mirror of
https://github.com/KartKrewDev/RingRacers.git
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4378 lines
110 KiB
C++
4378 lines
110 KiB
C++
// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2024 by Kart Krew.
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// Copyright (C) 2020 by Sonic Team Junior.
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// Copyright (C) 2000 by DooM Legacy Team.
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// Copyright (C) 1996 by id Software, Inc.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file g_demo.c
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/// \brief Demo recording and playback
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#include <algorithm>
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#include <cstddef>
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#include <tcb/span.hpp>
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#include <nlohmann/json.hpp>
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#include "doomdef.h"
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#include "doomtype.h"
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#include "console.h"
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#include "d_main.h"
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#include "d_player.h"
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#include "d_clisrv.h"
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#include "p_setup.h"
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#include "i_time.h"
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#include "i_system.h"
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#include "m_random.h"
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#include "p_local.h"
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#include "r_draw.h"
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#include "r_main.h"
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#include "g_game.h"
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#include "g_demo.h"
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#include "m_misc.h"
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#include "m_cond.h"
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#include "k_menu.h"
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#include "m_argv.h"
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#include "hu_stuff.h"
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#include "z_zone.h"
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#include "i_video.h"
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#include "byteptr.h"
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#include "i_joy.h"
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#include "r_local.h"
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#include "r_skins.h"
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#include "y_inter.h"
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#include "v_video.h"
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#include "lua_hook.h"
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#include "md5.h" // demo checksums
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#include "p_saveg.h" // savebuffer_t
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#include "g_party.h"
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// SRB2Kart
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#include "d_netfil.h" // nameonly
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#include "lua_script.h" // LUA_ArchiveDemo and LUA_UnArchiveDemo
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#include "lua_libs.h" // gL (Lua state)
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#include "k_kart.h"
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#include "k_battle.h"
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#include "k_respawn.h"
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#include "k_bot.h"
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#include "k_color.h"
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#include "k_follower.h"
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#include "k_vote.h"
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#include "k_credits.h"
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#include "k_grandprix.h"
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static menuitem_t TitleEntry[] =
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{
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{IT_NOTHING | IT_SPACE, "Save Replay", NULL,
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NULL, {NULL}, 0, 0},
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};
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static menu_t TitleEntryDef = {
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sizeof (TitleEntry) / sizeof (menuitem_t),
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NULL,
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0,
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TitleEntry,
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0, 0,
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0, 0,
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MBF_SOUNDLESS,
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NULL,
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0, 0,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL
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};
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boolean nodrawers; // for comparative timing purposes
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boolean noblit; // for comparative timing purposes
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tic_t demostarttime; // for comparative timing purposes
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static constexpr DemoBufferSizes get_buffer_sizes(UINT16 version)
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{
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if (version < 0x000A) // old staff ghost support
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return {16, 16, 16};
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// These sizes are compatible as of version 0x000A
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static_assert(MAXPLAYERNAME == 21);
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static_assert(SKINNAMESIZE == 16);
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static_assert(MAXCOLORNAME == 32);
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return {21, 16, 32};
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}
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static DemoBufferSizes g_buffer_sizes;
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size_t copy_fixed_buf(void* p, const void* s, size_t n)
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{
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strncpy((char*)p, (const char*)s, n);
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((char*)p)[n] = '\0';
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return n;
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}
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static char demoname[MAX_WADPATH];
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static savebuffer_t demobuf = {0};
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static UINT8 *demotime_p, *demoinfo_p;
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static UINT16 demoflags;
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boolean demosynced = true; // console warning message
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struct demovars_s demo;
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// extra data stuff (events registered this frame while recording)
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static struct {
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UINT8 flags; // EZT flags
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// EZT_COLOR
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UINT8 color, lastcolor;
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// EZT_SCALE
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fixed_t scale, lastscale;
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// EZT_ITEMDATA
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SINT8 itemtype;
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UINT8 itemamount;
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INT32 health;
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// EZT_STATDATA
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UINT8 skinid, kartspeed, kartweight;
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UINT32 charflags;
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UINT8 desyncframes; // Don't try to resync unless we've been off for two frames, to monkeypatch a few trouble spots
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// EZT_HIT
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UINT16 hits;
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mobj_t **hitlist;
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} ghostext[MAXPLAYERS];
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// Your naming conventions are stupid and useless.
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// There is no conflict here.
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demoghost *ghosts = NULL;
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//
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// DEMO RECORDING
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//
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// Also supported:
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// - 0x0009 (older staff ghosts)
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// - Player names, skin names and color names were 16
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// bytes. See get_buffer_sizes().
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// - 0x000A (Ring Racers v2.0)
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// - A bug was preventing control after ending a drift.
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// Older behavior is kept around for staff ghost compat.
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// - Also, polyobject bounce-back was fixed!
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// - 0x000B (Ring Racers v2.1 + In dev revisions)
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// - SPB cup TA replays were recorded at this time
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// - Slope physics changed with a scaling fix
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// - 0x000C (Ring Racers v2.2)
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// - 0x000D (Ring Racers v2.3)
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#define DEMOVERSION 0x000E
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boolean G_CompatLevel(UINT16 level)
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{
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if (demo.playback)
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{
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// Check gameplay differences for older ghosts
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return (demo.version <= level);
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}
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return false;
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}
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#define DEMOHEADER "\xF0" "KartReplay" "\x0F"
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#define DF_ATTACKMASK (ATTACKING_TIME|ATTACKING_LAP|ATTACKING_SPB) // This demo contains time/lap data
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#define DF_GHOST 0x08 // This demo contains ghost data too!
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#define DF_NONETMP 0x10 // multiplayer but not netgame
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#define DF_LUAVARS 0x20 // this demo contains extra lua vars
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// woah there pardner, if you modify this check k_menu.h too
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#define DF_ENCORE 0x40
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#define DF_MULTIPLAYER 0x80 // This demo was recorded in multiplayer mode!
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#define DF_GRANDPRIX 0x0100
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#define DEMO_SPECTATOR 0x01
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#define DEMO_KICKSTART 0x02
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#define DEMO_SHRINKME 0x04
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#define DEMO_BOT 0x08
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#define DEMO_AUTOROULETTE 0x10
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#define DEMO_AUTORING 0x20
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// For demos
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#define ZT_FWD 0x0001
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#define ZT_SIDE 0x0002
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#define ZT_TURNING 0x0004
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#define ZT_ANGLE 0x0008
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#define ZT_THROWDIR 0x0010
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#define ZT_BUTTONS 0x0020
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#define ZT_AIMING 0x0040
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#define ZT_LATENCY 0x0080
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#define ZT_FLAGS 0x0100
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#define ZT_BOT 0x8000
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// Ziptics are UINT16 now, go nuts
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#define ZT_BOT_TURN 0x0001
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#define ZT_BOT_SPINDASH 0x0002
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#define ZT_BOT_ITEM 0x0004
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#define DEMOMARKER 0x80 // demobuf.end
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UINT8 demo_extradata[MAXPLAYERS];
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UINT8 demo_writerng; // 0=no, 1=yes, 2=yes but on a timeout
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static ticcmd_t oldcmd[MAXPLAYERS];
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#define DW_END 0xFF // End of extradata block
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#define DW_RNG 0xFE // Check RNG seed!
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#define DW_EXTRASTUFF 0xFE // Numbers below this are reserved for writing player slot data
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// Below consts are only used for demo extrainfo sections
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#define DW_STANDING 0x00
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#define DW_STANDING2 0x01
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// For time attack ghosts
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#define GZT_XYZ 0x01
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#define GZT_MOMXY 0x02
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#define GZT_MOMZ 0x04
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#define GZT_ANGLE 0x08
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#define GZT_FRAME 0x10 // Animation frame
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#define GZT_SPR2 0x20 // Player animations
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#define GZT_EXTRA 0x40
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#define GZT_FOLLOW 0x80 // Followmobj
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// GZT_EXTRA flags (currently UINT8)
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#define EZT_COLOR 0x01 // Changed color (Super transformation, Mario fireflowers/invulnerability, etc.)
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#define EZT_FLIP 0x02 // Reversed gravity
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#define EZT_SCALE 0x04 // Changed size
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#define EZT_HIT 0x08 // Damaged a mobj
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#define EZT_SPRITE 0x10 // Changed sprite set completely out of PLAY (NiGHTS, SOCs, whatever)
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#define EZT_ITEMDATA 0x20 // Changed current held item/quantity and bumpers for battle
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#define EZT_STATDATA 0x40 // Changed skin/stats
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// GZT_FOLLOW flags
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#define FZT_SPAWNED 0x01 // just been spawned
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#define FZT_SKIN 0x02 // has skin
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#define FZT_LINKDRAW 0x04 // has linkdraw (combine with spawned only)
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#define FZT_COLORIZED 0x08 // colorized (ditto)
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#define FZT_SCALE 0x10 // different scale to object
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// spare FZT slots 0x20 to 0x80
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static mobj_t oldghost[MAXPLAYERS];
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void G_ReadDemoExtraData(void)
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{
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INT32 p, extradata, i;
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char name[64];
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static_assert(sizeof name >= std::max({MAXPLAYERNAME+1u, SKINNAMESIZE+1u, MAXCOLORNAME+1u}));
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if (leveltime > starttime)
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{
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rewind_t *rewind = CL_SaveRewindPoint(demobuf.p - demobuf.buffer);
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if (rewind)
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{
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memcpy(rewind->oldcmd, oldcmd, sizeof (oldcmd));
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memcpy(rewind->oldghost, oldghost, sizeof (oldghost));
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}
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}
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memset(name, '\0', sizeof name);
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p = READUINT8(demobuf.p);
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while (p < DW_EXTRASTUFF)
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{
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extradata = READUINT8(demobuf.p);
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if (extradata & DXD_JOINDATA)
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{
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if (!playeringame[p])
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{
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G_AddPlayer(p, p);
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}
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for (i = 0; i < MAXAVAILABILITY; i++)
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{
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players[p].availabilities[i] = READUINT8(demobuf.p);
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}
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players[p].bot = !!(READUINT8(demobuf.p));
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if (players[p].bot)
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{
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players[p].botvars.difficulty = READUINT8(demobuf.p);
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players[p].botvars.diffincrease = READUINT8(demobuf.p); // needed to avoid having to duplicate logic
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players[p].botvars.rival = (boolean)READUINT8(demobuf.p);
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}
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}
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if (extradata & DXD_PLAYSTATE)
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{
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i = READUINT8(demobuf.p);
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switch (i) {
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case DXD_PST_PLAYING:
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if (players[p].spectator == true)
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{
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if (players[p].bot)
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{
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players[p].spectator = false;
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}
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else
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{
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players[p].pflags |= PF_WANTSTOJOIN;
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}
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}
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//CONS_Printf("player %s is despectating on tic %d\n", player_names[p], leveltime);
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break;
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case DXD_PST_SPECTATING:
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if (players[p].spectator)
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{
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players[p].pflags &= ~PF_WANTSTOJOIN;
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}
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else
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{
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if (players[p].mo)
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{
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P_DamageMobj(players[p].mo, NULL, NULL, 1, DMG_SPECTATOR);
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}
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P_SetPlayerSpectator(p);
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}
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break;
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case DXD_PST_LEFT:
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CL_RemovePlayer(p, static_cast<kickreason_t>(0));
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break;
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}
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G_ResetViews();
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// maybe these are necessary?
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K_CheckBumpers();
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P_CheckRacers();
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}
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if (extradata & DXD_SKIN)
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{
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UINT8 skinid;
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// Skin
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skinid = READUINT8(demobuf.p);
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if (skinid >= demo.numskins)
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skinid = 0;
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ghostext[p].skinid = demo.currentskinid[p] = skinid;
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SetPlayerSkinByNum(p, skinid);
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players[p].kartspeed = ghostext[p].kartspeed = demo.skinlist[skinid].kartspeed;
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players[p].kartweight = ghostext[p].kartweight = demo.skinlist[skinid].kartweight;
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players[p].charflags = ghostext[p].charflags = demo.skinlist[skinid].flags;
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}
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if (extradata & DXD_COLOR)
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{
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// Color
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demobuf.p += copy_fixed_buf(name, demobuf.p, g_buffer_sizes.color_name);
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for (i = 0; i < numskincolors; i++)
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if (!stricmp(skincolors[i].name, name)) // SRB2kart
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{
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players[p].skincolor = i;
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if (players[p].mo)
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players[p].mo->color = i;
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break;
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}
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}
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if (extradata & DXD_NAME)
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{
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// Name
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demobuf.p += copy_fixed_buf(player_names[p], demobuf.p, g_buffer_sizes.player_name);
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}
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if (extradata & DXD_FOLLOWER)
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{
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// Set our follower
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demobuf.p += copy_fixed_buf(name, demobuf.p, g_buffer_sizes.skin_name);
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K_SetFollowerByName(p, name);
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// Follower's color
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demobuf.p += copy_fixed_buf(name, demobuf.p, g_buffer_sizes.color_name);
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for (i = 0; i < numskincolors +2; i++) // +2 because of Match and Opposite
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{
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if (!stricmp(Followercolor_cons_t[i].strvalue, name))
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{
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players[p].followercolor = Followercolor_cons_t[i].value;
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break;
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}
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}
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}
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if (extradata & DXD_WEAPONPREF)
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{
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demobuf.p += WeaponPref_Parse(demobuf.p, p);
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//CONS_Printf("weaponpref is %d for player %d\n", i, p);
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}
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p = READUINT8(demobuf.p);
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}
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while (p != DW_END)
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{
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UINT32 rng;
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boolean storesynced = demosynced;
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switch (p)
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{
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case DW_RNG:
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{
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UINT32 num_classes;
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if (demo.version <= 0x000D)
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{
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num_classes = PROLDDEMO;
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}
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else
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{
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num_classes = READUINT32(demobuf.p);
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}
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for (i = 0; i < (signed)num_classes; i++)
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{
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rng = READUINT32(demobuf.p);
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if (P_GetRandSeed(static_cast<pr_class_t>(i)) != rng)
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{
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P_SetRandSeed(static_cast<pr_class_t>(i), rng);
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if (demosynced)
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CONS_Alert(CONS_WARNING, "Demo playback has desynced (RNG class %d)!\n", i);
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storesynced = false;
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}
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}
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demosynced = storesynced;
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}
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}
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p = READUINT8(demobuf.p);
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}
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if (!(demoflags & DF_GHOST) && *demobuf.p == DEMOMARKER)
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{
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// end of demo data stream
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G_CheckDemoStatus();
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return;
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}
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}
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void G_WriteDemoExtraData(void)
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{
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INT32 i, j;
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char name[64];
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static_assert(sizeof name >= std::max({MAXPLAYERNAME+1u, SKINNAMESIZE+1u, MAXCOLORNAME+1u}));
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (demo_extradata[i])
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{
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WRITEUINT8(demobuf.p, i);
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WRITEUINT8(demobuf.p, demo_extradata[i]);
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if (demo_extradata[i] & DXD_JOINDATA)
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{
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for (j = 0; j < MAXAVAILABILITY; j++)
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{
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WRITEUINT8(demobuf.p, players[i].availabilities[j]);
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}
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WRITEUINT8(demobuf.p, (UINT8)players[i].bot);
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if (players[i].bot)
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{
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WRITEUINT8(demobuf.p, players[i].botvars.difficulty);
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WRITEUINT8(demobuf.p, players[i].botvars.diffincrease); // needed to avoid having to duplicate logic
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WRITEUINT8(demobuf.p, (UINT8)players[i].botvars.rival);
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}
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}
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if (demo_extradata[i] & DXD_PLAYSTATE)
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{
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UINT8 pst = DXD_PST_PLAYING;
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demo_writerng = 1;
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if (!playeringame[i])
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{
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pst = DXD_PST_LEFT;
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}
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else if (
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players[i].spectator &&
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!(players[i].pflags & PF_WANTSTOJOIN) // <= fuck you specifically
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)
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{
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pst = DXD_PST_SPECTATING;
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}
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|
WRITEUINT8(demobuf.p, pst);
|
|
}
|
|
//if (demo_extradata[i] & DXD_RESPAWN) has no extra data
|
|
if (demo_extradata[i] & DXD_SKIN)
|
|
{
|
|
// Skin
|
|
WRITEUINT8(demobuf.p, players[i].skin);
|
|
}
|
|
if (demo_extradata[i] & DXD_COLOR)
|
|
{
|
|
// Color
|
|
demobuf.p += copy_fixed_buf(demobuf.p, skincolors[players[i].skincolor].name, g_buffer_sizes.color_name);
|
|
}
|
|
if (demo_extradata[i] & DXD_NAME)
|
|
{
|
|
// Name
|
|
demobuf.p += copy_fixed_buf(demobuf.p, player_names[i], g_buffer_sizes.player_name);
|
|
}
|
|
if (demo_extradata[i] & DXD_FOLLOWER)
|
|
{
|
|
// write follower
|
|
if (players[i].followerskin == -1)
|
|
demobuf.p += copy_fixed_buf(demobuf.p, "None", g_buffer_sizes.skin_name);
|
|
else
|
|
demobuf.p += copy_fixed_buf(demobuf.p, followers[players[i].followerskin].name, g_buffer_sizes.skin_name);
|
|
|
|
// write follower color
|
|
for (j = (numskincolors+2)-1; j > 0; j--)
|
|
{
|
|
if (Followercolor_cons_t[j].value == players[i].followercolor)
|
|
break;
|
|
}
|
|
demobuf.p += copy_fixed_buf(demobuf.p, Followercolor_cons_t[j].strvalue, g_buffer_sizes.color_name); // Not KartColor_Names because followercolor has extra values such as "Match"
|
|
}
|
|
if (demo_extradata[i] & DXD_WEAPONPREF)
|
|
{
|
|
WeaponPref_Save(&demobuf.p, i);
|
|
}
|
|
}
|
|
|
|
demo_extradata[i] = 0;
|
|
}
|
|
|
|
// May not be necessary, but might as well play it safe...
