textcmdtic->next;
 | 
						|
 | 
						|
	// Do we have an entry for the tic? If so, look for player.
 | 
						|
	if (textcmdtic)
 | 
						|
	{
 | 
						|
		textcmdplayer_t *textcmdplayer = textcmdtic->playercmds[playernum & (TEXTCMD_HASH_SIZE - 1)];
 | 
						|
		while (textcmdplayer && textcmdplayer->playernum != playernum) textcmdplayer = textcmdplayer->next;
 | 
						|
 | 
						|
		if (textcmdplayer) return textcmdplayer->cmd;
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
// Gets the buffer for the specified ticcmd, creating one if necessary
 | 
						|
static UINT8* D_GetTextcmd(tic_t tic, INT32 playernum)
 | 
						|
{
 | 
						|
	textcmdtic_t *textcmdtic = textcmds[tic & (TEXTCMD_HASH_SIZE - 1)];
 | 
						|
	textcmdtic_t **tctprev = &textcmds[tic & (TEXTCMD_HASH_SIZE - 1)];
 | 
						|
	textcmdplayer_t *textcmdplayer, **tcpprev;
 | 
						|
 | 
						|
	// Look for the tic.
 | 
						|
	while (textcmdtic && textcmdtic->tic != tic)
 | 
						|
	{
 | 
						|
		tctprev = &textcmdtic->next;
 | 
						|
		textcmdtic = textcmdtic->next;
 | 
						|
	}
 | 
						|
 | 
						|
	// If we don't have an entry for the tic, make it.
 | 
						|
	if (!textcmdtic)
 | 
						|
	{
 | 
						|
		textcmdtic = *tctprev = Z_Calloc(sizeof (textcmdtic_t), PU_STATIC, NULL);
 | 
						|
		textcmdtic->tic = tic;
 | 
						|
	}
 | 
						|
 | 
						|
	tcpprev = &textcmdtic->playercmds[playernum & (TEXTCMD_HASH_SIZE - 1)];
 | 
						|
	textcmdplayer = *tcpprev;
 | 
						|
 | 
						|
	// Look for the player.
 | 
						|
	while (textcmdplayer && textcmdplayer->playernum != playernum)
 | 
						|
	{
 | 
						|
		tcpprev = &textcmdplayer->next;
 | 
						|
		textcmdplayer = textcmdplayer->next;
 | 
						|
	}
 | 
						|
 | 
						|
	// If we don't have an entry for the player, make it.
 | 
						|
	if (!textcmdplayer)
 | 
						|
	{
 | 
						|
		textcmdplayer = *tcpprev = Z_Calloc(sizeof (textcmdplayer_t), PU_STATIC, NULL);
 | 
						|
		textcmdplayer->playernum = playernum;
 | 
						|
	}
 | 
						|
 | 
						|
	return textcmdplayer->cmd;
 | 
						|
}
 | 
						|
 | 
						|
static void ExtraDataTicker(void)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
		if (playeringame[i] || i == 0)
 | 
						|
		{
 | 
						|
			UINT8 *bufferstart = D_GetExistingTextcmd(gametic, i);
 | 
						|
 | 
						|
			if (bufferstart)
 | 
						|
			{
 | 
						|
				UINT8 *curpos = bufferstart;
 | 
						|
				UINT8 *bufferend = &curpos[curpos[0]+1];
 | 
						|
 | 
						|
				curpos++;
 | 
						|
				while (curpos < bufferend)
 | 
						|
				{
 | 
						|
					if (*curpos < MAXNETXCMD && listnetxcmd[*curpos])
 | 
						|
					{
 | 
						|
						const UINT8 id = *curpos;
 | 
						|
						curpos++;
 | 
						|
						DEBFILE(va("executing x_cmd %s ply %u ", netxcmdnames[id - 1], i));
 | 
						|
						(listnetxcmd[id])(&curpos, i);
 | 
						|
						DEBFILE("done\n");
 | 
						|
					}
 | 
						|
					else
 | 
						|
					{
 | 
						|
						if (server)
 | 
						|
						{
 | 
						|
							XBOXSTATIC UINT8 buf[3];
 | 
						|
 | 
						|
							buf[0] = (UINT8)i;
 | 
						|
							buf[1] = KICK_MSG_CON_FAIL;
 | 
						|
							SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
							DEBFILE(va("player %d kicked [gametic=%u] reason as follows:\n", i, gametic));
 | 
						|
						}
 | 
						|
						CONS_Alert(CONS_WARNING, M_GetText("Got unknown net command [%s]=%d (max %d)\n"), sizeu1(curpos - bufferstart), *curpos, bufferstart[0]);
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
	// If you are a client, you can safely forget the net commands for this tic
 | 
						|
	// If you are the server, you need to remember them until every client has been aknowledged,
 | 
						|
	// because if you need to resend a PT_SERVERTICS packet, you need to put the commands in it
 | 
						|
	if (client)
 | 
						|
		D_FreeTextcmd(gametic);
 | 
						|
}
 | 
						|
 | 
						|
static void D_Clearticcmd(tic_t tic)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
 | 
						|
	D_FreeTextcmd(tic);
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
		netcmds[tic%TICQUEUE][i].angleturn = 0;
 | 
						|
 | 
						|
	DEBFILE(va("clear tic %5u (%2u)\n", tic, tic%TICQUEUE));
 | 
						|
}
 | 
						|
 | 
						|
void D_ResetTiccmds(void)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
 | 
						|
	memset(&localcmds, 0, sizeof(ticcmd_t));
 | 
						|
	memset(&localcmds2, 0, sizeof(ticcmd_t));
 | 
						|
	memset(&localcmds3, 0, sizeof(ticcmd_t));
 | 
						|
	memset(&localcmds4, 0, sizeof(ticcmd_t));
 | 
						|
 | 
						|
	// Reset the net command list
 | 
						|
	for (i = 0; i < TEXTCMD_HASH_SIZE; i++)
 | 
						|
		while (textcmds[i])
 | 
						|
			D_Clearticcmd(textcmds[i]->tic);
 | 
						|
}
 | 
						|
 | 
						|
// -----------------------------------------------------------------
 | 
						|
// end of extra data function
 | 
						|
// -----------------------------------------------------------------
 | 
						|
 | 
						|
// -----------------------------------------------------------------
 | 
						|
// extra data function for lmps
 | 
						|
// -----------------------------------------------------------------
 | 
						|
 | 
						|
// if extradatabit is set, after the ziped tic you find this:
 | 
						|
//
 | 
						|
//   type   |  description
 | 
						|
// ---------+--------------
 | 
						|
//   byte   | size of the extradata
 | 
						|
//   byte   | the extradata (xd) bits: see XD_...
 | 
						|
//            with this byte you know what parameter folow
 | 
						|
// if (xd & XDNAMEANDCOLOR)
 | 
						|
//   byte   | color
 | 
						|
//   char[MAXPLAYERNAME] | name of the player
 | 
						|
// endif
 | 
						|
// if (xd & XD_WEAPON_PREF)
 | 
						|
//   byte   | original weapon switch: boolean, true if use the old
 | 
						|
//          | weapon switch methode
 | 
						|
//   char[NUMWEAPONS] | the weapon switch priority
 | 
						|
//   byte   | autoaim: true if use the old autoaim system
 | 
						|
// endif
 | 
						|
/*boolean AddLmpExtradata(UINT8 **demo_point, INT32 playernum)
 | 
						|
{
 | 
						|
	UINT8 *textcmd = D_GetExistingTextcmd(gametic, playernum);
 | 
						|
 | 
						|
	if (!textcmd)
 | 
						|
		return false;
 | 
						|
 | 
						|
	M_Memcpy(*demo_point, textcmd, textcmd[0]+1);
 | 
						|
	*demo_point += textcmd[0]+1;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void ReadLmpExtraData(UINT8 **demo_pointer, INT32 playernum)
 | 
						|
{
 | 
						|
	UINT8 nextra;
 | 
						|
	UINT8 *textcmd;
 | 
						|
 | 
						|
	if (!demo_pointer)
 | 
						|
		return;
 | 
						|
 | 
						|
	textcmd = D_GetTextcmd(gametic, playernum);
 | 
						|
	nextra = **demo_pointer;
 | 
						|
	M_Memcpy(textcmd, *demo_pointer, nextra + 1);
 | 
						|
	// increment demo pointer
 | 
						|
	*demo_pointer += nextra + 1;
 | 
						|
}*/
 | 
						|
 | 
						|
// -----------------------------------------------------------------
 | 
						|
// end extra data function for lmps
 | 
						|
// -----------------------------------------------------------------
 | 
						|
 | 
						|
// -----------------------------------------------------------------
 | 
						|
// resynch player data
 | 
						|
// -----------------------------------------------------------------
 | 
						|
static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
 | 
						|
{
 | 
						|
	size_t j;
 | 
						|
 | 
						|
	rsp->playernum = (UINT8)i;
 | 
						|
 | 
						|
	// Do not send anything visual related.
 | 
						|
	// Only send data that we need to know for physics.
 | 
						|
	rsp->playerstate = (UINT8)players[i].playerstate; //playerstate_t
 | 
						|
	rsp->pflags = (UINT32)LONG(players[i].pflags); //pflags_t
 | 
						|
	rsp->panim  = (UINT8)players[i].panim; //panim_t
 | 
						|
 | 
						|
	rsp->aiming = (angle_t)LONG(players[i].aiming);
 | 
						|
	rsp->currentweapon = LONG(players[i].currentweapon);
 | 
						|
	rsp->ringweapons = LONG(players[i].ringweapons);
 | 
						|
 | 
						|
	for (j = 0; j < NUMPOWERS; ++j)
 | 
						|
		rsp->powers[j] = (UINT16)SHORT(players[i].powers[j]);
 | 
						|
	for (j = 0; j < NUMKARTSTUFF; ++j)
 | 
						|
		rsp->kartstuff[j] = LONG(players[i].kartstuff[j]); // SRB2kart
 | 
						|
 | 
						|
	rsp->frameangle = (angle_t)LONG(players[i].frameangle); // SRB2kart
 | 
						|
 | 
						|
	// Score is resynched in the rspfirm resync packet
 | 
						|
	rsp->health = 0; // resynched with mo health
 | 
						|
	rsp->lives = players[i].lives;
 | 
						|
	rsp->continues = players[i].continues;
 | 
						|
	rsp->scoreadd = players[i].scoreadd;
 | 
						|
	rsp->xtralife = players[i].xtralife;
 | 
						|
	rsp->pity = players[i].pity;
 | 
						|
 | 
						|
	rsp->skincolor = players[i].skincolor;
 | 
						|
	rsp->skin = LONG(players[i].skin);
 | 
						|
	// Just in case Lua does something like
 | 
						|
	// modify these at runtime
 | 
						|
	// SRB2kart
 | 
						|
	rsp->kartspeed = (UINT8)players[i].kartspeed;
 | 
						|
	rsp->kartweight = (UINT8)players[i].kartweight;
 | 
						|
	//
 | 
						|
	rsp->charflags = (UINT32)LONG(players[i].charflags);
 | 
						|
 | 
						|
	rsp->speed = (fixed_t)LONG(players[i].speed);
 | 
						|
	rsp->jumping = players[i].jumping;
 | 
						|
	rsp->secondjump = players[i].secondjump;
 | 
						|
	rsp->fly1 = players[i].fly1;
 | 
						|
	rsp->glidetime = (tic_t)LONG(players[i].glidetime);
 | 
						|
	rsp->climbing = players[i].climbing;
 | 
						|
	rsp->deadtimer = players[i].deadtimer;
 | 
						|
	rsp->exiting = (tic_t)LONG(players[i].exiting);
 | 
						|
	rsp->homing = players[i].homing;
 | 
						|
	rsp->skidtime = (tic_t)LONG(players[i].skidtime);
 | 
						|
	rsp->cmomx = (fixed_t)LONG(players[i].cmomx);
 | 
						|
	rsp->cmomy = (fixed_t)LONG(players[i].cmomy);
 | 
						|
	rsp->rmomx = (fixed_t)LONG(players[i].rmomx);
 | 
						|
	rsp->rmomy = (fixed_t)LONG(players[i].rmomy);
 | 
						|
 | 
						|
	rsp->weapondelay = LONG(players[i].weapondelay);
 | 
						|
	rsp->tossdelay = LONG(players[i].tossdelay);
 | 
						|
 | 
						|
	rsp->starpostx = SHORT(players[i].starpostx);
 | 
						|
	rsp->starposty = SHORT(players[i].starposty);
 | 
						|
	rsp->starpostz = SHORT(players[i].starpostz);
 | 
						|
	rsp->starpostnum = LONG(players[i].starpostnum);
 | 
						|
	rsp->starposttime = (tic_t)LONG(players[i].starposttime);
 | 
						|
	rsp->starpostangle = (angle_t)LONG(players[i].starpostangle);
 | 
						|
 | 
						|
	rsp->maxlink = LONG(players[i].maxlink);
 | 
						|
	rsp->dashspeed = (fixed_t)LONG(players[i].dashspeed);
 | 
						|
	rsp->dashtime = LONG(players[i].dashtime);
 | 
						|
	rsp->angle_pos = (angle_t)LONG(players[i].angle_pos);
 | 
						|
	rsp->old_angle_pos = (angle_t)LONG(players[i].old_angle_pos);
 | 
						|
	rsp->bumpertime = (tic_t)LONG(players[i].bumpertime);
 | 
						|
	rsp->flyangle = LONG(players[i].flyangle);
 | 
						|
	rsp->drilltimer = (tic_t)LONG(players[i].drilltimer);
 | 
						|
	rsp->linkcount = LONG(players[i].linkcount);
 | 
						|
	rsp->linktimer = (tic_t)LONG(players[i].linktimer);
 | 
						|
	rsp->anotherflyangle = LONG(players[i].anotherflyangle);
 | 
						|
	rsp->nightstime = (tic_t)LONG(players[i].nightstime);
 | 
						|
	rsp->drillmeter = LONG(players[i].drillmeter);
 | 
						|
	rsp->drilldelay = players[i].drilldelay;
 | 
						|
	rsp->bonustime = players[i].bonustime;
 | 
						|
	rsp->mare = players[i].mare;
 | 
						|
	rsp->lastsidehit = SHORT(players[i].lastsidehit);
 | 
						|
	rsp->lastlinehit = SHORT(players[i].lastlinehit);
 | 
						|
 | 
						|
	rsp->losstime = (tic_t)LONG(players[i].losstime);
 | 
						|
	rsp->timeshit = players[i].timeshit;
 | 
						|
	rsp->onconveyor = LONG(players[i].onconveyor);
 | 
						|
 | 
						|
	rsp->jointime = (tic_t)LONG(players[i].jointime);
 | 
						|
 | 
						|
	rsp->splitscreenindex = players[i].splitscreenindex;
 | 
						|
 | 
						|
	rsp->hasmo = false;
 | 
						|
	//Transfer important mo information if the player has a body.
 | 
						|
	//This lets us resync players even if they are dead.
 | 
						|
	if (!players[i].mo)
 | 
						|
		return;
 | 
						|
	rsp->hasmo = true;
 | 
						|
 | 
						|
	rsp->health = LONG(players[i].mo->health);
 | 
						|
 | 
						|
	rsp->angle = (angle_t)LONG(players[i].mo->angle);
 | 
						|
	rsp->x = (fixed_t)LONG(players[i].mo->x);
 | 
						|
	rsp->y = (fixed_t)LONG(players[i].mo->y);
 | 
						|
	rsp->z = (fixed_t)LONG(players[i].mo->z);
 | 
						|
	rsp->momx = (fixed_t)LONG(players[i].mo->momx);
 | 
						|
	rsp->momy = (fixed_t)LONG(players[i].mo->momy);
 | 
						|
	rsp->momz = (fixed_t)LONG(players[i].mo->momz);
 | 
						|
	rsp->friction = (fixed_t)LONG(players[i].mo->friction);
 | 
						|
	rsp->movefactor = (fixed_t)LONG(players[i].mo->movefactor);
 | 
						|
 | 
						|
	rsp->tics = LONG(players[i].mo->tics);
 | 
						|
	rsp->statenum = (statenum_t)LONG(players[i].mo->state-states); // :(
 | 
						|
	rsp->flags = (UINT32)LONG(players[i].mo->flags);
 | 
						|
	rsp->flags2 = (UINT32)LONG(players[i].mo->flags2);
 | 
						|
	rsp->eflags = (UINT16)SHORT(players[i].mo->eflags);
 | 
						|
 | 
						|
	rsp->radius = (fixed_t)LONG(players[i].mo->radius);
 | 
						|
	rsp->height = (fixed_t)LONG(players[i].mo->height);
 | 
						|
	rsp->scale = (fixed_t)LONG(players[i].mo->scale);
 | 
						|
	rsp->destscale = (fixed_t)LONG(players[i].mo->destscale);
 | 
						|
	rsp->scalespeed = (fixed_t)LONG(players[i].mo->scalespeed);
 | 
						|
}
 | 
						|
 | 
						|
static void resynch_read_player(resynch_pak *rsp)
 | 
						|
{
 | 
						|
	INT32 i = rsp->playernum, j;
 | 
						|
	mobj_t *savedmo = players[i].mo;
 | 
						|
 | 
						|
	// Do not send anything visual related.
 | 
						|
	// Only send data that we need to know for physics.
 | 
						|
	players[i].playerstate = (UINT8)rsp->playerstate; //playerstate_t
 | 
						|
	players[i].pflags = (UINT32)LONG(rsp->pflags); //pflags_t
 | 
						|
	players[i].panim  = (UINT8)rsp->panim; //panim_t
 | 
						|
 | 
						|
	players[i].aiming = (angle_t)LONG(rsp->aiming);
 | 
						|
	players[i].currentweapon = LONG(rsp->currentweapon);
 | 
						|
	players[i].ringweapons = LONG(rsp->ringweapons);
 | 
						|
 | 
						|
	for (j = 0; j < NUMPOWERS; ++j)
 | 
						|
		players[i].powers[j] = (UINT16)SHORT(rsp->powers[j]);
 | 
						|
	for (j = 0; j < NUMKARTSTUFF; ++j)
 | 
						|
		players[i].kartstuff[j] = LONG(rsp->kartstuff[j]); // SRB2kart
 | 
						|
 | 
						|
	players[i].frameangle = (angle_t)LONG(rsp->frameangle); // SRB2kart
 | 
						|
 | 
						|
	// Score is resynched in the rspfirm resync packet
 | 
						|
	players[i].health = rsp->health;
 | 
						|
	players[i].lives = rsp->lives;
 | 
						|
	players[i].continues = rsp->continues;
 | 
						|
	players[i].scoreadd = rsp->scoreadd;
 | 
						|
	players[i].xtralife = rsp->xtralife;
 | 
						|
	players[i].pity = rsp->pity;
 | 
						|
 | 
						|
	players[i].skincolor = rsp->skincolor;
 | 
						|
	players[i].skin = LONG(rsp->skin);
 | 
						|
	// Just in case Lua does something like
 | 
						|
	// modify these at runtime
 | 
						|
	players[i].kartspeed = (UINT8)rsp->kartspeed;
 | 
						|
	players[i].kartweight = (UINT8)rsp->kartweight;
 | 
						|
 | 
						|
	players[i].charflags = (UINT32)LONG(rsp->charflags);
 | 
						|
 | 
						|
	players[i].speed = (fixed_t)LONG(rsp->speed);
 | 
						|
	players[i].jumping = rsp->jumping;
 | 
						|
	players[i].secondjump = rsp->secondjump;
 | 
						|
	players[i].fly1 = rsp->fly1;
 | 
						|
	players[i].glidetime = (tic_t)LONG(rsp->glidetime);
 | 
						|
	players[i].climbing = rsp->climbing;
 | 
						|
	players[i].deadtimer = rsp->deadtimer;
 | 
						|
	players[i].exiting = (tic_t)LONG(rsp->exiting);
 | 
						|
	players[i].homing = rsp->homing;
 | 
						|
	players[i].skidtime = (tic_t)LONG(rsp->skidtime);
 | 
						|
	players[i].cmomx = (fixed_t)LONG(rsp->cmomx);
 | 
						|
	players[i].cmomy = (fixed_t)LONG(rsp->cmomy);
 | 
						|
	players[i].rmomx = (fixed_t)LONG(rsp->rmomx);
 | 
						|
	players[i].rmomy = (fixed_t)LONG(rsp->rmomy);
 | 
						|
 | 
						|
	players[i].weapondelay = LONG(rsp->weapondelay);
 | 
						|
	players[i].tossdelay = LONG(rsp->tossdelay);
 | 
						|
 | 
						|
	players[i].starpostx = SHORT(rsp->starpostx);
 | 
						|
	players[i].starposty = SHORT(rsp->starposty);
 | 
						|
	players[i].starpostz = SHORT(rsp->starpostz);
 | 
						|
	players[i].starpostnum = LONG(rsp->starpostnum);
 | 
						|
	players[i].starposttime = (tic_t)LONG(rsp->starposttime);
 | 
						|
	players[i].starpostangle = (angle_t)LONG(rsp->starpostangle);
 | 
						|
 | 
						|
	players[i].maxlink = LONG(rsp->maxlink);
 | 
						|
	players[i].dashspeed = (fixed_t)LONG(rsp->dashspeed);
 | 
						|
	players[i].dashtime = LONG(rsp->dashtime);
 | 
						|
	players[i].angle_pos = (angle_t)LONG(rsp->angle_pos);
 | 
						|
	players[i].old_angle_pos = (angle_t)LONG(rsp->old_angle_pos);
 | 
						|
	players[i].bumpertime = (tic_t)LONG(rsp->bumpertime);
 | 
						|
	players[i].flyangle = LONG(rsp->flyangle);
 | 
						|
	players[i].drilltimer = (tic_t)LONG(rsp->drilltimer);
 | 
						|
	players[i].linkcount = LONG(rsp->linkcount);
 | 
						|
	players[i].linktimer = (tic_t)LONG(rsp->linktimer);
 | 
						|
	players[i].anotherflyangle = LONG(rsp->anotherflyangle);
 | 
						|
	players[i].nightstime = (tic_t)LONG(rsp->nightstime);
 | 
						|
	players[i].drillmeter = LONG(rsp->drillmeter);
 | 
						|
	players[i].drilldelay = rsp->drilldelay;
 | 
						|
	players[i].bonustime = rsp->bonustime;
 | 
						|
	players[i].mare = rsp->mare;
 | 
						|
	players[i].lastsidehit = SHORT(rsp->lastsidehit);
 | 
						|
	players[i].lastlinehit = SHORT(rsp->lastlinehit);
 | 
						|
 | 
						|
	players[i].losstime = (tic_t)LONG(rsp->losstime);
 | 
						|
	players[i].timeshit = rsp->timeshit;
 | 
						|
	players[i].onconveyor = LONG(rsp->onconveyor);
 | 
						|
 | 
						|
	players[i].jointime = (tic_t)LONG(rsp->jointime);
 | 
						|
 | 
						|
	players[i].splitscreenindex = rsp->splitscreenindex;
 | 
						|
 | 
						|
	//We get a packet for each player in game.
 | 
						|
	if (!playeringame[i])
 | 
						|
		return;
 | 
						|
 | 
						|
	//...but keep old mo even if it is corrupt or null!
 | 
						|
	players[i].mo = savedmo;
 | 
						|
 | 
						|
	//Transfer important mo information if they have a valid mo.
 | 
						|
	if (!rsp->hasmo)
 | 
						|
		return;
 | 
						|
 | 
						|
	//server thinks player has a body.
 | 
						|
	//Give them a new body that can be then manipulated by the server's info.
 | 
						|
	if (!players[i].mo) //client thinks it has no body.
 | 
						|
		P_SpawnPlayer(i);
 | 
						|
 | 
						|
	//At this point, the player should have a body, whether they were respawned or not.
 | 
						|
	P_UnsetThingPosition(players[i].mo);
 | 
						|
	players[i].mo->health = LONG(rsp->health);
 | 
						|
 | 
						|
	players[i].mo->angle = (angle_t)LONG(rsp->angle);
 | 
						|
	players[i].mo->x = (fixed_t)LONG(rsp->x);
 | 
						|
	players[i].mo->y = (fixed_t)LONG(rsp->y);
 | 
						|
	players[i].mo->z = (fixed_t)LONG(rsp->z);
 | 
						|
	players[i].mo->momx = (fixed_t)LONG(rsp->momx);
 | 
						|
	players[i].mo->momy = (fixed_t)LONG(rsp->momy);
 | 
						|
	players[i].mo->momz = (fixed_t)LONG(rsp->momz);
 | 
						|
	players[i].mo->friction = (fixed_t)LONG(rsp->friction);
 | 
						|
	players[i].mo->movefactor = (fixed_t)LONG(rsp->movefactor);
 | 
						|
 | 
						|
	players[i].mo->tics = LONG(rsp->tics);
 | 
						|
	P_SetMobjStateNF(players[i].mo, (statenum_t)LONG(rsp->statenum));
 | 
						|
	players[i].mo->flags = (UINT32)LONG(rsp->flags);
 | 
						|
	players[i].mo->flags2 = (UINT32)LONG(rsp->flags2);
 | 
						|
	players[i].mo->eflags = (UINT16)SHORT(rsp->eflags);
 | 
						|
 | 
						|
	players[i].mo->radius = (fixed_t)LONG(rsp->radius);
 | 
						|
	players[i].mo->height = (fixed_t)LONG(rsp->height);
 | 
						|
	// P_SetScale is redundant for this, as all related variables are already restored properly.
 | 
						|
	players[i].mo->scale = (fixed_t)LONG(rsp->scale);
 | 
						|
	players[i].mo->destscale = (fixed_t)LONG(rsp->destscale);
 | 
						|
	players[i].mo->scalespeed = (fixed_t)LONG(rsp->scalespeed);
 | 
						|
 | 
						|
	// And finally, SET THE MOBJ SKIN damn it.
 | 
						|
	players[i].mo->skin = &skins[players[i].skin];
 | 
						|
	players[i].mo->color = players[i].skincolor;
 | 
						|
 | 
						|
	P_SetThingPosition(players[i].mo);
 | 
						|
}
 | 
						|
 | 
						|
static inline void resynch_write_ctf(resynchend_pak *rst)
 | 
						|
{
 | 
						|
	mobj_t *mflag;
 | 
						|
	UINT8 i, j;
 | 
						|
 | 
						|
	for (i = 0, mflag = redflag; i < 2; ++i, mflag = blueflag)
 | 
						|
	{
 | 
						|
		rst->flagx[i] = rst->flagy[i] = rst->flagz[i] = 0;
 | 
						|
		rst->flagloose[i] = rst->flagflags[i] = 0;
 | 
						|
		rst->flagplayer[i] = -1;
 | 
						|
 | 
						|
		if (!mflag)
 | 
						|
		{
 | 
						|
			// Should be held by a player
 | 
						|
			for (j = 0; j < MAXPLAYERS; ++j)
 | 
						|
			{
 | 
						|
				// GF_REDFLAG is 1, GF_BLUEFLAG is 2
 | 
						|
				// redflag handling is i=0, blueflag is i=1
 | 
						|
				// so check for gotflag == (i+1)
 | 
						|
				if (!playeringame[j] || players[j].gotflag != (i+1))
 | 
						|
					continue;
 | 
						|
				rst->flagplayer[i] = (SINT8)j;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			if (j == MAXPLAYERS) // fine, no I_Error
 | 
						|
			{
 | 
						|
				CONS_Alert(CONS_ERROR, "One of the flags has gone completely missing...\n");
 | 
						|
				rst->flagplayer[i] = -2;
 | 
						|
			}
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		rst->flagx[i] = (fixed_t)LONG(mflag->x);
 | 
						|
		rst->flagy[i] = (fixed_t)LONG(mflag->y);
 | 
						|
		rst->flagz[i] = (fixed_t)LONG(mflag->z);
 | 
						|
		rst->flagflags[i] = LONG(mflag->flags2);
 | 
						|
		rst->flagloose[i] = LONG(mflag->fuse); // Dropped or not?
