..
r_opengl
Merge branch 'public_next'
2018-04-06 18:42:07 +01:00
s_ds3d
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
s_fmod
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
s_openal
MSVC: set SubSystem on DLLs to Windows
2017-12-27 19:32:38 -05:00
hw3dsdrv.h
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
hw3sound.c
*_Random is now *_RandomByte.
2016-03-29 16:27:55 -07:00
hw3sound.h
hw_bsp.c
Merge branch 'master' into opengl-improvements
2017-04-19 14:53:50 +01:00
hw_cache.c
Merge branch 'master' into texture-fixes
2018-03-04 19:20:54 +00:00
hw_clip.c
cleanup a few compiler warnings
2017-10-07 13:21:12 -04:00
hw_clip.h
More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
2017-01-10 18:01:03 +00:00
hw_data.h
Merge branch 'master' into ports-chopping-block
2017-10-14 20:47:04 +01:00
hw_defs.h
Merge branch 'public_next'
2018-04-06 18:42:07 +01:00
hw_dll.h
XBOX was eXecuted
2017-09-29 19:27:17 +01:00
hw_draw.c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
2018-04-06 19:38:19 +01:00
hw_drv.h
Revert "Fix screenshot functionality in fullscreen in SDL2"
2018-03-18 18:33:53 +00:00
hw_glide.h
hw_glob.h
Transform sprites in world space rather than screen space
2018-03-21 19:45:37 +00:00
hw_light.c
* Bumpers and Balloons in a more final state.
2018-05-20 00:04:39 +01:00
hw_light.h
hw_main.c
Merge branch 'public_next'
2018-04-06 18:42:07 +01:00
hw_main.h
* Total overhaul of V_DrawFadeScreen(color, strength!
2018-02-12 17:47:31 +00:00
hw_md2.c
(re-)fix MD2 interpoleration.
2017-11-02 14:33:56 +00:00
hw_md2.h
* Make the model->spr2frames dynamically allocated. (There's only two settings - on and off - but that's better than it perpetually being on...)
2017-08-27 14:56:07 +01:00
hw_trick.c
More optimising and otherwise fixing bizarre formatting in hw_trick.c
2017-06-26 11:12:26 +01:00
hws_data.h
XBOX was eXecuted
2017-09-29 19:27:17 +01:00