|
|
if ((leveltime & 255) == 128)
|
|
demo_writerng = 1;
|
|
|
|
{
|
|
static UINT8 timeout = 0;
|
|
|
|
if (timeout) timeout--;
|
|
|
|
if (demo_writerng == 1 || (demo_writerng == 2 && timeout == 0))
|
|
{
|
|
demo_writerng = 0;
|
|
timeout = 16;
|
|
WRITEUINT8(demobuf.p, DW_RNG);
|
|
|
|
WRITEUINT32(demobuf.p, PRNUMSYNCED);
|
|
for (i = 0; i < PRNUMSYNCED; i++)
|
|
{
|
|
WRITEUINT32(demobuf.p, P_GetRandSeed(static_cast<pr_class_t>(i)));
|
|
}
|
|
}
|
|
}
|
|
|
|
WRITEUINT8(demobuf.p, DW_END);
|
|
}
|
|
|
|
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
|
{
|
|
UINT16 ziptic;
|
|
|
|
if (!demobuf.p || !demo.deferstart)
|
|
return;
|
|
|
|
ziptic = READUINT16(demobuf.p);
|
|
|
|
if (ziptic & ZT_FWD)
|
|
oldcmd[playernum].forwardmove = READSINT8(demobuf.p);
|
|
if (ziptic & ZT_TURNING)
|
|
oldcmd[playernum].turning = READINT16(demobuf.p);
|
|
if (ziptic & ZT_ANGLE)
|
|
oldcmd[playernum].angle = READINT16(demobuf.p);
|
|
if (ziptic & ZT_THROWDIR)
|
|
oldcmd[playernum].throwdir = READINT16(demobuf.p);
|
|
if (ziptic & ZT_BUTTONS)
|
|
oldcmd[playernum].buttons = READUINT16(demobuf.p);
|
|
if (ziptic & ZT_AIMING)
|
|
oldcmd[playernum].aiming = READINT16(demobuf.p);
|
|
if (ziptic & ZT_LATENCY)
|
|
oldcmd[playernum].latency = READUINT8(demobuf.p);
|
|
if (ziptic & ZT_FLAGS)
|
|
oldcmd[playernum].flags = READUINT8(demobuf.p);
|
|
|
|
if (ziptic & ZT_BOT)
|
|
{
|
|
UINT16 botziptic = READUINT16(demobuf.p);
|
|
|
|
if (botziptic & ZT_BOT_TURN)
|
|
oldcmd[playernum].bot.turnconfirm = READSINT8(demobuf.p);
|
|
if (botziptic & ZT_BOT_SPINDASH)
|
|
oldcmd[playernum].bot.spindashconfirm = READSINT8(demobuf.p);
|
|
if (botziptic & ZT_BOT_ITEM)
|
|
oldcmd[playernum].bot.itemconfirm = READSINT8(demobuf.p);
|
|
}
|
|
|
|
G_CopyTiccmd(cmd, &oldcmd[playernum], 1);
|
|
|
|
if (!(demoflags & DF_GHOST) && *demobuf.p == DEMOMARKER)
|
|
{
|
|
// end of demo data stream
|
|
G_CheckDemoStatus();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
|
{
|
|
UINT16 ziptic = 0;
|
|
UINT8 *ziptic_p;
|
|
|
|
//(void)playernum;
|
|
|
|
if (!demobuf.p)
|
|
return;
|
|
|
|
ziptic_p = demobuf.p; // the ziptic, written at the end of this function
|
|
demobuf.p += 2;
|
|
|
|
if (cmd->forwardmove != oldcmd[playernum].forwardmove)
|
|
{
|
|
WRITESINT8(demobuf.p,cmd->forwardmove);
|
|
oldcmd[playernum].forwardmove = cmd->forwardmove;
|
|
ziptic |= ZT_FWD;
|
|
}
|
|
|
|
if (cmd->turning != oldcmd[playernum].turning)
|
|
{
|
|
WRITEINT16(demobuf.p,cmd->turning);
|
|
oldcmd[playernum].turning = cmd->turning;
|
|
ziptic |= ZT_TURNING;
|
|
}
|
|
|
|
if (cmd->angle != oldcmd[playernum].angle)
|
|
{
|
|
WRITEINT16(demobuf.p,cmd->angle);
|
|
oldcmd[playernum].angle = cmd->angle;
|
|
ziptic |= ZT_ANGLE;
|
|
}
|
|
|
|
if (cmd->throwdir != oldcmd[playernum].throwdir)
|
|
{
|
|
WRITEINT16(demobuf.p,cmd->throwdir);
|
|
oldcmd[playernum].throwdir = cmd->throwdir;
|
|
ziptic |= ZT_THROWDIR;
|
|
}
|
|
|
|
if (cmd->buttons != oldcmd[playernum].buttons)
|
|
{
|
|
WRITEUINT16(demobuf.p,cmd->buttons);
|
|
oldcmd[playernum].buttons = cmd->buttons;
|
|
ziptic |= ZT_BUTTONS;
|
|
}
|
|
|
|
if (cmd->aiming != oldcmd[playernum].aiming)
|
|
{
|
|
WRITEINT16(demobuf.p,cmd->aiming);
|
|
oldcmd[playernum].aiming = cmd->aiming;
|
|
ziptic |= ZT_AIMING;
|
|
}
|
|
|
|
if (cmd->latency != oldcmd[playernum].latency)
|
|
{
|
|
WRITEUINT8(demobuf.p,cmd->latency);
|
|
oldcmd[playernum].latency = cmd->latency;
|
|
ziptic |= ZT_LATENCY;
|
|
}
|
|
|
|
if (cmd->flags != oldcmd[playernum].flags)
|
|
{
|
|
WRITEUINT8(demobuf.p,cmd->flags);
|
|
oldcmd[playernum].flags = cmd->flags;
|
|
ziptic |= ZT_FLAGS;
|
|
}
|
|
|
|
if (cmd->flags & TICCMD_BOT)
|
|
{
|
|
ziptic |= ZT_BOT;
|
|
}
|
|
|
|
WRITEUINT16(ziptic_p, ziptic);
|
|
|
|
if (ziptic & ZT_BOT)
|
|
{
|
|
UINT16 botziptic = 0;
|
|
UINT8 *botziptic_p;
|
|
|
|
botziptic_p = demobuf.p; // the ziptic, written at the end of this function
|
|
demobuf.p += 2;
|
|
|
|
if (cmd->bot.turnconfirm != oldcmd[playernum].bot.turnconfirm)
|
|
{
|
|
WRITESINT8(demobuf.p, cmd->bot.turnconfirm);
|
|
oldcmd[playernum].bot.turnconfirm = cmd->bot.turnconfirm;
|
|
botziptic |= ZT_BOT_TURN;
|
|
}
|
|
|
|
if (cmd->bot.spindashconfirm != oldcmd[playernum].bot.spindashconfirm)
|
|
{
|
|
WRITESINT8(demobuf.p, cmd->bot.spindashconfirm);
|
|
oldcmd[playernum].bot.spindashconfirm = cmd->bot.spindashconfirm;
|
|
botziptic |= ZT_BOT_SPINDASH;
|
|
}
|
|
|
|
if (cmd->bot.itemconfirm != oldcmd[playernum].bot.itemconfirm)
|
|
{
|
|
WRITESINT8(demobuf.p, cmd->bot.itemconfirm);
|
|
oldcmd[playernum].bot.itemconfirm = cmd->bot.itemconfirm;
|
|
botziptic |= ZT_BOT_ITEM;
|
|
}
|
|
|
|
WRITEUINT16(botziptic_p, botziptic);
|
|
}
|
|
|
|
// attention here for the ticcmd size!
|
|
// latest demos with mouse aiming byte in ticcmd
|
|
if (!(demoflags & DF_GHOST) && ziptic_p > demobuf.end - 9)
|
|
{
|
|
G_CheckDemoStatus(); // no more space
|
|
return;
|
|
}
|
|
}
|
|
|
|
void G_GhostAddFlip(INT32 playernum)
|
|
{
|
|
if ((!demo.recording || !(demoflags & DF_GHOST)))
|
|
return;
|
|
ghostext[playernum].flags |= EZT_FLIP;
|
|
}
|
|
|
|
void G_GhostAddColor(INT32 playernum, ghostcolor_t color)
|
|
{
|
|
if (!demo.recording || !(demoflags & DF_GHOST))
|
|
return;
|
|
if (ghostext[playernum].lastcolor == (UINT16)color)
|
|
{
|
|
ghostext[playernum].flags &= ~EZT_COLOR;
|
|
return;
|
|
}
|
|
ghostext[playernum].flags |= EZT_COLOR;
|
|
ghostext[playernum].color = (UINT16)color;
|
|
}
|
|
|
|
void G_GhostAddScale(INT32 playernum, fixed_t scale)
|
|
{
|
|
if ((!demo.recording || !(demoflags & DF_GHOST)))
|
|
return;
|
|
if (ghostext[playernum].lastscale == scale)
|
|
{
|
|
ghostext[playernum].flags &= ~EZT_SCALE;
|
|
return;
|
|
}
|
|
ghostext[playernum].flags |= EZT_SCALE;
|
|
ghostext[playernum].scale = scale;
|
|
}
|
|
|
|
void G_GhostAddHit(INT32 playernum, mobj_t *victim)
|
|
{
|
|
if (!demo.recording || !(demoflags & DF_GHOST))
|
|
return;
|
|
ghostext[playernum].flags |= EZT_HIT;
|
|
ghostext[playernum].hits++;
|
|
ghostext[playernum].hitlist = static_cast<mobj_t**>(Z_Realloc(ghostext[playernum].hitlist, ghostext[playernum].hits * sizeof(mobj_t *), PU_LEVEL, NULL));
|
|
P_SetTarget(ghostext[playernum].hitlist + (ghostext[playernum].hits-1), victim);
|
|
}
|
|
|
|
void G_WriteAllGhostTics(void)
|
|
{
|
|
boolean toobig = false;
|
|
INT32 i, counter = leveltime;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
|
|
if (!players[i].mo)
|
|
continue;
|
|
|
|
counter++;
|
|
|
|
if (multiplayer && ((counter % cv_netdemosyncquality.value) != 0)) // Only write 1 in this many ghost datas per tic to cut down on multiplayer replay size.
|
|
continue;
|
|
|
|
WRITEUINT8(demobuf.p, i);
|
|
G_WriteGhostTic(players[i].mo, i);
|
|
|
|
// attention here for the ticcmd size!
|
|
// latest demos with mouse aiming byte in ticcmd
|
|
if (demobuf.p >= demobuf.end - (13 + 9 + 9))
|
|
{
|
|
toobig = true;
|
|
break;
|
|
}
|
|
}
|
|
WRITEUINT8(demobuf.p, 0xFF);
|
|
|
|
if (toobig)
|
|
{
|
|
G_CheckDemoStatus(); // no more space
|
|
return;
|
|
}
|
|
}
|
|
|
|
void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
|
|
{
|
|
char ziptic = 0;
|
|
UINT8 *ziptic_p;
|
|
UINT32 i;
|
|
|
|
if (!demobuf.p)
|
|
return;
|
|
if (!(demoflags & DF_GHOST))
|
|
return; // No ghost data to write.
|
|
|
|
ziptic_p = demobuf.p++; // the ziptic, written at the end of this function
|
|
|
|
#define MAXMOM (0xFFFF<<8)
|
|
|
|
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
|
|
if (abs(ghost->x-oldghost[playernum].x) > MAXMOM
|
|
|| abs(ghost->y-oldghost[playernum].y) > MAXMOM
|
|
|| abs(ghost->z-oldghost[playernum].z) > MAXMOM
|
|
|| ((UINT8)(leveltime & 255) > 0 && (UINT8)(leveltime & 255) <= (UINT8)cv_netdemosyncquality.value)) // Hack to enable slightly nicer resyncing
|
|
{
|
|
oldghost[playernum].x = ghost->x;
|
|
oldghost[playernum].y = ghost->y;
|
|
oldghost[playernum].z = ghost->z;
|
|
ziptic |= GZT_XYZ;
|
|
WRITEFIXED(demobuf.p,oldghost[playernum].x);
|
|
WRITEFIXED(demobuf.p,oldghost[playernum].y);
|
|
WRITEFIXED(demobuf.p,oldghost[playernum].z);
|
|
}
|
|
else
|
|
{
|
|
// For moving normally:
|
|
fixed_t momx = ghost->x-oldghost[playernum].x;
|
|
fixed_t momy = ghost->y-oldghost[playernum].y;
|
|
|
|
if (momx != oldghost[playernum].momx
|
|
|| momy != oldghost[playernum].momy)
|
|
{
|
|
oldghost[playernum].momx = momx;
|
|
oldghost[playernum].momy = momy;
|
|
ziptic |= GZT_MOMXY;
|
|
WRITEFIXED(demobuf.p,momx);
|
|
WRITEFIXED(demobuf.p,momy);
|
|
}
|
|
|
|
momx = ghost->z-oldghost[playernum].z;
|
|
if (momx != oldghost[playernum].momz)
|
|
{
|
|
oldghost[playernum].momz = momx;
|
|
ziptic |= GZT_MOMZ;
|
|
WRITEFIXED(demobuf.p,momx);
|
|
}
|
|
|
|
// This SHOULD set oldghost.x/y/z to match ghost->x/y/z
|
|
oldghost[playernum].x += oldghost[playernum].momx;
|
|
oldghost[playernum].y += oldghost[playernum].momy;
|
|
oldghost[playernum].z +=oldghost[playernum].momz;
|
|
}
|
|
|
|
#undef MAXMOM
|
|
|
|
// Only store the 8 most relevant bits of angle
|
|
// because exact values aren't too easy to discern to begin with when only 8 angles have different sprites
|
|
// and it does not affect this mode of movement at all anyway.
|
|
if (ghost->player && ghost->player->drawangle>>24 != oldghost[playernum].angle)
|
|
{
|
|
oldghost[playernum].angle = ghost->player->drawangle>>24;
|
|
ziptic |= GZT_ANGLE;
|
|
WRITEUINT8(demobuf.p,oldghost[playernum].angle);
|
|
}
|
|
|
|
// Store the sprite frame.
|
|
if ((ghost->frame & FF_FRAMEMASK) != oldghost[playernum].frame)
|
|
{
|
|
oldghost[playernum].frame = (ghost->frame & FF_FRAMEMASK);
|
|
ziptic |= GZT_FRAME;
|
|
WRITEUINT8(demobuf.p,oldghost[playernum].frame);
|
|
}
|
|
|
|
if (ghost->sprite == SPR_PLAY
|
|
&& ghost->sprite2 != oldghost[playernum].sprite2)
|
|
{
|
|
oldghost[playernum].sprite2 = ghost->sprite2;
|
|
ziptic |= GZT_SPR2;
|
|
WRITEUINT8(demobuf.p,oldghost[playernum].sprite2);
|
|
}
|
|
|
|
// Check for sprite set changes
|
|
if (ghost->sprite != oldghost[playernum].sprite)
|
|
{
|
|
oldghost[playernum].sprite = ghost->sprite;
|
|
ghostext[playernum].flags |= EZT_SPRITE;
|
|
}
|
|
|
|
if (ghost->player && (
|
|
ghostext[playernum].itemtype != ghost->player->itemtype ||
|
|
ghostext[playernum].itemamount != ghost->player->itemamount ||
|
|
ghostext[playernum].health != ghost->health
|
|
))
|
|
{
|
|
ghostext[playernum].flags |= EZT_ITEMDATA;
|
|
ghostext[playernum].itemtype = ghost->player->itemtype;
|
|
ghostext[playernum].itemamount = ghost->player->itemamount;
|
|
ghostext[playernum].health = ghost->health;
|
|
}
|
|
|
|
if (ghost->player && (
|
|
ghostext[playernum].skinid != (UINT8)(((skin_t *)ghost->skin)-skins) ||
|
|
ghostext[playernum].kartspeed != ghost->player->kartspeed ||
|
|
ghostext[playernum].kartweight != ghost->player->kartweight ||
|
|
ghostext[playernum].charflags != ghost->player->charflags
|
|
))
|
|
{
|
|
ghostext[playernum].flags |= EZT_STATDATA;
|
|
ghostext[playernum].skinid = (UINT8)(((skin_t *)ghost->skin)-skins);
|
|
ghostext[playernum].kartspeed = ghost->player->kartspeed;
|
|
ghostext[playernum].kartweight = ghost->player->kartweight;
|
|
ghostext[playernum].charflags = ghost->player->charflags;
|
|
}
|
|
|
|
if (ghostext[playernum].flags)
|
|
{
|
|
ziptic |= GZT_EXTRA;
|
|
|
|
if (ghostext[playernum].color == ghostext[playernum].lastcolor)
|
|
ghostext[playernum].flags &= ~EZT_COLOR;
|
|
if (ghostext[playernum].scale == ghostext[playernum].lastscale)
|
|
ghostext[playernum].flags &= ~EZT_SCALE;
|
|
|
|
WRITEUINT8(demobuf.p,ghostext[playernum].flags);
|
|
if (ghostext[playernum].flags & EZT_COLOR)
|
|
{
|
|
WRITEUINT16(demobuf.p,ghostext[playernum].color);
|
|
ghostext[playernum].lastcolor = ghostext[playernum].color;
|
|
}
|
|
if (ghostext[playernum].flags & EZT_SCALE)
|
|
{
|
|
WRITEFIXED(demobuf.p,ghostext[playernum].scale);
|
|
ghostext[playernum].lastscale = ghostext[playernum].scale;
|
|
}
|
|
if (ghostext[playernum].flags & EZT_HIT)
|
|
{
|
|
WRITEUINT16(demobuf.p,ghostext[playernum].hits);
|
|
for (i = 0; i < ghostext[playernum].hits; i++)
|
|
{
|
|
mobj_t *mo = ghostext[playernum].hitlist[i];
|
|
//WRITEUINT32(demobuf.p,UINT32_MAX); // reserved for some method of determining exactly which mobj this is. (mobjnum doesn't work here.)
|
|
WRITEUINT32(demobuf.p,mo->type);
|
|
WRITEUINT16(demobuf.p,(UINT16)mo->health);
|
|
WRITEFIXED(demobuf.p,mo->x);
|
|
WRITEFIXED(demobuf.p,mo->y);
|
|
WRITEFIXED(demobuf.p,mo->z);
|
|
WRITEANGLE(demobuf.p,mo->angle);
|
|
P_SetTarget(ghostext[playernum].hitlist+i, NULL);
|
|
}
|
|
Z_Free(ghostext[playernum].hitlist);
|
|
ghostext[playernum].hits = 0;
|
|
ghostext[playernum].hitlist = NULL;
|
|
}
|
|
if (ghostext[playernum].flags & EZT_SPRITE)
|
|
WRITEUINT16(demobuf.p,oldghost[playernum].sprite);
|
|
if (ghostext[playernum].flags & EZT_ITEMDATA)
|
|
{
|
|
WRITESINT8(demobuf.p, ghostext[playernum].itemtype);
|
|
WRITEUINT8(demobuf.p, ghostext[playernum].itemamount);
|
|
WRITEINT32(demobuf.p, ghostext[playernum].health);
|
|
}
|
|
if (ghostext[playernum].flags & EZT_STATDATA)
|
|
{
|
|
WRITEUINT8(demobuf.p,ghostext[playernum].skinid);
|
|
WRITEUINT8(demobuf.p,ghostext[playernum].kartspeed);
|
|
WRITEUINT8(demobuf.p,ghostext[playernum].kartweight);
|
|
WRITEUINT32(demobuf.p, ghostext[playernum].charflags);
|
|
}
|
|
|
|
ghostext[playernum].flags = 0;
|
|
}
|
|
|
|
if (ghost->player && ghost->player->followmobj&& !(ghost->player->followmobj->sprite == SPR_NULL || (ghost->player->followmobj->renderflags & RF_DONTDRAW) == RF_DONTDRAW)) // bloats tails runs but what can ya do
|
|
{
|
|
fixed_t temp;
|
|
UINT8 *followtic_p = demobuf.p++;
|
|
UINT8 followtic = 0;
|
|
|
|
ziptic |= GZT_FOLLOW;
|
|
|
|
if (ghost->player->followmobj->skin)
|
|
followtic |= FZT_SKIN;
|
|
|
|
if (!(oldghost[playernum].flags2 & MF2_AMBUSH))
|
|
{
|
|
followtic |= FZT_SPAWNED;
|
|
WRITEINT16(demobuf.p,ghost->player->followmobj->info->height>>FRACBITS);
|
|
if (ghost->player->followmobj->flags2 & MF2_LINKDRAW)
|
|
followtic |= FZT_LINKDRAW;
|
|
if (ghost->player->followmobj->colorized)
|
|
followtic |= FZT_COLORIZED;
|
|
if (followtic & FZT_SKIN)
|
|
WRITEUINT8(demobuf.p,(UINT8)(((skin_t *)(ghost->player->followmobj->skin))-skins));
|
|
oldghost[playernum].flags2 |= MF2_AMBUSH;
|
|
}
|
|
|
|
if (ghost->player->followmobj->scale != ghost->scale)
|
|
{
|
|
followtic |= FZT_SCALE;
|
|
WRITEFIXED(demobuf.p,ghost->player->followmobj->scale);
|
|
}
|
|
|
|
temp = ghost->player->followmobj->x-ghost->x;
|
|
WRITEFIXED(demobuf.p,temp);
|
|
temp = ghost->player->followmobj->y-ghost->y;
|
|
WRITEFIXED(demobuf.p,temp);
|
|
temp = ghost->player->followmobj->z-ghost->z;
|
|
WRITEFIXED(demobuf.p,temp);
|
|
if (followtic & FZT_SKIN)
|
|
WRITEUINT8(demobuf.p,ghost->player->followmobj->sprite2);
|
|
WRITEUINT16(demobuf.p,ghost->player->followmobj->sprite);
|
|
WRITEUINT8(demobuf.p,(ghost->player->followmobj->frame & FF_FRAMEMASK));
|
|
WRITEUINT16(demobuf.p,ghost->player->followmobj->color);
|
|
|
|
*followtic_p = followtic;
|
|
}
|
|
else
|
|
oldghost[playernum].flags2 &= ~MF2_AMBUSH;
|
|
|
|
*ziptic_p = ziptic;
|
|
}
|
|
|
|
void G_ConsAllGhostTics(void)
|
|
{
|
|
UINT8 p;
|
|
|
|
if (!demobuf.p || !demo.deferstart)
|
|
return;
|
|
|
|
p = READUINT8(demobuf.p);
|
|
|
|
while (p != 0xFF)
|
|
{
|
|
G_ConsGhostTic(p);
|
|
p = READUINT8(demobuf.p);
|
|
}
|
|
|
|
if (*demobuf.p == DEMOMARKER)
|
|
{
|
|
// end of demo data stream
|
|
G_CheckDemoStatus();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Uses ghost data to do consistency checks on your position.