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static inline void resynch_read_ctf(resynchend_pak *p)
 | 
						|
{
 | 
						|
	UINT8 i;
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; ++i)
 | 
						|
		players[i].gotflag = 0;
 | 
						|
 | 
						|
	// Red flag
 | 
						|
	if (p->flagplayer[0] == -2)
 | 
						|
		; // The server doesn't even know what happened to it...
 | 
						|
	else if (p->flagplayer[0] != -1) // Held by a player
 | 
						|
	{
 | 
						|
		if (!playeringame[p->flagplayer[0]])
 | 
						|
			 I_Error("Invalid red flag player %d who isn't in the game!", (INT32)p->flagplayer[0]);
 | 
						|
		players[p->flagplayer[0]].gotflag = GF_REDFLAG;
 | 
						|
		if (redflag)
 | 
						|
		{
 | 
						|
			P_RemoveMobj(redflag);
 | 
						|
			redflag = NULL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if (!redflag)
 | 
						|
			redflag = P_SpawnMobj(0,0,0,MT_REDFLAG);
 | 
						|
 | 
						|
		P_UnsetThingPosition(redflag);
 | 
						|
		redflag->x = (fixed_t)LONG(p->flagx[0]);
 | 
						|
		redflag->y = (fixed_t)LONG(p->flagy[0]);
 | 
						|
		redflag->z = (fixed_t)LONG(p->flagz[0]);
 | 
						|
		redflag->flags2 = LONG(p->flagflags[0]);
 | 
						|
		redflag->fuse = LONG(p->flagloose[0]);
 | 
						|
		P_SetThingPosition(redflag);
 | 
						|
	}
 | 
						|
 | 
						|
	// Blue flag
 | 
						|
	if (p->flagplayer[1] == -2)
 | 
						|
		; // The server doesn't even know what happened to it...
 | 
						|
	else if (p->flagplayer[1] != -1) // Held by a player
 | 
						|
	{
 | 
						|
		if (!playeringame[p->flagplayer[1]])
 | 
						|
			 I_Error("Invalid blue flag player %d who isn't in the game!", (INT32)p->flagplayer[1]);
 | 
						|
		players[p->flagplayer[1]].gotflag = GF_BLUEFLAG;
 | 
						|
		if (blueflag)
 | 
						|
		{
 | 
						|
			P_RemoveMobj(blueflag);
 | 
						|
			blueflag = NULL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if (!blueflag)
 | 
						|
			blueflag = P_SpawnMobj(0,0,0,MT_BLUEFLAG);
 | 
						|
 | 
						|
		P_UnsetThingPosition(blueflag);
 | 
						|
		blueflag->x = (fixed_t)LONG(p->flagx[1]);
 | 
						|
		blueflag->y = (fixed_t)LONG(p->flagy[1]);
 | 
						|
		blueflag->z = (fixed_t)LONG(p->flagz[1]);
 | 
						|
		blueflag->flags2 = LONG(p->flagflags[1]);
 | 
						|
		blueflag->fuse = LONG(p->flagloose[1]);
 | 
						|
		P_SetThingPosition(blueflag);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static inline void resynch_write_others(resynchend_pak *rst)
 | 
						|
{
 | 
						|
	UINT8 i;
 | 
						|
 | 
						|
	rst->ingame = 0;
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; ++i)
 | 
						|
	{
 | 
						|
		if (!playeringame[i])
 | 
						|
		{
 | 
						|
			rst->ctfteam[i] = 0;
 | 
						|
			rst->score[i] = 0;
 | 
						|
			rst->marescore[i] = 0;
 | 
						|
			rst->realtime[i] = 0;
 | 
						|
			rst->laps[i] = 0;
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if (!players[i].spectator)
 | 
						|
			rst->ingame |= (1<<i);
 | 
						|
		rst->ctfteam[i] = (INT32)LONG(players[i].ctfteam);
 | 
						|
		rst->score[i] = (UINT32)LONG(players[i].score);
 | 
						|
		rst->marescore[i] = (UINT32)LONG(players[i].marescore);
 | 
						|
		rst->realtime[i] = (tic_t)LONG(players[i].realtime);
 | 
						|
		rst->laps[i] = players[i].laps;
 | 
						|
	}
 | 
						|
 | 
						|
	// endian safeness
 | 
						|
	rst->ingame = (UINT32)LONG(rst->ingame);
 | 
						|
}
 | 
						|
 | 
						|
static inline void resynch_read_others(resynchend_pak *p)
 | 
						|
{
 | 
						|
	UINT8 i;
 | 
						|
	UINT32 loc_ingame = (UINT32)LONG(p->ingame);
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; ++i)
 | 
						|
	{
 | 
						|
		// We don't care if they're in the game or not, just write all the data.
 | 
						|
		players[i].spectator = !(loc_ingame & (1<<i));
 | 
						|
		players[i].ctfteam = (INT32)LONG(p->ctfteam[i]); // no, 0 does not mean spectator, at least not in Match
 | 
						|
		players[i].score = (UINT32)LONG(p->score[i]);
 | 
						|
		players[i].marescore = (UINT32)LONG(p->marescore[i]);
 | 
						|
		players[i].realtime = (tic_t)LONG(p->realtime[i]);
 | 
						|
		players[i].laps = p->laps[i];
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void SV_InitResynchVars(INT32 node)
 | 
						|
{
 | 
						|
	resynch_delay[node] = TICRATE; // initial one second delay
 | 
						|
	resynch_score[node] = 0; // clean slate
 | 
						|
	resynch_status[node] = 0x00;
 | 
						|
	resynch_inprogress[node] = false;
 | 
						|
	memset(resynch_sent[node], 0, MAXPLAYERS);
 | 
						|
}
 | 
						|
 | 
						|
static void SV_RequireResynch(INT32 node)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
 | 
						|
	resynch_delay[node] = 10; // Delay before you can fail sync again
 | 
						|
	resynch_score[node] += 200; // Add score for initial desynch
 | 
						|
	for (i = 0; i < MAXPLAYERS; ++i)
 | 
						|
		resynch_status[node] |= (1<<i); // No players assumed synched
 | 
						|
	resynch_inprogress[node] = true; // so we know to send a PT_RESYNCHEND after sync
 | 
						|
 | 
						|
	// Initial setup
 | 
						|
	memset(resynch_sent[node], 0, MAXPLAYERS);
 | 
						|
	for (i = 0; i < MAXPLAYERS; ++i)
 | 
						|
	{
 | 
						|
		if (!playeringame[i]) // Player not in game so just drop it from required synch
 | 
						|
			resynch_status[node] &= ~(1<<i);
 | 
						|
		else if (playernode[i] == node); // instantly update THEIR position
 | 
						|
		else // Send at random times based on num players
 | 
						|
			resynch_sent[node][i] = M_RandomKey(D_NumPlayers()>>1)+1;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void SV_SendResynch(INT32 node)
 | 
						|
{
 | 
						|
	INT32 i, j;
 | 
						|
 | 
						|
	if (!nodeingame[node])
 | 
						|
	{
 | 
						|
		// player left during resynch
 | 
						|
		// so obviously we don't need to do any of this anymore
 | 
						|
		resynch_inprogress[node] = false;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// resynched?
 | 
						|
	if (!resynch_status[node])
 | 
						|
	{
 | 
						|
		// you are now synched
 | 
						|
		resynch_inprogress[node] = false;
 | 
						|
 | 
						|
		netbuffer->packettype = PT_RESYNCHEND;
 | 
						|
 | 
						|
		netbuffer->u.resynchend.randomseed = P_GetRandSeed();
 | 
						|
		if (gametype == GT_CTF)
 | 
						|
			resynch_write_ctf(&netbuffer->u.resynchend);
 | 
						|
		resynch_write_others(&netbuffer->u.resynchend);
 | 
						|
 | 
						|
		HSendPacket(node, true, 0, (sizeof(resynchend_pak)));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	netbuffer->packettype = PT_RESYNCHING;
 | 
						|
	for (i = 0, j = 0; i < MAXPLAYERS; ++i)
 | 
						|
	{
 | 
						|
		// if already synched don't bother
 | 
						|
		if (!(resynch_status[node] & 1<<i))
 | 
						|
			continue;
 | 
						|
 | 
						|
		// waiting for a reply or just waiting in general
 | 
						|
		if (resynch_sent[node][i])
 | 
						|
		{
 | 
						|
			--resynch_sent[node][i];
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		resynch_write_player(&netbuffer->u.resynchpak, i);
 | 
						|
		HSendPacket(node, false, 0, (sizeof(resynch_pak)));
 | 
						|
 | 
						|
		resynch_sent[node][i] = TICRATE;
 | 
						|
		resynch_score[node] += 2; // penalty for send
 | 
						|
 | 
						|
		if (++j > 3)
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (resynch_score[node] > (unsigned)cv_resynchattempts.value*250)
 | 
						|
	{
 | 
						|
		XBOXSTATIC UINT8 buf[2];
 | 
						|
		buf[0] = (UINT8)nodetoplayer[node];
 | 
						|
		buf[1] = KICK_MSG_CON_FAIL;
 | 
						|
		SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
		resynch_score[node] = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void CL_AcknowledgeResynch(resynch_pak *rsp)
 | 
						|
{
 | 
						|
	resynch_read_player(rsp);
 | 
						|
 | 
						|
	netbuffer->packettype = PT_RESYNCHGET;
 | 
						|
	netbuffer->u.resynchgot = rsp->playernum;
 | 
						|
	HSendPacket(servernode, true, 0, sizeof(UINT8));
 | 
						|
}
 | 
						|
 | 
						|
static void SV_AcknowledgeResynchAck(INT32 node, UINT8 rsg)
 | 
						|
{
 | 
						|
	if (rsg >= MAXPLAYERS)
 | 
						|
		resynch_score[node] += 16384; // lol.
 | 
						|
	else
 | 
						|
	{
 | 
						|
		resynch_status[node] &= ~(1<<rsg);
 | 
						|
		--resynch_score[node]; // unpenalize
 | 
						|
	}
 | 
						|
 | 
						|
	// Don't let resynch cause a timeout
 | 
						|
	freezetimeout[node] = I_GetTime() + connectiontimeout;
 | 
						|
}
 | 
						|
// -----------------------------------------------------------------
 | 
						|
// end resynch
 | 
						|
// -----------------------------------------------------------------
 | 
						|
 | 
						|
static INT16 Consistancy(void);
 | 
						|
 | 
						|
#ifndef NONET
 | 
						|
#define JOININGAME
 | 
						|
#endif
 | 
						|
 | 
						|
typedef enum
 | 
						|
{
 | 
						|
	CL_SEARCHING,
 | 
						|
	CL_DOWNLOADFILES,
 | 
						|
	CL_ASKJOIN,
 | 
						|
	CL_WAITJOINRESPONSE,
 | 
						|
#ifdef JOININGAME
 | 
						|
	CL_DOWNLOADSAVEGAME,
 | 
						|
#endif
 | 
						|
	CL_CONNECTED,
 | 
						|
	CL_ABORTED,
 | 
						|
	CL_ASKFULLFILELIST,
 | 
						|
	CL_ASKDOWNLOADFILES,
 | 
						|
	CL_WAITDOWNLOADFILESRESPONSE,
 | 
						|
	CL_CHALLENGE
 | 
						|
} cl_mode_t;
 | 
						|
 | 
						|
static void GetPackets(void);
 | 
						|
 | 
						|
static cl_mode_t cl_mode = CL_SEARCHING;
 | 
						|
static boolean cl_needsdownload = false;
 | 
						|
 | 
						|
static UINT16 cl_lastcheckedfilecount = 0;
 | 
						|
static UINT8 cl_challengenum = 0;
 | 
						|
static UINT8 cl_challengequestion[MD5_LEN+1];
 | 
						|
static char cl_challengepassword[65];
 | 
						|
static UINT8 cl_challengeanswer[MD5_LEN+1];
 | 
						|
static UINT8 cl_challengeattempted = 0;
 | 
						|
 | 
						|
// Player name send/load
 | 
						|
 | 
						|
static void CV_SavePlayerNames(UINT8 **p)
 | 
						|
{
 | 
						|
	INT32 i = 0;
 | 
						|
	// Players in game only.
 | 
						|
	for (; i < MAXPLAYERS; ++i)
 | 
						|
	{
 | 
						|
		if (!playeringame[i])
 | 
						|
		{
 | 
						|
			WRITEUINT8(*p, 0);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		WRITESTRING(*p, player_names[i]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void CV_LoadPlayerNames(UINT8 **p)
 | 
						|
{
 | 
						|
	INT32 i = 0;
 | 
						|
	char tmp_name[MAXPLAYERNAME+1];
 | 
						|
	tmp_name[MAXPLAYERNAME] = 0;
 | 
						|
 | 
						|
	for (; i < MAXPLAYERS; ++i)
 | 
						|
	{
 | 
						|
		READSTRING(*p, tmp_name);
 | 
						|
		if (tmp_name[0] == 0)
 | 
						|
			continue;
 | 
						|
		if (tmp_name[MAXPLAYERNAME]) // overflow detected
 | 
						|
			I_Error("Received bad server config packet when trying to join");
 | 
						|
		memcpy(player_names[i], tmp_name, MAXPLAYERNAME+1);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#ifdef CLIENT_LOADINGSCREEN
 | 
						|
static UINT32 SL_SearchServer(INT32 node);
 | 
						|
 | 
						|
//
 | 
						|
// CL_DrawConnectionStatus
 | 
						|
//
 | 
						|
// Keep the local client informed of our status.
 | 
						|
//
 | 
						|
static inline void CL_DrawConnectionStatus(void)
 | 
						|
{
 | 
						|
	INT32 ccstime = I_GetTime();
 | 
						|
 | 
						|
	// Draw background fade
 | 
						|
	V_DrawFadeScreen(0xFF00, 16);
 | 
						|
 | 
						|
	// Draw the bottom box.
 | 
						|
	M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
 | 
						|
	V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press ESC to abort");
 | 
						|
 | 
						|
	if (cl_mode != CL_DOWNLOADFILES)
 | 
						|
	{
 | 
						|
		INT32 i, animtime = ((ccstime / 4) & 15) + 16;
 | 
						|
		UINT8 palstart = (cl_mode == CL_SEARCHING) ? 128 : 160;
 | 
						|
		// 15 pal entries total.
 | 
						|
		const char *cltext;
 | 
						|
 | 
						|
		if (cl_mode != CL_CHALLENGE)
 | 
						|
			for (i = 0; i < 16; ++i)
 | 
						|
				V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-24, 16, 8, palstart + ((animtime - i) & 15));
 | 
						|
 | 
						|
		switch (cl_mode)
 | 
						|
		{
 | 
						|
			case CL_CHALLENGE:
 | 
						|
				{
 | 
						|
					char asterisks[33];
 | 
						|
					size_t sl = min(32, strlen(cl_challengepassword));
 | 
						|
					UINT32 serverid;
 | 
						|
 | 
						|
					memset(asterisks, '*', sl);
 | 
						|
					memset(asterisks+sl, 0, 33-sl);
 | 
						|
 | 
						|
					V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_MONOSPACE|V_ALLOWLOWERCASE, asterisks);
 | 
						|
					V_DrawFixedPatch((BASEVIDWIDTH/2) << FRACBITS, (BASEVIDHEIGHT/2) << FRACBITS, FRACUNIT, 0, W_CachePatchName("BSRVLOCK", PU_CACHE), NULL);
 | 
						|
 | 
						|
					serverid = SL_SearchServer(servernode);
 | 
						|
 | 
						|
					if (serverid == UINT32_MAX)
 | 
						|
					{
 | 
						|
						M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT/2-8, 32, 1);
 | 
						|
						V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, V_REDMAP, M_GetText("This server is password protected."));
 | 
						|
					}
 | 
						|
					else
 | 
						|
					{
 | 
						|
						M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT/2-8, 32, 3);
 | 
						|
						V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, V_REDMAP, M_GetText("This server,"));
 | 
						|
						V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2+8, V_ALLOWLOWERCASE, serverlist[serverid].info.servername);
 | 
						|
						V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2+16, V_REDMAP, M_GetText("is password protected."));
 | 
						|
					}
 | 
						|
 | 
						|
					cltext = M_GetText(cl_challengeattempted ? "Incorrect password. Please try again." : "Please enter the server password.");
 | 
						|
				}
 | 
						|
				break;
 | 
						|
#ifdef JOININGAME
 | 
						|
			case CL_DOWNLOADSAVEGAME:
 | 
						|
				if (lastfilenum != -1)
 | 
						|
				{
 | 
						|
					cltext = M_GetText("Downloading game state...");
 | 
						|
					Net_GetNetStat();
 | 
						|
					V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
 | 
						|
						va(" %4uK",fileneeded[lastfilenum].currentsize>>10));
 | 
						|
					V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
 | 
						|
						va("%3.1fK/s ", ((double)getbps)/1024));
 | 
						|
				}
 | 
						|
				else
 | 
						|
					cltext = M_GetText("Waiting to download game state...");
 | 
						|
				break;
 | 
						|
#endif
 | 
						|
			case CL_ASKFULLFILELIST:
 | 
						|
				cltext = M_GetText("This server has a LOT of files!");
 | 
						|
				break;
 | 
						|
			case CL_ASKJOIN:
 | 
						|
			case CL_WAITJOINRESPONSE:
 | 
						|
				cltext = M_GetText("Requesting to join...");
 | 
						|
				break;
 | 
						|
			case CL_ASKDOWNLOADFILES:
 | 
						|
			case CL_WAITDOWNLOADFILESRESPONSE:
 | 
						|
				cltext = M_GetText("Waiting to download files...");
 | 
						|
			default:
 | 
						|
				cltext = M_GetText("Connecting to server...");
 | 
						|
				break;
 | 
						|
		}
 | 
						|
		V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP, cltext);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if (lastfilenum != -1)
 | 
						|
		{
 | 
						|
			INT32 dldlength;
 | 
						|
			static char tempname[28];
 | 
						|
			fileneeded_t *file = &fileneeded[lastfilenum];
 | 
						|
			char *filename = file->filename;
 | 
						|
 | 
						|
			Net_GetNetStat();
 | 
						|
			dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256);
 | 
						|
			if (dldlength > 256)
 | 
						|
				dldlength = 256;
 | 
						|
			V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
 | 
						|
			V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 160);
 | 
						|
 | 
						|
			memset(tempname, 0, sizeof(tempname));
 | 
						|
			// offset filename to just the name only part
 | 
						|
			filename += strlen(filename) - nameonlylength(filename);
 | 
						|
 | 
						|
			if (strlen(filename) > sizeof(tempname)-1) // too long to display fully
 | 
						|
			{
 | 
						|
				size_t endhalfpos = strlen(filename)-10;
 | 
						|
				// display as first 14 chars + ... + last 10 chars
 | 
						|
				// which should add up to 27 if our math(s) is correct
 | 
						|
				snprintf(tempname, sizeof(tempname), "%.14s...%.10s", filename, filename+endhalfpos);
 | 
						|
			}
 | 
						|
			else // we can copy the whole thing in safely
 | 
						|
			{
 | 
						|
				strncpy(tempname, filename, sizeof(tempname)-1);
 | 
						|
			}
 | 
						|
 | 
						|
			V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP,
 | 
						|
				va(M_GetText("Downloading \"%s\""), tempname));
 | 
						|
			V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
 | 
						|
				va(" %4uK/%4uK",fileneeded[lastfilenum].currentsize>>10,file->totalsize>>10));
 | 
						|
			V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
 | 
						|
				va("%3.1fK/s ", ((double)getbps)/1024));
 | 
						|
		}
 | 
						|
		else
 | 
						|
			V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP,
 | 
						|
				M_GetText("Waiting to download files..."));
 | 
						|
	}
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
static boolean CL_AskFileList(INT32 firstfile)
 | 
						|
{
 | 
						|
	netbuffer->packettype = PT_TELLFILESNEEDED;
 | 
						|
	netbuffer->u.filesneedednum = firstfile;
 | 
						|
 | 
						|
	return HSendPacket(servernode, true, 0, sizeof (INT32));
 | 
						|
}
 | 
						|
 | 
						|
/** Sends a special packet to declare how many players in local
 | 
						|
  * Used only in arbitratrenetstart()
 | 
						|
  * Sends a PT_CLIENTJOIN packet to the server
 | 
						|
  *
 | 
						|
  * \return True if the packet was successfully sent
 | 
						|
  * \todo Improve the description...
 | 
						|
  *       Because to be honest, I have no idea what arbitratrenetstart is...
 | 
						|
  *       Is it even used...?
 | 
						|
  *
 | 
						|
  */
 | 
						|
static boolean CL_SendJoin(void)
 | 
						|
{
 | 
						|
	UINT8 localplayers = 1;
 | 
						|
	if (netgame)
 | 
						|
		CONS_Printf(M_GetText("Sending join request...\n"));
 | 
						|
	netbuffer->packettype = PT_CLIENTJOIN;
 | 
						|
 | 
						|
	if (splitscreen)
 | 
						|
		localplayers += splitscreen;
 | 
						|
	else if (botingame)
 | 
						|
		localplayers++;
 | 
						|
 | 
						|
	netbuffer->u.clientcfg.localplayers = localplayers;
 | 
						|
	netbuffer->u.clientcfg.version = VERSION;
 | 
						|
	netbuffer->u.clientcfg.subversion = SUBVERSION;
 | 
						|
	netbuffer->u.clientcfg.needsdownload = cl_needsdownload;
 | 
						|
	netbuffer->u.clientcfg.challengenum = cl_challengenum;
 | 
						|
	memcpy(netbuffer->u.clientcfg.challengeanswer, cl_challengeanswer, MD5_LEN);
 | 
						|
 | 
						|
	return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak));
 | 
						|
}
 | 
						|
 | 
						|
static void SV_SendServerInfo(INT32 node, tic_t servertime)
 | 
						|
{
 | 
						|
	UINT8 *p;
 | 
						|
 | 
						|
	netbuffer->packettype = PT_SERVERINFO;
 | 
						|
	netbuffer->u.serverinfo.version = VERSION;
 | 
						|
	netbuffer->u.serverinfo.subversion = SUBVERSION;
 | 
						|
	// return back the time value so client can compute their ping
 | 
						|
	netbuffer->u.serverinfo.time = (tic_t)LONG(servertime);
 | 
						|
	netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
 | 
						|
 | 
						|
	netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
 | 
						|
	netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
 | 
						|
	netbuffer->u.serverinfo.gametype = (UINT8)(G_BattleGametype() ? VANILLA_GT_MATCH : VANILLA_GT_RACE); // SRB2Kart: Vanilla's gametype constants for MS support
 | 
						|
	netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
 | 
						|
	netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
 | 
						|
 | 
						|
	netbuffer->u.serverinfo.kartvars = (UINT8) (
 | 
						|
		(cv_kartspeed.value & SV_SPEEDMASK) |
 | 
						|
		(dedicated ? SV_DEDICATED : 0) |
 | 
						|
		(D_IsJoinPasswordOn() ? SV_PASSWORD : 0)
 | 
						|
	);
 | 
						|
 | 
						|
	strncpy(netbuffer->u.serverinfo.servername, cv_servername.string,
 | 
						|
		MAXSERVERNAME);
 | 
						|
	strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), 7);
 | 
						|
 | 
						|
	M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
 | 
						|
 | 
						|
	if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) && !(mapheaderinfo[prevmap]->zonttl[0]))
 | 
						|
		netbuffer->u.serverinfo.iszone = 1;
 | 
						|
	else
 | 
						|
		netbuffer->u.serverinfo.iszone = 0;
 | 
						|
 | 
						|
	memset(netbuffer->u.serverinfo.maptitle, 0, 33);
 | 
						|
 | 
						|
	if (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU) && mapheaderinfo[gamemap-1]->lvlttl[0])
 | 
						|
	{
 | 
						|
		//strncpy(netbuffer->u.serverinfo.maptitle, (char *)mapheaderinfo[gamemap-1]->lvlttl, 33);
 | 
						|
		// set up the levelstring
 | 
						|
		if (netbuffer->u.serverinfo.iszone || (mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
 | 
						|
		{
 | 
						|
			if (mapheaderinfo[gamemap-1]->actnum[0])
 | 
						|
				snprintf(netbuffer->u.serverinfo.maptitle,
 | 
						|
					33,
 | 
						|
					"%s %s",
 | 
						|
					mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum);
 | 
						|
			else
 | 
						|
				snprintf(netbuffer->u.serverinfo.maptitle,
 | 
						|
					33,
 | 
						|
					"%s",
 | 
						|
					mapheaderinfo[gamemap-1]->lvlttl);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (mapheaderinfo[gamemap-1]->actnum[0])
 | 
						|
			{
 | 
						|
				if (snprintf(netbuffer->u.serverinfo.maptitle,
 | 
						|
					33,
 | 
						|
					"%s %s %s",
 | 
						|
					mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl, mapheaderinfo[gamemap-1]->actnum) < 0)
 | 
						|
				{
 | 
						|
					// If there's an encoding error, send UNKNOWN, we accept that the above may be truncated
 | 
						|
					strncpy(netbuffer->u.serverinfo.maptitle, "UNKNOWN", 33);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				if (snprintf(netbuffer->u.serverinfo.maptitle,
 | 
						|
					33,
 | 
						|
					"%s %s",
 | 
						|
					mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl) < 0)
 | 
						|
				{
 | 
						|
					// If there's an encoding error, send UNKNOWN, we accept that the above may be truncated
 | 
						|
					strncpy(netbuffer->u.serverinfo.maptitle, "UNKNOWN", 33);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
		strncpy(netbuffer->u.serverinfo.maptitle, "UNKNOWN", 33);
 | 
						|
 | 
						|
	netbuffer->u.serverinfo.maptitle[32] = '\0';
 | 
						|
 | 
						|
	netbuffer->u.serverinfo.actnum = 0; //mapheaderinfo[gamemap-1]->actnum
 | 
						|
 | 
						|
	p = PutFileNeeded(0);
 | 
						|
 | 
						|
	HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u));
 | 
						|
}
 | 
						|
 | 
						|
static void SV_SendPlayerInfo(INT32 node)
 | 
						|
{
 | 
						|
	UINT8 i;
 | 
						|
	netbuffer->packettype = PT_PLAYERINFO;
 | 
						|
 | 
						|
	for (i = 0; i < MSCOMPAT_MAXPLAYERS; i++)
 | 
						|
	{
 | 
						|
		if (i >= MAXPLAYERS)
 | 
						|
		{
 | 
						|
			netbuffer->u.playerinfo[i].node = 255;
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if (!playeringame[i])
 | 
						|
		{
 | 
						|
			netbuffer->u.playerinfo[i].node = 255; // This slot is empty.
