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toaster 5f3bf3e8a2 A first-pass attempt at the "digestion" hidden stat for Battle - pushing just in case I fall asleep before we can explore this, and/or end up busy in the next few days.
* At the start of the first bar, everyone digests spheres at 1 per second, same as before.
* This actually only starts counting down from the most recent moment your spheres becomes nonzero, which is a very, VERY tiny buff to prevent their instant depletion.
* At around 40 spheres:
    * Chao digests them at 1 sphere per *tic*. Might be slightly too punishing.
    * Mecha Sonic digests them at 1 sphere per... 33 tics, or barely faster than before. Might be slightly not punishing enough.
    * Everyone else is linearily in between.
2022-03-06 22:23:40 +00:00
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android SRB2 2.1 release 2014-03-15 13:11:35 -04:00
assets YAY, round 2 2020-08-09 21:02:56 -04:00
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libs Merge master 2020-09-25 12:00:50 -04:00
src A first-pass attempt at the "digestion" hidden stat for Battle - pushing just in case I fall asleep before we can explore this, and/or end up busy in the next few days. 2022-03-06 22:23:40 +00:00
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.gitignore Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
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appveyor.yml Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
CMakeLists.txt Don't make asset hashing be required under dev builds 2021-11-27 21:02:04 -05:00
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cpdebug.mk Compile Win32 EXE with -gdwarf-2 2014-04-07 10:03:14 -04:00
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LICENSE SRB2 2.1 release 2014-03-15 13:11:35 -04:00
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Srb2.dev change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
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SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.