|
|
// This fixes desynchronising demos when fighting eggman.
|
|
void G_ConsGhostTic(INT32 playernum)
|
|
{
|
|
UINT8 ziptic;
|
|
INT32 px,py,pz,gx,gy,gz;
|
|
mobj_t *testmo;
|
|
UINT32 syncleeway;
|
|
|
|
if (!(demoflags & DF_GHOST))
|
|
return; // No ghost data to use.
|
|
|
|
testmo = players[playernum].mo;
|
|
|
|
// Grab ghost data.
|
|
ziptic = READUINT8(demobuf.p);
|
|
if (ziptic & GZT_XYZ)
|
|
{
|
|
oldghost[playernum].x = READFIXED(demobuf.p);
|
|
oldghost[playernum].y = READFIXED(demobuf.p);
|
|
oldghost[playernum].z = READFIXED(demobuf.p);
|
|
syncleeway = 0;
|
|
}
|
|
else
|
|
{
|
|
if (ziptic & GZT_MOMXY)
|
|
{
|
|
oldghost[playernum].momx = READFIXED(demobuf.p);
|
|
oldghost[playernum].momy = READFIXED(demobuf.p);
|
|
}
|
|
if (ziptic & GZT_MOMZ)
|
|
oldghost[playernum].momz = READFIXED(demobuf.p);
|
|
oldghost[playernum].x += oldghost[playernum].momx;
|
|
oldghost[playernum].y += oldghost[playernum].momy;
|
|
oldghost[playernum].z += oldghost[playernum].momz;
|
|
syncleeway = FRACUNIT;
|
|
}
|
|
if (ziptic & GZT_ANGLE)
|
|
demobuf.p++;
|
|
if (ziptic & GZT_FRAME)
|
|
demobuf.p++;
|
|
if (ziptic & GZT_SPR2)
|
|
demobuf.p++;
|
|
|
|
if (ziptic & GZT_EXTRA)
|
|
{ // But wait, there's more!
|
|
UINT8 xziptic = READUINT8(demobuf.p);
|
|
if (xziptic & EZT_COLOR)
|
|
demobuf.p += sizeof(UINT16);
|
|
if (xziptic & EZT_SCALE)
|
|
demobuf.p += sizeof(fixed_t);
|
|
if (xziptic & EZT_HIT)
|
|
{ // Resync mob damage.
|
|
UINT16 i, count = READUINT16(demobuf.p);
|
|
thinker_t *th;
|
|
mobj_t *mobj;
|
|
|
|
UINT32 type;
|
|
UINT16 health;
|
|
fixed_t x;
|
|
fixed_t y;
|
|
fixed_t z;
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
//demobuf.p += 4; // reserved.
|
|
type = READUINT32(demobuf.p);
|
|
health = READUINT16(demobuf.p);
|
|
x = READFIXED(demobuf.p);
|
|
y = READFIXED(demobuf.p);
|
|
z = READFIXED(demobuf.p);
|
|
demobuf.p += sizeof(angle_t); // angle, unnecessary for cons.
|
|
|
|
mobj = NULL;
|
|
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
|
{
|
|
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
|
continue;
|
|
mobj = (mobj_t *)th;
|
|
if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
|
|
break;
|
|
}
|
|
if (th != &thlist[THINK_MOBJ] && mobj->health != health) // Wasn't damaged?! This is desync! Fix it!
|
|
{
|
|
if (demosynced)
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced (health)!\n"));
|
|
demosynced = false;
|
|
P_DamageMobj(mobj, players[0].mo, players[0].mo, 1, DMG_NORMAL);
|
|
}
|
|
}
|
|
}
|
|
if (xziptic & EZT_SPRITE)
|
|
demobuf.p += sizeof(UINT16);
|
|
if (xziptic & EZT_ITEMDATA)
|
|
{
|
|
ghostext[playernum].itemtype = READSINT8(demobuf.p);
|
|
ghostext[playernum].itemamount = READUINT8(demobuf.p);
|
|
ghostext[playernum].health = READINT32(demobuf.p);
|
|
}
|
|
if (xziptic & EZT_STATDATA)
|
|
{
|
|
ghostext[playernum].skinid = READUINT8(demobuf.p);
|
|
if (ghostext[playernum].skinid >= demo.numskins)
|
|
ghostext[playernum].skinid = 0;
|
|
ghostext[playernum].kartspeed = READUINT8(demobuf.p);
|
|
ghostext[playernum].kartweight = READUINT8(demobuf.p);
|
|
ghostext[playernum].charflags = READUINT32(demobuf.p);
|
|
}
|
|
}
|
|
|
|
if (ziptic & GZT_FOLLOW)
|
|
{ // Even more...
|
|
UINT8 followtic = READUINT8(demobuf.p);
|
|
if (followtic & FZT_SPAWNED)
|
|
{
|
|
demobuf.p += sizeof(INT16);
|
|
if (followtic & FZT_SKIN)
|
|
demobuf.p++;
|
|
}
|
|
if (followtic & FZT_SCALE)
|
|
demobuf.p += sizeof(fixed_t);
|
|
// momx, momy and momz
|
|
demobuf.p += sizeof(fixed_t) * 3;
|
|
if (followtic & FZT_SKIN)
|
|
demobuf.p++;
|
|
demobuf.p += sizeof(UINT16);
|
|
demobuf.p++;
|
|
demobuf.p += sizeof(UINT16);
|
|
}
|
|
|
|
if (testmo)
|
|
{
|
|
// Re-synchronise
|
|
px = testmo->x;
|
|
py = testmo->y;
|
|
pz = testmo->z;
|
|
gx = oldghost[playernum].x;
|
|
gy = oldghost[playernum].y;
|
|
gz = oldghost[playernum].z;
|
|
|
|
if (abs(px-gx) > syncleeway || abs(py-gy) > syncleeway || abs(pz-gz) > syncleeway)
|
|
{
|
|
ghostext[playernum].desyncframes++;
|
|
|
|
if (ghostext[playernum].desyncframes >= 2)
|
|
{
|
|
if (demosynced)
|
|
CONS_Alert(CONS_WARNING, "Demo playback has desynced (player %s)!\n", player_names[playernum]);
|
|
demosynced = false;
|
|
|
|
P_UnsetThingPosition(testmo);
|
|
testmo->x = oldghost[playernum].x;
|
|
testmo->y = oldghost[playernum].y;
|
|
P_SetThingPosition(testmo);
|
|
testmo->z = oldghost[playernum].z;
|
|
|
|
if (abs(testmo->z - testmo->floorz) < 4*FRACUNIT)
|
|
testmo->z = testmo->floorz; // Sync players to the ground when they're likely supposed to be there...
|
|
|
|
ghostext[playernum].desyncframes = 2;
|
|
}
|
|
}
|
|
else
|
|
ghostext[playernum].desyncframes = 0;
|
|
|
|
if (players[playernum].itemtype != ghostext[playernum].itemtype
|
|
|| players[playernum].itemamount != ghostext[playernum].itemamount
|
|
|| testmo->health != ghostext[playernum].health)
|
|
{
|
|
if (demosynced)
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced (item/bumpers)!\n"));
|
|
demosynced = false;
|
|
|
|
players[playernum].itemtype = ghostext[playernum].itemtype;
|
|
players[playernum].itemamount = ghostext[playernum].itemamount;
|
|
testmo->health = ghostext[playernum].health;
|
|
}
|
|
|
|
if (players[playernum].kartspeed != ghostext[playernum].kartspeed
|
|
|| players[playernum].kartweight != ghostext[playernum].kartweight
|
|
|| players[playernum].charflags != ghostext[playernum].charflags ||
|
|
demo.skinlist[ghostext[playernum].skinid].mapping != (UINT8)(((skin_t *)testmo->skin)-skins))
|
|
{
|
|
if (demosynced)
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced (Character/stats)!\n"));
|
|
demosynced = false;
|
|
|
|
testmo->skin = &skins[demo.skinlist[ghostext[playernum].skinid].mapping];
|
|
players[playernum].kartspeed = ghostext[playernum].kartspeed;
|
|
players[playernum].kartweight = ghostext[playernum].kartweight;
|
|
players[playernum].charflags = ghostext[playernum].charflags;
|
|
|
|
if (demo.skinlist[demo.currentskinid[playernum]].flags & SF_IRONMAN)
|
|
{
|
|
players[playernum].lastfakeskin = players[playernum].fakeskin;
|
|
players[playernum].fakeskin =
|
|
(ghostext[playernum].skinid == demo.currentskinid[playernum])
|
|
? MAXSKINS
|
|
: ghostext[playernum].skinid;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (*demobuf.p == DEMOMARKER)
|
|
{
|
|
// end of demo data stream
|
|
G_CheckDemoStatus();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void G_GhostTicker(void)
|
|
{
|
|
demoghost *g,*p;
|
|
for (g = ghosts, p = NULL; g; g = g->next)
|
|
{
|
|
UINT16 ziptic;
|
|
UINT8 xziptic;
|
|
|
|
if (g->done)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Pause jhosts that cross until the timer starts.
|
|
if (g->linecrossed && leveltime < starttime && G_TimeAttackStart())
|
|
continue;
|
|
|
|
readghosttic:
|
|
|
|
// Skip normal demo data.
|
|
ziptic = READUINT8(g->p);
|
|
xziptic = 0;
|
|
|
|
while (ziptic != DW_END) // Get rid of extradata stuff
|
|
{
|
|
if (ziptic < MAXPLAYERS)
|
|
{
|
|
#ifdef DEVELOP
|
|
UINT8 playerid = ziptic;
|
|
#endif
|
|
// We want to skip *any* player extradata because some demos have extradata for bogus players,
|
|
// but if there is tic data later for those players *then* we'll consider it invalid.
|
|
|
|
ziptic = READUINT8(g->p);
|
|
if (ziptic & DXD_JOINDATA)
|
|
{
|
|
g->p += MAXAVAILABILITY;
|
|
if (READUINT8(g->p) != 0)
|
|
I_Error("Ghost is not a record attack ghost (bot JOINDATA)");
|
|
}
|
|
if (ziptic & DXD_PLAYSTATE)
|
|
{
|
|
UINT8 playstate = READUINT8(g->p);
|
|
if (playstate != DXD_PST_PLAYING)
|
|
{
|
|
#ifdef DEVELOP
|
|
CONS_Alert(CONS_WARNING, "Ghost demo has non-playing playstate for player %d\n", playerid + 1);
|
|
#endif
|
|
;
|
|
}
|
|
}
|
|
if (ziptic & DXD_SKIN)
|
|
g->p++; // We _could_ read this info, but it shouldn't change anything in record attack...
|
|
if (ziptic & DXD_COLOR)
|
|
g->p += g->sizes.color_name; // Same tbh
|
|
if (ziptic & DXD_NAME)
|
|
g->p += g->sizes.player_name; // yea
|
|
if (ziptic & DXD_FOLLOWER)
|
|
g->p += g->sizes.skin_name + g->sizes.color_name;
|
|
if (ziptic & DXD_WEAPONPREF)
|
|
g->p++; // ditto
|
|
if (ziptic & DXD_START)
|
|
g->linecrossed = true;
|
|
}
|
|
else if (ziptic == DW_RNG)
|
|
{
|
|
INT32 i;
|
|
|
|
UINT32 num_classes = PROLDDEMO;
|
|
if (g->version <= 0x000D)
|
|
{
|
|
num_classes = PROLDDEMO;
|
|
}
|
|
else
|
|
{
|
|
num_classes = READUINT32(g->p);
|
|
}
|
|
|
|
for (i = 0; i < (signed)num_classes; i++)
|
|
{
|
|
g->p += 4; // RNG seed
|
|
}
|
|
}
|
|
else
|
|
{
|
|
I_Error("Ghost is not a record attack ghost DXD (ziptic = %u)", ziptic); //@TODO lmao don't blow up like this
|
|
}
|
|
|
|
ziptic = READUINT8(g->p);
|
|
}
|
|
|
|
ziptic = READUINT16(g->p);
|
|
|
|
if (ziptic & ZT_FWD)
|
|
g->p++;
|
|
if (ziptic & ZT_TURNING)
|
|
g->p += 2;
|
|
if (ziptic & ZT_ANGLE)
|
|
g->p += 2;
|
|
if (ziptic & ZT_THROWDIR)
|
|
g->p += 2;
|
|
if (ziptic & ZT_BUTTONS)
|
|
g->p += 2;
|
|
if (ziptic & ZT_AIMING)
|
|
g->p += 2;
|
|
if (ziptic & ZT_LATENCY)
|
|
g->p++;
|
|
if (ziptic & ZT_FLAGS)
|
|
g->p++;
|
|
if (ziptic & ZT_BOT)
|
|
{
|
|
UINT16 botziptic = READUINT16(g->p);
|
|
if (botziptic & ZT_BOT_TURN)
|
|
g->p++;
|
|
if (botziptic & ZT_BOT_SPINDASH)
|
|
g->p++;
|
|
if (botziptic & ZT_BOT_ITEM)
|
|
g->p++;
|
|
}
|
|
|
|
// Grab ghost data.
|
|
ziptic = READUINT8(g->p);
|
|
|
|
if (ziptic == 0xFF)
|
|
goto skippedghosttic; // Didn't write ghost info this frame
|
|
else if (ziptic != 0)
|
|
I_Error("Ghost is not a record attack ghost ZIPTIC"); //@TODO lmao don't blow up like this
|
|
ziptic = READUINT8(g->p);
|
|
|
|
if (ziptic & GZT_XYZ)
|
|
{
|
|
g->oldmo.x = READFIXED(g->p);
|
|
g->oldmo.y = READFIXED(g->p);
|
|
g->oldmo.z = READFIXED(g->p);
|
|
}
|
|
else
|
|
{
|
|
if (ziptic & GZT_MOMXY)
|
|
{
|
|
g->oldmo.momx = READFIXED(g->p);
|
|
g->oldmo.momy = READFIXED(g->p);
|
|
}
|
|
if (ziptic & GZT_MOMZ)
|
|
g->oldmo.momz = READFIXED(g->p);
|
|
g->oldmo.x += g->oldmo.momx;
|
|
g->oldmo.y += g->oldmo.momy;
|
|
g->oldmo.z += g->oldmo.momz;
|
|
}
|
|
if (ziptic & GZT_ANGLE)
|
|
g->oldmo.angle = READUINT8(g->p)<<24;
|
|
if (ziptic & GZT_FRAME)
|
|
g->oldmo.frame = READUINT8(g->p);
|
|
if (ziptic & GZT_SPR2)
|
|
g->oldmo.sprite2 = READUINT8(g->p);
|
|
|
|
// Update ghost
|
|
P_UnsetThingPosition(g->mo);
|
|
g->mo->x = g->oldmo.x;
|
|
g->mo->y = g->oldmo.y;
|
|
g->mo->z = g->oldmo.z;
|
|
P_SetThingPosition(g->mo);
|
|
g->mo->angle = g->oldmo.angle;
|
|
|
|
if (ziptic & GZT_EXTRA)
|
|
{ // But wait, there's more!
|
|
xziptic = READUINT8(g->p);
|
|
if (xziptic & EZT_COLOR)
|
|
{
|
|
g->color = READUINT16(g->p);
|
|
switch(g->color)
|
|
{
|
|
default:
|
|
case GHC_NORMAL: // Go back to skin color
|
|
g->mo->color = g->oldmo.color;
|
|
break;
|
|
// Handled below
|
|
case GHC_SUPER:
|
|
case GHC_INVINCIBLE:
|
|
break;
|
|
}
|
|
}
|
|
if (xziptic & EZT_FLIP)
|
|
g->mo->eflags ^= MFE_VERTICALFLIP;
|
|
if (xziptic & EZT_SCALE)
|
|
{
|
|
g->mo->destscale = READFIXED(g->p);
|
|
if (g->mo->destscale != g->mo->scale)
|
|
P_SetScale(g->mo, g->mo->destscale);
|
|
}
|
|
if (xziptic & EZT_HIT)
|
|
{ // Spawn hit poofs for killing things!
|
|
UINT16 i, count = READUINT16(g->p), health;
|
|
UINT32 type;
|
|
fixed_t x,y,z;
|
|
angle_t angle;
|
|
mobj_t *poof;
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
//g->p += 4; // reserved
|
|
type = READUINT32(g->p);
|
|
health = READUINT16(g->p);
|
|
x = READFIXED(g->p);
|
|
y = READFIXED(g->p);
|
|
z = READFIXED(g->p);
|
|
angle = READANGLE(g->p);
|
|
if (!(mobjinfo[type].flags & MF_SHOOTABLE)
|
|
|| !(mobjinfo[type].flags & MF_ENEMY)
|
|
|| health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
|
|
continue;
|
|
poof = P_SpawnMobj(x, y, z, MT_GHOST);
|
|
poof->angle = angle;
|
|
poof->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
|
|
poof->health = 0;
|
|
P_SetMobjStateNF(poof, S_XPLD1);
|
|
}
|
|
}
|
|
if (xziptic & EZT_SPRITE)
|
|
g->mo->sprite = static_cast<spritenum_t>(READUINT16(g->p));
|
|
if (xziptic & EZT_ITEMDATA)
|
|
g->p += 1 + 1 + 4; // itemtype, itemamount, health
|
|
if (xziptic & EZT_STATDATA)
|
|
{
|
|
UINT8 skinid = READUINT8(g->p);
|
|
if (skinid >= g->numskins)
|
|
skinid = 0;
|
|
g->mo->skin = &skins[g->skinlist[skinid].mapping];
|
|
g->p += 6; // kartspeed, kartweight, charflags
|
|
}
|
|
}
|
|
|
|
// todo better defaulting
|
|
g->mo->sprite2 = g->oldmo.sprite2;
|
|
g->mo->frame = g->oldmo.frame | tr_trans30<<FF_TRANSSHIFT;
|
|
if (g->fadein)
|
|
{
|
|
g->mo->frame += (((--g->fadein)/6)<<FF_TRANSSHIFT); // this calc never exceeds 9 unless g->fadein is bad, and it's only set once, so...
|
|
g->mo->renderflags &= ~RF_DONTDRAW;
|
|
}
|
|
|
|
#define follow g->mo->tracer
|
|
if (ziptic & GZT_FOLLOW)
|
|
{ // Even more...