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		netbuffer->u.playerinfo[i].node = i;
 | 
						|
		strncpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
 | 
						|
		netbuffer->u.playerinfo[i].name[MAXPLAYERNAME] = '\0';
 | 
						|
 | 
						|
		//fetch IP address
 | 
						|
		//No, don't do that, you fuckface.
 | 
						|
		memset(netbuffer->u.playerinfo[i].address, 0, 4);
 | 
						|
 | 
						|
		if (G_GametypeHasTeams())
 | 
						|
		{
 | 
						|
			if (!players[i].ctfteam)
 | 
						|
				netbuffer->u.playerinfo[i].team = 255;
 | 
						|
			else
 | 
						|
				netbuffer->u.playerinfo[i].team = (UINT8)players[i].ctfteam;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (players[i].spectator)
 | 
						|
				netbuffer->u.playerinfo[i].team = 255;
 | 
						|
			else
 | 
						|
				netbuffer->u.playerinfo[i].team = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		netbuffer->u.playerinfo[i].score = LONG(players[i].score);
 | 
						|
		netbuffer->u.playerinfo[i].timeinserver = SHORT((UINT16)(players[i].jointime / TICRATE));
 | 
						|
		netbuffer->u.playerinfo[i].skin = (UINT8)players[i].skin;
 | 
						|
 | 
						|
		// Extra data
 | 
						|
		// Kart has extra skincolors, so we can't use this
 | 
						|
		netbuffer->u.playerinfo[i].data = 0; //netbuffer->u.playerinfo[i].data = players[i].skincolor;
 | 
						|
 | 
						|
		if (players[i].pflags & PF_TAGIT)
 | 
						|
			netbuffer->u.playerinfo[i].data |= 0x20;
 | 
						|
 | 
						|
		if (players[i].gotflag)
 | 
						|
			netbuffer->u.playerinfo[i].data |= 0x40;
 | 
						|
 | 
						|
		if (players[i].powers[pw_super])
 | 
						|
			netbuffer->u.playerinfo[i].data |= 0x80;
 | 
						|
	}
 | 
						|
 | 
						|
	HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
 | 
						|
}
 | 
						|
 | 
						|
/** Sends a PT_SERVERCFG packet
 | 
						|
  *
 | 
						|
  * \param node The destination
 | 
						|
  * \return True if the packet was successfully sent
 | 
						|
  *
 | 
						|
  */
 | 
						|
static boolean SV_SendServerConfig(INT32 node)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
	UINT8 *p, *op;
 | 
						|
	boolean waspacketsent;
 | 
						|
 | 
						|
	netbuffer->packettype = PT_SERVERCFG;
 | 
						|
 | 
						|
	netbuffer->u.servercfg.version = VERSION;
 | 
						|
	netbuffer->u.servercfg.subversion = SUBVERSION;
 | 
						|
 | 
						|
	netbuffer->u.servercfg.serverplayer = (UINT8)serverplayer;
 | 
						|
	netbuffer->u.servercfg.totalslotnum = (UINT8)(doomcom->numslots);
 | 
						|
	netbuffer->u.servercfg.gametic = (tic_t)LONG(gametic);
 | 
						|
	netbuffer->u.servercfg.clientnode = (UINT8)node;
 | 
						|
	netbuffer->u.servercfg.gamestate = (UINT8)gamestate;
 | 
						|
	netbuffer->u.servercfg.gametype = (UINT8)gametype;
 | 
						|
	netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame;
 | 
						|
 | 
						|
	// we fill these structs with FFs so that any players not in game get sent as 0xFFFF
 | 
						|
	// which is nice and easy for us to detect
 | 
						|
	memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins));
 | 
						|
	memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor));
 | 
						|
 | 
						|
	memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
	{
 | 
						|
		netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
 | 
						|
 | 
						|
		if (!playeringame[i])
 | 
						|
			continue;
 | 
						|
 | 
						|
		netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
 | 
						|
		netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor;
 | 
						|
	}
 | 
						|
 | 
						|
	memcpy(netbuffer->u.servercfg.server_context, server_context, 8);
 | 
						|
	op = p = netbuffer->u.servercfg.varlengthinputs;
 | 
						|
 | 
						|
	CV_SavePlayerNames(&p);
 | 
						|
	CV_SaveNetVars(&p, false);
 | 
						|
	{
 | 
						|
		const size_t len = sizeof (serverconfig_pak) + (size_t)(p - op);
 | 
						|
 | 
						|
#ifdef DEBUGFILE
 | 
						|
		if (debugfile)
 | 
						|
		{
 | 
						|
			fprintf(debugfile, "ServerConfig Packet about to be sent, size of packet:%s to node:%d\n",
 | 
						|
				sizeu1(len), node);
 | 
						|
		}
 | 
						|
#endif
 | 
						|
 | 
						|
		waspacketsent = HSendPacket(node, true, 0, len);
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef DEBUGFILE
 | 
						|
	if (debugfile)
 | 
						|
	{
 | 
						|
		if (waspacketsent)
 | 
						|
		{
 | 
						|
			fprintf(debugfile, "ServerConfig Packet was sent\n");
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			fprintf(debugfile, "ServerConfig Packet could not be sent right now\n");
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	return waspacketsent;
 | 
						|
}
 | 
						|
 | 
						|
#ifdef JOININGAME
 | 
						|
#define SAVEGAMESIZE (768*1024)
 | 
						|
 | 
						|
static void SV_SendSaveGame(INT32 node)
 | 
						|
{
 | 
						|
	size_t length, compressedlen;
 | 
						|
	UINT8 *savebuffer;
 | 
						|
	UINT8 *compressedsave;
 | 
						|
	UINT8 *buffertosend;
 | 
						|
 | 
						|
	// first save it in a malloced buffer
 | 
						|
	savebuffer = (UINT8 *)malloc(SAVEGAMESIZE);
 | 
						|
	if (!savebuffer)
 | 
						|
	{
 | 
						|
		CONS_Alert(CONS_ERROR, M_GetText("No more free memory for savegame\n"));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Leave room for the uncompressed length.
 | 
						|
	save_p = savebuffer + sizeof(UINT32);
 | 
						|
 | 
						|
	P_SaveNetGame();
 | 
						|
 | 
						|
	length = save_p - savebuffer;
 | 
						|
	if (length > SAVEGAMESIZE)
 | 
						|
	{
 | 
						|
		free(savebuffer);
 | 
						|
		save_p = NULL;
 | 
						|
		I_Error("Savegame buffer overrun");
 | 
						|
	}
 | 
						|
 | 
						|
	// Allocate space for compressed save: one byte fewer than for the
 | 
						|
	// uncompressed data to ensure that the compression is worthwhile.
 | 
						|
	compressedsave = malloc(length - 1);
 | 
						|
	if (!compressedsave)
 | 
						|
	{
 | 
						|
		CONS_Alert(CONS_ERROR, M_GetText("No more free memory for savegame\n"));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Attempt to compress it.
 | 
						|
	if((compressedlen = lzf_compress(savebuffer + sizeof(UINT32), length - sizeof(UINT32), compressedsave + sizeof(UINT32), length - sizeof(UINT32) - 1)))
 | 
						|
	{
 | 
						|
		// Compressing succeeded; send compressed data
 | 
						|
 | 
						|
		free(savebuffer);
 | 
						|
 | 
						|
		// State that we're compressed.
 | 
						|
		buffertosend = compressedsave;
 | 
						|
		WRITEUINT32(compressedsave, length - sizeof(UINT32));
 | 
						|
		length = compressedlen + sizeof(UINT32);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// Compression failed to make it smaller; send original
 | 
						|
 | 
						|
		free(compressedsave);
 | 
						|
 | 
						|
		// State that we're not compressed
 | 
						|
		buffertosend = savebuffer;
 | 
						|
		WRITEUINT32(savebuffer, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	SV_SendRam(node, buffertosend, length, SF_RAM, 0);
 | 
						|
	save_p = NULL;
 | 
						|
 | 
						|
	// Remember when we started sending the savegame so we can handle timeouts
 | 
						|
	sendingsavegame[node] = true;
 | 
						|
	freezetimeout[node] = I_GetTime() + jointimeout + length / 1024; // 1 extra tic for each kilobyte
 | 
						|
}
 | 
						|
 | 
						|
#ifdef DUMPCONSISTENCY
 | 
						|
#define TMPSAVENAME "badmath.sav"
 | 
						|
static consvar_t cv_dumpconsistency = {"dumpconsistency", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
 | 
						|
 | 
						|
static void SV_SavedGame(void)
 | 
						|
{
 | 
						|
	size_t length;
 | 
						|
	UINT8 *savebuffer;
 | 
						|
	XBOXSTATIC char tmpsave[264];
 | 
						|
 | 
						|
	if (!cv_dumpconsistency.value)
 | 
						|
		return;
 | 
						|
 | 
						|
	sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
 | 
						|
 | 
						|
	// first save it in a malloced buffer
 | 
						|
	save_p = savebuffer = (UINT8 *)malloc(SAVEGAMESIZE);
 | 
						|
	if (!save_p)
 | 
						|
	{
 | 
						|
		CONS_Alert(CONS_ERROR, M_GetText("No more free memory for savegame\n"));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	P_SaveNetGame();
 | 
						|
 | 
						|
	length = save_p - savebuffer;
 | 
						|
	if (length > SAVEGAMESIZE)
 | 
						|
	{
 | 
						|
		free(savebuffer);
 | 
						|
		save_p = NULL;
 | 
						|
		I_Error("Savegame buffer overrun");
 | 
						|
	}
 | 
						|
 | 
						|
	// then save it!
 | 
						|
	if (!FIL_WriteFile(tmpsave, savebuffer, length))
 | 
						|
		CONS_Printf(M_GetText("Didn't save %s for netgame"), tmpsave);
 | 
						|
 | 
						|
	free(savebuffer);
 | 
						|
	save_p = NULL;
 | 
						|
}
 | 
						|
 | 
						|
#undef  TMPSAVENAME
 | 
						|
#endif
 | 
						|
#define TMPSAVENAME "$$$.sav"
 | 
						|
 | 
						|
 | 
						|
static void CL_LoadReceivedSavegame(void)
 | 
						|
{
 | 
						|
	UINT8 *savebuffer = NULL;
 | 
						|
	size_t length, decompressedlen;
 | 
						|
	XBOXSTATIC char tmpsave[264];
 | 
						|
 | 
						|
	sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
 | 
						|
 | 
						|
	length = FIL_ReadFile(tmpsave, &savebuffer);
 | 
						|
 | 
						|
	CONS_Printf(M_GetText("Loading savegame length %s\n"), sizeu1(length));
 | 
						|
	if (!length)
 | 
						|
	{
 | 
						|
		I_Error("Can't read savegame sent");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	save_p = savebuffer;
 | 
						|
 | 
						|
	// Decompress saved game if necessary.
 | 
						|
	decompressedlen = READUINT32(save_p);
 | 
						|
	if(decompressedlen > 0)
 | 
						|
	{
 | 
						|
		UINT8 *decompressedbuffer = Z_Malloc(decompressedlen, PU_STATIC, NULL);
 | 
						|
		lzf_decompress(save_p, length - sizeof(UINT32), decompressedbuffer, decompressedlen);
 | 
						|
		Z_Free(savebuffer);
 | 
						|
		save_p = savebuffer = decompressedbuffer;
 | 
						|
	}
 | 
						|
 | 
						|
	paused = false;
 | 
						|
	demo.playback = false;
 | 
						|
	demo.title = false;
 | 
						|
	automapactive = false;
 | 
						|
 | 
						|
	// load a base level
 | 
						|
	if (P_LoadNetGame())
 | 
						|
	{
 | 
						|
		CON_LogMessage(va(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)));
 | 
						|
		if (strlen(mapheaderinfo[gamemap-1]->lvlttl) > 0)
 | 
						|
		{
 | 
						|
			CON_LogMessage(va(": %s", mapheaderinfo[gamemap-1]->lvlttl));
 | 
						|
			if (strlen(mapheaderinfo[gamemap-1]->zonttl) > 0)
 | 
						|
				CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->zonttl));
 | 
						|
			else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
 | 
						|
				CON_LogMessage(M_GetText(" ZONE"));
 | 
						|
			if (strlen(mapheaderinfo[gamemap-1]->actnum) > 0)
 | 
						|
				CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->actnum));
 | 
						|
		}
 | 
						|
		CON_LogMessage("\"\n");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
 | 
						|
		Z_Free(savebuffer);
 | 
						|
		save_p = NULL;
 | 
						|
		if (unlink(tmpsave) == -1)
 | 
						|
			CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// done
 | 
						|
	Z_Free(savebuffer);
 | 
						|
	save_p = NULL;
 | 
						|
	if (unlink(tmpsave) == -1)
 | 
						|
		CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
 | 
						|
	consistancy[gametic%TICQUEUE] = Consistancy();
 | 
						|
	CON_ToggleOff();
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#ifndef NONET
 | 
						|
static void SendAskInfo(INT32 node, boolean viams)
 | 
						|
{
 | 
						|
	const tic_t asktime = I_GetTime();
 | 
						|
	netbuffer->packettype = PT_ASKINFO;
 | 
						|
	netbuffer->u.askinfo.version = VERSION;
 | 
						|
	netbuffer->u.askinfo.time = (tic_t)LONG(asktime);
 | 
						|
 | 
						|
	// Even if this never arrives due to the host being firewalled, we've
 | 
						|
	// now allowed traffic from the host to us in, so once the MS relays
 | 
						|
	// our address to the host, it'll be able to speak to us.
 | 
						|
	HSendPacket(node, false, 0, sizeof (askinfo_pak));
 | 
						|
 | 
						|
	// Also speak to the MS.
 | 
						|
	if (viams && node != 0 && node != BROADCASTADDR)
 | 
						|
		SendAskInfoViaMS(node, asktime);
 | 
						|
}
 | 
						|
 | 
						|
serverelem_t serverlist[MAXSERVERLIST];
 | 
						|
UINT32 serverlistcount = 0;
 | 
						|
 | 
						|
static void SL_ClearServerList(INT32 connectedserver)
 | 
						|
{
 | 
						|
	UINT32 i;
 | 
						|
 | 
						|
	for (i = 0; i < serverlistcount; i++)
 | 
						|
		if (connectedserver != serverlist[i].node)
 | 
						|
		{
 | 
						|
			Net_CloseConnection(serverlist[i].node|FORCECLOSE);
 | 
						|
			serverlist[i].node = 0;
 | 
						|
		}
 | 
						|
	serverlistcount = 0;
 | 
						|
}
 | 
						|
 | 
						|
static UINT32 SL_SearchServer(INT32 node)
 | 
						|
{
 | 
						|
	UINT32 i;
 | 
						|
	for (i = 0; i < serverlistcount; i++)
 | 
						|
		if (serverlist[i].node == node)
 | 
						|
			return i;
 | 
						|
 | 
						|
	return UINT32_MAX;
 | 
						|
}
 | 
						|
 | 
						|
static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
 | 
						|
{
 | 
						|
	UINT32 i;
 | 
						|
 | 
						|
	// search if not already on it
 | 
						|
	i = SL_SearchServer(node);
 | 
						|
	if (i == UINT32_MAX)
 | 
						|
	{
 | 
						|
		// not found add it
 | 
						|
		if (serverlistcount >= MAXSERVERLIST)
 | 
						|
			return; // list full
 | 
						|
 | 
						|
		if (info->version != VERSION)
 | 
						|
			return; // Not same version.
 | 
						|
 | 
						|
		if (info->subversion != SUBVERSION)
 | 
						|
			return; // Close, but no cigar.
 | 
						|
 | 
						|
		i = serverlistcount++;
 | 
						|
	}
 | 
						|
 | 
						|
	serverlist[i].info = *info;
 | 
						|
	serverlist[i].node = node;
 | 
						|
 | 
						|
	// resort server list
 | 
						|
	M_SortServerList();
 | 
						|
}
 | 
						|
 | 
						|
void CL_UpdateServerList(boolean internetsearch, INT32 room)
 | 
						|
{
 | 
						|
	SL_ClearServerList(0);
 | 
						|
 | 
						|
	if (!netgame && I_NetOpenSocket)
 | 
						|
	{
 | 
						|
		MSCloseUDPSocket();		// Tidy up before wiping the slate.
 | 
						|
		if (I_NetOpenSocket())
 | 
						|
		{
 | 
						|
			netgame = true;
 | 
						|
			multiplayer = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// search for local servers
 | 
						|
	if (netgame)
 | 
						|
		SendAskInfo(BROADCASTADDR, false);
 | 
						|
 | 
						|
	if (internetsearch)
 | 
						|
	{
 | 
						|
		const msg_server_t *server_list;
 | 
						|
		INT32 i = -1;
 | 
						|
		server_list = GetShortServersList(room);
 | 
						|
		if (server_list)
 | 
						|
		{
 | 
						|
			char version[8] = "";
 | 
						|
#if VERSION > 0 || SUBVERSION > 0
 | 
						|
			snprintf(version, sizeof (version), "%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION);
 | 
						|
#else
 | 
						|
			strcpy(version, GetRevisionString());
 | 
						|
#endif
 | 
						|
			version[sizeof (version) - 1] = '\0';
 | 
						|
 | 
						|
			for (i = 0; server_list[i].header.buffer[0]; i++)
 | 
						|
			{
 | 
						|
				// Make sure MS version matches our own, to
 | 
						|
				// thwart nefarious servers who lie to the MS.
 | 
						|
 | 
						|
				if (strcmp(version, server_list[i].version) == 0)
 | 
						|
				{
 | 
						|
					INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
 | 
						|
					if (node == -1)
 | 
						|
						break; // no more node free
 | 
						|
					SendAskInfo(node, true);
 | 
						|
					// Force close the connection so that servers can't eat
 | 
						|
					// up nodes forever if we never get a reply back from them
 | 
						|
					// (usually when they've not forwarded their ports).
 | 
						|
					//
 | 
						|
					// Don't worry, we'll get in contact with the working
 | 
						|
					// servers again when they send SERVERINFO to us later!
 | 
						|
					//
 | 
						|
					// (Note: as a side effect this probably means every
 | 
						|
					// server in the list will probably be using the same node (e.g. node 1),
 | 
						|
					// not that it matters which nodes they use when
 | 
						|
					// the connections are closed afterwards anyway)
 | 
						|
					// -- Monster Iestyn 12/11/18
 | 
						|
					Net_CloseConnection(node|FORCECLOSE);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		//no server list?(-1) or no servers?(0)
 | 
						|
		if (!i)
 | 
						|
		{
 | 
						|
			; /// TODO: display error or warning?
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#endif // ifndef NONET
 | 
						|
 | 
						|
static boolean CL_FinishedFileList(void)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
	CONS_Printf(M_GetText("Checking files...\n"));
 | 
						|
	i = CL_CheckFiles();
 | 
						|
	if (i == 3) // too many files
 | 
						|
	{
 | 
						|
		D_QuitNetGame();
 | 
						|
		CL_Reset();
 | 
						|
		D_StartTitle();
 | 
						|
		M_StartMessage(M_GetText(
 | 
						|
			"You have too many WAD files loaded\n"
 | 
						|
			"to add ones the server is using.\n"
 | 
						|
			"Please restart SRB2Kart before connecting.\n\n"
 | 
						|
			"Press ESC\n"
 | 
						|
		), NULL, MM_NOTHING);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	else if (i == 2) // cannot join for some reason
 | 
						|
	{
 | 
						|
		D_QuitNetGame();
 | 
						|
		CL_Reset();
 | 
						|
		D_StartTitle();
 | 
						|
		M_StartMessage(M_GetText(
 | 
						|
			"You have WAD files loaded or have\n"
 | 
						|
			"modified the game in some way, and\n"
 | 
						|
			"your file list does not match\n"
 | 
						|
			"the server's file list.\n"
 | 
						|
			"Please restart SRB2Kart before connecting.\n\n"
 | 
						|
			"Press ESC\n"
 | 
						|
		), NULL, MM_NOTHING);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	else if (i == 1)
 | 
						|
		cl_mode = CL_ASKJOIN;
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// must download something
 | 
						|
		// can we, though?
 | 
						|
		if (!CL_CheckDownloadable()) // nope!
 | 
						|
		{
 | 
						|
			D_QuitNetGame();
 | 
						|
			CL_Reset();
 | 
						|
			D_StartTitle();
 | 
						|
			M_StartMessage(M_GetText(
 | 
						|
				"You cannot connect to this server\n"
 | 
						|
				"because you cannot download the files\n"
 | 
						|
				"that you are missing from the server.\n\n"
 | 
						|
				"See the console or log file for\n"
 | 
						|
				"more details.\n\n"
 | 
						|
				"Press ESC\n"
 | 
						|
			), NULL, MM_NOTHING);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		cl_mode = CL_ASKDOWNLOADFILES;
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** Called by CL_ServerConnectionTicker
 | 
						|
  *
 | 
						|
  * \param viams ???
 | 
						|
  * \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
 | 
						|
  * \return False if the connection was aborted
 | 
						|
  * \sa CL_ServerConnectionTicker
 | 
						|
  * \sa CL_ConnectToServer
 | 
						|
  *
 | 
						|
  */
 | 
						|
static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
 | 
						|
{
 | 
						|
#ifndef NONET
 | 
						|
	INT32 i;
 | 
						|
 | 
						|
	// serverlist is updated by GetPacket function
 | 
						|
	if (serverlistcount > 0)
 | 
						|
	{
 | 
						|
		// this can be a responce to our broadcast request
 | 
						|
		if (servernode == -1 || servernode >= MAXNETNODES)
 | 
						|
		{
 | 
						|
			i = 0;
 | 
						|
			servernode = serverlist[i].node;
 | 
						|
			CONS_Printf(M_GetText("Found, "));
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			i = SL_SearchServer(servernode);
 | 
						|
			if (i < 0)
 | 
						|
				return true;
 | 
						|
		}
 | 
						|
 | 
						|
		// Quit here rather than downloading files and being refused later.
 | 
						|
		if (serverlist[i].info.numberofplayer >= serverlist[i].info.maxplayer)
 | 
						|
		{
 | 
						|
			D_QuitNetGame();
 | 
						|
			CL_Reset();
 | 
						|
			D_StartTitle();
 | 
						|
			M_StartMessage(va(M_GetText("Maximum players reached: %d\n\nPress ESC\n"), serverlist[i].info.maxplayer), NULL, MM_NOTHING);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		if (client)
 | 
						|
		{
 | 
						|
			D_ParseFileneeded(serverlist[i].info.fileneedednum, serverlist[i].info.fileneeded, 0);
 | 
						|
			if (serverlist[i].info.kartvars & SV_LOTSOFADDONS)
 | 
						|
			{
 | 
						|
				cl_mode = CL_ASKFULLFILELIST;
 | 
						|
				cl_lastcheckedfilecount = 0;
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
 | 
						|
			if (!CL_FinishedFileList())
 | 
						|
				return false;
 | 
						|
		}
 | 
						|
		else
 | 
						|
			cl_mode = CL_ASKJOIN; // files need not be checked for the server.
 | 
						|
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	// Ask the info to the server (askinfo packet)
 | 
						|
	if (*asksent + NEWTICRATE < I_GetTime())
 | 
						|
	{
 | 
						|
		SendAskInfo(servernode, viams);
 | 
						|
		*asksent = I_GetTime();
 | 
						|
	}
 | 
						|
#else
 | 
						|
	(void)viams;
 | 
						|
	(void)asksent;
 | 
						|
	// No netgames, so we skip this state.
 | 
						|
	cl_mode = CL_ASKJOIN;
 | 
						|
#endif // ifndef NONET/else
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** Called by CL_ConnectToServer
 | 
						|
  *
 | 
						|
  * \param viams ???
 | 
						|
  * \param tmpsave The name of the gamestate file???
 | 
						|
  * \param oldtic Used for knowing when to poll events and redraw
 | 
						|
  * \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
 | 
						|
  * \return False if the connection was aborted
 | 
						|
  * \sa CL_ServerConnectionSearchTicker
 | 
						|
  * \sa CL_ConnectToServer
 | 
						|
  *
 | 
						|
  */
 | 
						|
static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic_t *oldtic, tic_t *asksent)
 | 
						|
{
 | 
						|
	boolean waitmore;
 | 
						|
	INT32 i;
 | 
						|
 | 
						|
#ifdef NONET
 | 
						|
	(void)tmpsave;
 | 
						|
#endif
 | 
						|
 | 
						|
	switch (cl_mode)
 | 
						|
	{
 | 
						|
		case CL_SEARCHING:
 | 
						|
			if (!CL_ServerConnectionSearchTicker(viams, asksent))
 | 
						|
				return false;
 | 
						|
			break;
 | 
						|
 | 
						|
		case CL_ASKFULLFILELIST:
 | 
						|
			if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved
 | 
						|
			{
 | 
						|
				if (!CL_FinishedFileList())
 | 
						|
					return false;
 | 
						|
			}
 | 
						|
			else if (fileneedednum != cl_lastcheckedfilecount || *asksent + NEWTICRATE < I_GetTime())
 | 
						|
			{
 | 
						|
				if (CL_AskFileList(fileneedednum))
 | 
						|
				{
 | 
						|
					cl_lastcheckedfilecount = fileneedednum;
 | 
						|
					*asksent = I_GetTime();
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case CL_DOWNLOADFILES:
 | 
						|
			waitmore = false;
 | 
						|
			for (i = 0; i < fileneedednum; i++)
 | 
						|
				if (fileneeded[i].status == FS_DOWNLOADING
 | 
						|
					|| fileneeded[i].status == FS_REQUESTED)
 | 
						|
				{
 | 
						|
					waitmore = true;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			if (waitmore)
 | 
						|
				break; // exit the case
 | 
						|
 | 
						|
			cl_mode = CL_ASKJOIN; // don't break case continue to cljoin request now
 | 
						|
			/* FALLTHRU */
 | 
						|
 | 
						|
		case CL_ASKJOIN:
 | 
						|
			cl_needsdownload = false;
 | 
						|
			CL_LoadServerFiles();
 | 
						|
#ifdef JOININGAME
 | 
						|
			// prepare structures to save the file
 | 
						|
			// WARNING: this can be useless in case of server not in GS_LEVEL
 | 
						|
			// but since the network layer doesn't provide ordered packets...
 | 
						|
			CL_PrepareDownloadSaveGame(tmpsave);
 | 
						|
#endif
 | 
						|
			if (CL_SendJoin())
 | 
						|
			{
 | 
						|
				*asksent = I_GetTime();
 | 
						|
				cl_mode = CL_WAITJOINRESPONSE;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case CL_ASKDOWNLOADFILES:
 | 
						|
			cl_needsdownload = true;
 | 
						|
 | 
						|
			if (CL_SendJoin())
 | 
						|
			{
 | 
						|
				*asksent = I_GetTime();
 | 
						|
				cl_mode = CL_WAITDOWNLOADFILESRESPONSE;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
 | 
						|
#ifdef JOININGAME
 | 
						|
		case CL_DOWNLOADSAVEGAME:
 | 
						|
			// At this state, the first (and only) needed file is the gamestate
 | 
						|
			if (fileneeded[0].status == FS_FOUND)
 | 
						|
			{
 | 
						|
				// Gamestate is now handled within CL_LoadReceivedSavegame()
 | 
						|
				CL_LoadReceivedSavegame();
 | 
						|
				cl_mode = CL_CONNECTED;
 | 
						|
			} // don't break case continue to CL_CONNECTED
 | 
						|
			else
 | 
						|
				break;
 | 
						|
#endif
 | 
						|
 | 
						|
		case CL_CHALLENGE:
 | 
						|
			(*asksent) = I_GetTime() - NEWTICRATE; // Send password immediately upon entering
 | 
						|
			break;
 | 
						|
 | 
						|
		case CL_WAITJOINRESPONSE:
 | 
						|
		case CL_WAITDOWNLOADFILESRESPONSE:
 | 
						|
			if (*asksent + NEWTICRATE < I_GetTime() && CL_SendJoin())
 | 
						|
			{
 | 
						|
				*asksent = I_GetTime();
 | 
						|
			}
 | 
						|
 | 
						|
			break;
 | 
						|
 | 
						|
		case CL_CONNECTED:
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
 | 
						|
		// Connection closed by cancel, timeout or refusal.
 | 
						|
		case CL_ABORTED:
 | 
						|
			cl_mode = CL_SEARCHING;
 | 
						|
			return false;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	GetPackets();
 | 
						|
	Net_AckTicker();
 | 
						|
 | 
						|
	// Call it only once by tic
 | 
						|
	if (*oldtic != I_GetTime())
 | 
						|
	{
 | 
						|
		I_OsPolling();
 | 
						|
		D_ProcessEvents();
 | 
						|
		if (gamestate != GS_WAITINGPLAYERS)
 | 
						|
			return false;
 | 
						|
 | 
						|
		// why are these here? this is for servers, we're a client
 | 
						|
		//if (key == 's' && server)
 | 
						|
		//	doomcom->numnodes = (INT16)pnumnodes;
 | 
						|
		//SV_FileSendTicker();
 | 
						|
		*oldtic = I_GetTime();
 | 
						|
 | 
						|
#ifdef CLIENT_LOADINGSCREEN
 | 
						|
		if (client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED)
 | 
						|
		{
 | 
						|
			F_TitleScreenTicker(true);
 | 
						|
			F_TitleScreenDrawer();
 | 
						|
			CL_DrawConnectionStatus();
 | 
						|
			I_UpdateNoVsync(); // page flip or blit buffer
 | 
						|
			if (moviemode)
 | 
						|
				M_SaveFrame();
 | 
						|
		}
 | 
						|
#else
 | 
						|
		CON_Drawer();
 | 
						|
		I_UpdateNoVsync();
 | 
						|
#endif
 | 
						|
	}
 | 
						|
	else
 | 
						|
		I_Sleep();
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
boolean CL_Responder(event_t *ev)
 | 
						|
{
 | 
						|
	size_t len;
 | 
						|
	INT32 ch;
 | 
						|
 | 
						|
	if (!(client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED))
 | 
						|
		return false; // Don't do anything outside of the connection screen
 | 
						|
 | 
						|
	if (ev->type != ev_keydown)
 | 
						|
		return false;
 | 
						|
 | 
						|
	ch = (INT32)ev->data1;
 | 
						|
 | 
						|
	// Only ESC and non-keyboard keys abort connection
 | 
						|
	if (ch == KEY_ESCAPE || ch >= KEY_MOUSE1)
 | 
						|
	{
 | 
						|
		CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
 | 
						|
		//M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);
 | 
						|
		D_QuitNetGame();
 | 
						|
		CL_Reset();
 | 
						|
		D_StartTitle();
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (cl_mode != CL_CHALLENGE)
 | 
						|
		return false;
 | 
						|
 | 
						|
	if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && hu_font[ch-HU_FONTSTART])
 | 
						|
	  || ch == ' ') // Allow spaces, of course
 | 
						|
	{
 | 
						|
		len = strlen(cl_challengepassword);
 | 
						|
		if (len < 64)
 | 
						|
		{
 | 
						|
			cl_challengepassword[len+1] = 0;
 | 
						|
			cl_challengepassword[len] = CON_ShiftChar(ch);
 | 
						|
		}
 | 
						|
 | 
						|
		cl_challengeattempted = 0;
 | 
						|
	}
 | 
						|
	else if (ch == KEY_BACKSPACE)
 | 
						|
	{
 | 
						|
		len = strlen(cl_challengepassword);
 | 
						|
 | 
						|
		if (len > 0)
 | 
						|
			cl_challengepassword[len-1] = 0;
 | 
						|
 | 
						|
		cl_challengeattempted = 0;
 | 
						|
	}
 | 
						|
	else if (ch == KEY_ENTER)
 | 
						|
	{
 | 
						|
		netgame = true;
 | 
						|
		multiplayer = true;
 | 
						|
 | 
						|
#ifndef NONET
 | 
						|
		SL_ClearServerList(servernode);
 | 
						|
#endif
 | 
						|
		cl_mode = CL_SEARCHING;
 | 
						|
 | 
						|
		D_ComputeChallengeAnswer(cl_challengequestion, cl_challengepassword, cl_challengeanswer);
 | 
						|
		cl_challengeattempted = 1;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** Use adaptive send using net_bandwidth and stat.sendbytes
 | 
						|
  *
 | 
						|
  * \param viams ???
 | 
						|
  * \todo Better description...
