No description
Find a file
fickleheart 60b952ea2a Add some P_MobjWasRemoved checks around code that shrink touches
It's the only place in the vanilla game where K_DropItems
is called that isn't from a direct collision with the player
it's being called on. It's also a syncfail that doesn't happen
anywhere else, and I saw my sync state appear to get slightly
corrupted when it happened. Let's see if this fixes anything...
2019-02-17 22:09:37 -06:00
.circleci
android
assets remove whitespaces 2019-02-05 15:42:37 -05:00
bin
cmake/Modules
debian-template Merge branch 'next' into music-credits 2019-01-09 03:08:20 -05:00
deployer
doc
extras
libs
objs
src Add some P_MobjWasRemoved checks around code that shrink touches 2019-02-17 22:09:37 -06:00
tools
windows-installer/staging
.gitattributes
.gitignore
.travis.yml
Android.mk
appveyor.yml
CMakeLists.txt
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
debian_template.sh
Doxyfile
LICENSE
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.