|
|
UINT8 followtic = READUINT8(g->p);
|
|
fixed_t temp;
|
|
if (followtic & FZT_SPAWNED)
|
|
{
|
|
if (follow)
|
|
P_RemoveMobj(follow);
|
|
P_SetTarget(&follow, P_SpawnMobjFromMobj(g->mo, 0, 0, 0, MT_GHOST));
|
|
P_SetTarget(&follow->tracer, g->mo);
|
|
follow->tics = -1;
|
|
temp = READINT16(g->p)<<FRACBITS;
|
|
follow->height = FixedMul(follow->scale, temp);
|
|
|
|
if (followtic & FZT_LINKDRAW)
|
|
follow->flags2 |= MF2_LINKDRAW;
|
|
|
|
if (followtic & FZT_COLORIZED)
|
|
follow->colorized = true;
|
|
|
|
if (followtic & FZT_SKIN)
|
|
follow->skin = &skins[READUINT8(g->p)];
|
|
}
|
|
if (follow)
|
|
{
|
|
if (followtic & FZT_SCALE)
|
|
follow->destscale = READFIXED(g->p);
|
|
else
|
|
follow->destscale = g->mo->destscale;
|
|
if (follow->destscale != follow->scale)
|
|
P_SetScale(follow, follow->destscale);
|
|
|
|
P_UnsetThingPosition(follow);
|
|
temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
|
|
follow->x = g->mo->x + temp;
|
|
temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
|
|
follow->y = g->mo->y + temp;
|
|
temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
|
|
follow->z = g->mo->z + temp;
|
|
P_SetThingPosition(follow);
|
|
if (followtic & FZT_SKIN)
|
|
follow->sprite2 = READUINT8(g->p);
|
|
else
|
|
follow->sprite2 = 0;
|
|
follow->sprite = static_cast<spritenum_t>(READUINT16(g->p));
|
|
follow->frame = (READUINT8(g->p)) | (g->mo->frame & FF_TRANSMASK);
|
|
follow->angle = g->mo->angle;
|
|
follow->color = READUINT16(g->p);
|
|
|
|
if (!(followtic & FZT_SPAWNED))
|
|
{
|
|
if (xziptic & EZT_FLIP)
|
|
{
|
|
follow->flags2 ^= MF2_OBJECTFLIP;
|
|
follow->eflags ^= MFE_VERTICALFLIP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (follow)
|
|
{
|
|
P_RemoveMobj(follow);
|
|
P_SetTarget(&follow, NULL);
|
|
}
|
|
|
|
skippedghosttic:
|
|
// Tick ghost colors (Super and Mario Invincibility flashing)
|
|
switch(g->color)
|
|
{
|
|
case GHC_SUPER: // Super (P_DoSuperStuff)
|
|
if (g->mo->skin)
|
|
{
|
|
skin_t *skin = (skin_t *)g->mo->skin;
|
|
g->mo->color = skin->supercolor;
|
|
}
|
|
else
|
|
g->mo->color = SKINCOLOR_SUPERGOLD1;
|
|
g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
|
|
break;
|
|
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
|
|
g->mo->color = K_RainbowColor(leveltime); // Passes through all saturated colours
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (READUINT8(g->p) != 0xFF) // Make sure there isn't other ghost data here.
|
|
I_Error("Ghost is not a record attack ghost GHOSTEND"); //@TODO lmao don't blow up like this
|
|
|
|
// Demo ends after ghost data.
|
|
if (*g->p == DEMOMARKER)
|
|
{
|
|
g->mo->momx = g->mo->momy = g->mo->momz = 0;
|
|
#if 0 // freeze frame (maybe more useful for time attackers) (2024-03-11: you leave it behind anyway!)
|
|
g->mo->colorized = true;
|
|
g->mo->fuse = 10*TICRATE;
|
|
if (follow)
|
|
follow->colorized = true;
|
|
#else // dissapearing act
|
|
g->mo->fuse = TICRATE;
|
|
if (follow)
|
|
follow->fuse = TICRATE;
|
|
#endif
|
|
g->done = true;
|
|
if (p)
|
|
{
|
|
p->next = g->next;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// If the timer started, skip ahead until the ghost starts too.
|
|
if (starttime <= leveltime && !g->linecrossed && G_TimeAttackStart())
|
|
goto readghosttic;
|
|
|
|
p = g;
|
|
#undef follow
|
|
}
|
|
}
|
|
|
|
// Demo rewinding functions
|
|
typedef struct rewindinfo_s {
|
|
tic_t leveltime;
|
|
|
|
struct {
|
|
boolean ingame;
|
|
player_t player;
|
|
mobj_t mobj;
|
|
} playerinfo[MAXPLAYERS];
|
|
|
|
struct rewindinfo_s *prev;
|
|
} rewindinfo_t;
|
|
|
|
static tic_t currentrewindnum;
|
|
static rewindinfo_t *rewindhead = NULL; // Reverse chronological order
|
|
|
|
void G_InitDemoRewind(void)
|
|
{
|
|
CL_ClearRewinds();
|
|
|
|
while (rewindhead)
|
|
{
|
|
rewindinfo_t *p = rewindhead->prev;
|
|
Z_Free(rewindhead);
|
|
rewindhead = p;
|
|
}
|
|
|
|
currentrewindnum = 0;
|
|
}
|
|
|
|
void G_StoreRewindInfo(void)
|
|
{
|
|
static UINT8 timetolog = 8;
|
|
rewindinfo_t *info;
|
|
size_t i;
|
|
|
|
if (timetolog-- > 0)
|
|
return;
|
|
timetolog = 8;
|
|
|
|
info = static_cast<rewindinfo_t*>(Z_Calloc(sizeof(rewindinfo_t), PU_STATIC, NULL));
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
{
|
|
info->playerinfo[i].ingame = false;
|
|
continue;
|
|
}
|
|
|
|
info->playerinfo[i].ingame = true;
|
|
memcpy(&info->playerinfo[i].player, &players[i], sizeof(player_t));
|
|
if (players[i].mo)
|
|
memcpy(&info->playerinfo[i].mobj, players[i].mo, sizeof(mobj_t));
|
|
}
|
|
|
|
info->leveltime = leveltime;
|
|
info->prev = rewindhead;
|
|
rewindhead = info;
|
|
}
|
|
|
|
void G_PreviewRewind(tic_t previewtime)
|
|
{
|
|
SINT8 i;
|
|
//size_t j;
|
|
fixed_t tweenvalue = 0;
|
|
rewindinfo_t *info = rewindhead, *next_info = rewindhead;
|
|
|
|
if (!info)
|
|
return;
|
|
|
|
while (info->leveltime > previewtime && info->prev)
|
|
{
|
|
next_info = info;
|
|
info = info->prev;
|
|
}
|
|
if (info != next_info)
|
|
tweenvalue = FixedDiv(previewtime - info->leveltime, next_info->leveltime - info->leveltime);
|
|
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
{
|
|
if (info->playerinfo[i].player.mo)
|
|
{
|
|
//@TODO spawn temp object to act as a player display
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
if (!info->playerinfo[i].ingame || !info->playerinfo[i].player.mo)
|
|
{
|
|
if (players[i].mo)
|
|
players[i].mo->renderflags |= RF_DONTDRAW;
|
|
|
|
continue;
|
|
}
|
|
|
|
if (!players[i].mo)
|
|
continue; //@TODO spawn temp object to act as a player display
|
|
|
|
players[i].mo->renderflags &= ~RF_DONTDRAW;
|
|
|
|
P_UnsetThingPosition(players[i].mo);
|
|
#define TWEEN(pr) info->playerinfo[i].mobj.pr + FixedMul((INT32) (next_info->playerinfo[i].mobj.pr - info->playerinfo[i].mobj.pr), tweenvalue)
|
|
players[i].mo->x = TWEEN(x);
|
|
players[i].mo->y = TWEEN(y);
|
|
players[i].mo->z = TWEEN(z);
|
|
players[i].mo->angle = TWEEN(angle);
|
|
#undef TWEEN
|
|
P_SetThingPosition(players[i].mo);
|
|
|
|
players[i].drawangle = info->playerinfo[i].player.drawangle + FixedMul((INT32) (next_info->playerinfo[i].player.drawangle - info->playerinfo[i].player.drawangle), tweenvalue);
|
|
|
|
players[i].mo->sprite = info->playerinfo[i].mobj.sprite;
|
|
players[i].mo->sprite2 = info->playerinfo[i].mobj.sprite2;
|
|
players[i].mo->frame = info->playerinfo[i].mobj.frame;
|
|
|
|
players[i].mo->hitlag = info->playerinfo[i].mobj.hitlag;
|
|
|
|
players[i].realtime = info->playerinfo[i].player.realtime;
|
|
// Genuinely CANNOT be fucked. I can redo lua and I can redo netsaves but I draw the line at this abysmal hack.
|
|
/*for (j = 0; j < NUMKARTSTUFF; j++)
|
|
players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j];*/
|
|
}
|
|
|
|
for (i = splitscreen; i >= 0; i--)
|
|
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
|
|
}
|
|
|
|
void G_ConfirmRewind(tic_t rewindtime)
|
|
{
|
|
SINT8 i;
|
|
tic_t j;
|
|
boolean oldmenuactive = menuactive, oldsounddisabled = sound_disabled;
|
|
|
|
INT32 olddp1 = displayplayers[0], olddp2 = displayplayers[1], olddp3 = displayplayers[2], olddp4 = displayplayers[3];
|
|
UINT8 oldss = splitscreen;
|
|
|
|
menuactive = false; // Prevent loops
|
|
|
|
CV_StealthSetValue(&cv_renderview, 0);
|
|
|
|
if (rewindtime <= starttime)
|
|
{
|
|
demo.rewinding = true; // this doesn't APPEAR to cause any misery, and it allows us to prevent running all the wipes again
|
|
G_DoPlayDemo(NULL); // Restart the current demo
|
|
}
|
|
else
|
|
{
|
|
rewind_t *rewind;
|
|
sound_disabled = true; // Prevent sound spam
|
|
demo.rewinding = true;
|
|
|
|
rewind = CL_RewindToTime(rewindtime);
|
|
|
|
if (rewind)
|
|
{
|
|
demobuf.p = demobuf.buffer + rewind->demopos;
|
|
memcpy(oldcmd, rewind->oldcmd, sizeof (oldcmd));
|
|
memcpy(oldghost, rewind->oldghost, sizeof (oldghost));
|
|
paused = false;
|
|
}
|
|
else
|
|
{
|
|
demo.rewinding = true;
|
|
G_DoPlayDemo(NULL); // Restart the current demo
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < rewindtime && leveltime < rewindtime; j++)
|
|
{
|
|
G_Ticker((j % NEWTICRATERATIO) == 0);
|
|
}
|
|
|
|
demo.rewinding = false;
|
|
menuactive = oldmenuactive; // Bring the menu back up
|
|
sound_disabled = oldsounddisabled; // Re-enable SFX
|
|
|
|
wipegamestate = gamestate; // No fading back in!
|
|
|
|
COM_BufInsertText("renderview on\n");
|
|
|
|
splitscreen = oldss;
|
|
displayplayers[0] = olddp1;
|
|
displayplayers[1] = olddp2;
|
|
displayplayers[2] = olddp3;
|
|
displayplayers[3] = olddp4;
|
|
R_ExecuteSetViewSize();
|
|
G_ResetViews();
|
|
|
|
for (i = splitscreen; i >= 0; i--)
|
|
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
|
|
}
|
|
|
|
//
|
|
// G_RecordDemo
|
|
//
|
|
void G_RecordDemo(const char *name)
|
|
{
|
|
if (demo.recording)
|
|
G_CheckDemoStatus();
|
|
|
|
extern consvar_t cv_netdemosize;
|
|
|
|
INT32 maxsize;
|
|
|
|
strcpy(demoname, name);
|
|
strcat(demoname, ".lmp");
|
|
maxsize = 1024 * 1024 * cv_netdemosize.value;
|
|
|
|
// if (demobuf.buffer)
|
|
// Z_Free(demobuf.buffer);
|
|
|
|
// FIXME: this file doesn't manage its memory and actually free this when it's done using it
|
|
Z_Free(demobuf.buffer);
|
|
P_SaveBufferAlloc(&demobuf, maxsize);
|
|
Z_SetUser(demobuf.buffer, (void**)&demobuf.buffer);
|
|
demobuf.p = NULL;
|
|
|
|
demo.recording = true;
|
|
demo.buffer = &demobuf;
|
|
|
|
/* FIXME: This whole file is in a wretched state. Take a
|
|
look at G_WriteAllGhostTics and G_WriteDemoTiccmd, they
|
|
write a lot of data. It's not realistic to refactor that
|
|
code in order to know exactly HOW MANY bytes it can write
|
|
out. So here's the deal. Reserve a decent block of memory
|
|
at the end of the buffer and never use it. Those bastard
|
|
functions will check if they overran the buffer, but it
|
|
should be safe enough because they'll think there's less
|
|
memory than there actually is and stop early. */
|
|
const size_t deadspace = 1024;
|
|
I_Assert(demobuf.size > deadspace);
|
|
demobuf.size -= deadspace;
|
|
demobuf.end -= deadspace;
|
|
}
|
|
|
|
static void G_SaveDemoExtraFiles(UINT8 **pp)
|
|
{
|
|
char *filename;
|
|
UINT8 totalfiles = 0, i;
|
|
UINT8 *m = (*pp);/* file count */
|
|
(*pp)++;
|
|
|
|
for (i = mainwads; ++i < numwadfiles; )
|
|
if (wadfiles[i]->important)
|
|
{
|
|
nameonly(( filename = va("%s", wadfiles[i]->filename) ));
|
|
WRITESTRINGL((*pp), filename, MAX_WADPATH);
|
|
WRITEMEM((*pp), wadfiles[i]->md5sum, 16);
|
|
|
|
totalfiles++;
|
|
}
|
|
|
|
WRITEUINT8(m, totalfiles);
|
|
}
|
|
|
|
static void G_LoadDemoExtraFiles(UINT8 **pp)
|
|
{
|
|
UINT8 totalfiles;
|
|
char filename[MAX_WADPATH];
|
|
UINT8 md5sum[16];
|
|
filestatus_t ncs;
|
|
boolean toomany = false;
|
|
boolean alreadyloaded;
|
|
UINT8 i, j;
|
|
|
|
totalfiles = READUINT8((*pp));
|
|
for (i = 0; i < totalfiles; ++i)
|
|
{
|
|
if (toomany)
|
|
SKIPSTRING((*pp));
|
|
else
|
|
{
|
|
strlcpy(filename, (char *)(*pp), sizeof filename);
|
|
SKIPSTRING((*pp));
|
|
}
|
|
READMEM((*pp), md5sum, 16);
|
|
|
|
if (!toomany)
|
|
{
|
|
alreadyloaded = false;
|
|
|
|
for (j = 0; j < numwadfiles; ++j)
|
|
{
|
|
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
|
|
{
|
|
alreadyloaded = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (alreadyloaded)
|
|
continue;
|
|
|
|
if (numwadfiles >= MAX_WADFILES)
|
|
toomany = true;
|
|
else
|
|
ncs = findfile(filename, md5sum, false);
|
|
|
|
if (toomany)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Too many files loaded to add anymore for demo playback\n"));
|
|
if (!CON_Ready())
|
|
M_StartMessage("Demo Playback", M_GetText("There are too many files loaded to add this demo's addons.\n\nDemo playback may desync.\n"), NULL, MM_NOTHING, NULL, NULL);
|
|
}
|
|
else if (ncs != FS_FOUND)
|
|
{
|
|
if (ncs == FS_NOTFOUND)
|
|
CONS_Alert(CONS_NOTICE, M_GetText("You do not have a copy of %s\n"), filename);
|
|
else if (ncs == FS_MD5SUMBAD)
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Checksum mismatch on %s\n"), filename);
|
|
else
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Unknown error finding file %s\n"), filename);
|
|
|
|
if (!CON_Ready())
|
|
M_StartMessage("Demo Playback", M_GetText("There were errors trying to add this demo's addons. Check the console for more information.\n\nDemo playback may desync.\n"), NULL, MM_NOTHING, NULL, NULL);
|
|
}
|
|
else
|
|
{
|
|
P_PartialAddWadFile(filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (P_PartialAddGetStage() >= 0)
|
|
P_MultiSetupWadFiles(true); // in case any partial adds were done
|
|
}
|
|
|
|
static void G_SkipDemoExtraFiles(UINT8 **pp)
|
|
{
|
|
UINT8 totalfiles;
|
|
UINT8 i;
|
|
|
|
totalfiles = READUINT8((*pp));
|
|
for (i = 0; i < totalfiles; ++i)
|
|
{
|
|
SKIPSTRING((*pp));// file name
|
|
(*pp) += 16;// md5
|
|
}
|
|
}
|
|
|
|
// G_CheckDemoExtraFiles: checks if our loaded WAD list matches the demo's.
|
|
// Enabling quick prevents filesystem checks to see if needed files are available to load.
|
|
static UINT8 G_CheckDemoExtraFiles(savebuffer_t *info, boolean quick)
|
|
{
|
|
UINT8 totalfiles, filesloaded, nmusfilecount;
|
|
char filename[MAX_WADPATH];
|
|
UINT8 md5sum[16];
|
|
boolean toomany = false;
|
|
boolean alreadyloaded;
|
|
UINT8 i, j;
|
|
UINT8 error = 0;
|
|
|
|
if (P_SaveBufferRemaining(info) < 1)
|
|
{
|
|
return DFILE_ERROR_CORRUPT;
|
|
}
|
|
|
|
totalfiles = READUINT8(info->p);
|
|
filesloaded = 0;
|
|
for (i = 0; i < totalfiles; ++i)
|
|
{
|
|
if (!toomany)
|
|
{
|
|
strlcpy(filename, (char *)info->p, std::min(P_SaveBufferRemaining(info) + 1, sizeof filename));
|
|
}
|
|
SKIPSTRINGN(info->p, P_SaveBufferRemaining(info));
|
|
|
|
if (P_SaveBufferRemaining(info) < 16)
|
|
{
|
|
return DFILE_ERROR_CORRUPT;
|
|
}
|
|
|
|
READMEM(info->p, md5sum, 16);
|
|
|
|
if (!toomany)
|
|
{
|
|
alreadyloaded = false;
|
|
nmusfilecount = 0;
|
|
|
|
for (j = 0; j < numwadfiles; ++j)
|
|
{
|
|
if (wadfiles[j]->important && j > mainwads)
|
|
nmusfilecount++;
|
|
else
|
|
continue;
|
|
|
|
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
|
|
{
|
|
alreadyloaded = true;
|
|
|
|
if (i != nmusfilecount-1 && error < DFILE_ERROR_OUTOFORDER)
|
|
error |= DFILE_ERROR_OUTOFORDER;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (alreadyloaded)
|
|
{
|
|
filesloaded++;
|
|
continue;
|
|
}
|
|
|
|
if (numwadfiles >= MAX_WADFILES)
|
|
error = DFILE_ERROR_CANNOTLOAD;
|
|
else if (!quick && findfile(filename, md5sum, false) != FS_FOUND)
|
|
error = DFILE_ERROR_CANNOTLOAD;
|
|
else if (error < DFILE_ERROR_INCOMPLETEOUTOFORDER)
|
|
error |= DFILE_ERROR_NOTLOADED;
|
|
} else
|
|
error = DFILE_ERROR_CANNOTLOAD;
|
|
}
|
|
|
|
// Get final file count
|
|
nmusfilecount = 0;
|
|
|
|
for (j = 0; j < numwadfiles; ++j)
|
|
if (wadfiles[j]->important && j > mainwads)
|
|
nmusfilecount++;
|
|
|
|
if (!error && filesloaded < nmusfilecount)
|
|
error = DFILE_ERROR_EXTRAFILES;
|
|
|
|
return error;
|
|
}
|
|
|
|
static void G_SaveDemoSkins(UINT8 **pp, const DemoBufferSizes &psizes)
|
|
{
|
|
UINT8 i;
|
|
UINT8 *availabilitiesbuffer = R_GetSkinAvailabilities(true, -1);
|
|
|
|
WRITEUINT8((*pp), numskins);
|
|
for (i = 0; i < numskins; i++)
|
|
{
|
|
// Skinname, for first attempt at identification.
|
|
(*pp) += copy_fixed_buf((*pp), skins[i].name, psizes.skin_name);
|
|
|
|
// Backup information for second pass.