 | 
						|
  *
 | 
						|
  */
 | 
						|
static void CL_ConnectToServer(boolean viams)
 | 
						|
{
 | 
						|
	INT32 pnumnodes, nodewaited = doomcom->numnodes, i;
 | 
						|
	tic_t oldtic;
 | 
						|
#ifndef NONET
 | 
						|
	tic_t asksent;
 | 
						|
#endif
 | 
						|
#ifdef JOININGAME
 | 
						|
	XBOXSTATIC char tmpsave[264];
 | 
						|
 | 
						|
	sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
 | 
						|
#endif
 | 
						|
 | 
						|
	cl_mode = CL_SEARCHING;
 | 
						|
	cl_challengenum = 0;
 | 
						|
 | 
						|
#ifdef CLIENT_LOADINGSCREEN
 | 
						|
	lastfilenum = -1;
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef JOININGAME
 | 
						|
	// Don't get a corrupt savegame error because tmpsave already exists
 | 
						|
	if (FIL_FileExists(tmpsave) && unlink(tmpsave) == -1)
 | 
						|
		I_Error("Can't delete %s\n", tmpsave);
 | 
						|
#endif
 | 
						|
 | 
						|
	if (netgame)
 | 
						|
	{
 | 
						|
		if (servernode < 0 || servernode >= MAXNETNODES)
 | 
						|
			CONS_Printf(M_GetText("Searching for a server...\n"));
 | 
						|
		else
 | 
						|
			CONS_Printf(M_GetText("Contacting the server...\n"));
 | 
						|
	}
 | 
						|
 | 
						|
	if (gamestate == GS_INTERMISSION)
 | 
						|
		Y_EndIntermission(); // clean up intermission graphics etc
 | 
						|
	if (gamestate == GS_VOTING)
 | 
						|
		Y_EndVote();
 | 
						|
 | 
						|
	DEBFILE(va("waiting %d nodes\n", doomcom->numnodes));
 | 
						|
	G_SetGamestate(GS_WAITINGPLAYERS);
 | 
						|
	wipegamestate = GS_WAITINGPLAYERS;
 | 
						|
 | 
						|
	ClearAdminPlayers();
 | 
						|
	pnumnodes = 1;
 | 
						|
	oldtic = I_GetTime() - 1;
 | 
						|
#ifndef NONET
 | 
						|
	asksent = (tic_t) - TICRATE;
 | 
						|
 | 
						|
	i = SL_SearchServer(servernode);
 | 
						|
 | 
						|
	if (i != -1)
 | 
						|
	{
 | 
						|
		UINT8 num = serverlist[i].info.gametype;
 | 
						|
		const char *gametypestr = NULL;
 | 
						|
 | 
						|
		strncpy(connectedservername, serverlist[i].info.servername, MAXSERVERNAME);
 | 
						|
 | 
						|
		CONS_Printf(M_GetText("Connecting to: %s\n"), serverlist[i].info.servername);
 | 
						|
		if (num < NUMGAMETYPES)
 | 
						|
			gametypestr = Gametype_Names[num];
 | 
						|
		if (gametypestr)
 | 
						|
			CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
 | 
						|
		CONS_Printf(M_GetText("Version: %d.%d.%u\n"), serverlist[i].info.version/100,
 | 
						|
		 serverlist[i].info.version%100, serverlist[i].info.subversion);
 | 
						|
	}
 | 
						|
	SL_ClearServerList(servernode);
 | 
						|
#endif
 | 
						|
 | 
						|
	cl_challengeattempted = 0;
 | 
						|
 | 
						|
	do
 | 
						|
	{
 | 
						|
		// If the connection was aborted for some reason, leave
 | 
						|
#ifndef NONET
 | 
						|
		if (!CL_ServerConnectionTicker(viams, tmpsave, &oldtic, &asksent))
 | 
						|
#else
 | 
						|
		if (!CL_ServerConnectionTicker(viams, (char*)NULL, &oldtic, (tic_t *)NULL))
 | 
						|
#endif
 | 
						|
			return;
 | 
						|
 | 
						|
		if (server)
 | 
						|
		{
 | 
						|
			pnumnodes = 0;
 | 
						|
			for (i = 0; i < MAXNETNODES; i++)
 | 
						|
				if (nodeingame[i])
 | 
						|
					pnumnodes++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	while (!(cl_mode == CL_CONNECTED && (client || (server && nodewaited <= pnumnodes))));
 | 
						|
 | 
						|
#ifndef NONET
 | 
						|
	if (netgame)
 | 
						|
		F_StartWaitingPlayers();
 | 
						|
#endif
 | 
						|
	DEBFILE(va("Synchronisation Finished\n"));
 | 
						|
 | 
						|
	displayplayers[0] = consoleplayer;
 | 
						|
}
 | 
						|
 | 
						|
#ifndef NONET
 | 
						|
typedef struct banreason_s
 | 
						|
{
 | 
						|
	char *reason;
 | 
						|
	struct banreason_s *prev; //-1
 | 
						|
	struct banreason_s *next; //+1
 | 
						|
} banreason_t;
 | 
						|
 | 
						|
static banreason_t *reasontail = NULL; //last entry, use prev
 | 
						|
static banreason_t *reasonhead = NULL; //1st entry, use next
 | 
						|
 | 
						|
static void Command_ShowBan(void) //Print out ban list
 | 
						|
{
 | 
						|
	size_t i;
 | 
						|
	const char *address, *mask;
 | 
						|
	banreason_t *reasonlist = reasonhead;
 | 
						|
 | 
						|
	if (I_GetBanAddress)
 | 
						|
		CONS_Printf(M_GetText("Ban List:\n"));
 | 
						|
	else
 | 
						|
		return;
 | 
						|
 | 
						|
	for (i = 0;(address = I_GetBanAddress(i)) != NULL;i++)
 | 
						|
	{
 | 
						|
		if (!I_GetBanMask || (mask = I_GetBanMask(i)) == NULL)
 | 
						|
			CONS_Printf("%s: %s ", sizeu1(i+1), address);
 | 
						|
		else
 | 
						|
			CONS_Printf("%s: %s/%s ", sizeu1(i+1), address, mask);
 | 
						|
 | 
						|
		if (reasonlist && reasonlist->reason)
 | 
						|
			CONS_Printf("(%s)\n", reasonlist->reason);
 | 
						|
		else
 | 
						|
			CONS_Printf("\n");
 | 
						|
 | 
						|
		if (reasonlist) reasonlist = reasonlist->next;
 | 
						|
	}
 | 
						|
 | 
						|
	if (i == 0 && !address)
 | 
						|
		CONS_Printf(M_GetText("(empty)\n"));
 | 
						|
}
 | 
						|
 | 
						|
void D_SaveBan(void)
 | 
						|
{
 | 
						|
	FILE *f;
 | 
						|
	size_t i;
 | 
						|
	banreason_t *reasonlist = reasonhead;
 | 
						|
	const char *address, *mask;
 | 
						|
 | 
						|
	if (!reasonhead)
 | 
						|
		return;
 | 
						|
 | 
						|
	f = fopen(va("%s"PATHSEP"%s", srb2home, "ban.txt"), "w");
 | 
						|
 | 
						|
	if (!f)
 | 
						|
	{
 | 
						|
		CONS_Alert(CONS_WARNING, M_GetText("Could not save ban list into ban.txt\n"));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	for (i = 0;(address = I_GetBanAddress(i)) != NULL;i++)
 | 
						|
	{
 | 
						|
		if (!I_GetBanMask || (mask = I_GetBanMask(i)) == NULL)
 | 
						|
			fprintf(f, "%s 0", address);
 | 
						|
		else
 | 
						|
			fprintf(f, "%s %s", address, mask);
 | 
						|
 | 
						|
		if (reasonlist && reasonlist->reason)
 | 
						|
			fprintf(f, " %s\n", reasonlist->reason);
 | 
						|
		else
 | 
						|
			fprintf(f, " %s\n", "NA");
 | 
						|
 | 
						|
		if (reasonlist) reasonlist = reasonlist->next;
 | 
						|
	}
 | 
						|
 | 
						|
	fclose(f);
 | 
						|
}
 | 
						|
 | 
						|
static void Ban_Add(const char *reason)
 | 
						|
{
 | 
						|
	banreason_t *reasonlist = malloc(sizeof(*reasonlist));
 | 
						|
 | 
						|
	if (!reasonlist)
 | 
						|
		return;
 | 
						|
	if (!reason)
 | 
						|
		reason = "NA";
 | 
						|
 | 
						|
	reasonlist->next = NULL;
 | 
						|
	reasonlist->reason = Z_StrDup(reason);
 | 
						|
	if ((reasonlist->prev = reasontail) == NULL)
 | 
						|
		reasonhead = reasonlist;
 | 
						|
	else
 | 
						|
		reasontail->next = reasonlist;
 | 
						|
	reasontail = reasonlist;
 | 
						|
}
 | 
						|
 | 
						|
static void Command_ClearBans(void)
 | 
						|
{
 | 
						|
	banreason_t *temp;
 | 
						|
 | 
						|
	if (!I_ClearBans)
 | 
						|
		return;
 | 
						|
 | 
						|
	I_ClearBans();
 | 
						|
	reasontail = NULL;
 | 
						|
	while (reasonhead)
 | 
						|
	{
 | 
						|
		temp = reasonhead->next;
 | 
						|
		Z_Free(reasonhead->reason);
 | 
						|
		free(reasonhead);
 | 
						|
		reasonhead = temp;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Ban_Load_File(boolean warning)
 | 
						|
{
 | 
						|
	FILE *f;
 | 
						|
	size_t i;
 | 
						|
	const char *address, *mask;
 | 
						|
	char buffer[MAX_WADPATH];
 | 
						|
 | 
						|
	f = fopen(va("%s"PATHSEP"%s", srb2home, "ban.txt"), "r");
 | 
						|
 | 
						|
	if (!f)
 | 
						|
	{
 | 
						|
		if (warning)
 | 
						|
			CONS_Alert(CONS_WARNING, M_GetText("Could not open ban.txt for ban list\n"));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (I_ClearBans)
 | 
						|
		Command_ClearBans();
 | 
						|
	else
 | 
						|
	{
 | 
						|
		fclose(f);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	for (i=0; fgets(buffer, (int)sizeof(buffer), f); i++)
 | 
						|
	{
 | 
						|
		address = strtok(buffer, " \t\r\n");
 | 
						|
		mask = strtok(NULL, " \t\r\n");
 | 
						|
 | 
						|
		I_SetBanAddress(address, mask);
 | 
						|
 | 
						|
		Ban_Add(strtok(NULL, "\r\n"));
 | 
						|
	}
 | 
						|
 | 
						|
	fclose(f);
 | 
						|
}
 | 
						|
 | 
						|
static void Command_ReloadBan(void)  //recheck ban.txt
 | 
						|
{
 | 
						|
	Ban_Load_File(true);
 | 
						|
}
 | 
						|
 | 
						|
static void Command_connect(void)
 | 
						|
{
 | 
						|
	// Assume we connect directly.
 | 
						|
	boolean viams = false;
 | 
						|
 | 
						|
	if (COM_Argc() < 2 || *COM_Argv(1) == 0)
 | 
						|
	{
 | 
						|
		CONS_Printf(M_GetText(
 | 
						|
			"Connect <serveraddress> (port): connect to a server\n"
 | 
						|
			"Connect ANY: connect to the first lan server found\n"
 | 
						|
			"Connect SELF: connect to your own server.\n"));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (Playing() || demo.title)
 | 
						|
	{
 | 
						|
		CONS_Printf(M_GetText("You cannot connect while in a game. End this game first.\n"));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// modified game check: no longer handled
 | 
						|
	// we don't request a restart unless the filelist differs
 | 
						|
 | 
						|
	server = false;
 | 
						|
 | 
						|
	if (!stricmp(COM_Argv(1), "self"))
 | 
						|
	{
 | 
						|
		servernode = 0;
 | 
						|
		server = true;
 | 
						|
		/// \bug should be but...
 | 
						|
		//SV_SpawnServer();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// used in menu to connect to a server in the list
 | 
						|
		if (netgame && !stricmp(COM_Argv(1), "node"))
 | 
						|
		{
 | 
						|
			servernode = (SINT8)atoi(COM_Argv(2));
 | 
						|
 | 
						|
			// Use MS to traverse NAT firewalls.
 | 
						|
			viams = true;
 | 
						|
		}
 | 
						|
		else if (netgame)
 | 
						|
		{
 | 
						|
			CONS_Printf(M_GetText("You cannot connect while in a game. End this game first.\n"));
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		else if (I_NetOpenSocket)
 | 
						|
		{
 | 
						|
			MSCloseUDPSocket(); // Tidy up before wiping the slate.
 | 
						|
			I_NetOpenSocket();
 | 
						|
			netgame = true;
 | 
						|
			multiplayer = true;
 | 
						|
 | 
						|
			if (!stricmp(COM_Argv(1), "any"))
 | 
						|
				servernode = BROADCASTADDR;
 | 
						|
			else if (I_NetMakeNodewPort && COM_Argc() >= 3)
 | 
						|
				servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
 | 
						|
			else if (I_NetMakeNodewPort)
 | 
						|
				servernode = I_NetMakeNode(COM_Argv(1));
 | 
						|
			else
 | 
						|
			{
 | 
						|
				CONS_Alert(CONS_ERROR, M_GetText("There is no server identification with this network driver\n"));
 | 
						|
				D_CloseConnection();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else
 | 
						|
			CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
 | 
						|
	}
 | 
						|
 | 
						|
	if (splitscreen != cv_splitplayers.value-1)
 | 
						|
	{
 | 
						|
		splitscreen = cv_splitplayers.value-1;
 | 
						|
		SplitScreen_OnChange();
 | 
						|
	}
 | 
						|
	botingame = false;
 | 
						|
	botskin = 0;
 | 
						|
	CL_ConnectToServer(viams);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
static void ResetNode(INT32 node);
 | 
						|
 | 
						|
//
 | 
						|
// CL_ClearPlayer
 | 
						|
//
 | 
						|
// Clears the player data so that a future client can use this slot
 | 
						|
//
 | 
						|
void CL_ClearPlayer(INT32 playernum)
 | 
						|
{
 | 
						|
	if (players[playernum].mo)
 | 
						|
	{
 | 
						|
		// Don't leave a NiGHTS ghost!
 | 
						|
		if ((players[playernum].pflags & PF_NIGHTSMODE) && players[playernum].mo->tracer)
 | 
						|
			P_RemoveMobj(players[playernum].mo->tracer);
 | 
						|
		P_RemoveMobj(players[playernum].mo);
 | 
						|
	}
 | 
						|
	memset(&players[playernum], 0, sizeof (player_t));
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// CL_RemovePlayer
 | 
						|
//
 | 
						|
// Removes a player from the current game
 | 
						|
//
 | 
						|
void CL_RemovePlayer(INT32 playernum, INT32 reason)
 | 
						|
{
 | 
						|
	// Sanity check: exceptional cases (i.e. c-fails) can cause multiple
 | 
						|
	// kick commands to be issued for the same player.
 | 
						|
	if (!playeringame[playernum])
 | 
						|
		return;
 | 
						|
 | 
						|
	demo_extradata[playernum] |= DXD_PLAYSTATE;
 | 
						|
 | 
						|
	if (server && !demo.playback)
 | 
						|
	{
 | 
						|
		INT32 node = playernode[playernum];
 | 
						|
		//playerpernode[node] = 0; // It'd be better to remove them all at once, but ghosting happened, so continue to let CL_RemovePlayer do it one-by-one
 | 
						|
		playerpernode[node]--;
 | 
						|
		if (playerpernode[node] <= 0)
 | 
						|
		{
 | 
						|
			// If a resynch was in progress, well, it no longer needs to be.
 | 
						|
			SV_InitResynchVars(node);
 | 
						|
 | 
						|
			nodeingame[node] = false;
 | 
						|
			Net_CloseConnection(node);
 | 
						|
			ResetNode(node);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (K_IsPlayerWanted(&players[playernum]))
 | 
						|
		K_CalculateBattleWanted();
 | 
						|
 | 
						|
	if (gametype == GT_CTF)
 | 
						|
		P_PlayerFlagBurst(&players[playernum], false); // Don't take the flag with you!
 | 
						|
 | 
						|
	// If in a special stage, redistribute the player's rings across
 | 
						|
	// the remaining players.
 | 
						|
	if (G_IsSpecialStage(gamemap))
 | 
						|
	{
 | 
						|
		INT32 i, count, increment, rings;
 | 
						|
 | 
						|
		for (i = 0, count = 0; i < MAXPLAYERS; i++)
 | 
						|
		{
 | 
						|
			if (playeringame[i])
 | 
						|
				count++;
 | 
						|
		}
 | 
						|
 | 
						|
		count--;
 | 
						|
		rings = players[playernum].health - 1;
 | 
						|
		increment = rings/count;
 | 
						|
 | 
						|
		for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
		{
 | 
						|
			if (playeringame[i] && i != playernum)
 | 
						|
			{
 | 
						|
				if (rings < increment)
 | 
						|
					P_GivePlayerRings(&players[i], rings);
 | 
						|
				else
 | 
						|
					P_GivePlayerRings(&players[i], increment);
 | 
						|
 | 
						|
				rings -= increment;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef HAVE_BLUA
 | 
						|
	LUAh_PlayerQuit(&players[playernum], reason); // Lua hook for player quitting
 | 
						|
#else
 | 
						|
	(void)reason;
 | 
						|
#endif
 | 
						|
 | 
						|
	// Reset player data
 | 
						|
	CL_ClearPlayer(playernum);
 | 
						|
 | 
						|
	// remove avatar of player
 | 
						|
	playeringame[playernum] = false;
 | 
						|
	playernode[playernum] = UINT8_MAX;
 | 
						|
	while (!playeringame[doomcom->numslots-1] && doomcom->numslots > 1)
 | 
						|
		doomcom->numslots--;
 | 
						|
 | 
						|
	// Reset the name
 | 
						|
	sprintf(player_names[playernum], "Player %d", playernum+1);
 | 
						|
 | 
						|
	if (IsPlayerAdmin(playernum))
 | 
						|
	{
 | 
						|
		RemoveAdminPlayer(playernum); // don't stay admin after you're gone
 | 
						|
	}
 | 
						|
 | 
						|
	if (playernum == displayplayers[0] && !demo.playback)
 | 
						|
		displayplayers[0] = consoleplayer; // don't look through someone's view who isn't there
 | 
						|
 | 
						|
#ifdef HAVE_BLUA
 | 
						|
	LUA_InvalidatePlayer(&players[playernum]);
 | 
						|
#endif
 | 
						|
 | 
						|
	/*if (G_TagGametype()) //Check if you still have a game. Location flexible. =P
 | 
						|
		P_CheckSurvivors();
 | 
						|
	else*/ if (G_BattleGametype()) // SRB2Kart
 | 
						|
		K_CheckBumpers();
 | 
						|
	else if (G_RaceGametype())
 | 
						|
		P_CheckRacers();
 | 
						|
}
 | 
						|
 | 
						|
void CL_Reset(void)
 | 
						|
{
 | 
						|
	if (metalrecording)
 | 
						|
		G_StopMetalRecording();
 | 
						|
	if (metalplayback)
 | 
						|
		G_StopMetalDemo();
 | 
						|
	if (demo.recording)
 | 
						|
		G_CheckDemoStatus();
 | 
						|
 | 
						|
	// reset client/server code
 | 
						|
	DEBFILE(va("\n-=-=-=-=-=-=-= Client reset =-=-=-=-=-=-=-\n\n"));
 | 
						|
 | 
						|
	if (servernode > 0 && servernode < MAXNETNODES)
 | 
						|
	{
 | 
						|
		nodeingame[(UINT8)servernode] = false;
 | 
						|
		Net_CloseConnection(servernode);
 | 
						|
	}
 | 
						|
	D_CloseConnection(); // netgame = false
 | 
						|
	multiplayer = false;
 | 
						|
	servernode = 0;
 | 
						|
	server = true;
 | 
						|
	doomcom->numnodes = 1;
 | 
						|
	doomcom->numslots = 1;
 | 
						|
	SV_StopServer();
 | 
						|
	SV_ResetServer();
 | 
						|
 | 
						|
	// make sure we don't leave any fileneeded gunk over from a failed join
 | 
						|
	fileneedednum = 0;
 | 
						|
	memset(fileneeded, 0, sizeof(fileneeded));
 | 
						|
 | 
						|
	// D_StartTitle should get done now, but the calling function will handle it
 | 
						|
}
 | 
						|
 | 
						|
#ifndef NONET
 | 
						|
static void Command_GetPlayerNum(void)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
		if (playeringame[i])
 | 
						|
		{
 | 
						|
			if (serverplayer == i)
 | 
						|
				CONS_Printf(M_GetText("num:%2d  node:%2d  %s\n"), i, playernode[i], player_names[i]);
 | 
						|
			else
 | 
						|
				CONS_Printf(M_GetText("\x82num:%2d  node:%2d  %s\n"), i, playernode[i], player_names[i]);
 | 
						|
		}
 | 
						|
}
 | 
						|
 | 
						|
SINT8 nametonum(const char *name)
 | 
						|
{
 | 
						|
	INT32 playernum, i;
 | 
						|
 | 
						|
	if (!strcmp(name, "0"))
 | 
						|
		return 0;
 | 
						|
 | 
						|
	playernum = (SINT8)atoi(name);
 | 
						|
 | 
						|
	if (playernum < 0 || playernum >= MAXPLAYERS)
 | 
						|
		return -1;
 | 
						|
 | 
						|
	if (playernum)
 | 
						|
	{
 | 
						|
		if (playeringame[playernum])
 | 
						|
			return (SINT8)playernum;
 | 
						|
		else
 | 
						|
			return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
		if (playeringame[i] && !stricmp(player_names[i], name))
 | 
						|
			return (SINT8)i;
 | 
						|
 | 
						|
	CONS_Printf(M_GetText("There is no player named \"%s\"\n"), name);
 | 
						|
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
/** Lists all players and their player numbers.
 | 
						|
  *
 | 
						|
  * \sa Command_GetPlayerNum
 | 
						|
  */
 | 
						|
static void Command_Nodes(void)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
	size_t maxlen = 0;
 | 
						|
	const char *address;
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
	{
 | 
						|
		const size_t plen = strlen(player_names[i]);
 | 
						|
		if (playeringame[i] && plen > maxlen)
 | 
						|
			maxlen = plen;
 | 
						|
	}
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
	{
 | 
						|
		if (playeringame[i])
 | 
						|
		{
 | 
						|
			CONS_Printf("%.2u: %*s", i, (int)maxlen, player_names[i]);
 | 
						|
			CONS_Printf(" - %.2d", playernode[i]);
 | 
						|
			if (I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL)
 | 
						|
				CONS_Printf(" - %s", address);
 | 
						|
 | 
						|
			if (IsPlayerAdmin(i))
 | 
						|
				CONS_Printf(M_GetText(" (verified admin)"));
 | 
						|
 | 
						|
			if (players[i].spectator)
 | 
						|
				CONS_Printf(M_GetText(" (spectator)"));
 | 
						|
 | 
						|
			CONS_Printf("\n");
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Command_Ban(void)
 | 
						|
{
 | 
						|
	if (COM_Argc() < 2)
 | 
						|
	{
 | 
						|
		CONS_Printf(M_GetText("Ban <playername/playernum> <reason>: ban and kick a player\n"));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!netgame) // Don't kick Tails in splitscreen!
 | 
						|
	{
 | 
						|
		CONS_Printf(M_GetText("This only works in a netgame.\n"));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (server || IsPlayerAdmin(consoleplayer))
 | 
						|
	{
 | 
						|
		XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
 | 
						|
		UINT8 *p = buf;
 | 
						|
		const SINT8 pn = nametonum(COM_Argv(1));
 | 
						|
		const INT32 node = playernode[(INT32)pn];
 | 
						|
 | 
						|
		if (pn == -1 || pn == 0)
 | 
						|
			return;
 | 
						|
 | 
						|
		WRITEUINT8(p, pn);
 | 
						|
 | 
						|
		if (server && I_Ban && !I_Ban(node)) // only the server is allowed to do this right now
 | 
						|
		{
 | 
						|
			CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n"));
 | 
						|
			WRITEUINT8(p, KICK_MSG_GO_AWAY);
 | 
						|
			SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (server) // only the server is allowed to do this right now
 | 
						|
			{
 | 
						|
				Ban_Add(COM_Argv(2));
 | 
						|
				D_SaveBan(); // save the ban list
 | 
						|
			}
 | 
						|
 | 
						|
			if (COM_Argc() == 2)
 | 
						|
			{
 | 
						|
				WRITEUINT8(p, KICK_MSG_BANNED);
 | 
						|
				SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				size_t i, j = COM_Argc();
 | 
						|
				char message[MAX_REASONLENGTH];
 | 
						|
 | 
						|
				//Steal from the motd code so you don't have to put the reason in quotes.
 | 
						|
				strlcpy(message, COM_Argv(2), sizeof message);
 | 
						|
				for (i = 3; i < j; i++)
 | 
						|
				{
 | 
						|
					strlcat(message, " ", sizeof message);
 | 
						|
					strlcat(message, COM_Argv(i), sizeof message);
 | 
						|
				}
 | 
						|
 | 
						|
				WRITEUINT8(p, KICK_MSG_CUSTOM_BAN);
 | 
						|
				WRITESTRINGN(p, message, MAX_REASONLENGTH);
 | 
						|
				SendNetXCmd(XD_KICK, &buf, p - buf);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
		CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void Command_BanIP(void)
 | 
						|
{
 | 
						|
	if (COM_Argc() < 2)
 | 
						|
	{
 | 
						|
		CONS_Printf(M_GetText("banip <ip> <reason>: ban an ip address\n"));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (server) // Only the server can use this, otherwise does nothing.
 | 
						|
	{
 | 
						|
		const char *address = (COM_Argv(1));
 | 
						|
		const char *reason;
 | 
						|
 | 
						|
		if (COM_Argc() == 2)
 | 
						|
			reason = NULL;
 | 
						|
		else
 | 
						|
			reason = COM_Argv(2);
 | 
						|
 | 
						|
 | 
						|
		if (I_SetBanAddress && I_SetBanAddress(address, NULL))
 | 
						|
		{
 | 
						|
			if (reason)
 | 
						|
				CONS_Printf("Banned IP address %s for: %s\n", address, reason);
 | 
						|
			else
 | 
						|
				CONS_Printf("Banned IP address %s\n", address);
 | 
						|
 | 
						|
			Ban_Add(reason);
 | 
						|
			D_SaveBan();
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Command_Kick(void)
 | 
						|
{
 | 
						|
	if (COM_Argc() < 2)
 | 
						|
	{
 | 
						|
		CONS_Printf(M_GetText("kick <playername/playernum> <reason>: kick a player\n"));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!netgame) // Don't kick Tails in splitscreen!
 | 
						|
	{
 | 
						|
		CONS_Printf(M_GetText("This only works in a netgame.\n"));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (server || IsPlayerAdmin(consoleplayer))
 | 
						|
	{
 | 
						|
		XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
 | 
						|
		UINT8 *p = buf;
 | 
						|
		const SINT8 pn = nametonum(COM_Argv(1));
 | 
						|
 | 
						|
		if (pn == -1 || pn == 0)
 | 
						|
			return;
 | 
						|
 | 
						|
		if (server)
 | 
						|
		{
 | 
						|
			// Special case if we are trying to kick a player who is downloading the game state:
 | 
						|
			// trigger a timeout instead of kicking them, because a kick would only
 | 
						|
			// take effect after they have finished downloading
 | 
						|
			if (sendingsavegame[playernode[pn]])
 | 
						|
			{
 | 
						|
				Net_ConnectionTimeout(playernode[pn]);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		WRITESINT8(p, pn);
 | 
						|
 | 
						|
		if (COM_Argc() == 2)
 | 
						|
		{
 | 
						|
			WRITEUINT8(p, KICK_MSG_GO_AWAY);
 | 
						|
			SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			size_t i, j = COM_Argc();
 | 
						|
			char message[MAX_REASONLENGTH];
 | 
						|
 | 
						|
			//Steal from the motd code so you don't have to put the reason in quotes.
 | 
						|
			strlcpy(message, COM_Argv(2), sizeof message);
 | 
						|
			for (i = 3; i < j; i++)
 | 
						|
			{
 | 
						|
				strlcat(message, " ", sizeof message);
 | 
						|
				strlcat(message, COM_Argv(i), sizeof message);
 | 
						|
			}
 | 
						|
 | 
						|
			WRITEUINT8(p, KICK_MSG_CUSTOM_KICK);
 | 
						|
			WRITESTRINGN(p, message, MAX_REASONLENGTH);
 | 
						|
			SendNetXCmd(XD_KICK, &buf, p - buf);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
		CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
static void Got_KickCmd(UINT8 **p, INT32 playernum)
 | 
						|
{
 | 
						|
	INT32 pnum, msg;
 | 
						|
	XBOXSTATIC char buf[3 + MAX_REASONLENGTH];
 | 
						|
	char *reason = buf;
 | 
						|
	kickreason_t kickreason = KR_KICK;
 | 
						|
 | 
						|
	pnum = READUINT8(*p);
 | 
						|
	msg = READUINT8(*p);
 | 
						|
 | 
						|
	if (pnum == serverplayer && IsPlayerAdmin(playernum))
 | 
						|
	{
 | 
						|
		CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
 | 
						|
 | 
						|
		if (server)
 | 
						|
			COM_BufAddText("quit\n");
 | 
						|
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Is playernum authorized to make this kick?
 | 
						|
	if (playernum != serverplayer && !IsPlayerAdmin(playernum)
 | 
						|
		/*&& !(playerpernode[playernode[playernum]] == 2
 | 
						|
		//&& nodetoplayer2[playernode[playernum]] == pnum)*/)
 | 
						|
	{
 | 
						|
		// We received a kick command from someone who isn't the
 | 
						|
		// server or admin, and who isn't in splitscreen removing
 | 
						|
		// player 2. Thus, it must be someone with a modified
 | 
						|
		// binary, trying to kick someone but without having
 | 
						|
		// authorization.
 | 
						|
 | 
						|
		// We deal with this by changing the kick reason to
 | 
						|
		// "consistency failure" and kicking the offending user
 | 
						|
		// instead.
 | 
						|
 | 
						|
		CONS_Alert(CONS_WARNING, M_GetText("Illegal kick command received from %s for player %d\n"), player_names[playernum], pnum);
 | 
						|
 | 
						|
		// In debug, print a longer message with more details.
 | 
						|
		// TODO Callum: Should we translate this?