|
|
WRITEUINT8((*pp), skins[i].kartspeed);
|
|
WRITEUINT8((*pp), skins[i].kartweight);
|
|
WRITEUINT32((*pp), skins[i].flags);
|
|
}
|
|
|
|
for (i = 0; i < MAXAVAILABILITY; i++)
|
|
{
|
|
WRITEUINT8((*pp), availabilitiesbuffer[i]);
|
|
}
|
|
}
|
|
|
|
static democharlist_t *G_LoadDemoSkins(const DemoBufferSizes &psizes, savebuffer_t *info, UINT8 *worknumskins, boolean getclosest)
|
|
{
|
|
UINT8 i, byte, shif;
|
|
democharlist_t *skinlist = NULL;
|
|
|
|
if (P_SaveBufferRemaining(info) < 1)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
(*worknumskins) = READUINT8(info->p);
|
|
if (!(*worknumskins))
|
|
return NULL;
|
|
|
|
skinlist = static_cast<democharlist_t*>(Z_Calloc(sizeof(democharlist_t) * (*worknumskins), PU_STATIC, NULL));
|
|
if (!skinlist)
|
|
{
|
|
I_Error("G_LoadDemoSkins: Insufficient memory to allocate list");
|
|
}
|
|
|
|
for (i = 0; i < (*worknumskins); i++)
|
|
{
|
|
INT32 result = -1;
|
|
|
|
if (P_SaveBufferRemaining(info) < psizes.skin_name+1+1+4)
|
|
{
|
|
Z_Free(skinlist);
|
|
return NULL;
|
|
}
|
|
|
|
info->p += copy_fixed_buf(skinlist[i].name, info->p, psizes.skin_name);
|
|
skinlist[i].namehash = quickncasehash(skinlist[i].name, SKINNAMESIZE);
|
|
skinlist[i].kartspeed = READUINT8(info->p);
|
|
skinlist[i].kartweight = READUINT8(info->p);
|
|
skinlist[i].flags = READUINT32(info->p);
|
|
|
|
result = R_SkinAvailableEx(skinlist[i].name, false);
|
|
if (result == -1)
|
|
{
|
|
if (!getclosest)
|
|
{
|
|
result = MAXSKINS;
|
|
}
|
|
else
|
|
{
|
|
result = GetSkinNumClosestToStats(skinlist[i].kartspeed, skinlist[i].kartweight, skinlist[i].flags, true);
|
|
}
|
|
}
|
|
|
|
if (result != -1)
|
|
{
|
|
skinlist[i].mapping = (UINT8)result;
|
|
}
|
|
}
|
|
|
|
for (byte = 0; byte < MAXAVAILABILITY; byte++)
|
|
{
|
|
if (P_SaveBufferRemaining(info) < 1)
|
|
{
|
|
Z_Free(skinlist);
|
|
return NULL;
|
|
}
|
|
|
|
UINT8 availabilitiesbuffer = READUINT8(info->p);
|
|
|
|
for (shif = 0; shif < 8; shif++)
|
|
{
|
|
i = (byte*8) + shif;
|
|
|
|
if (i >= (*worknumskins))
|
|
break;
|
|
|
|
if (availabilitiesbuffer & (1 << shif))
|
|
{
|
|
skinlist[i].unlockrequired = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return skinlist;
|
|
}
|
|
|
|
static void G_SkipDemoSkins(UINT8 **pp, const DemoBufferSizes& psizes)
|
|
{
|
|
UINT8 demonumskins;
|
|
UINT8 i;
|
|
|
|
demonumskins = READUINT8((*pp));
|
|
for (i = 0; i < demonumskins; ++i)
|
|
{
|
|
(*pp) += psizes.skin_name; // name
|
|
(*pp)++; // kartspeed
|
|
(*pp)++; // kartweight
|
|
(*pp) += 4; // flags
|
|
}
|
|
|
|
(*pp) += MAXAVAILABILITY;
|
|
}
|
|
|
|
void G_BeginRecording(void)
|
|
{
|
|
UINT8 i, j, p;
|
|
player_t *player = &players[consoleplayer];
|
|
|
|
if (demobuf.p)
|
|
return;
|
|
|
|
demobuf.p = demobuf.buffer;
|
|
|
|
demoflags = DF_GHOST;
|
|
|
|
if (multiplayer)
|
|
{
|
|
demoflags |= DF_MULTIPLAYER;
|
|
if (!netgame)
|
|
demoflags |= DF_NONETMP;
|
|
}
|
|
else
|
|
{
|
|
demoflags |= modeattacking;
|
|
}
|
|
|
|
if (encoremode)
|
|
demoflags |= DF_ENCORE;
|
|
|
|
if (multiplayer)
|
|
demoflags |= DF_LUAVARS;
|
|
|
|
if (grandprixinfo.gp)
|
|
demoflags |= DF_GRANDPRIX;
|
|
|
|
// Setup header.
|
|
M_Memcpy(demobuf.p, DEMOHEADER, 12); demobuf.p += 12;
|
|
WRITEUINT8(demobuf.p,VERSION);
|
|
WRITEUINT8(demobuf.p,SUBVERSION);
|
|
WRITEUINT16(demobuf.p,DEMOVERSION);
|
|
|
|
demo.version = DEMOVERSION;
|
|
g_buffer_sizes = get_buffer_sizes(DEMOVERSION);
|
|
|
|
// Full replay title
|
|
demobuf.p += 64;
|
|
{
|
|
char *title = G_BuildMapTitle(gamemap);
|
|
snprintf(demo.titlename, 64, "%s - %s", title, modeattacking ? "Record Attack" : connectedservername);
|
|
Z_Free(title);
|
|
}
|
|
|
|
// demo checksum
|
|
demobuf.p += 16;
|
|
|
|
// game data
|
|
M_Memcpy(demobuf.p, "PLAY", 4); demobuf.p += 4;
|
|
WRITESTRINGN(demobuf.p, mapheaderinfo[gamemap-1]->lumpname, MAXMAPLUMPNAME);
|
|
M_Memcpy(demobuf.p, mapmd5, 16); demobuf.p += 16;
|
|
|
|
WRITEUINT16(demobuf.p, demoflags);
|
|
|
|
WRITESTRINGN(demobuf.p, gametypes[gametype]->name, MAXGAMETYPELENGTH);
|
|
|
|
WRITEUINT8(demobuf.p, numlaps);
|
|
|
|
// file list
|
|
G_SaveDemoExtraFiles(&demobuf.p);
|
|
|
|
// character list
|
|
G_SaveDemoSkins(&demobuf.p, g_buffer_sizes);
|
|
|
|
if ((demoflags & DF_ATTACKMASK))
|
|
{
|
|
demotime_p = demobuf.p;
|
|
|
|
if (demoflags & ATTACKING_TIME)
|
|
WRITEUINT32(demobuf.p,UINT32_MAX); // time
|
|
if (demoflags & ATTACKING_LAP)
|
|
WRITEUINT32(demobuf.p,UINT32_MAX); // lap
|
|
}
|
|
else
|
|
{
|
|
demotime_p = NULL;
|
|
}
|
|
|
|
WRITEUINT32(demobuf.p, PRNUMSYNCED);
|
|
for (i = 0; i < PRNUMSYNCED; i++)
|
|
{
|
|
WRITEUINT32(demobuf.p, P_GetInitSeed(static_cast<pr_class_t>(i)));
|
|
}
|
|
|
|
// Reserved for extrainfo location from start of file
|
|
demoinfo_p = demobuf.p;
|
|
WRITEUINT32(demobuf.p, 0);
|
|
|
|
// Save netvar data
|
|
CV_SaveDemoVars(&demobuf.p);
|
|
|
|
if ((demoflags & DF_GRANDPRIX))
|
|
{
|
|
WRITEUINT8(demobuf.p, grandprixinfo.gamespeed);
|
|
WRITEUINT8(demobuf.p, grandprixinfo.masterbots == true);
|
|
WRITEUINT8(demobuf.p, grandprixinfo.eventmode);
|
|
WRITEUINT32(demobuf.p, grandprixinfo.specialDamage);
|
|
}
|
|
|
|
// Save netUnlocked from actual unlocks
|
|
// (netUnlocked is used in m_cond.c M_CheckNetUnlockByID)
|
|
WRITEUINT32(demobuf.p, MAXUNLOCKABLES);
|
|
for (size_t unlockindex = 0; unlockindex < MAXUNLOCKABLES; unlockindex++)
|
|
{
|
|
UINT8 unlock = gamedata->unlocked[unlockindex];
|
|
WRITEUINT8(demobuf.p, unlock);
|
|
}
|
|
|
|
// Save "mapmusrng" used for altmusic selection
|
|
WRITEUINT8(demobuf.p, mapmusrng);
|
|
|
|
// Now store some info for each in-game player
|
|
|
|
// Lat' 12/05/19: Do note that for the first game you load, everything that gets saved here is total garbage;
|
|
// The name will always be Player <n>, the skin sonic, the color None and the follower 0. This is only correct on subsequent games.
|
|
// In the case of said first game, the skin and the likes are updated with Got_NameAndColor, which are then saved in extradata for the demo with DXD_SKIN in r_things.c for instance.
|
|
|
|
|
|
for (p = 0; p < MAXPLAYERS; p++) {
|
|
if (playeringame[p]) {
|
|
player = &players[p];
|
|
WRITEUINT8(demobuf.p, p);
|
|
|
|
i = 0;
|
|
if (player->spectator == true)
|
|
i |= DEMO_SPECTATOR;
|
|
if (player->pflags & PF_KICKSTARTACCEL)
|
|
i |= DEMO_KICKSTART;
|
|
if (player->pflags & PF_AUTOROULETTE)
|
|
i |= DEMO_AUTOROULETTE;
|
|
if (player->pflags & PF_AUTORING)
|
|
i |= DEMO_AUTORING;
|
|
if (player->pflags & PF_SHRINKME)
|
|
i |= DEMO_SHRINKME;
|
|
if (player->bot == true)
|
|
i |= DEMO_BOT;
|
|
WRITEUINT8(demobuf.p, i);
|
|
|
|
if (i & DEMO_BOT)
|
|
{
|
|
WRITEUINT8(demobuf.p, player->botvars.difficulty);
|
|
WRITEUINT8(demobuf.p, player->botvars.diffincrease); // needed to avoid having to duplicate logic
|
|
WRITEUINT8(demobuf.p, (UINT8)player->botvars.rival);
|
|
}
|
|
|
|
// Name
|
|
demobuf.p += copy_fixed_buf(demobuf.p, player_names[p], g_buffer_sizes.player_name);
|
|
|
|
for (j = 0; j < MAXAVAILABILITY; j++)
|
|
{
|
|
WRITEUINT8(demobuf.p, player->availabilities[j]);
|
|
}
|
|
|
|
// Skin (now index into demo.skinlist)
|
|
WRITEUINT8(demobuf.p, player->skin);
|
|
WRITEUINT8(demobuf.p, player->lastfakeskin);
|
|
|
|
// Color
|
|
demobuf.p += copy_fixed_buf(demobuf.p, skincolors[player->skincolor].name, g_buffer_sizes.color_name);
|
|
|
|
// Save follower's skin name
|
|
// PS: We must check for 'follower' to determine if the followerskin is valid. It's going to be 0 if we don't have a follower, but 0 is also absolutely a valid follower!
|
|
// Doesn't really matter if the follower mobj is valid so long as it exists in a way or another.
|
|
|
|
if (player->follower)
|
|
demobuf.p += copy_fixed_buf(demobuf.p, followers[player->followerskin].name, g_buffer_sizes.skin_name);
|
|
else
|
|
demobuf.p += copy_fixed_buf(demobuf.p, "None", g_buffer_sizes.skin_name); // Say we don't have one, then.
|
|
|
|
// Save follower's colour
|
|
for (j = (numskincolors+2)-1; j > 0; j--)
|
|
{
|
|
if (Followercolor_cons_t[j].value == players[i].followercolor)
|
|
break;
|
|
}
|
|
demobuf.p += copy_fixed_buf(demobuf.p, Followercolor_cons_t[j].strvalue, g_buffer_sizes.color_name); // Not KartColor_Names because followercolor has extra values such as "Match"
|
|
|
|
// Score, since Kart uses this to determine where you start on the map
|
|
WRITEUINT32(demobuf.p, player->score);
|
|
|
|
// Power Levels
|
|
j = gametype == GT_BATTLE ? PWRLV_BATTLE : PWRLV_RACE;
|
|
WRITEUINT16(demobuf.p, clientpowerlevels[p][j]);
|
|
|
|
// And mobjtype_t is best with UINT32 too...
|
|
WRITEUINT32(demobuf.p, player->followitem);
|
|
|
|
// GP
|
|
WRITESINT8(demobuf.p, player->lives);
|
|
WRITEINT16(demobuf.p, player->totalring);
|
|
}
|
|
}
|
|
|
|
WRITEUINT8(demobuf.p, 0xFF); // Denote the end of the player listing
|
|
|
|
// player lua vars, always saved even if empty
|
|
if (demoflags & DF_LUAVARS)
|
|
LUA_Archive(&demobuf, false);
|
|
|
|
memset(&oldcmd,0,sizeof(oldcmd));
|
|
memset(&oldghost,0,sizeof(oldghost));
|
|
memset(&ghostext,0,sizeof(ghostext));
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
ghostext[i].lastcolor = ghostext[i].color = GHC_NORMAL;
|
|
ghostext[i].lastscale = ghostext[i].scale = FRACUNIT;
|
|
ghostext[i].skinid = players[i].skin;
|
|
ghostext[i].kartspeed = players[i].kartspeed;
|
|
ghostext[i].kartweight = players[i].kartweight;
|
|
ghostext[i].charflags = players[i].charflags;
|
|
|
|
if (players[i].mo)
|
|
{
|
|
oldghost[i].x = players[i].mo->x;
|
|
oldghost[i].y = players[i].mo->y;
|
|
oldghost[i].z = players[i].mo->z;
|
|
oldghost[i].angle = players[i].mo->angle;
|
|
|
|
// preticker started us gravity flipped
|
|
if (players[i].mo->eflags & MFE_VERTICALFLIP)
|
|
ghostext[i].flags |= EZT_FLIP;
|
|
}
|
|
}
|
|
}
|
|
|
|
void srb2::write_current_demo_standings(const srb2::StandingsJson& standings)
|
|
{
|
|
using namespace srb2;
|
|
using json = nlohmann::json;
|
|
|
|
// TODO populate standings data
|
|
|
|
std::vector<uint8_t> ubjson = json::to_ubjson(standings);
|
|
uint32_t bytes = ubjson.size();
|
|
|
|
WRITEUINT8(demobuf.p, DW_STANDING2);
|
|
|
|
WRITEUINT32(demobuf.p, bytes);
|
|
WRITEMEM(demobuf.p, ubjson.data(), bytes);
|
|
}
|
|
|
|
void srb2::write_current_demo_end_marker()
|
|
{
|
|
WRITEUINT8(demobuf.p, DEMOMARKER); // add the demo end marker
|
|
*(UINT32 *)demoinfo_p = demobuf.p - demobuf.buffer;
|
|
}
|
|
|
|
void G_SetDemoTime(UINT32 ptime, UINT32 plap)
|
|
{
|
|
if (!demo.recording || !demotime_p)
|
|
return;
|
|
if (demoflags & ATTACKING_TIME)
|
|
{
|
|
WRITEUINT32(demotime_p, ptime);
|
|
}
|
|
if (demoflags & ATTACKING_LAP)
|
|
{
|
|
WRITEUINT32(demotime_p, plap);
|
|
}
|
|
demotime_p = NULL;
|
|
}
|
|
|
|
// Returns bitfield:
|
|
// 1 == new demo has lower time
|
|
// 2 == new demo has higher score
|
|
// 4 == new demo has higher rings
|
|
UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
|
{
|
|
UINT8 *buffer,*p;
|
|
UINT16 flags;
|
|
UINT32 oldtime = UINT32_MAX, newtime = UINT32_MAX;
|
|
UINT32 oldlap = UINT32_MAX, newlap = UINT32_MAX;
|
|
UINT16 oldversion;
|
|
size_t bufsize ATTRUNUSED;
|
|
UINT8 c;
|
|
UINT16 s ATTRUNUSED;
|
|
UINT8 aflags = 0;
|
|
boolean uselaps = false;
|
|
|
|
// load the new file
|
|
FIL_DefaultExtension(newname, ".lmp");
|
|
bufsize = FIL_ReadFile(newname, &buffer);
|
|
I_Assert(bufsize != 0);
|
|
p = buffer;
|
|
|
|
// read demo header
|
|
I_Assert(!memcmp(p, DEMOHEADER, 12));
|
|
p += 12; // DEMOHEADER
|
|
c = READUINT8(p); // VERSION
|
|
I_Assert(c == VERSION);
|
|
c = READUINT8(p); // SUBVERSION
|
|
I_Assert(c == SUBVERSION);
|
|
s = READUINT16(p);
|
|
I_Assert(s == DEMOVERSION);
|
|
p += 64; // full demo title
|
|
p += 16; // demo checksum
|
|
I_Assert(!memcmp(p, "PLAY", 4));
|
|
p += 4; // PLAY
|
|
SKIPSTRING(p); // gamemap
|
|
p += 16; // map md5
|
|
flags = READUINT16(p); // demoflags
|
|
SKIPSTRING(p); // gametype
|
|
p++; // numlaps
|
|
G_SkipDemoExtraFiles(&p);
|
|
|
|
G_SkipDemoSkins(&p, get_buffer_sizes(DEMOVERSION));
|
|
|
|
aflags = flags & DF_ATTACKMASK;
|
|
I_Assert(aflags);
|
|
|
|
if (aflags & ATTACKING_LAP)
|
|
uselaps = true;
|
|
|
|
if (aflags & ATTACKING_TIME)
|
|
newtime = READUINT32(p);
|
|
if (uselaps)
|
|
newlap = READUINT32(p);
|
|
|
|
Z_Free(buffer);
|
|
|
|
// load old file
|
|
FIL_DefaultExtension(oldname, ".lmp");
|
|
if (!FIL_ReadFile(oldname, &buffer))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), oldname);
|
|
return UINT8_MAX;
|
|
}
|
|
p = buffer;
|
|
|
|
// read demo header
|
|
if (memcmp(p, DEMOHEADER, 12))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
|
|
Z_Free(buffer);
|
|
return UINT8_MAX;
|
|
} p += 12; // DEMOHEADER
|
|
p++; // VERSION
|
|
p++; // SUBVERSION
|
|
oldversion = READUINT16(p);
|
|
switch(oldversion) // demoversion
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
case 0x0009: // older staff ghosts
|
|
case 0x000A: // 2.0, 2.1
|
|
case 0x000B: // 2.2 indev (staff ghosts)
|
|
case 0x000C: // 2.2
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
|
|
Z_Free(buffer);
|
|
return UINT8_MAX;
|
|
}
|
|
p += 64; // full demo title
|
|
p += 16; // demo checksum
|
|
if (memcmp(p, "PLAY", 4))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
|
|
Z_Free(buffer);
|
|
return UINT8_MAX;
|
|
} p += 4; // "PLAY"
|
|
SKIPSTRING(p); // gamemap
|
|
p += 16; // mapmd5
|
|
flags = READUINT16(p);
|
|
SKIPSTRING(p); // gametype
|
|
p++; // numlaps
|
|
G_SkipDemoExtraFiles(&p);
|
|
if (!(flags & aflags))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' not from same game mode. It will be overwritten.\n"), oldname);
|
|
Z_Free(buffer);
|
|
return UINT8_MAX;
|
|
}
|
|
|
|
G_SkipDemoSkins(&p, get_buffer_sizes(oldversion));
|
|
|
|
if (flags & ATTACKING_TIME)
|
|
oldtime = READUINT32(p);
|
|
if (uselaps)
|
|
oldlap = READUINT32(p);
|
|
|
|
Z_Free(buffer);
|
|
|
|
c = 0;
|
|
|
|
if (uselaps)
|
|
{
|
|
if (newtime < oldtime
|
|
|| (newtime == oldtime && (newlap < oldlap)))
|
|
c |= 1; // Better time
|
|
if (newlap < oldlap
|
|
|| (newlap == oldlap && newtime < oldtime))
|
|
c |= 1<<1; // Better lap time
|
|
}
|
|
else
|
|
{
|
|
if (newtime < oldtime)
|
|
c |= 1; // Better time
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
static bool load_ubjson_standing(menudemo_t* pdemo, tcb::span<std::byte> slice, tcb::span<democharlist_t> demoskins)
|
|
{
|
|
using namespace srb2;
|
|
using json = nlohmann::json;
|
|
|
|
StandingsJson js;
|
|
try
|
|
{
|
|
js = json::from_ubjson(slice).template get<StandingsJson>();
|
|
}
|
|
catch (...)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
size_t toread = std::min<size_t>(js.standings.size(), MAXPLAYERS);
|
|
for (size_t i = 0; i < toread; i++)
|
|
{
|
|
StandingJson& jsstanding = js.standings[i];
|
|
auto& memstanding = pdemo->standings[i];
|
|
memstanding.ranking = jsstanding.ranking;
|
|
strlcpy(memstanding.name, jsstanding.name.c_str(), sizeof memstanding.name);
|
|
if (jsstanding.demoskin >= demoskins.size())
|
|
{
|
|
memstanding.skin = demoskins[0].mapping;
|
|
}
|
|
else
|
|
{
|
|
memstanding.skin = demoskins[jsstanding.demoskin].mapping;
|
|
}
|
|
memstanding.color = SKINCOLOR_NONE;
|
|
for (size_t j = 0; j < numskincolors; j++)
|
|
{
|
|
skincolor_t& skincolor = skincolors[j];
|
|
if (jsstanding.skincolor == skincolor.name)
|
|
{
|
|
memstanding.color = j;
|
|
break;
|
|
}
|
|
}
|
|
memstanding.timeorscore = jsstanding.timeorscore;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void G_LoadDemoInfo(menudemo_t *pdemo, boolean allownonmultiplayer)
|
|
{
|
|
savebuffer_t info = {0};
|
|
UINT8 *extrainfo_p;
|
|
UINT8 version, subversion, worknumskins, skinid;
|
|
UINT16 pdemoflags;
|
|
democharlist_t *skinlist = NULL;
|
|
UINT16 pdemoversion, count;
|
|
UINT16 legacystandingplayercount;
|
|
char mapname[MAXMAPLUMPNAME],gtname[MAXGAMETYPELENGTH];
|
|
INT32 i;
|
|
|
|
if (!P_SaveBufferFromFile(&info, pdemo->filepath))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), pdemo->filepath);
|
|
goto badreplay;
|
|
}
|
|
|
|
if (info.size < 12)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
|
|
if (memcmp(info.p, DEMOHEADER, 12))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("%s is not a Ring Racers replay file.\n"), pdemo->filepath);
|
|
goto badreplay;
|
|
}
|
|
|
|
pdemo->type = MD_LOADED;
|
|
|
|
info.p += 12; // DEMOHEADER
|
|
|
|
if (P_SaveBufferRemaining(&info) < 1+1+2)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
|
|
version = READUINT8(info.p);
|
|
subversion = READUINT8(info.p);
|
|
pdemoversion = READUINT16(info.p);
|
|
|
|
switch(pdemoversion)
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
case 0x0009: // older staff ghosts
|
|
case 0x000A: // 2.0, 2.1
|
|
case 0x000B: // 2.2 indev (staff ghosts)
|
|
case 0x000C: // 2.2
|
|
if (P_SaveBufferRemaining(&info) < 64)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
|
|
// demo title
|
|
M_Memcpy(pdemo->title, info.p, 64);
|
|
info.p += 64;
|
|
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
CONS_Alert(CONS_ERROR, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemo->filepath);
|
|
goto badreplay;
|
|
}
|
|
|
|
if (version != VERSION || subversion != SUBVERSION)
|
|
pdemo->type = MD_OUTDATED;
|
|
|
|
info.p += 16; // demo checksum
|
|
|
|
if (P_SaveBufferRemaining(&info) < 4)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
|
|
if (memcmp(info.p, "PLAY", 4))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemo->filepath);
|
|
goto badreplay;
|
|
}
|
|
info.p += 4; // "PLAY"
|
|
READSTRINGN(info.p, mapname, std::min(P_SaveBufferRemaining(&info), sizeof(mapname)));
|
|
pdemo->map = G_MapNumber(mapname);
|
|
info.p += 16; // mapmd5
|
|
|
|
if (P_SaveBufferRemaining(&info) < 1)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
|
|
pdemoflags = READUINT16(info.p);
|
|
|
|
// temp?