 | 
						|
/*
 | 
						|
		CONS_Debug(DBG_NETPLAY,
 | 
						|
			"So, you must be asking, why is this an illegal kick?\n"
 | 
						|
			"Well, let's take a look at the facts, shall we?\n"
 | 
						|
			"\n"
 | 
						|
			"playernum (this is the guy who did it), he's %d.\n"
 | 
						|
			"pnum (the guy he's trying to kick) is %d.\n"
 | 
						|
			"playernum's node is %d.\n"
 | 
						|
			"That node has %d players.\n"
 | 
						|
			"Player 2 on that node is %d.\n"
 | 
						|
			"pnum's node is %d.\n"
 | 
						|
			"That node has %d players.\n"
 | 
						|
			"Player 2 on that node is %d.\n"
 | 
						|
			"\n"
 | 
						|
			"If you think this is a bug, please report it, including all of the details above.\n",
 | 
						|
				playernum, pnum,
 | 
						|
				playernode[playernum], playerpernode[playernode[playernum]],
 | 
						|
				nodetoplayer2[playernode[playernum]],
 | 
						|
				playernode[pnum], playerpernode[playernode[pnum]],
 | 
						|
				nodetoplayer2[playernode[pnum]]);
 | 
						|
*/
 | 
						|
		pnum = playernum;
 | 
						|
		msg = KICK_MSG_CON_FAIL;
 | 
						|
	}
 | 
						|
 | 
						|
	//CONS_Printf("\x82%s ", player_names[pnum]);
 | 
						|
 | 
						|
	// If a verified admin banned someone, the server needs to know about it.
 | 
						|
	// If the playernum isn't zero (the server) then the server needs to record the ban.
 | 
						|
	if (server && playernum && (msg == KICK_MSG_BANNED || msg == KICK_MSG_CUSTOM_BAN))
 | 
						|
	{
 | 
						|
		if (I_Ban && !I_Ban(playernode[(INT32)pnum]))
 | 
						|
			CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n"));
 | 
						|
#ifndef NONET
 | 
						|
		else
 | 
						|
			Ban_Add(reason);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
 | 
						|
	switch (msg)
 | 
						|
	{
 | 
						|
		case KICK_MSG_GO_AWAY:
 | 
						|
			HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
 | 
						|
			kickreason = KR_KICK;
 | 
						|
			break;
 | 
						|
		case KICK_MSG_PING_HIGH:
 | 
						|
			HU_AddChatText(va("\x82*%s left the game (Broke ping limit)", player_names[pnum]), false);
 | 
						|
			kickreason = KR_PINGLIMIT;
 | 
						|
			break;
 | 
						|
		case KICK_MSG_CON_FAIL:
 | 
						|
			HU_AddChatText(va("\x82*%s left the game (Synch Failure)", player_names[pnum]), false);
 | 
						|
			kickreason = KR_SYNCH;
 | 
						|
 | 
						|
			if (M_CheckParm("-consisdump")) // Helps debugging some problems
 | 
						|
			{
 | 
						|
				INT32 i;
 | 
						|
 | 
						|
				CONS_Printf(M_GetText("Player kicked is #%d, dumping consistency...\n"), pnum);
 | 
						|
 | 
						|
				for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
				{
 | 
						|
					if (!playeringame[i])
 | 
						|
						continue;
 | 
						|
					CONS_Printf("-------------------------------------\n");
 | 
						|
					CONS_Printf("Player %d: %s\n", i, player_names[i]);
 | 
						|
					CONS_Printf("Skin: %d\n", players[i].skin);
 | 
						|
					CONS_Printf("Color: %d\n", players[i].skincolor);
 | 
						|
					CONS_Printf("Speed: %d\n",players[i].speed>>FRACBITS);
 | 
						|
					if (players[i].mo)
 | 
						|
					{
 | 
						|
						if (!players[i].mo->skin)
 | 
						|
							CONS_Printf("Mobj skin: NULL!\n");
 | 
						|
						else
 | 
						|
							CONS_Printf("Mobj skin: %s\n", ((skin_t *)players[i].mo->skin)->name);
 | 
						|
						CONS_Printf("Position: %d, %d, %d\n", players[i].mo->x, players[i].mo->y, players[i].mo->z);
 | 
						|
						if (!players[i].mo->state)
 | 
						|
							CONS_Printf("State: S_NULL\n");
 | 
						|
						else
 | 
						|
							CONS_Printf("State: %d\n", (statenum_t)(players[i].mo->state-states));
 | 
						|
					}
 | 
						|
					else
 | 
						|
						CONS_Printf("Mobj: NULL\n");
 | 
						|
					CONS_Printf("-------------------------------------\n");
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case KICK_MSG_TIMEOUT:
 | 
						|
			HU_AddChatText(va("\x82*%s left the game (Connection timeout)", player_names[pnum]), false);
 | 
						|
			kickreason = KR_TIMEOUT;
 | 
						|
			break;
 | 
						|
		case KICK_MSG_PLAYER_QUIT:
 | 
						|
			if (netgame) // not splitscreen/bots
 | 
						|
				HU_AddChatText(va("\x82*%s left the game", player_names[pnum]), false);
 | 
						|
			kickreason = KR_LEAVE;
 | 
						|
			break;
 | 
						|
		case KICK_MSG_BANNED:
 | 
						|
			HU_AddChatText(va("\x82*%s has been banned (Don't come back)", player_names[pnum]), false);
 | 
						|
			kickreason = KR_BAN;
 | 
						|
			break;
 | 
						|
		case KICK_MSG_CUSTOM_KICK:
 | 
						|
			READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
 | 
						|
			HU_AddChatText(va("\x82*%s has been kicked (%s)", player_names[pnum], reason), false);
 | 
						|
			kickreason = KR_KICK;
 | 
						|
			break;
 | 
						|
		case KICK_MSG_CUSTOM_BAN:
 | 
						|
			READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
 | 
						|
			HU_AddChatText(va("\x82*%s has been banned (%s)", player_names[pnum], reason), false);
 | 
						|
			kickreason = KR_BAN;
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (playernode[pnum] == playernode[consoleplayer])
 | 
						|
	{
 | 
						|
#ifdef DUMPCONSISTENCY
 | 
						|
		if (msg == KICK_MSG_CON_FAIL) SV_SavedGame();
 | 
						|
#endif
 | 
						|
		D_QuitNetGame();
 | 
						|
		CL_Reset();
 | 
						|
		D_StartTitle();
 | 
						|
		if (msg == KICK_MSG_CON_FAIL)
 | 
						|
			M_StartMessage(M_GetText("Server closed connection\n(Synch failure)\nPress ESC\n"), NULL, MM_NOTHING);
 | 
						|
		else if (msg == KICK_MSG_PING_HIGH)
 | 
						|
			M_StartMessage(M_GetText("Server closed connection\n(Broke ping limit)\nPress ESC\n"), NULL, MM_NOTHING);
 | 
						|
		else if (msg == KICK_MSG_BANNED)
 | 
						|
			M_StartMessage(M_GetText("You have been banned by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
 | 
						|
		else if (msg == KICK_MSG_CUSTOM_KICK)
 | 
						|
			M_StartMessage(va(M_GetText("You have been kicked\n(%s)\nPress ESC\n"), reason), NULL, MM_NOTHING);
 | 
						|
		else if (msg == KICK_MSG_CUSTOM_BAN)
 | 
						|
			M_StartMessage(va(M_GetText("You have been banned\n(%s)\nPress ESC\n"), reason), NULL, MM_NOTHING);
 | 
						|
		else
 | 
						|
			M_StartMessage(M_GetText("You have been kicked by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
 | 
						|
	}
 | 
						|
	else if (server)
 | 
						|
	{
 | 
						|
		// Sal: Because kicks (and a lot of other commands) are player-based, we can't tell which player pnum is on the node from a glance.
 | 
						|
		// When we want to remove everyone from a node, we have to get the kicked player's node, then remove everyone on that node manually so we don't miss any.
 | 
						|
		// This avoids the bugs with older SRB2 version's online splitscreen kicks, specifically ghosting.
 | 
						|
		// On top of this, it can't just be a CL_RemovePlayer call; it has to be a server-sided.
 | 
						|
		// Clients don't bother setting any nodes for anything but THE server player (even ignoring the server's extra players!), so it'll often remove everyone because they all have node -1/255, insta-desync!
 | 
						|
		// And yes. This is a netxcmd wrap for just CL_RemovePlayer! :V
 | 
						|
 | 
						|
#define removethisplayer(otherp) \
 | 
						|
	if (otherp >= 0) \
 | 
						|
	{ \
 | 
						|
		buf[0] = (UINT8)otherp; \
 | 
						|
		if (otherp != pnum) \
 | 
						|
		{ \
 | 
						|
			HU_AddChatText(va("\x82*%s left the game (Joined with %s)", player_names[otherp], player_names[pnum]), false); \
 | 
						|
			buf[1] = KR_LEAVE; \
 | 
						|
		} \
 | 
						|
		else \
 | 
						|
			buf[1] = (UINT8)kickreason; \
 | 
						|
		SendNetXCmd(XD_REMOVEPLAYER, &buf, 2); \
 | 
						|
		otherp = -1; \
 | 
						|
	}
 | 
						|
		removethisplayer(nodetoplayer[playernode[pnum]])
 | 
						|
		removethisplayer(nodetoplayer2[playernode[pnum]])
 | 
						|
		removethisplayer(nodetoplayer3[playernode[pnum]])
 | 
						|
		removethisplayer(nodetoplayer4[playernode[pnum]])
 | 
						|
#undef removethisplayer
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static CV_PossibleValue_t netticbuffer_cons_t[] = {{0, "MIN"}, {3, "MAX"}, {0, NULL}};
 | 
						|
consvar_t cv_netticbuffer = {"netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 | 
						|
 | 
						|
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL	};
 | 
						|
#ifdef VANILLAJOINNEXTROUND
 | 
						|
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
 | 
						|
#endif
 | 
						|
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {MAXPLAYERS, "MAX"}, {0, NULL}};
 | 
						|
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 | 
						|
static CV_PossibleValue_t resynchattempts_cons_t[] = {{0, "MIN"}, {20, "MAX"}, {0, NULL}};
 | 
						|
consvar_t cv_resynchattempts = {"resynchattempts", "5", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL	};
 | 
						|
consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL	};
 | 
						|
 | 
						|
// max file size to send to a player (in kilobytes)
 | 
						|
static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}};
 | 
						|
consvar_t cv_maxsend = {"maxsend", "4096", CV_SAVE, maxsend_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 | 
						|
consvar_t cv_noticedownload = {"noticedownload", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
 | 
						|
 | 
						|
// Speed of file downloading (in packets per tic)
 | 
						|
static CV_PossibleValue_t downloadspeed_cons_t[] = {{0, "MIN"}, {32, "MAX"}, {0, NULL}};
 | 
						|
consvar_t cv_downloadspeed = {"downloadspeed", "16", CV_SAVE, downloadspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 | 
						|
 | 
						|
static void Got_AddPlayer(UINT8 **p, INT32 playernum);
 | 
						|
static void Got_RemovePlayer(UINT8 **p, INT32 playernum);
 | 
						|
 | 
						|
// called one time at init
 | 
						|
void D_ClientServerInit(void)
 | 
						|
{
 | 
						|
	DEBFILE(va("- - -== SRB2Kart v%d.%.2d.%d "VERSIONSTRING" debugfile ==- - -\n",
 | 
						|
		VERSION/100, VERSION%100, SUBVERSION));
 | 
						|
 | 
						|
#ifndef NONET
 | 
						|
	COM_AddCommand("getplayernum", Command_GetPlayerNum);
 | 
						|
	COM_AddCommand("kick", Command_Kick);
 | 
						|
	COM_AddCommand("ban", Command_Ban);
 | 
						|
	COM_AddCommand("banip", Command_BanIP);
 | 
						|
	COM_AddCommand("clearbans", Command_ClearBans);
 | 
						|
	COM_AddCommand("showbanlist", Command_ShowBan);
 | 
						|
	COM_AddCommand("reloadbans", Command_ReloadBan);
 | 
						|
	COM_AddCommand("connect", Command_connect);
 | 
						|
	COM_AddCommand("nodes", Command_Nodes);
 | 
						|
#ifdef PACKETDROP
 | 
						|
	COM_AddCommand("drop", Command_Drop);
 | 
						|
	COM_AddCommand("droprate", Command_Droprate);
 | 
						|
#endif
 | 
						|
#ifdef _DEBUG
 | 
						|
	COM_AddCommand("numnodes", Command_Numnodes);
 | 
						|
#endif
 | 
						|
#endif
 | 
						|
 | 
						|
	RegisterNetXCmd(XD_KICK, Got_KickCmd);
 | 
						|
	RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer);
 | 
						|
	RegisterNetXCmd(XD_REMOVEPLAYER, Got_RemovePlayer);
 | 
						|
#ifndef NONET
 | 
						|
#ifdef DUMPCONSISTENCY
 | 
						|
	CV_RegisterVar(&cv_dumpconsistency);
 | 
						|
#endif
 | 
						|
	Ban_Load_File(false);
 | 
						|
#endif
 | 
						|
 | 
						|
	gametic = 0;
 | 
						|
	localgametic = 0;
 | 
						|
 | 
						|
	memset(cl_challengequestion, 0x00, MD5_LEN+1);
 | 
						|
	memset(cl_challengeanswer, 0x00, MD5_LEN+1);
 | 
						|
 | 
						|
	// do not send anything before the real begin
 | 
						|
	SV_StopServer();
 | 
						|
	SV_ResetServer();
 | 
						|
	if (dedicated)
 | 
						|
		SV_SpawnServer();
 | 
						|
}
 | 
						|
 | 
						|
static void ResetNode(INT32 node)
 | 
						|
{
 | 
						|
	nodeingame[node] = false;
 | 
						|
	nodetoplayer[node] = -1;
 | 
						|
	nodetoplayer2[node] = -1;
 | 
						|
	nodetoplayer3[node] = -1;
 | 
						|
	nodetoplayer4[node] = -1;
 | 
						|
	nettics[node] = gametic;
 | 
						|
	supposedtics[node] = gametic;
 | 
						|
	nodewaiting[node] = 0;
 | 
						|
	playerpernode[node] = 0;
 | 
						|
	sendingsavegame[node] = false;
 | 
						|
}
 | 
						|
 | 
						|
void SV_ResetServer(void)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
 | 
						|
	// +1 because this command will be executed in com_executebuffer in
 | 
						|
	// tryruntic so gametic will be incremented, anyway maketic > gametic
 | 
						|
	// is not an issue
 | 
						|
 | 
						|
	maketic = gametic + 1;
 | 
						|
	neededtic = maketic;
 | 
						|
	tictoclear = maketic;
 | 
						|
 | 
						|
	for (i = 0; i < MAXNETNODES; i++)
 | 
						|
	{
 | 
						|
		ResetNode(i);
 | 
						|
 | 
						|
		// Make sure resynch status doesn't get carried over!
 | 
						|
		SV_InitResynchVars(i);
 | 
						|
	}
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
	{
 | 
						|
#ifdef HAVE_BLUA
 | 
						|
		LUA_InvalidatePlayer(&players[i]);
 | 
						|
#endif
 | 
						|
		playeringame[i] = false;
 | 
						|
		playernode[i] = UINT8_MAX;
 | 
						|
		sprintf(player_names[i], "Player %d", i + 1);
 | 
						|
		adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
 | 
						|
	}
 | 
						|
 | 
						|
	mynode = 0;
 | 
						|
	cl_packetmissed = false;
 | 
						|
 | 
						|
	if (dedicated)
 | 
						|
	{
 | 
						|
		nodeingame[0] = true;
 | 
						|
		serverplayer = 0;
 | 
						|
	}
 | 
						|
	else
 | 
						|
		serverplayer = consoleplayer;
 | 
						|
 | 
						|
	if (server)
 | 
						|
		servernode = 0;
 | 
						|
 | 
						|
	doomcom->numslots = 0;
 | 
						|
 | 
						|
	// clear server_context
 | 
						|
	memset(server_context, '-', 8);
 | 
						|
 | 
						|
	DEBFILE("\n-=-=-=-=-=-=-= Server Reset =-=-=-=-=-=-=-\n\n");
 | 
						|
}
 | 
						|
 | 
						|
static inline void SV_GenContext(void)
 | 
						|
{
 | 
						|
	UINT8 i;
 | 
						|
	// generate server_context, as exactly 8 bytes of randomly mixed A-Z and a-z
 | 
						|
	// (hopefully M_Random is initialized!! if not this will be awfully silly!)
 | 
						|
	for (i = 0; i < 8; i++)
 | 
						|
	{
 | 
						|
		const char a = M_RandomKey(26*2);
 | 
						|
		if (a < 26) // uppercase
 | 
						|
			server_context[i] = 'A'+a;
 | 
						|
		else // lowercase
 | 
						|
			server_context[i] = 'a'+(a-26);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// D_QuitNetGame
 | 
						|
// Called before quitting to leave a net game
 | 
						|
// without hanging the other players
 | 
						|
//
 | 
						|
void D_QuitNetGame(void)
 | 
						|
{
 | 
						|
	if (!netgame || !netbuffer)
 | 
						|
		return;
 | 
						|
 | 
						|
	DEBFILE("===========================================================================\n"
 | 
						|
	        "                  Quitting Game, closing connection\n"
 | 
						|
	        "===========================================================================\n");
 | 
						|
 | 
						|
	// abort send/receive of files
 | 
						|
	CloseNetFile();
 | 
						|
 | 
						|
	if (server)
 | 
						|
	{
 | 
						|
		INT32 i;
 | 
						|
 | 
						|
		netbuffer->packettype = PT_SERVERSHUTDOWN;
 | 
						|
		for (i = 0; i < MAXNETNODES; i++)
 | 
						|
			if (nodeingame[i])
 | 
						|
				HSendPacket(i, true, 0, 0);
 | 
						|
		if (serverrunning && ms_RoomId > 0)
 | 
						|
			UnregisterServer();
 | 
						|
	}
 | 
						|
	else if (servernode > 0 && servernode < MAXNETNODES && nodeingame[(UINT8)servernode])
 | 
						|
	{
 | 
						|
		netbuffer->packettype = PT_CLIENTQUIT;
 | 
						|
		HSendPacket(servernode, true, 0, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	D_CloseConnection();
 | 
						|
	ClearAdminPlayers();
 | 
						|
 | 
						|
	DEBFILE("===========================================================================\n"
 | 
						|
	        "                         Log finish\n"
 | 
						|
	        "===========================================================================\n");
 | 
						|
#ifdef DEBUGFILE
 | 
						|
	if (debugfile)
 | 
						|
	{
 | 
						|
		fclose(debugfile);
 | 
						|
		debugfile = NULL;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
// Adds a node to the game (player will follow at map change or at savegame....)
 | 
						|
static inline void SV_AddNode(INT32 node)
 | 
						|
{
 | 
						|
	nettics[node] = gametic;
 | 
						|
	supposedtics[node] = gametic;
 | 
						|
	// little hack because the server connects to itself and puts
 | 
						|
	// nodeingame when connected not here
 | 
						|
	if (node)
 | 
						|
		nodeingame[node] = true;
 | 
						|
}
 | 
						|
 | 
						|
// Xcmd XD_ADDPLAYER
 | 
						|
static void Got_AddPlayer(UINT8 **p, INT32 playernum)
 | 
						|
{
 | 
						|
	INT16 node, newplayernum;
 | 
						|
	UINT8 splitscreenplayer = 0;
 | 
						|
	UINT8 i;
 | 
						|
 | 
						|
	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 | 
						|
	{
 | 
						|
		// protect against hacked/buggy client
 | 
						|
		CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
 | 
						|
		if (server)
 | 
						|
		{
 | 
						|
			XBOXSTATIC UINT8 buf[2];
 | 
						|
 | 
						|
			buf[0] = (UINT8)playernum;
 | 
						|
			buf[1] = KICK_MSG_CON_FAIL;
 | 
						|
			SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	node = READUINT8(*p);
 | 
						|
	newplayernum = READUINT8(*p);
 | 
						|
	splitscreenplayer = newplayernum/MAXPLAYERS;
 | 
						|
	newplayernum %= MAXPLAYERS;
 | 
						|
 | 
						|
	// Clear player before joining, lest some things get set incorrectly
 | 
						|
	CL_ClearPlayer(newplayernum);
 | 
						|
 | 
						|
	playeringame[newplayernum] = true;
 | 
						|
	G_AddPlayer(newplayernum);
 | 
						|
	if (newplayernum+1 > doomcom->numslots)
 | 
						|
		doomcom->numslots = (INT16)(newplayernum+1);
 | 
						|
 | 
						|
	// the server is creating my player
 | 
						|
	if (node == mynode)
 | 
						|
	{
 | 
						|
		playernode[newplayernum] = 0; // for information only
 | 
						|
 | 
						|
		if (splitscreenplayer)
 | 
						|
		{
 | 
						|
			displayplayers[splitscreenplayer] = newplayernum;
 | 
						|
			DEBFILE(va("spawning one of my sister number %d\n", splitscreenplayer));
 | 
						|
			if (splitscreenplayer == 1 && botingame)
 | 
						|
				players[newplayernum].bot = 1;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			consoleplayer = newplayernum;
 | 
						|
			for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
 | 
						|
				displayplayers[i] = newplayernum;
 | 
						|
			DEBFILE("spawning me\n");
 | 
						|
		}
 | 
						|
		D_SendPlayerConfig();
 | 
						|
		addedtogame = true;
 | 
						|
	}
 | 
						|
 | 
						|
	players[newplayernum].splitscreenindex = splitscreenplayer;
 | 
						|
 | 
						|
	if (netgame)
 | 
						|
	{
 | 
						|
		if (server && cv_showjoinaddress.value)
 | 
						|
		{
 | 
						|
			const char *address;
 | 
						|
			if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL)
 | 
						|
				HU_AddChatText(va("\x82*Player %d has joined the game (node %d) (%s)", newplayernum+1, node, address), false);	// merge join notification + IP to avoid clogging console/chat.
 | 
						|
		}
 | 
						|
		else
 | 
						|
			HU_AddChatText(va("\x82*Player %d has joined the game (node %d)", newplayernum+1, node), false);	// if you don't wanna see the join address.
 | 
						|
	}
 | 
						|
 | 
						|
	if (server && multiplayer && motd[0] != '\0')
 | 
						|
		COM_BufAddText(va("sayto %d %s\n", newplayernum, motd));
 | 
						|
 | 
						|
#ifdef HAVE_BLUA
 | 
						|
	LUAh_PlayerJoin(newplayernum);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
// Xcmd XD_REMOVEPLAYER
 | 
						|
static void Got_RemovePlayer(UINT8 **p, INT32 playernum)
 | 
						|
{
 | 
						|
	SINT8 pnum, reason;
 | 
						|
 | 
						|
	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 | 
						|
	{
 | 
						|
		// protect against hacked/buggy client
 | 
						|
		CONS_Alert(CONS_WARNING, M_GetText("Illegal remove player command received from %s\n"), player_names[playernum]);
 | 
						|
		if (server)
 | 
						|
		{
 | 
						|
			XBOXSTATIC UINT8 buf[2];
 | 
						|
 | 
						|
			buf[0] = (UINT8)playernum;
 | 
						|
			buf[1] = KICK_MSG_CON_FAIL;
 | 
						|
			SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	pnum = READUINT8(*p);
 | 
						|
	reason = READUINT8(*p);
 | 
						|
 | 
						|
	CL_RemovePlayer(pnum, reason);
 | 
						|
}
 | 
						|
 | 
						|
static boolean SV_AddWaitingPlayers(void)
 | 
						|
{
 | 
						|
	INT32 node, n, newplayer = false;
 | 
						|
	XBOXSTATIC UINT8 buf[2];
 | 
						|
	UINT8 newplayernum = 0;
 | 
						|
 | 
						|
	// What is the reason for this? Why can't newplayernum always be 0?
 | 
						|
	// Sal: Because the dedicated player is stupidly forced into players[0].....
 | 
						|
	if (dedicated)
 | 
						|
		newplayernum = 1;
 | 
						|
 | 
						|
	for (node = 0; node < MAXNETNODES; node++)
 | 
						|
	{
 | 
						|
		// splitscreen can allow 2+ players in one node
 | 
						|
		for (; nodewaiting[node] > 0; nodewaiting[node]--)
 | 
						|
		{
 | 
						|
			newplayer = true;
 | 
						|
 | 
						|
			// search for a free playernum
 | 
						|
			// we can't use playeringame since it is not updated here
 | 
						|
			for (; newplayernum < MAXPLAYERS; newplayernum++)
 | 
						|
			{
 | 
						|
				for (n = 0; n < MAXNETNODES; n++)
 | 
						|
					if (nodetoplayer[n] == newplayernum || nodetoplayer2[n] == newplayernum
 | 
						|
						|| nodetoplayer3[n] == newplayernum || nodetoplayer4[n] == newplayernum)
 | 
						|
						break;
 | 
						|
				if (n == MAXNETNODES)
 | 
						|
					break;
 | 
						|
			}
 | 
						|
 | 
						|
			// should never happen since we check the playernum
 | 
						|
			// before accepting the join
 | 
						|
			I_Assert(newplayernum < MAXPLAYERS);
 | 
						|
 | 
						|
			playernode[newplayernum] = (UINT8)node;
 | 
						|
 | 
						|
			buf[0] = (UINT8)node;
 | 
						|
			buf[1] = newplayernum;
 | 
						|
			if (playerpernode[node] < 1)
 | 
						|
				nodetoplayer[node] = newplayernum;
 | 
						|
			else if (playerpernode[node] < 2)
 | 
						|
			{
 | 
						|
				nodetoplayer2[node] = newplayernum;
 | 
						|
				buf[1] += MAXPLAYERS;
 | 
						|
			}
 | 
						|
			else if (playerpernode[node] < 3)
 | 
						|
			{
 | 
						|
				nodetoplayer3[node] = newplayernum;
 | 
						|
				buf[1] += MAXPLAYERS*2;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				nodetoplayer4[node] = newplayernum;
 | 
						|
				buf[1] += MAXPLAYERS*3;
 | 
						|
			}
 | 
						|
			playerpernode[node]++;
 | 
						|
 | 
						|
			SendNetXCmd(XD_ADDPLAYER, &buf, 2);
 | 
						|
 | 
						|
			DEBFILE(va("Server added player %d node %d\n", newplayernum, node));
 | 
						|
			// use the next free slot (we can't put playeringame[newplayernum] = true here)
 | 
						|
			newplayernum++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return newplayer;
 | 
						|
}
 | 
						|
 | 
						|
void CL_AddSplitscreenPlayer(void)
 | 
						|
{
 | 
						|
	if (cl_mode == CL_CONNECTED)
 | 
						|
		CL_SendJoin();
 | 
						|
}
 | 
						|
 | 
						|
void CL_RemoveSplitscreenPlayer(UINT8 p)
 | 
						|
{
 | 
						|
	XBOXSTATIC UINT8 buf[2];
 | 
						|
 | 
						|
	if (cl_mode != CL_CONNECTED)
 | 
						|
		return;
 | 
						|
 | 
						|
	buf[0] = p;
 | 
						|
	buf[1] = KICK_MSG_PLAYER_QUIT;
 | 
						|
	SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
}
 | 
						|
 | 
						|
// is there a game running
 | 
						|
boolean Playing(void)
 | 
						|
{
 | 
						|
	return (server && serverrunning) || (client && cl_mode == CL_CONNECTED);
 | 
						|
}
 | 
						|
 | 
						|
boolean SV_SpawnServer(void)
 | 
						|
{
 | 
						|
	if (demo.playback)
 | 
						|
		G_StopDemo(); // reset engine parameter
 | 
						|
	if (metalplayback)
 | 
						|
		G_StopMetalDemo();
 | 
						|
 | 
						|
	if (!serverrunning)
 | 
						|
	{
 | 
						|
		CONS_Printf(M_GetText("Starting Server....\n"));
 | 
						|
		serverrunning = true;
 | 
						|
		SV_ResetServer();
 | 
						|
		SV_GenContext();
 | 
						|
		if (netgame && I_NetOpenSocket)
 | 
						|
		{
 | 
						|
			MSCloseUDPSocket();		// Tidy up before wiping the slate.
 | 
						|
			I_NetOpenSocket();
 | 
						|
			if (ms_RoomId > 0)
 | 
						|
				RegisterServer();
 | 
						|
		}
 | 
						|
 | 
						|
		// non dedicated server just connect to itself
 | 
						|
		if (!dedicated)
 | 
						|
			CL_ConnectToServer(false);
 | 
						|
		else doomcom->numslots = 1;
 | 
						|
	}
 | 
						|
 | 
						|
	return SV_AddWaitingPlayers();
 | 
						|
}
 | 
						|
 | 
						|
void SV_StopServer(void)
 | 
						|
{
 | 
						|
	tic_t i;
 | 
						|
 | 
						|
	if (gamestate == GS_INTERMISSION)
 | 
						|
		Y_EndIntermission();
 | 
						|
	if (gamestate == GS_VOTING)
 | 
						|
		Y_EndVote();
 | 
						|
	gamestate = wipegamestate = GS_NULL;
 | 
						|
 | 
						|
	localtextcmd[0] = 0;
 | 
						|
	localtextcmd2[0] = 0;
 | 
						|
	localtextcmd3[0] = 0;
 | 
						|
	localtextcmd4[0] = 0;
 | 
						|
 | 
						|
	for (i = firstticstosend; i < firstticstosend + TICQUEUE; i++)
 | 
						|
		D_Clearticcmd(i);
 | 
						|
 | 
						|
	consoleplayer = 0;
 | 
						|
	cl_mode = CL_SEARCHING;
 | 
						|
	maketic = gametic+1;
 | 
						|
	neededtic = maketic;
 | 
						|
	serverrunning = false;
 | 
						|
}
 | 
						|
 | 
						|
// called at singleplayer start and stopdemo
 | 
						|
void SV_StartSinglePlayerServer(void)
 | 
						|
{
 | 
						|
	server = true;
 | 
						|
	netgame = false;
 | 
						|
	multiplayer = false;
 | 
						|
	gametype = GT_RACE; //srb2kart
 | 
						|
 | 
						|
	// no more tic the game with this settings!