|
|
if (!(pdemoflags & DF_MULTIPLAYER) && !allownonmultiplayer)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("%s is not a multiplayer replay and can't be listed on this menu fully yet.\n"), pdemo->filepath);
|
|
goto badreplay;
|
|
}
|
|
|
|
READSTRINGN(info.p, gtname, std::min(P_SaveBufferRemaining(&info), sizeof(gtname))); // gametype
|
|
pdemo->gametype = G_GetGametypeByName(gtname);
|
|
|
|
if (P_SaveBufferRemaining(&info) < 1)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
|
|
pdemo->numlaps = READUINT8(info.p);
|
|
|
|
pdemo->addonstatus = G_CheckDemoExtraFiles(&info, true);
|
|
|
|
skinlist = G_LoadDemoSkins(get_buffer_sizes(pdemoversion), &info, &worknumskins, false);
|
|
|
|
if (!skinlist)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("%s has an invalid skin list.\n"), pdemo->filepath);
|
|
goto badreplay;
|
|
}
|
|
|
|
if ((pdemoflags & DF_ATTACKMASK))
|
|
{
|
|
if ((pdemoflags & ATTACKING_TIME))
|
|
{
|
|
info.p += 4; // time
|
|
}
|
|
if ((pdemoflags & ATTACKING_LAP))
|
|
{
|
|
info.p += 4; // lap
|
|
}
|
|
}
|
|
|
|
UINT32 num_classes;
|
|
if (pdemoversion <= 0x000D)
|
|
{
|
|
num_classes = PROLDDEMO;
|
|
}
|
|
else
|
|
{
|
|
num_classes = READUINT32(info.p);
|
|
}
|
|
|
|
for (i = 0; i < (signed)num_classes; i++)
|
|
{
|
|
info.p += 4; // RNG seed
|
|
}
|
|
|
|
if (P_SaveBufferRemaining(&info) < 4+2)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
|
|
extrainfo_p = info.buffer + READUINT32(info.p); // The extra UINT32 read is for a blank 4 bytes?
|
|
|
|
// Pared down version of CV_LoadNetVars to find the kart speed
|
|
pdemo->kartspeed = KARTSPEED_NORMAL; // Default to normal speed
|
|
count = READUINT16(info.p);
|
|
while (count--)
|
|
{
|
|
UINT16 netid;
|
|
char *svalue;
|
|
|
|
if (P_SaveBufferRemaining(&info) < 2)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
|
|
netid = READUINT16(info.p);
|
|
svalue = (char *)info.p;
|
|
SKIPSTRINGN(info.p, P_SaveBufferRemaining(&info));
|
|
info.p++; // stealth
|
|
|
|
if (netid == cv_kartspeed.netid)
|
|
{
|
|
UINT8 j;
|
|
for (j = 0; kartspeed_cons_t[j].strvalue; j++)
|
|
if (!stricmp(kartspeed_cons_t[j].strvalue, svalue))
|
|
pdemo->kartspeed = kartspeed_cons_t[j].value;
|
|
}
|
|
}
|
|
|
|
if (pdemoflags & DF_ENCORE)
|
|
pdemo->kartspeed |= DF_ENCORE;
|
|
|
|
if (pdemoflags & DF_GRANDPRIX)
|
|
pdemo->gp = true;
|
|
|
|
// Read standings!
|
|
legacystandingplayercount = 0;
|
|
|
|
info.p = extrainfo_p;
|
|
|
|
while (P_SaveBufferRemaining(&info) > 1)
|
|
{
|
|
UINT8 extrainfotag = READUINT8(info.p);
|
|
|
|
switch (extrainfotag)
|
|
{
|
|
case DW_STANDING:
|
|
{
|
|
// This is the only extrainfo tag that is not length prefixed. All others must be.
|
|
constexpr size_t kLegacyStandingSize = 1+16+1+16+4;
|
|
if (P_SaveBufferRemaining(&info) < kLegacyStandingSize)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
if (legacystandingplayercount >= MAXPLAYERS)
|
|
{
|
|
info.p += kLegacyStandingSize;
|
|
break; // switch
|
|
}
|
|
char temp[16+1];
|
|
|
|
pdemo->standings[legacystandingplayercount].ranking = READUINT8(info.p);
|
|
|
|
// Name
|
|
info.p += copy_fixed_buf(pdemo->standings[legacystandingplayercount].name, info.p, 16);
|
|
|
|
// Skin
|
|
skinid = READUINT8(info.p);
|
|
if (skinid > worknumskins)
|
|
skinid = 0;
|
|
pdemo->standings[legacystandingplayercount].skin = skinlist[skinid].mapping;
|
|
|
|
// Color
|
|
info.p += copy_fixed_buf(temp, info.p, 16);
|
|
for (i = 0; i < numskincolors; i++)
|
|
if (!stricmp(skincolors[i].name,temp)) // SRB2kart
|
|
{
|
|
pdemo->standings[legacystandingplayercount].color = i;
|
|
break;
|
|
}
|
|
|
|
// Score/time/whatever
|
|
pdemo->standings[legacystandingplayercount].timeorscore = READUINT32(info.p);
|
|
|
|
legacystandingplayercount++;
|
|
break;
|
|
}
|
|
case DW_STANDING2:
|
|
{
|
|
if (P_SaveBufferRemaining(&info) < 4)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
UINT32 size = READUINT32(info.p);
|
|
if (P_SaveBufferRemaining(&info) < size)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
tcb::span<std::byte> slice = tcb::as_writable_bytes(tcb::span(info.p, size));
|
|
tcb::span<democharlist_t> demoskins {skinlist, worknumskins};
|
|
info.p += size;
|
|
if (!load_ubjson_standing(pdemo, slice, demoskins))
|
|
{
|
|
goto corrupt;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// Gracefully ignore other extrainfo tags by skipping their data
|
|
if (P_SaveBufferRemaining(&info) < 4)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
UINT32 size = READUINT32(info.p);
|
|
if (P_SaveBufferRemaining(&info) < size)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
info.p += size;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (P_SaveBufferRemaining(&info) == 0)
|
|
{
|
|
goto corrupt;
|
|
}
|
|
|
|
// I think that's everything we need?
|
|
Z_Free(skinlist);
|
|
P_SaveBufferFree(&info);
|
|
return;
|
|
|
|
corrupt:
|
|
CONS_Alert(CONS_ERROR, "%s is corrupt.\n", pdemo->filepath);
|
|
|
|
badreplay:
|
|
pdemo->type = MD_INVALID;
|
|
sprintf(pdemo->title, "INVALID REPLAY");
|
|
Z_Free(skinlist);
|
|
P_SaveBufferFree(&info);
|
|
}
|
|
|
|
//
|
|
// G_PlayDemo
|
|
//
|
|
void G_DeferedPlayDemo(const char *name)
|
|
{
|
|
COM_BufAddText("playdemo \"");
|
|
COM_BufAddText(name);
|
|
COM_BufAddText("\" -addfiles\n");
|
|
}
|
|
|
|
//
|
|
// Start a demo from a .LMP file or from a wad resource
|
|
//
|
|
|
|
#define SKIPERRORS
|
|
|
|
void G_DoPlayDemoEx(const char *defdemoname, lumpnum_t deflumpnum)
|
|
{
|
|
INT32 i;
|
|
UINT8 p, numslots = 0;
|
|
lumpnum_t l;
|
|
char color[MAXCOLORNAME+1],follower[SKINNAMESIZE+1],mapname[MAXMAPLUMPNAME],gtname[MAXGAMETYPELENGTH];
|
|
char *pdemoname;
|
|
UINT8 availabilities[MAXPLAYERS][MAXAVAILABILITY];
|
|
UINT8 version,subversion;
|
|
UINT32 randseed[PRNUMSYNCED];
|
|
char msg[1024];
|
|
|
|
boolean spectator, bot;
|
|
UINT8 slots[MAXPLAYERS], lastfakeskin[MAXPLAYERS];
|
|
|
|
#if defined(SKIPERRORS) && !defined(DEVELOP)
|
|
// RR: Don't print warnings for staff ghosts, since they'll inevitably
|
|
// happen when we make bugfixes/changes...
|
|
// Unlike usual, true by default since most codepaths in this func are internal
|
|
// lumps (or for restarted external files, shouldn't re-print existing errors)
|
|
boolean skiperrors = true;
|
|
#endif
|
|
|
|
G_InitDemoRewind();
|
|
|
|
gtname[MAXGAMETYPELENGTH-1] = '\0';
|
|
|
|
if (deflumpnum != LUMPERROR)
|
|
{
|
|
// Load demo resource from explicitly provided lump ID.
|
|
// (we do NOT care for defdemoname here)
|
|
|
|
P_SaveBufferFromLump(&demobuf, deflumpnum);
|
|
pdemoname = Z_StrDup(wadfiles[WADFILENUM(deflumpnum)]->lumpinfo[LUMPNUM(deflumpnum)].fullname);
|
|
}
|
|
else if (defdemoname == NULL)
|
|
{
|
|
// No demo name means we're restarting the current demo!
|
|
|
|
demobuf.p = demobuf.buffer;
|
|
pdemoname = static_cast<char*>(ZZ_Alloc(1)); // Easier than adding checks for this everywhere it's freed
|
|
}
|
|
else
|
|
{
|
|
// We have to guess by the string provided... :face_holding_back_tears:
|
|
|
|
// FIXME: this file doesn't manage its memory and actually free this when it's done using it
|
|
//Z_Free(demobuf.buffer);
|
|
demobuf.buffer = NULL;
|
|
|
|
// This weird construct turns `./media/replay/online/2.0/lmao.lmp` into `lmao.lmp`
|
|
// I'd wrap it in braces, but the VRES_GHOST feature needs access to n
|
|
const char *n = defdemoname+strlen(defdemoname);
|
|
while (*n != '/' && *n != '\\' && n != defdemoname)
|
|
n--;
|
|
if (n != defdemoname)
|
|
n++;
|
|
pdemoname = static_cast<char*>(ZZ_Alloc(strlen(n)+1));
|
|
strcpy(pdemoname,n);
|
|
|
|
M_SetPlaybackMenuPointer();
|
|
|
|
// Internal if no extension, external if one exists
|
|
if (FIL_CheckExtension(defdemoname))
|
|
{
|
|
//FIL_DefaultExtension(defdemoname, ".lmp");
|
|
if (P_SaveBufferFromFile(&demobuf, defdemoname) == false)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("Failed to read file '%s'.\n"), defdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
Z_Free(pdemoname);
|
|
gameaction = ga_nothing;
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
return;
|
|
}
|
|
|
|
#if defined(SKIPERRORS) && !defined(DEVELOP)
|
|
skiperrors = false; // DO print warnings for external lumps
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// load demo resource from WAD by name
|
|
#ifdef VRES_GHOST
|
|
if (n != defdemoname)
|
|
{
|
|
// vres GHOST_%u
|
|
virtres_t *vRes;
|
|
virtlump_t *vLump;
|
|
UINT16 mapnum;
|
|
size_t step = 0;
|
|
|
|
step = 0;
|
|
while (defdemoname+step < n-1)
|
|
{
|
|
mapname[step] = defdemoname[step];
|
|
step++;
|
|
}
|
|
mapname[step] = '\0';
|
|
|
|
mapnum = G_MapNumber(mapname);
|
|
if (mapnum >= nummapheaders || mapheaderinfo[mapnum]->lumpnum == LUMPERROR)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("Failed to read virtlump '%s (couldn't find map %s)'.\n"), defdemoname, mapname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
Z_Free(pdemoname);
|
|
gameaction = ga_nothing;
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
return;
|
|
}
|
|
|
|
vRes = vres_GetMap(mapheaderinfo[mapnum]->lumpnum);
|
|
vLump = vres_Find(vRes, pdemoname);
|
|
|
|
if (vLump == NULL)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("Failed to read virtlump '%s (couldn't find lump %s in %s)'.\n"), defdemoname, pdemoname, mapname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
Z_Free(pdemoname);
|
|
gameaction = ga_nothing;
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
return;
|
|
}
|
|
|
|
// FIXME: this file doesn't manage its memory and actually free this when it's done using it
|
|
Z_Free(demobuf.buffer);
|
|
P_SaveBufferAlloc(&demobuf, vLump->size);
|
|
Z_SetUser(demobuf.buffer, (void**)&demobuf.buffer);
|
|
memcpy(demobuf.buffer, vLump->data, vLump->size);
|
|
|
|
vres_Free(vRes);
|
|
}
|
|
else
|
|
#endif // VRES_GHOST
|
|
{
|
|
// Raw lump.
|
|
if ((l = W_CheckNumForLongName(defdemoname)) == LUMPERROR)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("Failed to read lump '%s'.\n"), defdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
Z_Free(pdemoname);
|
|
gameaction = ga_nothing;
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
return;
|
|
}
|
|
|
|
P_SaveBufferFromLump(&demobuf, l);
|
|
}
|
|
}
|
|
}
|
|
|
|
// read demo header
|
|
gameaction = ga_nothing;
|
|
demo.playback = true;
|
|
demo.buffer = &demobuf;
|
|
if (memcmp(demobuf.p, DEMOHEADER, 12))
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s is not a Ring Racers replay file.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuf.buffer);
|
|
demo.playback = false;
|
|
return;
|
|
}
|
|
demobuf.p += 12; // DEMOHEADER
|
|
|
|
version = READUINT8(demobuf.p);
|
|
subversion = READUINT8(demobuf.p);
|
|
demo.version = READUINT16(demobuf.p);
|
|
switch(demo.version)
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
case 0x0009: // older staff ghosts
|
|
case 0x000A: // 2.0, 2.1
|
|
case 0x000B: // 2.2 indev (staff ghosts)
|
|
case 0x000C: // 2.2
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
snprintf(msg, 1024, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuf.buffer);
|
|
demo.playback = false;
|
|
return;
|
|
}
|
|
|
|
g_buffer_sizes = get_buffer_sizes(demo.version);
|
|
|
|
// demo title
|
|
M_Memcpy(demo.titlename, demobuf.p, 64);
|
|
demobuf.p += 64;
|
|
|
|
demobuf.p += 16; // demo checksum
|
|
|
|
if (memcmp(demobuf.p, "PLAY", 4))
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuf.buffer);
|
|
demo.playback = false;
|
|
return;
|
|
}
|
|
demobuf.p += 4; // "PLAY"
|
|
READSTRINGN(demobuf.p, mapname, sizeof(mapname)); // gamemap
|
|
demobuf.p += 16; // mapmd5
|
|
|
|
demoflags = READUINT16(demobuf.p);
|
|
|
|
READSTRINGN(demobuf.p, gtname, sizeof(gtname)); // gametype
|
|
|
|
numlaps = READUINT8(demobuf.p);
|
|
|
|
if (demo.attract) // Attract demos should always play and ought to always be compatible with whatever wadlist is running.
|
|
G_SkipDemoExtraFiles(&demobuf.p);
|
|
else if (demo.loadfiles)
|
|
G_LoadDemoExtraFiles(&demobuf.p);
|
|
else if (demo.ignorefiles)
|
|
G_SkipDemoExtraFiles(&demobuf.p);
|
|
else
|
|
{
|
|
UINT8 error = G_CheckDemoExtraFiles(&demobuf, false);
|
|
|
|
if (error)
|
|
{
|
|
switch (error)
|
|
{
|
|
case DFILE_ERROR_NOTLOADED:
|
|
snprintf(msg, 1024,
|
|
M_GetText("Required files for this demo are not loaded.\n\nUse\n\"playdemo %s -addfiles\"\nto load them and play the demo.\n"),
|
|
pdemoname);
|
|
break;
|
|
|
|
case DFILE_ERROR_OUTOFORDER:
|
|
snprintf(msg, 1024,
|
|
M_GetText("Required files for this demo are loaded out of order.\n\nUse\n\"playdemo %s -force\"\nto play the demo anyway.\n"),
|
|
pdemoname);
|
|
break;
|
|
|
|
case DFILE_ERROR_INCOMPLETEOUTOFORDER:
|
|
snprintf(msg, 1024,
|
|
M_GetText("Required files for this demo are not loaded, and some are out of order.\n\nUse\n\"playdemo %s -addfiles\"\nto load needed files and play the demo.\n"),
|
|
pdemoname);
|
|
break;
|
|
|
|
case DFILE_ERROR_CANNOTLOAD:
|
|
snprintf(msg, 1024,
|
|
M_GetText("Required files for this demo cannot be loaded.\n\nUse\n\"playdemo %s -force\"\nto play the demo anyway.\n"),
|
|
pdemoname);
|
|
break;
|
|
|
|
case DFILE_ERROR_EXTRAFILES:
|
|
snprintf(msg, 1024,
|
|
M_GetText("You have additional files loaded beyond the demo's file list.\n\nUse\n\"playdemo %s -force\"\nto play the demo anyway.\n"),
|
|
pdemoname);
|
|
break;
|
|
}
|
|
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
if (!CON_Ready()) // In the console they'll just see the notice there! No point pulling them out.