 | 
						|
	SV_StopServer();
 | 
						|
 | 
						|
	if (splitscreen)
 | 
						|
		multiplayer = true;
 | 
						|
}
 | 
						|
 | 
						|
static void SV_SendRefuse(INT32 node, const char *reason)
 | 
						|
{
 | 
						|
	strcpy(netbuffer->u.serverrefuse.reason, reason);
 | 
						|
 | 
						|
	netbuffer->packettype = PT_SERVERREFUSE;
 | 
						|
	HSendPacket(node, true, 0, strlen(netbuffer->u.serverrefuse.reason) + 1);
 | 
						|
	Net_CloseConnection(node);
 | 
						|
}
 | 
						|
 | 
						|
// used at txtcmds received to check packetsize bound
 | 
						|
static size_t TotalTextCmdPerTic(tic_t tic)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
	size_t total = 1; // num of textcmds in the tic (ntextcmd byte)
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
	{
 | 
						|
		UINT8 *textcmd = D_GetExistingTextcmd(tic, i);
 | 
						|
		if ((!i || playeringame[i]) && textcmd)
 | 
						|
			total += 2 + textcmd[0]; // "+2" for size and playernum
 | 
						|
	}
 | 
						|
 | 
						|
	return total;
 | 
						|
}
 | 
						|
 | 
						|
/** Called when a PT_CLIENTJOIN packet is received
 | 
						|
  *
 | 
						|
  * \param node The packet sender
 | 
						|
  *
 | 
						|
  */
 | 
						|
static void HandleConnect(SINT8 node)
 | 
						|
{
 | 
						|
	// Sal: Dedicated mode is INCREDIBLY hacked together.
 | 
						|
	// If a server filled out, then it'd overwrite the host and turn everyone into weird husks.....
 | 
						|
	// It's too much effort to legimately fix right now. Just prevent it from reaching that state.
 | 
						|
	UINT8 maxplayers = min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value);
 | 
						|
 | 
						|
	if (bannednode && bannednode[node])
 | 
						|
		SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server"));
 | 
						|
	else if (netbuffer->u.clientcfg.version != VERSION
 | 
						|
		|| netbuffer->u.clientcfg.subversion != SUBVERSION)
 | 
						|
		SV_SendRefuse(node, va(M_GetText("Different SRB2Kart versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION));
 | 
						|
	else if (!cv_allownewplayer.value && node)
 | 
						|
		SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
 | 
						|
	else if (D_NumPlayers() >= maxplayers)
 | 
						|
		SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), maxplayers));
 | 
						|
	else if (netgame && D_NumPlayers() + netbuffer->u.clientcfg.localplayers > maxplayers)
 | 
						|
		SV_SendRefuse(node, va(M_GetText("Number of local players\nwould exceed maximum: %d"), maxplayers));
 | 
						|
	else if (netgame && netbuffer->u.clientcfg.localplayers > 4) // Hacked client?
 | 
						|
		SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
 | 
						|
	else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join?
 | 
						|
		SV_SendRefuse(node, M_GetText("No players from\nthis node."));
 | 
						|
	else
 | 
						|
	{
 | 
						|
#ifndef NONET
 | 
						|
		boolean newnode = false;
 | 
						|
#endif
 | 
						|
 | 
						|
		if (node != servernode && !nodeingame[node] && D_IsJoinPasswordOn())
 | 
						|
		{
 | 
						|
			// Ensure node sent the correct password challenge
 | 
						|
			boolean passed = false;
 | 
						|
 | 
						|
			if (netbuffer->u.clientcfg.challengenum && D_VerifyJoinPasswordChallenge(netbuffer->u.clientcfg.challengenum, netbuffer->u.clientcfg.challengeanswer))
 | 
						|
				passed = true;
 | 
						|
 | 
						|
			if (!passed)
 | 
						|
			{
 | 
						|
				D_MakeJoinPasswordChallenge(&netbuffer->u.joinchallenge.challengenum, netbuffer->u.joinchallenge.question);
 | 
						|
 | 
						|
				netbuffer->packettype = PT_JOINCHALLENGE;
 | 
						|
				HSendPacket(node, true, 0, sizeof(joinchallenge_pak));
 | 
						|
				Net_CloseConnection(node);
 | 
						|
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (netbuffer->u.clientcfg.needsdownload)
 | 
						|
		{
 | 
						|
			netbuffer->packettype = PT_DOWNLOADFILESOKAY;
 | 
						|
			HSendPacket(node, true, 0, 0);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		// client authorised to join
 | 
						|
		nodewaiting[node] = (UINT8)(netbuffer->u.clientcfg.localplayers - playerpernode[node]);
 | 
						|
		if (!nodeingame[node])
 | 
						|
		{
 | 
						|
			gamestate_t backupstate = gamestate;
 | 
						|
#ifndef NONET
 | 
						|
			newnode = true;
 | 
						|
#endif
 | 
						|
 | 
						|
			SV_AddNode(node);
 | 
						|
 | 
						|
			/// \note Wait what???
 | 
						|
			///       What if the gamestate takes more than one second to get downloaded?
 | 
						|
			///       Or if a lagspike happens?
 | 
						|
			// you get a free second before desynch checks. use it wisely.
 | 
						|
			SV_InitResynchVars(node);
 | 
						|
 | 
						|
#ifdef VANILLAJOINNEXTROUND
 | 
						|
			if (cv_joinnextround.value && gameaction == ga_nothing)
 | 
						|
				G_SetGamestate(GS_WAITINGPLAYERS);
 | 
						|
#endif
 | 
						|
			if (!SV_SendServerConfig(node))
 | 
						|
			{
 | 
						|
				G_SetGamestate(backupstate);
 | 
						|
				/// \note Shouldn't SV_SendRefuse be called before ResetNode?
 | 
						|
				SV_SendRefuse(node, M_GetText("Server couldn't send info, please try again"));
 | 
						|
				ResetNode(node); // Yeah, lets try it!
 | 
						|
				/// \todo fix this !!!
 | 
						|
				return; // restart the while
 | 
						|
			}
 | 
						|
			//if (gamestate != GS_LEVEL) // GS_INTERMISSION, etc?
 | 
						|
			//	SV_SendPlayerConfigs(node); // send bare minimum player info
 | 
						|
			G_SetGamestate(backupstate);
 | 
						|
			DEBFILE("new node joined\n");
 | 
						|
		}
 | 
						|
#ifdef JOININGAME
 | 
						|
		if (nodewaiting[node])
 | 
						|
		{
 | 
						|
			if (node && newnode)
 | 
						|
			{
 | 
						|
				SV_SendSaveGame(node); // send a complete game state
 | 
						|
				DEBFILE("send savegame\n");
 | 
						|
			}
 | 
						|
			SV_AddWaitingPlayers();
 | 
						|
			player_joining = true;
 | 
						|
		}
 | 
						|
#else
 | 
						|
#ifndef NONET
 | 
						|
		// I guess we have no use for this if we aren't doing mid-level joins?
 | 
						|
		(void)newnode;
 | 
						|
#endif
 | 
						|
#endif
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Called when a PT_SERVERSHUTDOWN packet is received
 | 
						|
  *
 | 
						|
  * \param node The packet sender (should be the server)
 | 
						|
  *
 | 
						|
  */
 | 
						|
static void HandleShutdown(SINT8 node)
 | 
						|
{
 | 
						|
	(void)node;
 | 
						|
	D_QuitNetGame();
 | 
						|
	CL_Reset();
 | 
						|
	D_StartTitle();
 | 
						|
	M_StartMessage(M_GetText("Server has shutdown\n\nPress Esc\n"), NULL, MM_NOTHING);
 | 
						|
}
 | 
						|
 | 
						|
/** Called when a PT_NODETIMEOUT packet is received
 | 
						|
  *
 | 
						|
  * \param node The packet sender (should be the server)
 | 
						|
  *
 | 
						|
  */
 | 
						|
static void HandleTimeout(SINT8 node)
 | 
						|
{
 | 
						|
	(void)node;
 | 
						|
	D_QuitNetGame();
 | 
						|
	CL_Reset();
 | 
						|
	D_StartTitle();
 | 
						|
	M_StartMessage(M_GetText("Server Timeout\n\nPress Esc\n"), NULL, MM_NOTHING);
 | 
						|
}
 | 
						|
 | 
						|
#ifndef NONET
 | 
						|
/** Called when a PT_SERVERINFO packet is received
 | 
						|
  *
 | 
						|
  * \param node The packet sender
 | 
						|
  * \note What happens if the packet comes from a client or something like that?
 | 
						|
  *
 | 
						|
  */
 | 
						|
static void HandleServerInfo(SINT8 node)
 | 
						|
{
 | 
						|
	// compute ping in ms
 | 
						|
	const tic_t ticnow = I_GetTime();
 | 
						|
	const tic_t ticthen = (tic_t)LONG(netbuffer->u.serverinfo.time);
 | 
						|
	const tic_t ticdiff = (ticnow - ticthen)*1000/NEWTICRATE;
 | 
						|
	netbuffer->u.serverinfo.time = (tic_t)LONG(ticdiff);
 | 
						|
	netbuffer->u.serverinfo.servername[MAXSERVERNAME-1] = 0;
 | 
						|
	netbuffer->u.serverinfo.gametype = (UINT8)((netbuffer->u.serverinfo.gametype == VANILLA_GT_MATCH) ? GT_MATCH : GT_RACE);
 | 
						|
 | 
						|
	SL_InsertServer(&netbuffer->u.serverinfo, node);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
/** Handles a packet received from a node that isn't in game
 | 
						|
  *
 | 
						|
  * \param node The packet sender
 | 
						|
  * \todo Choose a better name, as the packet can also come from the server apparently?
 | 
						|
  * \sa HandlePacketFromPlayer
 | 
						|
  * \sa GetPackets
 | 
						|
  *
 | 
						|
  */
 | 
						|
static void HandlePacketFromAwayNode(SINT8 node)
 | 
						|
{
 | 
						|
	if (node != servernode)
 | 
						|
		DEBFILE(va("Received packet from unknown host %d\n", node));
 | 
						|
 | 
						|
// macro for packets that should only be sent by the server
 | 
						|
// if it is NOT from the server, bail out and close the connection!
 | 
						|
#define SERVERONLY \
 | 
						|
			if (node != servernode) \
 | 
						|
			{ \
 | 
						|
				Net_CloseConnection(node); \
 | 
						|
				break; \
 | 
						|
			}
 | 
						|
	switch (netbuffer->packettype)
 | 
						|
	{
 | 
						|
		case PT_ASKINFOVIAMS:
 | 
						|
#if 0
 | 
						|
			if (server && serverrunning)
 | 
						|
			{
 | 
						|
				INT32 clientnode;
 | 
						|
				if (ms_RoomId < 0) // ignore if we're not actually on the MS right now
 | 
						|
				{
 | 
						|
					Net_CloseConnection(node); // and yes, close connection
 | 
						|
					return;
 | 
						|
				}
 | 
						|
				clientnode = I_NetMakeNode(netbuffer->u.msaskinfo.clientaddr);
 | 
						|
				if (clientnode != -1)
 | 
						|
				{
 | 
						|
					SV_SendServerInfo(clientnode, (tic_t)LONG(netbuffer->u.msaskinfo.time));
 | 
						|
					SV_SendPlayerInfo(clientnode); // Send extra info
 | 
						|
					Net_CloseConnection(clientnode);
 | 
						|
					// Don't close connection to MS...
 | 
						|
				}
 | 
						|
				else
 | 
						|
					Net_CloseConnection(node); // ...unless the IP address is not valid
 | 
						|
			}
 | 
						|
			else
 | 
						|
				Net_CloseConnection(node); // you're not supposed to get it, so ignore it
 | 
						|
#else
 | 
						|
			Net_CloseConnection(node);
 | 
						|
#endif
 | 
						|
			break;
 | 
						|
 | 
						|
		case PT_TELLFILESNEEDED:
 | 
						|
			if (server && serverrunning)
 | 
						|
			{
 | 
						|
				UINT8 *p;
 | 
						|
				INT32 firstfile = netbuffer->u.filesneedednum;
 | 
						|
 | 
						|
				netbuffer->packettype = PT_MOREFILESNEEDED;
 | 
						|
				netbuffer->u.filesneededcfg.first = firstfile;
 | 
						|
				netbuffer->u.filesneededcfg.more = 0;
 | 
						|
 | 
						|
				p = PutFileNeeded(firstfile);
 | 
						|
 | 
						|
				HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u));
 | 
						|
			}
 | 
						|
			else // Shouldn't get this if you aren't the server...?
 | 
						|
				Net_CloseConnection(node);
 | 
						|
			break;
 | 
						|
 | 
						|
		case PT_MOREFILESNEEDED:
 | 
						|
			if (server && serverrunning)
 | 
						|
			{ // But wait I thought I'm the server?
 | 
						|
				Net_CloseConnection(node);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			SERVERONLY
 | 
						|
			if (cl_mode == CL_ASKFULLFILELIST && netbuffer->u.filesneededcfg.first == fileneedednum)
 | 
						|
			{
 | 
						|
				D_ParseFileneeded(netbuffer->u.filesneededcfg.num, netbuffer->u.filesneededcfg.files, netbuffer->u.filesneededcfg.first);
 | 
						|
				if (!netbuffer->u.filesneededcfg.more)
 | 
						|
					cl_lastcheckedfilecount = UINT16_MAX; // Got the whole file list
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case PT_ASKINFO:
 | 
						|
			if (server && serverrunning)
 | 
						|
			{
 | 
						|
				SV_SendServerInfo(node, (tic_t)LONG(netbuffer->u.askinfo.time));
 | 
						|
				SV_SendPlayerInfo(node); // Send extra info
 | 
						|
			}
 | 
						|
			Net_CloseConnection(node);
 | 
						|
			break;
 | 
						|
 | 
						|
		case PT_JOINCHALLENGE:
 | 
						|
			if (server && serverrunning)
 | 
						|
			{ // But wait I thought I'm the server?
 | 
						|
				Net_CloseConnection(node);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			SERVERONLY
 | 
						|
			if (cl_mode == CL_WAITJOINRESPONSE || cl_mode == CL_WAITDOWNLOADFILESRESPONSE)
 | 
						|
			{
 | 
						|
				cl_challengenum = netbuffer->u.joinchallenge.challengenum;
 | 
						|
				memcpy(cl_challengequestion, netbuffer->u.joinchallenge.question, 16);
 | 
						|
 | 
						|
				Net_CloseConnection(node|FORCECLOSE); // Don't need to stay connected while challenging
 | 
						|
 | 
						|
				cl_mode = CL_CHALLENGE;
 | 
						|
 | 
						|
				switch (cl_challengeattempted)
 | 
						|
				{
 | 
						|
					case 2:
 | 
						|
						// We already sent a correct password, so throw it back up again.
 | 
						|
						D_ComputeChallengeAnswer(cl_challengequestion, cl_challengepassword, cl_challengeanswer);
 | 
						|
						cl_mode = CL_ASKJOIN;
 | 
						|
						break;
 | 
						|
 | 
						|
					case 1:
 | 
						|
						// We entered the wrong password!
 | 
						|
						S_StartSound(NULL, sfx_s26d);
 | 
						|
						break;
 | 
						|
 | 
						|
					default:
 | 
						|
						// First entry to the password screen.
 | 
						|
						S_StartSound(NULL, sfx_s224);
 | 
						|
						break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case PT_SERVERREFUSE: // Negative response of client join request
 | 
						|
			if (server && serverrunning)
 | 
						|
			{ // But wait I thought I'm the server?
 | 
						|
				Net_CloseConnection(node);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			SERVERONLY
 | 
						|
			if (cl_mode == CL_WAITJOINRESPONSE)
 | 
						|
			{
 | 
						|
				// Save the reason so it can be displayed after quitting the netgame
 | 
						|
				char *reason = strdup(netbuffer->u.serverrefuse.reason);
 | 
						|
				if (!reason)
 | 
						|
					I_Error("Out of memory!\n");
 | 
						|
 | 
						|
				D_QuitNetGame();
 | 
						|
				CL_Reset();
 | 
						|
				D_StartTitle();
 | 
						|
 | 
						|
				M_StartMessage(va(M_GetText("Server refuses connection\n\nReason:\n%s"),
 | 
						|
					reason), NULL, MM_NOTHING);
 | 
						|
 | 
						|
				free(reason);
 | 
						|
 | 
						|
				// Will be reset by caller. Signals refusal.
 | 
						|
				cl_mode = CL_ABORTED;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case PT_DOWNLOADFILESOKAY:
 | 
						|
			if (server && serverrunning)
 | 
						|
			{ // But wait I thought I'm the server?
 | 
						|
				Net_CloseConnection(node);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			SERVERONLY
 | 
						|
 | 
						|
			// This should've already been checked, but just to be safe...
 | 
						|
			if (!CL_CheckDownloadable())
 | 
						|
			{
 | 
						|
				D_QuitNetGame();
 | 
						|
				CL_Reset();
 | 
						|
				D_StartTitle();
 | 
						|
				M_StartMessage(M_GetText(
 | 
						|
					"You cannot connect to this server\n"
 | 
						|
					"because you cannot download the files\n"
 | 
						|
					"that you are missing from the server.\n\n"
 | 
						|
					"See the console or log file for\n"
 | 
						|
					"more details.\n\n"
 | 
						|
					"Press ESC\n"
 | 
						|
				), NULL, MM_NOTHING);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			if (cl_challengeattempted == 1) // Successful password noise.
 | 
						|
				S_StartSound(NULL, sfx_s221);
 | 
						|
 | 
						|
			cl_challengeattempted = 2;
 | 
						|
			CONS_Printf("trying to download\n");
 | 
						|
			if (CL_SendRequestFile())
 | 
						|
					cl_mode = CL_DOWNLOADFILES;
 | 
						|
			break;
 | 
						|
 | 
						|
		case PT_SERVERCFG: // Positive response of client join request
 | 
						|
		{
 | 
						|
			INT32 j;
 | 
						|
			UINT8 *scp;
 | 
						|
 | 
						|
			if (server && serverrunning && node != servernode)
 | 
						|
			{ // but wait I thought I'm the server?
 | 
						|
				Net_CloseConnection(node);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			SERVERONLY
 | 
						|
			/// \note how would this happen? and is it doing the right thing if it does?
 | 
						|
			if (cl_mode != CL_WAITJOINRESPONSE)
 | 
						|
				break;
 | 
						|
 | 
						|
			if (cl_challengeattempted == 1) // Successful password noise.
 | 
						|
				S_StartSound(NULL, sfx_s221);
 | 
						|
 | 
						|
			if (client)
 | 
						|
			{
 | 
						|
				maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
 | 
						|
				if ((gametype = netbuffer->u.servercfg.gametype) >= NUMGAMETYPES)
 | 
						|
					I_Error("Bad gametype in cliserv!");
 | 
						|
				modifiedgame = netbuffer->u.servercfg.modifiedgame;
 | 
						|
				for (j = 0; j < MAXPLAYERS; j++)
 | 
						|
					adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
 | 
						|
				memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
 | 
						|
			}
 | 
						|
 | 
						|
			nodeingame[(UINT8)servernode] = true;
 | 
						|
			serverplayer = netbuffer->u.servercfg.serverplayer;
 | 
						|
			doomcom->numslots = SHORT(netbuffer->u.servercfg.totalslotnum);
 | 
						|
			mynode = netbuffer->u.servercfg.clientnode;
 | 
						|
			if (serverplayer >= 0)
 | 
						|
				playernode[(UINT8)serverplayer] = servernode;
 | 
						|
 | 
						|
			if (netgame)
 | 
						|
#ifdef JOININGAME
 | 
						|
				CONS_Printf(M_GetText("Join accepted, waiting for complete game state...\n"));
 | 
						|
#else
 | 
						|
				CONS_Printf(M_GetText("Join accepted, waiting for next level change...\n"));
 | 
						|
#endif
 | 
						|
			DEBFILE(va("Server accept join gametic=%u mynode=%d\n", gametic, mynode));
 | 
						|
 | 
						|
			memset(playeringame, 0, sizeof(playeringame));
 | 
						|
			for (j = 0; j < MAXPLAYERS; j++)
 | 
						|
			{
 | 
						|
				if (netbuffer->u.servercfg.playerskins[j] == 0xFF
 | 
						|
				 && netbuffer->u.servercfg.playercolor[j] == 0xFF)
 | 
						|
					continue; // not in game
 | 
						|
 | 
						|
				playeringame[j] = true;
 | 
						|
				SetPlayerSkinByNum(j, (INT32)netbuffer->u.servercfg.playerskins[j]);
 | 
						|
				players[j].skincolor = netbuffer->u.servercfg.playercolor[j];
 | 
						|
			}
 | 
						|
 | 
						|
			scp = netbuffer->u.servercfg.varlengthinputs;
 | 
						|
			CV_LoadPlayerNames(&scp);
 | 
						|
			CV_LoadNetVars(&scp);
 | 
						|
#ifdef JOININGAME
 | 
						|
			/// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook?
 | 
						|
			///       Shouldn't them be downloaded even at intermission time?
 | 
						|
			///       Also, according to HandleConnect, the server will send the savegame even during intermission...
 | 
						|
			/// Sryder 2018-07-05: If we don't want to send the player config another way we need to send the gamestate
 | 
						|
			///                    At almost any gamestate there could be joiners... So just always send gamestate?
 | 
						|
			cl_mode = ((server) ? CL_CONNECTED : CL_DOWNLOADSAVEGAME);
 | 
						|
#else
 | 
						|
			cl_mode = CL_CONNECTED;
 | 
						|
#endif
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		// Handled in d_netfil.c
 | 
						|
		case PT_FILEFRAGMENT:
 | 
						|
			if (server)
 | 
						|
			{ // But wait I thought I'm the server?
 | 
						|
				Net_CloseConnection(node);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			SERVERONLY
 | 
						|
			Got_Filetxpak();
 | 
						|
			break;
 | 
						|
 | 
						|
		case PT_REQUESTFILE:
 | 
						|
			if (server)
 | 
						|
			{
 | 
						|
				if (!cv_downloading.value || !Got_RequestFilePak(node))
 | 
						|
					Net_CloseConnection(node); // close connection if one of the requested files could not be sent, or you disabled downloading anyway
 | 
						|
			}
 | 
						|
			else
 | 
						|
				Net_CloseConnection(node); // nope
 | 
						|
			break;
 | 
						|
 | 
						|
		case PT_NODETIMEOUT:
 | 
						|
		case PT_CLIENTQUIT:
 | 
						|
			if (server)
 | 
						|
				Net_CloseConnection(node);
 | 
						|
			break;
 | 
						|
 | 
						|
		case PT_CLIENTCMD:
 | 
						|
			break; // This is not an "unknown packet"
 | 
						|
 | 
						|
		case PT_SERVERTICS:
 | 
						|
			// Do not remove my own server (we have just get a out of order packet)
 | 
						|
			if (node == servernode)
 | 
						|
				break;
 | 
						|
			/* FALLTHRU */
 | 
						|
 | 
						|
		default:
 | 
						|
			DEBFILE(va("unknown packet received (%d) from unknown host\n",netbuffer->packettype));
 | 
						|
			Net_CloseConnection(node);
 | 
						|
			break; // Ignore it
 | 
						|
 | 
						|
	}
 | 
						|
#undef SERVERONLY
 | 
						|
}
 | 
						|
 | 
						|
/** Checks ticcmd for "speed hacks"
 | 
						|
  *
 | 
						|
  * \param p Which player
 | 
						|
  * \return True if player is hacking
 | 
						|
  * \sa HandlePacketFromPlayer
 | 
						|
  *
 | 
						|
  */
 | 
						|
static boolean CheckForSpeedHacks(UINT8 p)
 | 
						|
{
 | 
						|
	if (netcmds[maketic%TICQUEUE][p].forwardmove > MAXPLMOVE || netcmds[maketic%TICQUEUE][p].forwardmove < -MAXPLMOVE
 | 
						|
		|| netcmds[maketic%TICQUEUE][p].sidemove > MAXPLMOVE || netcmds[maketic%TICQUEUE][p].sidemove < -MAXPLMOVE
 | 
						|
		|| netcmds[maketic%TICQUEUE][p].driftturn > KART_FULLTURN || netcmds[maketic%TICQUEUE][p].driftturn < -KART_FULLTURN)
 | 
						|
	{
 | 
						|
		XBOXSTATIC char buf[2];
 | 
						|
		CONS_Alert(CONS_WARNING, M_GetText("Illegal movement value received from node %d\n"), playernode[p]);
 | 
						|
		//D_Clearticcmd(k);
 | 
						|
 | 
						|
		buf[0] = (char)p;
 | 
						|
		buf[1] = KICK_MSG_CON_FAIL;
 | 
						|
		SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/** Handles a packet received from a node that is in game
 | 
						|
  *
 | 
						|
  * \param node The packet sender
 | 
						|
  * \todo Choose a better name
 | 
						|
  * \sa HandlePacketFromAwayNode
 | 
						|
  * \sa GetPackets
 | 
						|
  *
 | 
						|
  */
 | 
						|
static void HandlePacketFromPlayer(SINT8 node)
 | 
						|
{FILESTAMP
 | 
						|
	XBOXSTATIC INT32 netconsole;
 | 
						|
	XBOXSTATIC tic_t realend, realstart;
 | 
						|
	XBOXSTATIC UINT8 *pak, *txtpak, numtxtpak;
 | 
						|
FILESTAMP
 | 
						|
 | 
						|
	txtpak = NULL;
 | 
						|
 | 
						|
	if (dedicated && node == 0)
 | 
						|
		netconsole = 0;
 | 
						|
	else
 | 
						|
		netconsole = nodetoplayer[node];
 | 
						|
#ifdef PARANOIA
 | 
						|
	if (netconsole >= MAXPLAYERS)
 | 
						|
		I_Error("bad table nodetoplayer: node %d player %d", doomcom->remotenode, netconsole);
 | 
						|
#endif
 | 
						|
 | 
						|
	switch (netbuffer->packettype)
 | 
						|
	{
 | 
						|
// -------------------------------------------- SERVER RECEIVE ----------
 | 
						|
		case PT_RESYNCHGET:
 | 
						|
			if (client)
 | 
						|
				break;
 | 
						|
			SV_AcknowledgeResynchAck(node, netbuffer->u.resynchgot);
 | 
						|
			break;
 | 
						|
		case PT_CLIENTCMD:
 | 
						|
		case PT_CLIENT2CMD:
 | 
						|
		case PT_CLIENT3CMD:
 | 
						|
		case PT_CLIENT4CMD:
 | 
						|
		case PT_CLIENTMIS:
 | 
						|
		case PT_CLIENT2MIS:
 | 
						|
		case PT_CLIENT3MIS:
 | 
						|
		case PT_CLIENT4MIS:
 | 
						|
		case PT_NODEKEEPALIVE:
 | 
						|
		case PT_NODEKEEPALIVEMIS:
 | 
						|
			if (client)
 | 
						|
				break;
 | 
						|
 | 
						|
			// Ignore tics from those not synched
 | 
						|
			if (resynch_inprogress[node])
 | 
						|
				break;
 | 
						|
 | 
						|
			// To save bytes, only the low byte of tic numbers are sent
 | 
						|
			// Use ExpandTics to figure out what the rest of the bytes are
 | 
						|
			realstart = ExpandTics(netbuffer->u.clientpak.client_tic, nettics[node]);
 | 
						|
			realend = ExpandTics(netbuffer->u.clientpak.resendfrom, nettics[node]);
 | 
						|
 | 
						|
			if (netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
 | 
						|
				|| netbuffer->packettype == PT_CLIENT3MIS || netbuffer->packettype == PT_CLIENT4MIS
 | 
						|
				|| netbuffer->packettype == PT_NODEKEEPALIVEMIS
 | 
						|
				|| supposedtics[node] < realend)
 | 
						|
			{
 | 
						|
				supposedtics[node] = realend;
 | 
						|
			}
 | 
						|
			// Discard out of order packet
 | 
						|
			if (nettics[node] > realend)
 | 
						|
			{
 | 
						|
				DEBFILE(va("out of order ticcmd discarded nettics = %u\n", nettics[node]));
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			// Update the nettics
 | 
						|
			nettics[node] = realend;
 | 
						|
 | 
						|
			// This should probably still timeout though, as the node should always have a player 1 number
 | 
						|
			if (netconsole == -1)
 | 
						|
				break;
 | 
						|
 | 
						|
			// If a client sends a ticcmd it should mean they are done receiving the savegame
 | 
						|
			sendingsavegame[node] = false;
 | 
						|
 | 
						|
			// As long as clients send valid ticcmds, the server can keep running, so reset the timeout
 | 
						|
			/// \todo Use a separate cvar for that kind of timeout?
 | 
						|
			freezetimeout[node] = I_GetTime() + connectiontimeout;
 | 
						|
 | 
						|
			// Don't do anything for packets of type NODEKEEPALIVE?
 | 
						|
			// Sryder 2018/07/01: Update the freezetimeout still!
 | 
						|
			if (netbuffer->packettype == PT_NODEKEEPALIVE
 | 
						|
				|| netbuffer->packettype == PT_NODEKEEPALIVEMIS)
 | 
						|
				break;
 | 
						|
 | 
						|
			// Copy ticcmd
 | 
						|
			G_MoveTiccmd(&netcmds[maketic%TICQUEUE][netconsole], &netbuffer->u.clientpak.cmd, 1);
 | 
						|
 | 
						|
			// Check ticcmd for "speed hacks"
 | 
						|
			if (CheckForSpeedHacks((UINT8)netconsole))
 | 
						|
				break;
 | 
						|
 | 
						|
			// Splitscreen cmd
 | 
						|
			if (((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS)
 | 
						|
				|| (netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
 | 
						|
				|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
 | 
						|
				&& (nodetoplayer2[node] >= 0))
 | 
						|
			{
 | 
						|
				G_MoveTiccmd(&netcmds[maketic%TICQUEUE][(UINT8)nodetoplayer2[node]],
 | 
						|
					&netbuffer->u.client2pak.cmd2, 1);
 | 
						|
 | 
						|
				if (CheckForSpeedHacks((UINT8)nodetoplayer2[node]))
 | 
						|
					break;
 | 
						|
			}
 | 
						|
 | 
						|
			if (((netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
 | 
						|
				|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
 | 
						|
				&& (nodetoplayer3[node] >= 0))
 | 
						|
			{
 | 
						|
				G_MoveTiccmd(&netcmds[maketic%TICQUEUE][(UINT8)nodetoplayer3[node]],
 | 
						|
					&netbuffer->u.client3pak.cmd3, 1);
 | 
						|
 | 
						|
				if (CheckForSpeedHacks((UINT8)nodetoplayer3[node]))
 | 
						|
					break;
 | 
						|
			}
 | 
						|
 | 
						|
			if ((netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)
 | 
						|
				&& (nodetoplayer4[node] >= 0))
 | 
						|
			{
 | 
						|
				G_MoveTiccmd(&netcmds[maketic%TICQUEUE][(UINT8)nodetoplayer4[node]],
 | 
						|
					&netbuffer->u.client4pak.cmd4, 1);
 | 
						|
 | 
						|
				if (CheckForSpeedHacks((UINT8)nodetoplayer4[node]))
 | 
						|
					break;
 | 
						|
			}
 | 
						|
 | 
						|
			// A delay before we check resynching
 | 
						|
			// Used on join or just after a synch fail
 | 
						|
			if (resynch_delay[node])
 | 
						|
			{
 | 
						|
				--resynch_delay[node];
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			// Check player consistancy during the level
 | 
						|
			if (realstart <= gametic && realstart > gametic - TICQUEUE+1 && gamestate == GS_LEVEL
 | 
						|
				&& consistancy[realstart%TICQUEUE] != SHORT(netbuffer->u.clientpak.consistancy))
 | 
						|
			{
 | 
						|
				SV_RequireResynch(node);
 | 
						|
 | 
						|
				if (cv_resynchattempts.value && resynch_score[node] <= (unsigned)cv_resynchattempts.value*250)
 | 
						|
				{
 | 
						|
					if (cv_blamecfail.value)
 | 
						|
						CONS_Printf(M_GetText("Synch failure for player %d (%s); expected %hd, got %hd\n"),
 | 
						|
							netconsole+1, player_names[netconsole],
 | 
						|
							consistancy[realstart%TICQUEUE],
 | 
						|
							SHORT(netbuffer->u.clientpak.consistancy));
 | 
						|
					DEBFILE(va("Restoring player %d (synch failure) [%update] %d!=%d\n",
 | 
						|
						netconsole, realstart, consistancy[realstart%TICQUEUE],
 | 
						|
						SHORT(netbuffer->u.clientpak.consistancy)));
 | 
						|
					break;
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					XBOXSTATIC UINT8 buf[3];
 | 
						|
 | 
						|
					buf[0] = (UINT8)netconsole;
 | 
						|
					buf[1] = KICK_MSG_CON_FAIL;
 | 
						|
					SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
					DEBFILE(va("player %d kicked (synch failure) [%u] %d!=%d\n",
 | 
						|
						netconsole, realstart, consistancy[realstart%TICQUEUE],
 | 
						|
						SHORT(netbuffer->u.clientpak.consistancy)));
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else if (resynch_score[node])
 | 
						|
				--resynch_score[node];
 | 
						|
			break;
 | 
						|
		case PT_BASICKEEPALIVE:
 | 
						|
			if (client)
 | 
						|
				break;
 | 
						|
 | 
						|
			// This should probably still timeout though, as the node should always have a player 1 number
 | 
						|
			if (netconsole == -1)
 | 
						|
				break;
 | 
						|
 | 
						|
			// If a client sends this it should mean they are done receiving the savegame
 | 
						|
			sendingsavegame[node] = false;
 | 
						|
 | 
						|
			// As long as clients send keep alives, the server can keep running, so reset the timeout
 | 
						|
			/// \todo Use a separate cvar for that kind of timeout?
 | 
						|
			freezetimeout[node] = I_GetTime() + connectiontimeout;
 | 
						|
			break;
 | 
						|
		case PT_TEXTCMD:
 | 
						|
		case PT_TEXTCMD2:
 | 
						|
		case PT_TEXTCMD3:
 | 
						|
		case PT_TEXTCMD4:
 | 
						|
			if (netbuffer->packettype == PT_TEXTCMD2) // splitscreen special
 | 
						|
				netconsole = nodetoplayer2[node];
 | 
						|
			else if (netbuffer->packettype == PT_TEXTCMD3)
 | 
						|
				netconsole = nodetoplayer3[node];
 | 
						|
			else if (netbuffer->packettype == PT_TEXTCMD4)
 | 
						|
				netconsole = nodetoplayer4[node];
 | 
						|
 | 
						|
			if (client)
 | 
						|
				break;
 | 
						|
 | 
						|
			if (netconsole < 0 || netconsole >= MAXPLAYERS)
 | 
						|
				Net_UnAcknowledgePacket(node);
 | 
						|
			else
 | 
						|
			{
 | 
						|
				size_t j;
 | 
						|
				tic_t tic = maketic;
 | 
						|
				UINT8 *textcmd;
 | 
						|
 | 
						|
				// ignore if the textcmd has a reported size of zero
 | 
						|
				// this shouldn't be sent at all
 | 
						|
				if (!netbuffer->u.textcmd[0])
 | 
						|
				{
 | 
						|
					DEBFILE(va("GetPacket: Textcmd with size 0 detected! (node %u, player %d)\n",
 | 
						|
						node, netconsole));
 | 
						|
					Net_UnAcknowledgePacket(node);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
 | 
						|
				// ignore if the textcmd size var is actually larger than it should be
 | 
						|
				// BASEPACKETSIZE + 1 (for size) + textcmd[0] should == datalength
 | 
						|
				if (netbuffer->u.textcmd[0] > (size_t)doomcom->datalength-BASEPACKETSIZE-1)
 | 
						|
				{
 | 
						|
					DEBFILE(va("GetPacket: Bad Textcmd packet size! (expected %d, actual %s, node %u, player %d)\n",
 | 
						|
					netbuffer->u.textcmd[0], sizeu1((size_t)doomcom->datalength-BASEPACKETSIZE-1),
 | 
						|
						node, netconsole));
 | 
						|
					Net_UnAcknowledgePacket(node);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
 | 
						|
				// check if tic that we are making isn't too large else we cannot send it :(
 | 
						|
				// doomcom->numslots+1 "+1" since doomcom->numslots can change within this time and sent time
 | 
						|
				j = software_MAXPACKETLENGTH
 | 
						|
					- (netbuffer->u.textcmd[0]+2+BASESERVERTICSSIZE
 | 
						|
					+ (doomcom->numslots+1)*sizeof(ticcmd_t));
 | 
						|
 | 
						|
				// search a tic that have enougth space in the ticcmd
 | 
						|
				while ((textcmd = D_GetExistingTextcmd(tic, netconsole)),
 | 
						|
					(TotalTextCmdPerTic(tic) > j || netbuffer->u.textcmd[0] + (textcmd ? textcmd[0] : 0) > MAXTEXTCMD)
 | 
						|
					&& tic < firstticstosend + TICQUEUE)
 | 
						|
					tic++;
 | 
						|
 | 
						|
				if (tic >= firstticstosend + TICQUEUE)
 | 
						|
				{
 | 
						|
					DEBFILE(va("GetPacket: Textcmd too long (max %s, used %s, mak %d, "
 | 
						|
						"tosend %u, node %u, player %d)\n", sizeu1(j), sizeu2(TotalTextCmdPerTic(maketic)),
 | 
						|
						maketic, firstticstosend, node, netconsole));
 | 
						|
					Net_UnAcknowledgePacket(node);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
 | 
						|
				// Make sure we have a buffer
 | 
						|
				if (!textcmd) textcmd = D_GetTextcmd(tic, netconsole);
 | 
						|
 | 
						|
				DEBFILE(va("textcmd put in tic %u at position %d (player %d) ftts %u mk %u\n",
 | 
						|
					tic, textcmd[0]+1, netconsole, firstticstosend, maketic));
 | 
						|
 | 
						|
				M_Memcpy(&textcmd[textcmd[0]+1], netbuffer->u.textcmd+1, netbuffer->u.textcmd[0]);
 | 
						|
				textcmd[0] += (UINT8)netbuffer->u.textcmd[0];
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case PT_NODETIMEOUT:
 | 
						|
		case PT_CLIENTQUIT:
 | 
						|
			if (client)
 | 
						|
				break;
 | 
						|
 | 
						|
			// nodeingame will be put false in the execution of kick command
 | 
						|
			// this allow to send some packets to the quitting client to have their ack back
 | 
						|
			nodewaiting[node] = 0;
 | 
						|
			if (netconsole != -1 && playeringame[netconsole])
 | 
						|
			{
 | 
						|
				XBOXSTATIC UINT8 buf[2];
 | 
						|
				buf[0] = (UINT8)netconsole;
 | 
						|
				if (netbuffer->packettype == PT_NODETIMEOUT)
 | 
						|
					buf[1] = KICK_MSG_TIMEOUT;
 | 
						|
				else
 | 
						|
					buf[1] = KICK_MSG_PLAYER_QUIT;
 | 
						|
				SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
				//nodetoplayer[node] = -1;
 | 
						|
 | 
						|
				/*if (nodetoplayer2[node] != -1 && nodetoplayer2[node] >= 0
 | 
						|
					&& playeringame[(UINT8)nodetoplayer2[node]])
 | 
						|
				{
 | 
						|
					buf[0] = nodetoplayer2[node];
 | 
						|
					SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
					nodetoplayer2[node] = -1;
 | 
						|
				}
 | 
						|
 | 
						|
				if (nodetoplayer3[node] != -1 && nodetoplayer3[node] >= 0
 | 
						|
					&& playeringame[(UINT8)nodetoplayer3[node]])
 | 
						|
				{
 | 
						|
					buf[0] = nodetoplayer3[node];
 | 
						|
					SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
					nodetoplayer3[node] = -1;
 | 
						|
				}
 | 
						|
 | 
						|
				if (nodetoplayer4[node] != -1 && nodetoplayer4[node] >= 0
 | 
						|
					&& playeringame[(UINT8)nodetoplayer4[node]])
 | 
						|
				{
 | 
						|
					buf[0] = nodetoplayer4[node];
 | 
						|
					SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
					nodetoplayer4[node] = -1;
 | 
						|
				}*/
 | 
						|
			}
 | 
						|
			Net_CloseConnection(node);
 | 
						|
			nodeingame[node] = false;
 | 
						|
			break;
 | 
						|
// -------------------------------------------- CLIENT RECEIVE ----------
 | 
						|
		case PT_RESYNCHEND:
 | 
						|
			// Only accept PT_RESYNCHEND from the server.
 | 
						|
			if (node != servernode)
 | 
						|
			{
 | 
						|
				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHEND", node);
 | 
						|
 | 
						|
				if (server)
 | 
						|
				{
 | 
						|
					XBOXSTATIC UINT8 buf[2];
 | 
						|
					buf[0] = (UINT8)node;
 | 
						|
					buf[1] = KICK_MSG_CON_FAIL;
 | 
						|
					SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
				}
 | 
						|
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			resynch_local_inprogress = false;
 | 
						|
 | 
						|
			P_SetRandSeed(netbuffer->u.resynchend.randomseed);
 | 
						|
 | 
						|
			if (gametype == GT_CTF)
 | 
						|
				resynch_read_ctf(&netbuffer->u.resynchend);
 | 
						|
			resynch_read_others(&netbuffer->u.resynchend);
 | 
						|
 | 
						|
			break;
 | 
						|
		case PT_SERVERTICS:
 | 
						|
			// Only accept PT_SERVERTICS from the server.
 | 
						|
			if (node != servernode)
 | 
						|
			{
 | 
						|
				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_SERVERTICS", node);
 | 
						|
 | 
						|
				if (server)
 | 
						|
				{
 | 
						|
					XBOXSTATIC UINT8 buf[2];
 | 
						|
					buf[0] = (UINT8)node;
 | 
						|
					buf[1] = KICK_MSG_CON_FAIL;
 | 
						|
					SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
				}
 | 
						|
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			realstart = ExpandTics(netbuffer->u.serverpak.starttic, maketic);
 | 
						|
			realend = realstart + netbuffer->u.serverpak.numtics;
 | 
						|
 | 
						|
			if (!txtpak)
 | 
						|
				txtpak = (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots
 | 
						|
					* netbuffer->u.serverpak.numtics];
 | 
						|
 | 
						|
			if (realend > gametic + BACKUPTICS)
 | 
						|
				realend = gametic + BACKUPTICS;
 | 
						|
			cl_packetmissed = realstart > neededtic;
 | 
						|
 | 
						|
			if (realstart <= neededtic && realend > neededtic)
 | 
						|
			{
 | 
						|
				tic_t i, j;
 | 
						|
				pak = (UINT8 *)&netbuffer->u.serverpak.cmds;
 | 
						|
 | 
						|
				for (i = realstart; i < realend; i++)
 | 
						|
				{
 | 
						|
					// clear first
 | 
						|
					D_Clearticcmd(i);
 | 
						|
 | 
						|
					// copy the tics
 | 
						|
					pak = G_ScpyTiccmd(netcmds[i%TICQUEUE], pak,
 | 
						|
						netbuffer->u.serverpak.numslots*sizeof (ticcmd_t));
 | 
						|
 | 
						|
					// copy the textcmds
 | 
						|
					numtxtpak = *txtpak++;
 | 
						|
					for (j = 0; j < numtxtpak; j++)
 | 
						|
					{
 | 
						|
						INT32 k = *txtpak++; // playernum
 | 
						|
						const size_t txtsize = txtpak[0]+1;
 | 
						|
 | 
						|
						if (i >= gametic) // Don't copy old net commands
 | 
						|
							M_Memcpy(D_GetTextcmd(i, k), txtpak, txtsize);
 | 
						|
						txtpak += txtsize;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				neededtic = realend;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				DEBFILE(va("frame not in bound: %u\n", neededtic));
 | 
						|
				/*if (realend < neededtic - 2 * TICRATE || neededtic + 2 * TICRATE < realstart)
 | 
						|
					I_Error("Received an out of order PT_SERVERTICS packet!\n"
 | 
						|
							"Got tics %d-%d, needed tic %d\n\n"
 | 
						|
							"Please report this crash on the Master Board,\n"
 | 
						|
							"IRC or Discord so it can be fixed.\n", (INT32)realstart, (INT32)realend, (INT32)neededtic);*/
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case PT_RESYNCHING:
 | 
						|
			// Only accept PT_RESYNCHING from the server.
 | 
						|
			if (node != servernode)
 | 
						|
			{
 | 
						|
				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHING", node);
 | 
						|
 | 
						|
				if (server)
 | 
						|
				{
 | 
						|
					XBOXSTATIC char buf[2];
 | 
						|
					buf[0] = (char)node;
 | 
						|
					buf[1] = KICK_MSG_CON_FAIL;
 | 
						|
					SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
				}
 | 
						|
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			resynch_local_inprogress = true;
 | 
						|
			CL_AcknowledgeResynch(&netbuffer->u.resynchpak);
 | 
						|
			break;
 | 
						|
		case PT_PING:
 | 
						|
			// Only accept PT_PING from the server.
 | 
						|
			if (node != servernode)
 | 
						|
			{
 | 
						|
				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_PING", node);
 | 
						|
 | 
						|
				if (server)
 | 
						|
				{
 | 
						|
					XBOXSTATIC char buf[2];
 | 
						|
					buf[0] = (char)node;
 | 
						|
					buf[1] = KICK_MSG_CON_FAIL;
 | 
						|
					SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
				}
 | 
						|
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			//Update client ping table from the server.
 | 
						|
			if (client)
 | 
						|
			{
 | 
						|
				UINT8 i;
 | 
						|
				for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
					if (playeringame[i])
 | 
						|
						playerpingtable[i] = (tic_t)netbuffer->u.pingtable[i];
 | 
						|
 | 
						|
				servermaxping = (tic_t)netbuffer->u.pingtable[MAXPLAYERS];
 | 
						|
			}
 | 
						|
 | 
						|
			break;
 | 
						|
		case PT_SERVERCFG:
 | 
						|
			break;
 | 
						|
		case PT_FILEFRAGMENT:
 | 
						|
			// Only accept PT_FILEFRAGMENT from the server.
 | 
						|
			if (node != servernode)
 | 
						|
			{
 | 
						|
				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_FILEFRAGMENT", node);
 | 
						|
 | 
						|
				if (server)
 | 
						|
				{
 | 
						|
					XBOXSTATIC UINT8 buf[2];
 | 
						|
					buf[0] = (UINT8)node;
 | 
						|
					buf[1] = KICK_MSG_CON_FAIL;
 | 
						|
					SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
				}
 | 
						|
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			if (client)
 | 
						|
				Got_Filetxpak();
 | 
						|
			break;
 | 
						|
		default:
 | 
						|
			DEBFILE(va("UNKNOWN PACKET TYPE RECEIVED %d from host %d\n",
 | 
						|
				netbuffer->packettype, node));
 | 
						|
	} // end switch
 | 
						|
}
 | 
						|
 | 
						|
/**	Handles all received packets, if any
 | 
						|
  *
 | 
						|
  * \todo Add details to this description (lol)
 | 
						|
  *
 | 
						|
  */
 | 
						|
static void GetPackets(void)
 | 
						|
{FILESTAMP
 | 
						|
	XBOXSTATIC SINT8 node; // The packet sender
 | 
						|
FILESTAMP
 | 
						|
 | 
						|
	player_joining = false;
 | 
						|
 | 
						|
	while (HGetPacket())
 | 
						|
	{
 | 
						|
		node = (SINT8)doomcom->remotenode;
 | 
						|
 | 
						|
		if (netbuffer->packettype == PT_CLIENTJOIN && server)
 | 
						|
		{
 | 
						|
			HandleConnect(node);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if (node == servernode && client && cl_mode != CL_SEARCHING)
 | 
						|
		{
 | 
						|
			if (netbuffer->packettype == PT_SERVERSHUTDOWN)
 | 
						|
			{
 | 
						|
				HandleShutdown(node);
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
			if (netbuffer->packettype == PT_NODETIMEOUT)
 | 
						|
			{
 | 
						|
				HandleTimeout(node);
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
#ifndef NONET
 | 
						|
		if (netbuffer->packettype == PT_SERVERINFO)
 | 
						|
		{
 | 
						|
			HandleServerInfo(node);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
#endif
 | 
						|
 | 
						|
		if (netbuffer->packettype == PT_PLAYERINFO)
 | 
						|
			continue; // We do nothing with PLAYERINFO, that's for the MS browser.
 | 
						|
 | 
						|
		// Packet received from someone already playing
 | 
						|
		if (nodeingame[node])
 | 
						|
			HandlePacketFromPlayer(node);
 | 
						|
		// Packet received from someone not playing
 | 
						|
		else
 | 
						|
			HandlePacketFromAwayNode(node);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// NetUpdate
 | 
						|
// Builds ticcmds for console player,
 | 
						|
// sends out a packet
 | 
						|
//
 | 
						|
// no more use random generator, because at very first tic isn't yet synchronized
 | 
						|
// Note: It is called consistAncy on purpose.
 | 
						|
//
 | 
						|
static INT16 Consistancy(void)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
	UINT32 ret = 0;
 | 
						|
#ifdef MOBJCONSISTANCY
 | 
						|
	thinker_t *th;
 | 
						|
	mobj_t *mo;
 | 
						|
#endif
 | 
						|
 | 
						|
	DEBFILE(va("TIC %u ", gametic));
 | 
						|
 | 
						|
	for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
	{
 | 
						|
		if (!playeringame[i])
 | 
						|
			ret ^= 0xCCCC;
 | 
						|
		else if (!players[i].mo || gamestate != GS_LEVEL);
 | 
						|
		else
 | 
						|
		{
 | 
						|
			ret += players[i].mo->x;
 | 
						|
			ret -= players[i].mo->y;
 | 
						|
			ret += players[i].kartstuff[k_itemtype]; // powers[pw_shield]
 | 
						|
			ret *= i+1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	// I give up
 | 
						|
	// Coop desynching enemies is painful
 | 
						|
	if (gamestate == GS_LEVEL)
 | 
						|
		ret += P_GetRandSeed();
 | 
						|
 | 
						|
#ifdef MOBJCONSISTANCY
 | 
						|
	if (!thinkercap.next)
 | 
						|
	{
 | 
						|
		DEBFILE(va("Consistancy = %u\n", ret));
 | 
						|
		return ret;
 | 
						|
	}
 | 
						|
	if (gamestate == GS_LEVEL)
 | 
						|
	{
 | 
						|
		for (th = thinkercap.next; th != &thinkercap; th = th->next)
 | 
						|
		{
 | 
						|
			if (th->function.acp1 != (actionf_p1)P_MobjThinker)
 | 
						|
				continue;
 | 
						|
 | 
						|
			mo = (mobj_t *)th;
 | 
						|
 | 
						|
			if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_MONITOR | MF_FIRE | MF_ENEMY | MF_PAIN | MF_STICKY))
 | 
						|
			{
 | 
						|
				ret -= mo->type;
 | 
						|
				ret += mo->x;
 | 
						|
				ret -= mo->y;
 | 
						|
				ret += mo->z;
 | 
						|
				ret -= mo->momx;
 | 
						|
				ret += mo->momy;
 | 
						|
				ret -= mo->momz;
 | 
						|
				ret += mo->angle;
 | 
						|
				ret -= mo->flags;
 | 
						|
				ret += mo->flags2;
 | 
						|
				ret -= mo->eflags;
 | 
						|
				if (mo->target)
 | 
						|
				{
 | 
						|
					ret += mo->target->type;
 | 
						|
					ret -= mo->target->x;
 | 
						|
					ret += mo->target->y;
 | 
						|
					ret -= mo->target->z;
 | 
						|
					ret += mo->target->momx;
 | 
						|
					ret -= mo->target->momy;
 | 
						|
					ret += mo->target->momz;
 | 
						|
					ret -= mo->target->angle;
 | 
						|
					ret += mo->target->flags;
 | 
						|
					ret -= mo->target->flags2;
 | 
						|
					ret += mo->target->eflags;
 | 
						|
					ret -= mo->target->state - states;
 | 
						|
					ret += mo->target->tics;
 | 
						|
					ret -= mo->target->sprite;
 | 
						|
					ret += mo->target->frame;
 | 
						|
				}
 | 
						|
				else
 | 
						|
					ret ^= 0x3333;
 | 
						|
				if (mo->tracer && mo->tracer->type != MT_OVERLAY)
 | 
						|
				{
 | 
						|
					ret += mo->tracer->type;
 | 
						|
					ret -= mo->tracer->x;
 | 
						|
					ret += mo->tracer->y;
 | 
						|
					ret -= mo->tracer->z;
 | 
						|
					ret += mo->tracer->momx;
 | 
						|
					ret -= mo->tracer->momy;
 | 
						|
					ret += mo->tracer->momz;
 | 
						|
					ret -= mo->tracer->angle;
 | 
						|
					ret += mo->tracer->flags;
 | 
						|
					ret -= mo->tracer->flags2;
 | 
						|
					ret += mo->tracer->eflags;
 | 
						|
					ret -= mo->tracer->state - states;
 | 
						|
					ret += mo->tracer->tics;
 | 
						|
					ret -= mo->tracer->sprite;
 | 
						|
					ret += mo->tracer->frame;
 | 
						|
				}
 | 
						|
				else
 | 
						|
					ret ^= 0xAAAA;
 | 
						|
				// SRB2Kart: We use hnext & hprev very extensively
 | 
						|
				if (mo->hnext)
 | 
						|
				{
 | 
						|
					ret += mo->hnext->type;
 | 
						|
					ret -= mo->hnext->x;
 | 
						|
					ret += mo->hnext->y;
 | 
						|
					ret -= mo->hnext->z;
 | 
						|
					ret += mo->hnext->momx;
 | 
						|
					ret -= mo->hnext->momy;
 | 
						|
					ret += mo->hnext->momz;
 | 
						|
					ret -= mo->hnext->angle;
 | 
						|
					ret += mo->hnext->flags;
 | 
						|
					ret -= mo->hnext->flags2;
 | 
						|
					ret += mo->hnext->eflags;
 | 
						|
					ret -= mo->hnext->state - states;
 | 
						|
					ret += mo->hnext->tics;
 | 
						|
					ret -= mo->hnext->sprite;
 | 
						|
					ret += mo->hnext->frame;
 | 
						|
				}
 | 
						|
				else
 | 
						|
					ret ^= 0x5555;
 | 
						|
				if (mo->hprev)
 | 
						|
				{
 | 
						|
					ret += mo->hprev->type;
 | 
						|
					ret -= mo->hprev->x;
 | 
						|
					ret += mo->hprev->y;
 | 
						|
					ret -= mo->hprev->z;
 | 
						|
					ret += mo->hprev->momx;
 | 
						|
					ret -= mo->hprev->momy;
 | 
						|
					ret += mo->hprev->momz;
 | 
						|
					ret -= mo->hprev->angle;
 | 
						|
					ret += mo->hprev->flags;
 | 
						|
					ret -= mo->hprev->flags2;
 | 
						|
					ret += mo->hprev->eflags;
 | 
						|
					ret -= mo->hprev->state - states;
 | 
						|
					ret += mo->hprev->tics;
 | 
						|
					ret -= mo->hprev->sprite;
 | 
						|
					ret += mo->hprev->frame;
 | 
						|
				}
 | 
						|
				else
 | 
						|
					ret ^= 0xCCCC;
 | 
						|
				ret -= mo->state - states;
 | 
						|
				ret += mo->tics;
 | 
						|
				ret -= mo->sprite;
 | 
						|
				ret += mo->frame;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	DEBFILE(va("Consistancy = %u\n", (ret & 0xFFFF)));
 | 
						|
 | 
						|
	return (INT16)(ret & 0xFFFF);
 | 
						|
}
 | 
						|
 | 
						|
// confusing, but this DOESN'T send PT_NODEKEEPALIVE, it sends PT_BASICKEEPALIVE
 | 
						|
// used during wipes to tell the server that a node is still connected
 | 
						|
static void CL_SendClientKeepAlive(void)
 | 
						|
{
 | 
						|
	netbuffer->packettype = PT_BASICKEEPALIVE;
 | 
						|
 | 
						|
	HSendPacket(servernode, false, 0, 0);
 | 
						|
}
 | 
						|
 | 
						|
// send the client packet to the server
 | 
						|
static void CL_SendClientCmd(void)
 | 
						|
{
 | 
						|
	size_t packetsize = 0;
 | 
						|
	boolean mis = false;
 | 
						|
 | 
						|
	netbuffer->packettype = PT_CLIENTCMD;
 | 
						|
 | 
						|
	if (cl_packetmissed)
 | 
						|
	{
 | 
						|
		netbuffer->packettype = PT_CLIENTMIS;
 | 
						|
		mis = true;
 | 
						|
	}
 | 
						|
 | 
						|
	netbuffer->u.clientpak.resendfrom = (UINT8)(neededtic & UINT8_MAX);
 | 
						|
	netbuffer->u.clientpak.client_tic = (UINT8)(gametic & UINT8_MAX);
 | 
						|
 | 
						|
	if (gamestate == GS_WAITINGPLAYERS)
 | 
						|
	{
 | 
						|
		// Send PT_NODEKEEPALIVE packet
 | 
						|
		netbuffer->packettype = (mis ? PT_NODEKEEPALIVEMIS : PT_NODEKEEPALIVE);
 | 
						|
		packetsize = sizeof (clientcmd_pak) - sizeof (ticcmd_t) - sizeof (INT16);
 | 
						|
		HSendPacket(servernode, false, 0, packetsize);
 | 
						|
	}
 | 
						|
	else if (gamestate != GS_NULL)
 | 
						|
	{
 | 
						|
		packetsize = sizeof (clientcmd_pak);
 | 
						|
		G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds, 1);
 | 
						|
		netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%TICQUEUE]);
 | 
						|
 | 
						|
		if (splitscreen || botingame) // Send a special packet with 2 cmd for splitscreen
 | 
						|
		{
 | 
						|
			netbuffer->packettype = (mis ? PT_CLIENT2MIS : PT_CLIENT2CMD);
 | 
						|
			packetsize = sizeof (client2cmd_pak);
 | 
						|
			G_MoveTiccmd(&netbuffer->u.client2pak.cmd2, &localcmds2, 1);
 | 
						|
 | 
						|
			if (splitscreen > 1)
 | 
						|
			{
 | 
						|
				netbuffer->packettype = (mis ? PT_CLIENT3MIS : PT_CLIENT3CMD);
 | 
						|
				packetsize = sizeof (client3cmd_pak);
 | 
						|
				G_MoveTiccmd(&netbuffer->u.client3pak.cmd3, &localcmds3, 1);
 | 
						|
 | 
						|
				if (splitscreen > 2)
 | 
						|
				{
 | 
						|
					netbuffer->packettype = (mis ? PT_CLIENT4MIS : PT_CLIENT4CMD);
 | 
						|
					packetsize = sizeof (client4cmd_pak);
 | 
						|
					G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds4, 1);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		HSendPacket(servernode, false, 0, packetsize);
 | 
						|
	}
 | 
						|
 | 
						|
	if (cl_mode == CL_CONNECTED || dedicated)
 | 
						|
	{
 | 
						|
		// Send extra data if needed
 | 
						|
		if (localtextcmd[0])
 | 
						|
		{
 | 
						|
			netbuffer->packettype = PT_TEXTCMD;
 | 
						|
			M_Memcpy(netbuffer->u.textcmd,localtextcmd, localtextcmd[0]+1);
 | 
						|
			// All extra data have been sent
 | 
						|
			if (HSendPacket(servernode, true, 0, localtextcmd[0]+1)) // Send can fail...