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuf.buffer);
|
|
demo.playback = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
gamemap = G_MapNumber(mapname)+1;
|
|
|
|
i = G_GetGametypeByName(gtname);
|
|
if (i < 0)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s is in a gametype that is not currently loaded and cannot be played.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuf.buffer);
|
|
demo.playback = false;
|
|
return;
|
|
}
|
|
G_SetGametype(i);
|
|
|
|
// character list
|
|
demo.skinlist = G_LoadDemoSkins(g_buffer_sizes, &demobuf, &demo.numskins, true);
|
|
if (!demo.skinlist)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s has an invalid skin list and cannot be played.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuf.buffer);
|
|
demo.playback = false;
|
|
return;
|
|
}
|
|
|
|
modeattacking = (demoflags & DF_ATTACKMASK);
|
|
multiplayer = !!(demoflags & DF_MULTIPLAYER);
|
|
demo.netgame = (multiplayer && !(demoflags & DF_NONETMP));
|
|
CON_ToggleOff();
|
|
|
|
hu_demotime = UINT32_MAX;
|
|
hu_demolap = UINT32_MAX;
|
|
|
|
if (modeattacking & ATTACKING_TIME)
|
|
hu_demotime = READUINT32(demobuf.p);
|
|
if (modeattacking & ATTACKING_LAP)
|
|
hu_demolap = READUINT32(demobuf.p);
|
|
|
|
// Random seed
|
|
UINT32 num_classes;
|
|
if (demo.version <= 0x000D)
|
|
{
|
|
num_classes = PROLDDEMO;
|
|
}
|
|
else
|
|
{
|
|
num_classes = READUINT32(demobuf.p);
|
|
}
|
|
|
|
for (i = 0; i < PRNUMSYNCED; i++)
|
|
{
|
|
if (i < (signed)num_classes)
|
|
{
|
|
// Seed exists
|
|
randseed[i] = READUINT32(demobuf.p);
|
|
}
|
|
else
|
|
{
|
|
// This is better than having undefined behavior,
|
|
// but RNG classes from the future should be
|
|
// behind a G_CompatLevel check.
|
|
randseed[i] = P_GetInitSeed(static_cast<pr_class_t>(i));
|
|
}
|
|
}
|
|
|
|
demobuf.p += 4; // Extrainfo location
|
|
|
|
// ...*map* not loaded?
|
|
if (!gamemap || (gamemap > nummapheaders) || !mapheaderinfo[gamemap-1] || mapheaderinfo[gamemap-1]->lumpnum == LUMPERROR)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
Z_Free(demo.skinlist);
|
|
demo.skinlist = NULL;
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuf.buffer);
|
|
demo.playback = false;
|
|
return;
|
|
}
|
|
|
|
// net var data
|
|
demobuf.p += CV_LoadDemoVars(demobuf.p);
|
|
|
|
memset(&grandprixinfo, 0, sizeof grandprixinfo);
|
|
if ((demoflags & DF_GRANDPRIX))
|
|
{
|
|
grandprixinfo.gp = true;
|
|
grandprixinfo.gamespeed = READUINT8(demobuf.p);
|
|
grandprixinfo.masterbots = READUINT8(demobuf.p) != 0;
|
|
grandprixinfo.eventmode = static_cast<gpEvent_e>(READUINT8(demobuf.p));
|
|
if (demo.version >= 0x000D)
|
|
{
|
|
grandprixinfo.specialDamage = READUINT32(demobuf.p);
|
|
}
|
|
}
|
|
|
|
// Load unlocks into netUnlocked
|
|
{
|
|
UINT32 unlockables = READUINT32(demobuf.p);
|
|
UINT32 unlocksread = std::min<UINT32>(unlockables, MAXUNLOCKABLES);
|
|
for (size_t i = 0; i < unlocksread; i++)
|
|
{
|
|
netUnlocked[i] = static_cast<boolean>(READUINT8(demobuf.p));
|
|
}
|
|
// skip remainder
|
|
demobuf.p += unlockables - unlocksread;
|
|
}
|
|
|
|
// Load "mapmusrng" used for altmusic selection
|
|
mapmusrng = READUINT8(demobuf.p);
|
|
|
|
// Sigh ... it's an empty demo.
|
|
if (*demobuf.p == DEMOMARKER)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
Z_Free(demo.skinlist);
|
|
demo.skinlist = NULL;
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuf.buffer);
|
|
demo.playback = false;
|
|
return;
|
|
}
|
|
|
|
Z_Free(pdemoname);
|
|
|
|
memset(&oldcmd,0,sizeof(oldcmd));
|
|
memset(&oldghost,0,sizeof(oldghost));
|
|
memset(&ghostext,0,sizeof(ghostext));
|
|
|
|
#if defined(SKIPERRORS) && !defined(DEVELOP)
|
|
if ((VERSION != version || SUBVERSION != subversion) && !skiperrors)
|
|
#else
|
|
if (VERSION != version || SUBVERSION != subversion)
|
|
#endif
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo version does not match game version. Desyncs may occur.\n"));
|
|
|
|
// console warning messages
|
|
#if defined(SKIPERRORS) && !defined(DEVELOP)
|
|
demosynced = (!skiperrors);
|
|
#else
|
|
demosynced = true;
|
|
#endif
|
|
|
|
// didn't start recording right away.
|
|
demo.deferstart = false;
|
|
|
|
consoleplayer = 0;
|
|
memset(playeringame,0,sizeof(playeringame));
|
|
memset(displayplayers,0,sizeof(displayplayers));
|
|
memset(camera,0,sizeof(camera)); // reset freecam
|
|
|
|
// Load players that were in-game when the map started
|
|
p = READUINT8(demobuf.p);
|
|
|
|
while (p != 0xFF)
|
|
{
|
|
UINT8 flags = READUINT8(demobuf.p);
|
|
|
|
spectator = !!(flags & DEMO_SPECTATOR);
|
|
bot = !!(flags & DEMO_BOT);
|
|
|
|
if ((spectator || bot))
|
|
{
|
|
if (modeattacking)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with %s, and is thus invalid.\n"), pdemoname, (bot ? "bots" : "spectators"));
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
Z_Free(demo.skinlist);
|
|
demo.skinlist = NULL;
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuf.buffer);
|
|
demo.playback = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
slots[numslots] = p;
|
|
numslots++;
|
|
|
|
if (modeattacking && numslots > 1)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with multiple players, and is thus invalid.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage("Demo Playback", msg, NULL, MM_NOTHING, NULL, "Return to Menu");
|
|
Z_Free(demo.skinlist);
|
|
demo.skinlist = NULL;
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuf.buffer);
|
|
demo.playback = false;
|
|
return;
|
|
}
|
|
|
|
if (!playeringame[displayplayers[0]] || players[displayplayers[0]].spectator)
|
|
displayplayers[0] = consoleplayer = serverplayer = p;
|
|
|
|
G_AddPlayer(p, p);
|
|
players[p].spectator = spectator;
|
|
|
|
if (flags & DEMO_KICKSTART)
|
|
players[p].pflags |= PF_KICKSTARTACCEL;
|
|
else
|
|
players[p].pflags &= ~PF_KICKSTARTACCEL;
|
|
|
|
if (flags & DEMO_AUTOROULETTE)
|
|
players[p].pflags |= PF_AUTOROULETTE;
|
|
else
|
|
players[p].pflags &= ~PF_AUTOROULETTE;
|
|
|
|
if (flags & DEMO_AUTORING)
|
|
players[p].pflags |= PF_AUTORING;
|
|
else
|
|
players[p].pflags &= ~PF_AUTORING;
|
|
|
|
if (flags & DEMO_SHRINKME)
|
|
players[p].pflags |= PF_SHRINKME;
|
|
else
|
|
players[p].pflags &= ~PF_SHRINKME;
|
|
|
|
if ((players[p].bot = bot) == true)
|
|
{
|
|
players[p].botvars.difficulty = READUINT8(demobuf.p);
|
|
players[p].botvars.diffincrease = READUINT8(demobuf.p); // needed to avoid having to duplicate logic
|
|
players[p].botvars.rival = (boolean)READUINT8(demobuf.p);
|
|
}
|
|
|
|
K_UpdateShrinkCheat(&players[p]);
|
|
|
|
// Name
|
|
demobuf.p += copy_fixed_buf(player_names[p], demobuf.p, g_buffer_sizes.player_name);
|
|
|
|
for (i = 0; i < MAXAVAILABILITY; i++)
|
|
{
|
|
availabilities[p][i] = READUINT8(demobuf.p);
|
|
}
|
|
|
|
// Skin
|
|
|
|
demo.currentskinid[p] = READUINT8(demobuf.p);
|
|
if (demo.currentskinid[p] >= demo.numskins)
|
|
demo.currentskinid[p] = 0;
|
|
lastfakeskin[p] = READUINT8(demobuf.p);
|
|
|
|
// Color
|
|
demobuf.p += copy_fixed_buf(color, demobuf.p, g_buffer_sizes.color_name);
|
|
for (i = 0; i < numskincolors; i++)
|
|
if (!stricmp(skincolors[i].name,color)) // SRB2kart
|
|
{
|
|
players[p].skincolor = i;
|
|
break;
|
|
}
|
|
|
|
// Follower
|
|
demobuf.p += copy_fixed_buf(follower, demobuf.p, g_buffer_sizes.skin_name);
|
|
K_SetFollowerByName(p, follower);
|
|
|
|
// Follower colour
|
|
demobuf.p += copy_fixed_buf(color, demobuf.p, g_buffer_sizes.color_name);
|
|
for (i = 0; i < numskincolors +2; i++) // +2 because of Match and Opposite
|
|
{
|
|
if (!stricmp(Followercolor_cons_t[i].strvalue, color))
|
|
{
|
|
players[p].followercolor = Followercolor_cons_t[i].value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Score, since Kart uses this to determine where you start on the map
|
|
players[p].score = READUINT32(demobuf.p);
|
|
|
|
// Power Levels
|
|
clientpowerlevels[p][gametype == GT_BATTLE ? PWRLV_BATTLE : PWRLV_RACE] = READUINT16(demobuf.p);
|
|
|
|
// Followitem
|
|
players[p].followitem = static_cast<mobjtype_t>(READUINT32(demobuf.p));
|
|
|
|
// GP
|
|
players[p].lives = READSINT8(demobuf.p);
|
|
players[p].totalring = READINT16(demobuf.p);
|
|
|
|
// Look for the next player
|
|
p = READUINT8(demobuf.p);
|
|
}
|
|
|
|
// end of player read (the 0xFF marker)
|
|
// so this is where we are to read our lua variables (if possible!)
|
|
if (demoflags & DF_LUAVARS) // again, used for compability, lua shit will be saved to replays regardless of if it's even been loaded
|
|
{
|
|
if (!gL) // No Lua state! ...I guess we'll just start one...
|
|
LUA_ClearState();
|
|
|
|
// No modeattacking check, DF_LUAVARS won't be present here.
|
|
LUA_UnArchive(&demobuf, false);
|
|
}
|
|
|
|
splitscreen = 0;
|
|
|
|
if (demo.attract == DEMO_ATTRACT_TITLE)
|
|
{
|
|
splitscreen = M_RandomKey(6)-1;
|
|
splitscreen = std::min<int>(std::min(3, numslots-1), splitscreen); // Bias toward 1p and 4p views
|
|
|
|
for (p = 0; p <= splitscreen; p++)
|
|
G_ResetView(p+1, slots[M_RandomKey(numslots)], false);
|
|
}
|
|
|
|
R_ExecuteSetViewSize();
|
|
|
|
for (i = 0; i < PRNUMSYNCED; i++)
|
|
{
|
|
P_SetRandSeed(static_cast<pr_class_t>(i), randseed[i]);
|
|
}
|
|
|
|
G_InitNew((demoflags & DF_ENCORE) != 0, gamemap, true, true); // Doesn't matter whether you reset or not here, given changes to resetplayer.
|
|
|
|
for (i = 0; i < numslots; i++)
|
|
{
|
|
UINT8 j;
|
|
|
|
p = slots[i];
|
|
|
|
for (j = 0; j < MAXAVAILABILITY; j++)
|
|
{
|
|
players[p].availabilities[j] = availabilities[p][j];
|
|
}
|
|
|
|
ghostext[p].skinid = demo.currentskinid[p];
|
|
SetPlayerSkinByNum(p, demo.currentskinid[p]);
|
|
|
|
if (players[p].mo)
|
|
{
|
|
players[p].mo->color = players[p].skincolor;
|
|
oldghost[p].x = players[p].mo->x;
|
|
oldghost[p].y = players[p].mo->y;
|
|
oldghost[p].z = players[p].mo->z;
|
|
}
|
|
|
|
// Set saved attribute values
|
|
// No cheat checking here, because even if they ARE wrong...
|
|
// it would only break the replay if we clipped them.
|
|
players[p].kartspeed = ghostext[p].kartspeed = demo.skinlist[demo.currentskinid[p]].kartspeed;
|
|
players[p].kartweight = ghostext[p].kartweight = demo.skinlist[demo.currentskinid[p]].kartweight;
|
|
players[p].charflags = ghostext[p].charflags = demo.skinlist[demo.currentskinid[p]].flags;
|
|
players[p].lastfakeskin = lastfakeskin[p];
|
|
}
|
|
|
|
demo.deferstart = true;
|
|
|
|
CV_StealthSetValue(&cv_playbackspeed, 1);
|
|
}
|
|
|
|
void G_AddGhost(savebuffer_t *buffer, const char *defdemoname)
|
|
{
|
|
INT32 i;
|
|
char name[MAXPLAYERNAME+1], color[MAXCOLORNAME+1], md5[16];
|
|
demoghost *gh;
|
|
UINT16 flags;
|
|
UINT8 *p;
|
|
mapthing_t *mthing;
|
|
UINT16 count, ghostversion;
|
|
skin_t *ghskin = &skins[0];
|
|
UINT8 worknumskins;
|
|
democharlist_t *skinlist = NULL;
|
|
|
|
p = buffer->buffer;
|
|
|
|
// read demo header
|
|
if (memcmp(p, DEMOHEADER, 12))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Not a SRB2 replay.\n"), defdemoname);
|
|
P_SaveBufferFree(buffer);
|
|
return;
|
|
} p += 12; // DEMOHEADER
|
|
|
|
p++; // VERSION
|
|
p++; // SUBVERSION
|
|
|
|
ghostversion = READUINT16(p);
|
|
switch(ghostversion)
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
case 0x0009: // older staff ghosts
|
|
case 0x000A: // 2.0, 2.1
|
|
case 0x000B: // 2.2 indev (staff ghosts)
|
|
case 0x000C: // 2.2
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Demo version incompatible.\n"), defdemoname);
|
|
P_SaveBufferFree(buffer);
|
|
return;
|
|
}
|
|
|
|
const DemoBufferSizes ghostsizes = get_buffer_sizes(ghostversion);
|
|
|
|
p += 64; // title
|
|
M_Memcpy(md5, p, 16); p += 16; // demo checksum
|
|
|
|
for (gh = ghosts; gh; gh = gh->next)
|
|
if (!memcmp(md5, gh->checksum, 16)) // another ghost in the game already has this checksum?
|
|
{ // Don't add another one, then!
|
|
CONS_Debug(DBG_SETUP, "Rejecting duplicate ghost %s (MD5 was matched)\n", defdemoname);
|
|
P_SaveBufferFree(buffer);
|
|
return;
|
|
}
|
|
|
|
if (memcmp(p, "PLAY", 4))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Demo format unacceptable.\n"), defdemoname);
|
|
P_SaveBufferFree(buffer);
|
|
return;
|
|
} p += 4; // "PLAY"
|
|
|
|
|
|
SKIPSTRING(p); // gamemap
|
|
p += 16; // mapmd5 (possibly check for consistency?)
|
|
|
|
flags = READUINT16(p);
|
|
if (!(flags & DF_GHOST))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: No ghost data in this demo.\n"), defdemoname);
|
|
P_SaveBufferFree(buffer);
|
|
return;
|
|
}
|
|
|
|
if (flags & DF_LUAVARS) // can't be arsed to add support for grinding away ported lua material
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Replay data contains luavars, cannot continue.\n"), defdemoname);
|
|
P_SaveBufferFree(buffer);
|
|
return;
|
|
}
|
|
|
|
SKIPSTRING(p); // gametype
|
|
p++; // numlaps
|
|
G_SkipDemoExtraFiles(&p); // Don't wanna modify the file list for ghosts.
|
|
|
|
{
|
|
// FIXME: the rest of this function is not modifying buffer->p directly so fuck it
|
|
buffer->p = p;
|
|
skinlist = G_LoadDemoSkins(ghostsizes, buffer, &worknumskins, true);
|
|
p = buffer->p;
|
|
}
|
|
if (!skinlist)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Replay data has invalid skin list, cannot continue.\n"), defdemoname);
|
|
P_SaveBufferFree(buffer);
|
|
return;
|
|
}
|
|
|
|
if (flags & ATTACKING_TIME)
|
|
p += 4;
|
|
if (flags & ATTACKING_LAP)
|
|
p += 4;
|
|
|
|
UINT32 num_classes;
|
|
if (ghostversion <= 0x000D)
|
|
{
|
|
num_classes = PROLDDEMO;
|
|
}
|
|
else
|
|
{
|
|
num_classes = READUINT32(p);
|
|
}
|
|
|
|
for (i = 0; i < (signed)num_classes; i++)
|
|
{
|
|
p += 4; // random seed
|
|
}
|
|
|
|
p += 4; // Extra data location reference
|
|
|
|
// net var data
|
|
count = READUINT16(p);
|
|
while (count--)
|
|
{
|
|
SKIPSTRING(p);
|
|
SKIPSTRING(p);
|
|
p++;
|
|
}
|
|
|
|
if ((flags & DF_GRANDPRIX))
|
|
{
|
|
p += 3;
|
|
if (ghostversion >= 0x000D)
|
|
p++;
|
|
}
|
|
|
|
// Skip unlockables
|
|
{
|
|
UINT32 unlockables = READUINT32(p);
|
|
p += unlockables;
|
|
}
|
|
|
|
p++; // mapmusrng
|
|
|
|
if (*p == DEMOMARKER)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Replay is empty.\n"), defdemoname);
|
|
Z_Free(skinlist);
|
|
P_SaveBufferFree(buffer);
|
|
return;
|
|
}
|
|
|
|
p++; // player number - doesn't really need to be checked, TODO maybe support adding multiple players' ghosts at once
|
|
|
|
// any invalidating flags?
|
|
i = READUINT8(p);
|
|
if ((i & (DEMO_SPECTATOR|DEMO_BOT)) != 0)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot (spectator/bot)\n"), defdemoname);
|
|
Z_Free(skinlist);
|
|
P_SaveBufferFree(buffer);
|
|
return;
|
|
}
|
|
|
|
// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
|
|
p += copy_fixed_buf(name, p, ghostsizes.player_name);
|
|
|
|
p += MAXAVAILABILITY;
|
|
|
|
// Skin
|
|
i = READUINT8(p);
|
|
if (i < worknumskins)
|
|
ghskin = &skins[skinlist[i].mapping];
|
|
p++; // lastfakeskin
|
|
|
|
// Color
|
|
p += copy_fixed_buf(color, p, ghostsizes.color_name);
|
|
|
|
// Follower data was here, skip it, we don't care about it for ghosts.
|
|
p += ghostsizes.skin_name + ghostsizes.color_name;
|
|
|
|
p += 4; // score
|
|
p += 2; // powerlevel
|
|
|
|
p += 4; // followitem (maybe change later)
|
|
|
|
p += 1; // lives
|
|
p += 2; // rings
|
|
|
|
if (READUINT8(p) != 0xFF)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot (bad terminator)\n"), defdemoname);
|
|
Z_Free(skinlist);
|
|
P_SaveBufferFree(buffer);
|
|
return;
|
|
}
|
|
|
|
|
|
gh = static_cast<demoghost*>(Z_Calloc(sizeof(demoghost), PU_LEVEL, NULL));
|
|
gh->sizes = ghostsizes;
|
|
gh->next = ghosts;
|
|
gh->buffer = buffer->buffer;
|
|
M_Memcpy(gh->checksum, md5, 16);
|
|
gh->p = p;
|
|
|
|
gh->numskins = worknumskins;
|
|
gh->skinlist = skinlist;
|
|
|
|
ghosts = gh;
|
|
|
|
gh->version = ghostversion;
|
|
mthing = playerstarts[0] ? playerstarts[0] : deathmatchstarts[0]; // todo not correct but out of scope
|
|
I_Assert(mthing);
|
|
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
|
|
fixed_t z,f,c;
|
|
fixed_t offset = mthing->z << FRACBITS;
|
|
gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
|
|
gh->mo->angle = FixedAngle(mthing->angle << FRACBITS);
|
|
f = gh->mo->floorz;
|
|
c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
|
|
if (!!(mthing->thing_args[0]) ^ !!(mthing->options & MTF_OBJECTFLIP))
|
|
{
|
|
z = c - offset;
|
|
if (z < f)
|
|
z = f;
|
|
}
|
|
else
|
|
{
|
|
z = f + offset;
|
|
if (z > c)
|
|
z = c;
|
|
}
|
|
gh->mo->z = z;
|
|
}
|
|
|
|
gh->oldmo.x = gh->mo->x;
|
|
gh->oldmo.y = gh->mo->y;
|
|
gh->oldmo.z = gh->mo->z;
|
|
|
|
gh->mo->state = states + S_KART_STILL;
|
|
gh->mo->sprite = gh->mo->state->sprite;
|
|
gh->mo->sprite2 = (gh->mo->state->frame & FF_FRAMEMASK);
|
|
//gh->mo->frame = tr_trans30<<FF_TRANSSHIFT;
|
|
gh->mo->renderflags |= RF_DONTDRAW;
|
|
gh->fadein = (9-3)*6; // fade from invisible to trans30 over as close to 35 tics as possible
|
|
gh->mo->tics = -1;
|
|
|
|
// Set skin
|
|
gh->mo->skin = gh->oldmo.skin = ghskin;
|
|
|
|
// Set color
|
|
gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor;
|
|
for (i = 0; i < numskincolors; i++)
|
|
if (!stricmp(skincolors[i].name,color))
|
|
{
|
|
gh->mo->color = (UINT16)i;
|
|
break;
|
|
}
|
|
gh->oldmo.color = gh->mo->color;
|
|
|
|
CONS_Printf(M_GetText("Added ghost %s from %s\n"), name, defdemoname);
|
|
}
|
|
|
|
// Clean up all ghosts
|
|
void G_FreeGhosts(void)
|
|
{
|
|
while (ghosts)
|
|
{
|
|
demoghost *next = ghosts->next;
|
|
Z_Free(ghosts->skinlist);
|
|
Z_Free(ghosts);
|
|
ghosts = next;
|
|
}
|
|
ghosts = NULL;
|
|
}
|
|
|
|
// A simplified version of G_AddGhost...
|
|
staffbrief_t *G_GetStaffGhostBrief(UINT8 *buffer)
|
|
{
|
|
UINT8 *p = buffer;
|
|
UINT16 ghostversion;
|
|
UINT16 flags;
|
|
INT32 i;
|
|
staffbrief_t temp = {0};
|
|
staffbrief_t *ret = NULL;
|
|
|
|
temp.name[0] = '\0';
|
|
temp.time = temp.lap = UINT32_MAX;
|
|
|
|
// read demo header
|
|
if (memcmp(p, DEMOHEADER, 12))
|
|
{
|
|
goto fail;
|
|
}
|
|
|
|
p += 12; // DEMOHEADER
|
|
p++; // VERSION
|
|
p++; // SUBVERSION
|
|
|
|
ghostversion = READUINT16(p);
|
|
switch(ghostversion)
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
case 0x0009: // older staff ghosts
|
|
case 0x000A: // 2.0, 2.1
|
|
case 0x000B: // 2.2 indev (staff ghosts)
|
|
case 0x000C: // 2.2
|
|
break;
|
|
|
|
// too old, cannot support.
|
|
default:
|
|
goto fail;
|
|
}
|
|
|
|
p += 64; // full demo title
|
|
p += 16; // demo checksum
|
|
|
|
if (memcmp(p, "PLAY", 4))
|
|
{
|
|
goto fail;
|
|
}
|
|
|
|
p += 4; // "PLAY"
|
|
SKIPSTRING(p); // gamemap
|
|
p += 16; // mapmd5 (possibly check for consistency?)
|
|
|
|
flags = READUINT16(p);
|
|
if (!(flags & DF_GHOST))
|
|
{
|
|
goto fail; // we don't NEED to do it here, but whatever
|
|
}
|
|
|
|
SKIPSTRING(p); // gametype
|
|
p++; // numlaps
|
|
G_SkipDemoExtraFiles(&p);
|
|
|
|
G_SkipDemoSkins(&p, get_buffer_sizes(ghostversion));
|
|
|
|
if (flags & ATTACKING_TIME)
|
|
temp.time = READUINT32(p);
|
|
if (flags & ATTACKING_LAP)
|
|
temp.lap = READUINT32(p);
|
|
|
|
UINT32 num_classes;
|
|
if (ghostversion <= 0x000D)
|
|
{
|
|
num_classes = PROLDDEMO;
|
|
}
|
|
else
|
|
{
|
|
num_classes = READUINT32(p);
|
|
}
|
|
|
|
for (i = 0; i < (signed)num_classes; i++)
|
|
{
|
|
p += 4; // random seed
|
|
}
|
|
|
|
p += 4; // Extrainfo location marker
|
|
|
|
// Ehhhh don't need ghostversion here (?) so I'll reuse the var here
|
|
ghostversion = READUINT16(p);
|
|
while (ghostversion--)
|
|
{
|
|
SKIPSTRING(p);
|
|
SKIPSTRING(p);
|
|
p++; // stealth
|
|
}
|
|
|
|
if ((flags & DF_GRANDPRIX))
|
|
{
|
|
p += 3;
|
|
if (ghostversion >= 0x000D)
|
|
p++;
|
|
}
|
|
|
|
// Skip unlockables
|
|
{
|
|
UINT32 unlockables = READUINT32(p);
|
|
p += unlockables;
|
|
}
|
|
|
|
p++; // mapmusrng
|
|
|
|
// Assert first player is in and then read name
|
|
if (READUINT8(p) != 0)
|
|
goto fail;
|
|
if (READUINT8(p) & (DEMO_SPECTATOR|DEMO_BOT))
|
|
goto fail;
|
|
|
|
copy_fixed_buf(temp.name, p, get_buffer_sizes(ghostversion).player_name);
|
|
|
|
ret = static_cast<staffbrief_t*>(Z_Malloc(sizeof(staffbrief_t), PU_STATIC, NULL));
|
|
if (ret)
|
|
M_Memcpy(ret, &temp, sizeof(staffbrief_t));
|
|
|
|
// Ok, no longer any reason to care, bye
|
|
fail:
|
|
return ret;
|
|
}
|
|
|
|
//
|
|
// G_TimeDemo
|
|
// NOTE: name is a full filename for external demos
|
|
//
|
|
static INT32 restorecv_vidwait;
|
|
|
|
void G_TimeDemo(const char *name)
|
|
{
|
|
nodrawers = M_CheckParm("-nodraw");
|
|
noblit = M_CheckParm("-noblit");
|
|
restorecv_vidwait = cv_vidwait.value;
|
|
if (cv_vidwait.value)
|
|
CV_Set(&cv_vidwait, "0");
|
|
demo.timing = true;
|
|
g_singletics = true;
|
|
framecount = 0;
|
|
demostarttime = I_GetTime();
|
|
G_DeferedPlayDemo(name);
|
|
}
|
|
|
|
void G_DoneLevelLoad(void)
|
|
{
|
|
CONS_Printf(M_GetText("Loaded level in %f sec\n"), (double)(I_GetTime() - demostarttime) / TICRATE);
|
|
framecount = 0;
|
|
demostarttime = I_GetTime();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= G_CheckDemoStatus
|
|
=
|
|
= Called after a death or level completion to allow demos to be cleaned up
|
|
= Returns true if a new demo loop action will take place
|
|
===================
|
|
*/
|
|
|
|
#if 0 // since it's not actually used anymore, just a reference...
|
|
// Writes the demo's checksum, or just random garbage if you can't do that for some reason.
|
|
static void WriteDemoChecksum(void)
|
|
{
|
|
UINT8 *p = demobuf.buffer+16; // checksum position
|
|
#ifdef NOMD5
|
|
UINT8 i;
|
|
for (i = 0; i < 16; i++, p++)
|
|
*p = P_RandomByte(PR_UNDEFINED); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
|
|
#else
|
|
md5_buffer((char *)p+16, demobuf.p - (p+16), p); // make a checksum of everything after the checksum in the file.
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
// Stops timing a demo.
|
|
static void G_StopTimingDemo(void)
|
|
{
|
|
INT32 demotime;
|
|
double f1, f2;
|
|
demotime = I_GetTime() - demostarttime;
|
|
if (!demotime)
|
|
return;
|
|
G_StopDemo();
|
|
demo.timing = false;
|
|
f1 = (double)demotime;
|
|
f2 = (double)framecount*TICRATE;
|
|
|
|
CONS_Printf(M_GetText("timed %u gametics in %d realtics - %u frames\n%f seconds, %f avg fps\n"),
|
|
leveltime,demotime,(UINT32)framecount,f1/TICRATE,f2/f1);
|
|
|
|
// CSV-readable timedemo results, for external parsing
|
|
if (timedemo_csv)
|
|
{
|
|
FILE *f;
|
|
const char *csvpath = va("%s" PATHSEP "%s", srb2home, "timedemo.csv");
|
|
const char *header = "id,demoname,seconds,avgfps,leveltime,demotime,framecount,ticrate,rendermode,vidmode,vidwidth,vidheight,procbits\n";
|
|
const char *rowformat = "\"%s\",\"%s\",%f,%f,%u,%d,%u,%u,%u,%u,%u,%u,%u\n";
|
|
boolean headerrow = !FIL_FileExists(csvpath);
|
|
UINT8 procbits = 0;
|
|
|
|
// Bitness
|
|
if (sizeof(void*) == 4)
|
|
procbits = 32;
|
|
else if (sizeof(void*) == 8)
|
|
procbits = 64;
|
|
|
|
f = fopen(csvpath, "a+");
|
|
|
|
if (f)
|
|
{
|
|
if (headerrow)
|
|
fputs(header, f);
|
|
fprintf(f, rowformat,
|
|
timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits);
|
|
fclose(f);
|
|
CONS_Printf("Timedemo results saved to '%s'\n", csvpath);
|
|
}
|
|
else
|
|
{
|
|
// Just print the CSV output to console
|
|
CON_LogMessage(header);
|
|
CONS_Printf(rowformat,
|
|
timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits);
|
|
}
|
|
}
|
|
|
|
if (restorecv_vidwait != cv_vidwait.value)
|
|
CV_SetValue(&cv_vidwait, restorecv_vidwait);
|
|
|
|
if (timedemo_quit)
|
|
COM_ImmedExecute("quit");
|
|
else
|
|
D_StartTitle();
|
|
}
|
|
|
|
// reset engine variable set for the demos
|
|
// called from stopdemo command, map command, and g_checkdemoStatus.
|
|
void G_StopDemo(void)
|
|
{
|
|
Z_Free(demobuf.buffer);
|
|
demobuf.buffer = NULL;
|
|
demo.playback = false;
|
|
demo.timing = false;
|
|
demo.waitingfortally = false;
|
|
g_singletics = false;
|
|
|
|
{
|
|
UINT8 i;
|
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
|
|
{
|
|
camera[i].freecam = false;
|
|
}
|
|
}
|
|
|
|
Z_Free(demo.skinlist);
|
|
demo.skinlist = NULL;
|
|
|
|
D_ClearState();
|
|
}
|
|
|
|
boolean G_CheckDemoStatus(void)
|
|
{
|
|
G_FreeGhosts();
|
|
|
|
if (demo.timing)
|
|
{
|
|
G_StopTimingDemo();
|
|
return true;
|
|
}
|
|
|
|
if (demo.playback)
|
|
{
|
|
if (demo.quitafterplaying)
|
|
I_Quit();
|
|
|
|
// When this replay was recorded, the player skipped
|
|
// the Tally and ended the demo early.
|
|
// Keep the demo open and don't boot to intermission
|
|
// YET, pause demo playback.
|
|
if (!demo.waitingfortally && modeattacking && exitcountdown)
|
|
demo.waitingfortally = true;
|
|
else if (!demo.attract)
|
|
G_FinishExitLevel();
|
|
else
|
|
{
|
|
UINT8 wasmodeattacking = modeattacking;
|
|
G_StopDemo();
|
|
|
|
if (timedemo_quit)
|
|
COM_ImmedExecute("quit");
|
|
else if (wasmodeattacking)
|
|
M_EndModeAttackRun();
|
|
else if (demo.attract == DEMO_ATTRACT_CREDITS)
|
|
F_DeferContinueCredits();
|
|
else
|
|
D_SetDeferredStartTitle(true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (!demo.recording)
|
|
return false;
|
|
|
|
if (modeattacking || demo.willsave)
|
|
{
|
|
if (demobuf.p)
|
|
{
|
|
G_SaveDemo();
|
|
}
|
|
else
|
|
{
|
|
G_ResetDemoRecording();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Z_Free(demobuf.buffer);
|
|
|
|
demo.recording = false;
|
|
demo.waitingfortally = false;
|
|
|
|
return false;
|
|
}
|
|
|
|
void G_ResetDemoRecording(void)
|
|
{
|
|
Z_Free(demobuf.buffer);
|
|
demo.recording = false;
|
|
}
|
|
|
|
void G_SaveDemo(void)
|
|
{
|
|
UINT8 *p = demobuf.buffer+16; // after version
|
|
UINT32 length;
|
|
#ifdef NOMD5
|
|
UINT8 i;
|
|
#endif
|
|
|
|
if (currentMenu == &TitleEntryDef)
|
|
M_ClearMenus(true);
|
|
|
|
// Ensure extrainfo pointer is always available, even if no info is present.
|
|
if (demoinfo_p && *(UINT32 *)demoinfo_p == 0)
|
|
{
|
|
WRITEUINT8(demobuf.p, DEMOMARKER); // add the demo end marker
|
|
*(UINT32 *)demoinfo_p = demobuf.p - demobuf.buffer;
|
|
}
|
|
WRITEUINT8(demobuf.p, DW_END); // Mark end of demo extra data.
|
|
|
|
M_Memcpy(p, demo.titlename, 64); // Write demo title here
|
|
p += 64;
|
|
|
|
if (multiplayer)
|
|
{
|
|
// Change the demo's name to be a slug of the title
|
|
char demo_slug[128];
|
|
char *writepoint;
|
|
size_t i, strindex = 0;
|
|
boolean dash = true;
|
|
|
|
for (i = 0; demo.titlename[i] && i < 127; i++)
|
|
{
|
|
if ((demo.titlename[i] >= 'a' && demo.titlename[i] <= 'z') ||
|
|
(demo.titlename[i] >= '0' && demo.titlename[i] <= '9'))
|
|
{
|
|
demo_slug[strindex] = demo.titlename[i];
|
|
strindex++;
|
|
dash = false;
|
|
}
|
|
else if (demo.titlename[i] >= 'A' && demo.titlename[i] <= 'Z')
|
|
{
|
|
demo_slug[strindex] = demo.titlename[i] + 'a' - 'A';
|
|
strindex++;
|
|
dash = false;
|
|
}
|
|
else if (strindex && !dash)
|
|
{
|
|
demo_slug[strindex] = '-';
|
|
strindex++;
|
|
dash = true;
|
|
}
|
|
}
|
|
|
|
if (dash && strindex)
|
|
{
|
|
strindex--;
|
|
}
|
|
demo_slug[strindex] = '\0';
|
|
|
|
if (demo_slug[0] != '\0')
|
|
{
|
|
// Slug is valid, write the chosen filename.
|
|
writepoint = strstr(strrchr(demoname, *PATHSEP), "-") + 1;
|
|
demo_slug[128 - (writepoint - demoname) - 4] = 0;
|
|
sprintf(writepoint, "%s.lmp", demo_slug);
|
|
}
|
|
else if (demo.titlename[0] == '\0')
|
|
{
|
|
// Slug is completely blank? Will crash if we attempt to save
|
|
// No bailout because empty seems like a good "no thanks" choice
|
|
G_ResetDemoRecording();
|
|
return;
|
|
}
|
|
// If a title that is invalid is provided, the user clearly wanted
|
|
// to save. But we can't do so at that name, so we only apply the
|
|
// title INSIDE the file, not in the naked filesystem.
|
|
// (A hypothetical example is bamboozling bot behaviour causing
|
|
// a player to write "?????????".) ~toast 010524
|
|
}
|
|
|
|
length = *(UINT32 *)demoinfo_p;
|
|
WRITEUINT32(demoinfo_p, length);
|
|
|
|
// Doesn't seem like I can use WriteDemoChecksum here, correct me if I'm wrong -Sal
|
|
#ifdef NOMD5
|
|
for (i = 0; i < 16; i++, p++)
|
|
*p = M_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
|
|
#else
|
|
// Make a checksum of everything after the checksum in the file up to the end of the standard data. Extrainfo is freely modifiable.
|
|
md5_buffer((char *)p+16, (demobuf.buffer + length) - (p+16), p);
|
|
#endif
|
|
|
|
bool saved = FIL_WriteFile(demoname, demobuf.buffer, demobuf.p - demobuf.buffer); // finally output the file.
|
|
G_ResetDemoRecording();
|
|
|
|
if (!modeattacking)
|
|
{
|
|
if (saved)
|
|
{
|
|
CONS_Printf(M_GetText("Demo %s recorded\n"), demoname);
|
|
if (gamedata->eversavedreplay == false)
|
|
{
|
|
gamedata->eversavedreplay = true;
|
|
// The following will IMMEDIATELY happen on either next level load
|
|
// or returning to menu, so don't make the sound just to get cut off
|
|
//M_UpdateUnlockablesAndExtraEmblems(true, true);
|
|
//G_SaveGameData();
|
|
gamedata->deferredsave = true;
|
|
}
|
|
}
|
|
else
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname);
|
|
}
|
|
}
|
|
|
|
boolean G_CheckDemoTitleEntry(void)
|
|
{
|
|
if (menuactive || chat_on)
|
|
return false;
|
|
|
|
if (!G_PlayerInputDown(0, gc_b, 0) && !G_PlayerInputDown(0, gc_x, 0))
|
|
return false;
|
|
|
|
demo.willsave = true;
|
|
M_OpenVirtualKeyboard(
|
|
sizeof demo.titlename,
|
|
[](const char* replace) -> const char*
|
|
{
|
|
if (replace)
|
|
strlcpy(demo.titlename, replace, sizeof demo.titlename);
|
|
return demo.titlename;
|
|
},
|
|
&TitleEntryDef
|
|
);
|
|
|
|
return true;
|
|
}
|
|
|
|
void G_SyncDemoParty(INT32 rem, INT32 newsplitscreen)
|
|
{
|
|
int r_splitscreen_copy = r_splitscreen;
|
|
INT32 displayplayers_copy[MAXSPLITSCREENPLAYERS];
|
|
memcpy(displayplayers_copy, displayplayers, sizeof displayplayers);
|
|
|
|
// If we switch away from someone's view, that player
|
|
// should be removed from the party.
|
|
// However, it is valid to have the player on multiple
|
|
// viewports.
|
|
|
|
// Remove this player
|
|
G_LeaveParty(rem);
|
|
|
|
// And reset the rest of the party
|
|
for (int i = 0; i <= r_splitscreen_copy; ++i)
|
|
G_LeaveParty(displayplayers_copy[i]);
|
|
|
|
// Restore the party, without the removed player, and
|
|
// with the order matching displayplayers
|
|
for (int i = 0; i <= newsplitscreen; ++i)
|
|
G_JoinParty(consoleplayer, displayplayers_copy[i]);
|
|
|
|
// memcpy displayplayers back to preserve duplicates
|
|
// (G_JoinParty will not create duplicates itself)
|
|
r_splitscreen = newsplitscreen;
|
|
memcpy(displayplayers, displayplayers_copy, sizeof displayplayers);
|
|
R_ExecuteSetViewSize();
|
|
}
|