 | 
						|
				localtextcmd[0] = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		// Send extra data if needed for player 2 (splitscreen == 1)
 | 
						|
		if (localtextcmd2[0])
 | 
						|
		{
 | 
						|
			netbuffer->packettype = PT_TEXTCMD2;
 | 
						|
			M_Memcpy(netbuffer->u.textcmd, localtextcmd2, localtextcmd2[0]+1);
 | 
						|
			// All extra data have been sent
 | 
						|
			if (HSendPacket(servernode, true, 0, localtextcmd2[0]+1)) // Send can fail...
 | 
						|
				localtextcmd2[0] = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		// Send extra data if needed for player 3 (splitscreen == 2)
 | 
						|
		if (localtextcmd3[0])
 | 
						|
		{
 | 
						|
			netbuffer->packettype = PT_TEXTCMD3;
 | 
						|
			M_Memcpy(netbuffer->u.textcmd, localtextcmd3, localtextcmd3[0]+1);
 | 
						|
			// All extra data have been sent
 | 
						|
			if (HSendPacket(servernode, true, 0, localtextcmd3[0]+1)) // Send can fail...
 | 
						|
				localtextcmd3[0] = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		// Send extra data if needed for player 4 (splitscreen == 3)
 | 
						|
		if (localtextcmd4[0])
 | 
						|
		{
 | 
						|
			netbuffer->packettype = PT_TEXTCMD4;
 | 
						|
			M_Memcpy(netbuffer->u.textcmd, localtextcmd4, localtextcmd4[0]+1);
 | 
						|
			// All extra data have been sent
 | 
						|
			if (HSendPacket(servernode, true, 0, localtextcmd4[0]+1)) // Send can fail...
 | 
						|
				localtextcmd4[0] = 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// send the server packet
 | 
						|
// send tic from firstticstosend to maketic-1
 | 
						|
static void SV_SendTics(void)
 | 
						|
{
 | 
						|
	tic_t realfirsttic, lasttictosend, i;
 | 
						|
	UINT32 n;
 | 
						|
	INT32 j;
 | 
						|
	size_t packsize;
 | 
						|
	UINT8 *bufpos;
 | 
						|
	UINT8 *ntextcmd;
 | 
						|
 | 
						|
	// send to all client but not to me
 | 
						|
	// for each node create a packet with x tics and send it
 | 
						|
	// x is computed using supposedtics[n], max packet size and maketic
 | 
						|
	for (n = 1; n < MAXNETNODES; n++)
 | 
						|
		if (nodeingame[n])
 | 
						|
		{
 | 
						|
			// assert supposedtics[n]>=nettics[n]
 | 
						|
			realfirsttic = supposedtics[n];
 | 
						|
			lasttictosend = maketic;
 | 
						|
 | 
						|
			if (lasttictosend - nettics[n] >= BACKUPTICS)
 | 
						|
				lasttictosend = nettics[n] + BACKUPTICS-1;
 | 
						|
 | 
						|
			if (realfirsttic >= lasttictosend)
 | 
						|
			{
 | 
						|
				// well we have sent all tics we will so use extrabandwidth
 | 
						|
				// to resent packet that are supposed lost (this is necessary since lost
 | 
						|
				// packet detection work when we have received packet with firsttic > neededtic
 | 
						|
				// (getpacket servertics case)
 | 
						|
				DEBFILE(va("Nothing to send node %u mak=%u sup=%u net=%u \n",
 | 
						|
					n, lasttictosend, supposedtics[n], nettics[n]));
 | 
						|
				realfirsttic = nettics[n];
 | 
						|
				if (realfirsttic >= lasttictosend || (I_GetTime() + n)&3)
 | 
						|
					// all tic are ok
 | 
						|
					continue;
 | 
						|
				DEBFILE(va("Sent %d anyway\n", realfirsttic));
 | 
						|
			}
 | 
						|
			if (realfirsttic < firstticstosend)
 | 
						|
				realfirsttic = firstticstosend;
 | 
						|
 | 
						|
			// compute the length of the packet and cut it if too large
 | 
						|
			packsize = BASESERVERTICSSIZE;
 | 
						|
			for (i = realfirsttic; i < lasttictosend; i++)
 | 
						|
			{
 | 
						|
				packsize += sizeof (ticcmd_t) * doomcom->numslots;
 | 
						|
				packsize += TotalTextCmdPerTic(i);
 | 
						|
 | 
						|
				if (packsize > software_MAXPACKETLENGTH)
 | 
						|
				{
 | 
						|
					DEBFILE(va("packet too large (%s) at tic %d (should be from %d to %d)\n",
 | 
						|
						sizeu1(packsize), i, realfirsttic, lasttictosend));
 | 
						|
					lasttictosend = i;
 | 
						|
 | 
						|
					// too bad: too much player have send extradata and there is too
 | 
						|
					//          much data in one tic.
 | 
						|
					// To avoid it put the data on the next tic. (see getpacket
 | 
						|
					// textcmd case) but when numplayer changes the computation can be different
 | 
						|
					if (lasttictosend == realfirsttic)
 | 
						|
					{
 | 
						|
						if (packsize > MAXPACKETLENGTH)
 | 
						|
							I_Error("Too many players: can't send %s data for %d players to node %d\n"
 | 
						|
							        "Well sorry nobody is perfect....\n",
 | 
						|
							        sizeu1(packsize), doomcom->numslots, n);
 | 
						|
						else
 | 
						|
						{
 | 
						|
							lasttictosend++; // send it anyway!
 | 
						|
							DEBFILE("sending it anyway\n");
 | 
						|
						}
 | 
						|
					}
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			// Send the tics
 | 
						|
			netbuffer->packettype = PT_SERVERTICS;
 | 
						|
			netbuffer->u.serverpak.starttic = (UINT8)realfirsttic;
 | 
						|
			netbuffer->u.serverpak.numtics = (UINT8)(lasttictosend - realfirsttic);
 | 
						|
			netbuffer->u.serverpak.numslots = (UINT8)SHORT(doomcom->numslots);
 | 
						|
			bufpos = (UINT8 *)&netbuffer->u.serverpak.cmds;
 | 
						|
 | 
						|
			for (i = realfirsttic; i < lasttictosend; i++)
 | 
						|
			{
 | 
						|
				bufpos = G_DcpyTiccmd(bufpos, netcmds[i%TICQUEUE], doomcom->numslots * sizeof (ticcmd_t));
 | 
						|
			}
 | 
						|
 | 
						|
			// add textcmds
 | 
						|
			for (i = realfirsttic; i < lasttictosend; i++)
 | 
						|
			{
 | 
						|
				ntextcmd = bufpos++;
 | 
						|
				*ntextcmd = 0;
 | 
						|
				for (j = 0; j < MAXPLAYERS; j++)
 | 
						|
				{
 | 
						|
					UINT8 *textcmd = D_GetExistingTextcmd(i, j);
 | 
						|
					INT32 size = textcmd ? textcmd[0] : 0;
 | 
						|
 | 
						|
					if ((!j || playeringame[j]) && size)
 | 
						|
					{
 | 
						|
						(*ntextcmd)++;
 | 
						|
						WRITEUINT8(bufpos, j);
 | 
						|
						M_Memcpy(bufpos, textcmd, size + 1);
 | 
						|
						bufpos += size + 1;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			packsize = bufpos - (UINT8 *)&(netbuffer->u);
 | 
						|
 | 
						|
			HSendPacket(n, false, 0, packsize);
 | 
						|
			// when tic are too large, only one tic is sent so don't go backward!
 | 
						|
			if (lasttictosend-doomcom->extratics > realfirsttic)
 | 
						|
				supposedtics[n] = lasttictosend-doomcom->extratics;
 | 
						|
			else
 | 
						|
				supposedtics[n] = lasttictosend;
 | 
						|
			if (supposedtics[n] < nettics[n]) supposedtics[n] = nettics[n];
 | 
						|
		}
 | 
						|
	// node 0 is me!
 | 
						|
	supposedtics[0] = maketic;
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// TryRunTics
 | 
						|
//
 | 
						|
static void Local_Maketic(INT32 realtics)
 | 
						|
{
 | 
						|
	I_OsPolling(); // I_Getevent
 | 
						|
	D_ProcessEvents(); // menu responder, cons responder,
 | 
						|
	                   // game responder calls HU_Responder, AM_Responder, F_Responder,
 | 
						|
	                   // and G_MapEventsToControls
 | 
						|
	if (!dedicated) rendergametic = gametic;
 | 
						|
	// translate inputs (keyboard/mouse/joystick) into game controls
 | 
						|
	G_BuildTiccmd(&localcmds, realtics, 1);
 | 
						|
	if (splitscreen || botingame)
 | 
						|
	{
 | 
						|
		G_BuildTiccmd(&localcmds2, realtics, 2);
 | 
						|
		if (splitscreen > 1)
 | 
						|
		{
 | 
						|
			G_BuildTiccmd(&localcmds3, realtics, 3);
 | 
						|
			if (splitscreen > 2)
 | 
						|
				G_BuildTiccmd(&localcmds4, realtics, 4);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	localcmds.angleturn |= TICCMD_RECEIVED;
 | 
						|
}
 | 
						|
 | 
						|
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
 | 
						|
{
 | 
						|
	tic_t tic;
 | 
						|
	UINT8 numadjust = 0;
 | 
						|
 | 
						|
	(void)x;
 | 
						|
	(void)y;
 | 
						|
 | 
						|
	// Revisionist history: adjust the angles in the ticcmds received
 | 
						|
	// for this player, because they actually preceded the player
 | 
						|
	// spawning, but will be applied afterwards.
 | 
						|
 | 
						|
	for (tic = server ? maketic : (neededtic - 1); tic >= gametic; tic--)
 | 
						|
	{
 | 
						|
		if (numadjust++ == TICQUEUE)
 | 
						|
		{
 | 
						|
			DEBFILE(va("SV_SpawnPlayer: All netcmds for player %d adjusted!\n", playernum));
 | 
						|
			// We already adjusted them all, waste of time doing the same thing over and over
 | 
						|
			// This shouldn't happen normally though, either gametic was 0 (which is handled now anyway)
 | 
						|
			// or maketic >= gametic + TICQUEUE
 | 
						|
			// -- Monster Iestyn 16/01/18
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		netcmds[tic%TICQUEUE][playernum].angleturn = (INT16)((angle>>16) | TICCMD_RECEIVED);
 | 
						|
 | 
						|
		if (!tic) // failsafe for gametic == 0 -- Monster Iestyn 16/01/18
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// create missed tic
 | 
						|
static void SV_Maketic(void)
 | 
						|
{
 | 
						|
	INT32 j;
 | 
						|
 | 
						|
	for (j = 0; j < MAXNETNODES; j++)
 | 
						|
		if (playerpernode[j])
 | 
						|
		{
 | 
						|
			INT32 player = nodetoplayer[j];
 | 
						|
			if ((netcmds[maketic%TICQUEUE][player].angleturn & TICCMD_RECEIVED) == 0)
 | 
						|
			{ // we didn't receive this tic
 | 
						|
				INT32 i;
 | 
						|
 | 
						|
				DEBFILE(va("MISS tic%4d for node %d\n", maketic, j));
 | 
						|
#if defined(PARANOIA) && 0
 | 
						|
				CONS_Debug(DBG_NETPLAY, "Client Misstic %d\n", maketic);
 | 
						|
#endif
 | 
						|
				// copy the old tic
 | 
						|
				for (i = 0; i < playerpernode[j]; i++)
 | 
						|
				{
 | 
						|
					if (i == 0) player = nodetoplayer[j];
 | 
						|
					else if (i == 1) player = nodetoplayer2[j];
 | 
						|
					else if (i == 2) player = nodetoplayer3[j];
 | 
						|
					else if (i == 3) player = nodetoplayer4[j];
 | 
						|
					netcmds[maketic%TICQUEUE][player] = netcmds[(maketic-1)%TICQUEUE][player];
 | 
						|
					netcmds[maketic%TICQUEUE][player].angleturn &= ~TICCMD_RECEIVED;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
	// all tic are now proceed make the next
 | 
						|
	maketic++;
 | 
						|
}
 | 
						|
 | 
						|
void TryRunTics(tic_t realtics)
 | 
						|
{
 | 
						|
	// the machine has lagged but it is not so bad
 | 
						|
	if (realtics > TICRATE/7) // FIXME: consistency failure!!
 | 
						|
	{
 | 
						|
		if (server)
 | 
						|
			realtics = 1;
 | 
						|
		else
 | 
						|
			realtics = TICRATE/7;
 | 
						|
	}
 | 
						|
 | 
						|
	if (singletics)
 | 
						|
		realtics = 1;
 | 
						|
 | 
						|
	if (realtics >= 1)
 | 
						|
	{
 | 
						|
		COM_BufTicker();
 | 
						|
		if (mapchangepending)
 | 
						|
			D_MapChange(-1, 0, encoremode, false, 2, false, fromlevelselect); // finish the map change
 | 
						|
	}
 | 
						|
 | 
						|
	NetUpdate();
 | 
						|
 | 
						|
	if (demo.playback)
 | 
						|
	{
 | 
						|
		neededtic = gametic + realtics * (gamestate == GS_LEVEL ? cv_playbackspeed.value : 1);
 | 
						|
		// start a game after a demo
 | 
						|
		maketic += realtics;
 | 
						|
		firstticstosend = maketic;
 | 
						|
		tictoclear = firstticstosend;
 | 
						|
	}
 | 
						|
 | 
						|
	GetPackets();
 | 
						|
 | 
						|
#ifdef DEBUGFILE
 | 
						|
	if (debugfile && (realtics || neededtic > gametic))
 | 
						|
	{
 | 
						|
		//SoM: 3/30/2000: Need long INT32 in the format string for args 4 & 5.
 | 
						|
		//Shut up stupid warning!
 | 
						|
		fprintf(debugfile, "------------ Tryruntic: REAL:%d NEED:%d GAME:%d LOAD: %d\n",
 | 
						|
			realtics, neededtic, gametic, debugload);
 | 
						|
		debugload = 100000;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	if (neededtic > gametic)
 | 
						|
	{
 | 
						|
		hu_stopped = false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (player_joining)
 | 
						|
	{
 | 
						|
		hu_stopped = true;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (neededtic > gametic)
 | 
						|
	{
 | 
						|
		if (advancedemo)
 | 
						|
			D_StartTitle();
 | 
						|
		else
 | 
						|
			// run the count * tics
 | 
						|
			while (neededtic > gametic)
 | 
						|
			{
 | 
						|
				DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic));
 | 
						|
 | 
						|
				G_Ticker((gametic % NEWTICRATERATIO) == 0);
 | 
						|
				ExtraDataTicker();
 | 
						|
				gametic++;
 | 
						|
				consistancy[gametic%TICQUEUE] = Consistancy();
 | 
						|
 | 
						|
				// Leave a certain amount of tics present in the net buffer as long as we've ran at least one tic this frame.
 | 
						|
				if (client && gamestate == GS_LEVEL && leveltime > 3 && neededtic <= gametic + cv_netticbuffer.value)
 | 
						|
					break;
 | 
						|
			}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		hu_stopped = true;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* 	Ping Update except better:
 | 
						|
	We call this once per second and check for people's pings. If their ping happens to be too high, we increment some timer and kick them out.
 | 
						|
	If they're not lagging, decrement the timer by 1. Of course, reset all of this if they leave.
 | 
						|
 | 
						|
	Why do we do that? Well, I'm a person with unfortunately sometimes unstable internet and happen to keep getting kicked very unconveniently for very short high spikes. (700+ ms)
 | 
						|
	Because my spikes are so high, the average ping is exponentially higher too (700s really add up...!) which leads me to getting kicked for a short burst of spiking.
 | 
						|
	With this change here, this doesn't happen anymore as it checks if my ping has been CONSISTENTLY bad for long enough before killing me.
 | 
						|
*/
 | 
						|
 | 
						|
static INT32 pingtimeout[MAXPLAYERS];
 | 
						|
 | 
						|
static inline void PingUpdate(void)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
	boolean laggers[MAXPLAYERS];
 | 
						|
	UINT8 numlaggers = 0;
 | 
						|
	memset(laggers, 0, sizeof(boolean) * MAXPLAYERS);
 | 
						|
 | 
						|
	netbuffer->packettype = PT_PING;
 | 
						|
 | 
						|
	//check for ping limit breakage.
 | 
						|
	if (cv_maxping.value)
 | 
						|
	{
 | 
						|
		for (i = 1; i < MAXPLAYERS; i++)
 | 
						|
		{
 | 
						|
			if (playeringame[i] && (realpingtable[i] / pingmeasurecount > (unsigned)cv_maxping.value))
 | 
						|
			{
 | 
						|
				if (players[i].jointime > 30 * TICRATE)
 | 
						|
					laggers[i] = true;
 | 
						|
				numlaggers++;
 | 
						|
			}
 | 
						|
			else
 | 
						|
				pingtimeout[i] = 0;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		//kick lagging players... unless everyone but the server's ping sucks.
 | 
						|
		//in that case, it is probably the server's fault.
 | 
						|
		if (numlaggers < D_NumPlayers() - 1)
 | 
						|
		{
 | 
						|
			for (i = 1; i < MAXPLAYERS; i++)
 | 
						|
			{
 | 
						|
				if (playeringame[i] && laggers[i])
 | 
						|
				{
 | 
						|
					pingtimeout[i]++;
 | 
						|
					if (pingtimeout[i] > cv_pingtimeout.value)	// ok your net has been bad for too long, you deserve to die.
 | 
						|
					{
 | 
						|
						XBOXSTATIC char buf[2];
 | 
						|
 | 
						|
						pingtimeout[i] = 0;
 | 
						|
 | 
						|
						buf[0] = (char)i;
 | 
						|
						buf[1] = KICK_MSG_PING_HIGH;
 | 
						|
						SendNetXCmd(XD_KICK, &buf, 2);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else	// you aren't lagging, but you aren't free yet. In case you'll keep spiking, we just make the timer go back down. (Very unstable net must still get kicked).
 | 
						|
					pingtimeout[i] = (pingtimeout[i] == 0 ? 0 : pingtimeout[i]-1);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	//make the ping packet and clear server data for next one
 | 
						|
	for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
	{
 | 
						|
		//CONS_Printf("player %d - total pings: %d\n", i, realpingtable[i]);
 | 
						|
 | 
						|
		netbuffer->u.pingtable[i] = realpingtable[i] / pingmeasurecount;
 | 
						|
		//server takes a snapshot of the real ping for display.
 | 
						|
		//otherwise, pings fluctuate a lot and would be odd to look at.
 | 
						|
		playerpingtable[i] = realpingtable[i] / pingmeasurecount;
 | 
						|
		realpingtable[i] = 0; //Reset each as we go.
 | 
						|
	}
 | 
						|
 | 
						|
	// send the server's maxping as last element of our ping table. This is useful to let us know when we're about to get kicked.
 | 
						|
	netbuffer->u.pingtable[MAXPLAYERS] = cv_maxping.value;
 | 
						|
 | 
						|
	//send out our ping packets
 | 
						|
	for (i = 0; i < MAXNETNODES; i++)
 | 
						|
		if (nodeingame[i])
 | 
						|
			HSendPacket(i, true, 0, sizeof(INT32) * (MAXPLAYERS+1));
 | 
						|
 | 
						|
	pingmeasurecount = 1; //Reset count
 | 
						|
}
 | 
						|
 | 
						|
static tic_t gametime = 0;
 | 
						|
 | 
						|
static void UpdatePingTable(void)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
	if (server)
 | 
						|
	{
 | 
						|
		if (netgame && !(gametime % 35))	// update once per second.
 | 
						|
			PingUpdate();
 | 
						|
		// update node latency values so we can take an average later.
 | 
						|
		for (i = 0; i < MAXPLAYERS; i++)
 | 
						|
			if (playeringame[i])
 | 
						|
				realpingtable[i] += (INT32)(GetLag(playernode[i]) * (1000.00f/TICRATE)); // TicsToMilliseconds can't handle pings over 1000ms lol
 | 
						|
		pingmeasurecount++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Handle timeouts to prevent definitive freezes from happenning
 | 
						|
static void HandleNodeTimeouts(void)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
	if (server)
 | 
						|
		for (i = 1; i < MAXNETNODES; i++)
 | 
						|
			if (nodeingame[i] && freezetimeout[i] < I_GetTime())
 | 
						|
				Net_ConnectionTimeout(i);
 | 
						|
}
 | 
						|
 | 
						|
// Keep the network alive while not advancing tics!
 | 
						|
void NetKeepAlive(void)
 | 
						|
{
 | 
						|
	tic_t nowtime;
 | 
						|
	INT32 realtics;
 | 
						|
 | 
						|
	nowtime = I_GetTime();
 | 
						|
	realtics = nowtime - gametime;
 | 
						|
 | 
						|
	// return if there's no time passed since the last call
 | 
						|
	if (realtics <= 0) // nothing new to update
 | 
						|
		return;
 | 
						|
 | 
						|
	UpdatePingTable();
 | 
						|
 | 
						|
	if (server)
 | 
						|
		CL_SendClientKeepAlive();
 | 
						|
 | 
						|
// Sryder: What is FILESTAMP???
 | 
						|
FILESTAMP
 | 
						|
	GetPackets();
 | 
						|
FILESTAMP
 | 
						|
 | 
						|
	MasterClient_Ticker();
 | 
						|
 | 
						|
	if (client)
 | 
						|
	{
 | 
						|
		// send keep alive
 | 
						|
		CL_SendClientKeepAlive();
 | 
						|
		// No need to check for resynch because we aren't running any tics
 | 
						|
	}
 | 
						|
	// No else because no tics are being run and we can't resynch during this
 | 
						|
 | 
						|
	Net_AckTicker();
 | 
						|
	HandleNodeTimeouts();
 | 
						|
	SV_FileSendTicker();
 | 
						|
}
 | 
						|
 | 
						|
void NetUpdate(void)
 | 
						|
{
 | 
						|
	static tic_t resptime = 0;
 | 
						|
	tic_t nowtime;
 | 
						|
	INT32 i;
 | 
						|
	INT32 realtics;
 | 
						|
 | 
						|
	nowtime = I_GetTime();
 | 
						|
	realtics = nowtime - gametime;
 | 
						|
 | 
						|
	if (realtics <= 0) // nothing new to update
 | 
						|
		return;
 | 
						|
	if (realtics > 5)
 | 
						|
	{
 | 
						|
		if (server)
 | 
						|
			realtics = 1;
 | 
						|
		else
 | 
						|
			realtics = 5;
 | 
						|
	}
 | 
						|
 | 
						|
	gametime = nowtime;
 | 
						|
 | 
						|
	UpdatePingTable();
 | 
						|
 | 
						|
	if (client)
 | 
						|
		maketic = neededtic;
 | 
						|
 | 
						|
	Local_Maketic(realtics); // make local tic, and call menu?
 | 
						|
 | 
						|
	if (server)
 | 
						|
		CL_SendClientCmd(); // send it
 | 
						|
FILESTAMP
 | 
						|
	GetPackets(); // get packet from client or from server
 | 
						|
FILESTAMP
 | 
						|
	// client send the command after a receive of the server
 | 
						|
	// the server send before because in single player is beter
 | 
						|
 | 
						|
	MasterClient_Ticker(); // Acking the Master Server
 | 
						|
 | 
						|
	if (client)
 | 
						|
	{
 | 
						|
		if (!resynch_local_inprogress)
 | 
						|
			CL_SendClientCmd(); // Send tic cmd
 | 
						|
		hu_resynching = resynch_local_inprogress;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if (!demo.playback)
 | 
						|
		{
 | 
						|
			INT32 counts;
 | 
						|
 | 
						|
			hu_resynching = false;
 | 
						|
 | 
						|
			firstticstosend = gametic;
 | 
						|
			for (i = 0; i < MAXNETNODES; i++)
 | 
						|
				if (nodeingame[i] && nettics[i] < firstticstosend)
 | 
						|
					firstticstosend = nettics[i];
 | 
						|
 | 
						|
			// Don't erase tics not acknowledged
 | 
						|
			counts = realtics;
 | 
						|
 | 
						|
			for (i = 0; i < MAXNETNODES; ++i)
 | 
						|
				if (resynch_inprogress[i])
 | 
						|
				{
 | 
						|
					SV_SendResynch(i);
 | 
						|
					counts = -666;
 | 
						|
				}
 | 
						|
 | 
						|
			// Do not make tics while resynching
 | 
						|
			if (counts != -666)
 | 
						|
			{
 | 
						|
				if (maketic + counts >= firstticstosend + TICQUEUE)
 | 
						|
					counts = firstticstosend+TICQUEUE-maketic-1;
 | 
						|
 | 
						|
				for (i = 0; i < counts; i++)
 | 
						|
					SV_Maketic(); // Create missed tics and increment maketic
 | 
						|
 | 
						|
				for (; tictoclear < firstticstosend; tictoclear++) // Clear only when acknowledged
 | 
						|
					D_Clearticcmd(tictoclear);                    // Clear the maketic the new tic
 | 
						|
 | 
						|
				SV_SendTics();
 | 
						|
 | 
						|
				neededtic = maketic; // The server is a client too
 | 
						|
			}
 | 
						|
			else
 | 
						|
				hu_resynching = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	Net_AckTicker();
 | 
						|
	HandleNodeTimeouts();
 | 
						|
	if (nowtime > resptime)
 | 
						|
	{
 | 
						|
		resptime = nowtime;
 | 
						|
		M_Ticker();
 | 
						|
		CON_Ticker();
 | 
						|
	}
 | 
						|
	SV_FileSendTicker();
 | 
						|
}
 | 
						|
 | 
						|
/** Returns the number of players playing.
 | 
						|
  * \return Number of players. Can be zero if we're running a ::dedicated
 | 
						|
  *         server.
 | 
						|
  * \author Graue <graue@oceanbase.org>
 | 
						|
  */
 | 
						|
INT32 D_NumPlayers(void)
 | 
						|
{
 | 
						|
	INT32 num = 0, ix;
 | 
						|
	for (ix = 0; ix < MAXPLAYERS; ix++)
 | 
						|
		if (playeringame[ix])
 | 
						|
			num++;
 | 
						|
	return num;
 | 
						|
}
 | 
						|
 | 
						|
tic_t GetLag(INT32 node)
 | 
						|
{
 | 
						|
	return gametic - nettics[node];
 | 
						|
}
 | 
						|
 | 
						|
#define REWIND_POINT_INTERVAL 4*TICRATE + 16
 | 
						|
rewind_t *rewindhead;
 | 
						|
 | 
						|
void CL_ClearRewinds(void)
 | 
						|
{
 | 
						|
	rewind_t *head;
 | 
						|
	while ((head = rewindhead))
 | 
						|
	{
 | 
						|
		rewindhead = rewindhead->next;
 | 
						|
		free(head);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
rewind_t *CL_SaveRewindPoint(size_t demopos)
 | 
						|
{
 | 
						|
	rewind_t *rewind;
 | 
						|
 | 
						|
	if (rewindhead && rewindhead->leveltime + REWIND_POINT_INTERVAL > leveltime)
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	rewind = (rewind_t *)malloc(sizeof (rewind_t));
 | 
						|
	if (!rewind)
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	save_p = rewind->savebuffer;
 | 
						|
	P_SaveNetGame();
 | 
						|
	rewind->leveltime = leveltime;
 | 
						|
	rewind->next = rewindhead;
 | 
						|
	rewind->demopos = demopos;
 | 
						|
	rewindhead = rewind;
 | 
						|
 | 
						|
	return rewind;
 | 
						|
}
 | 
						|
 | 
						|
rewind_t *CL_RewindToTime(tic_t time)
 | 
						|
{
 | 
						|
	rewind_t *rewind;
 | 
						|
 | 
						|
	while (rewindhead && rewindhead->leveltime > time)
 | 
						|
	{
 | 
						|
		rewind = rewindhead->next;
 | 
						|
		free(rewindhead);
 | 
						|
		rewindhead = rewind;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!rewindhead)
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	save_p = rewindhead->savebuffer;
 | 
						|
	P_LoadNetGame();
 | 
						|
	wipegamestate = gamestate; // No fading back in!
 | 
						|
	timeinmap = leveltime;
 | 
						|
 | 
						|
	return rewindhead;
 | 
						|
}
 |