No description
Find a file
Monster Iestyn 63a16355da Merge branch 'inverted-plane-disp' into 'master'
Inverted plane displacement

If you don't know of the new linedef types 66, 67, 68 or how they work already, see !61's description.

This is basically a quickly-thrown together branch to support inverse plane displacement; just simply turn on Not Climbable on any of the plane displacement linedef types to enable this for any sectors tagged by them. This causes moving the control sector to move all tagged sector planes in the reverse direction.

I've provided srb2win-inverseplanedisp.exe and plane-disp-test2.wad in my folder on the FTP to test this branch.

See merge request !79
2017-04-13 14:00:42 -04:00
.circleci CircleCI: keep build cache with checksum of depend.dep 2017-03-24 09:12:00 -04:00
android
assets
bin
cmake/Modules
debian readme.txt dupilcated, also incorrect 2016-12-14 15:07:48 -05:00
doc
extras
libs
objs
src Starting work, noclimb inverts direction (haven't tested if it actually works or not yet) 2017-04-11 22:33:04 +01:00
tools
.gitattributes
.gitignore
.travis.yml travis: cut down on osx builds 2016-08-18 19:38:21 -04:00
Android.mk
appveyor.yml appveyor: disable command output 2017-03-12 21:17:07 -04:00
CMakeLists.txt Update version number 2017-01-15 18:49:33 +00:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
Doxyfile
LICENSE
README.md README: add CircleCI's Status badge 2017-03-24 08:28:31 -04:00
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp Updated SRB2.cbp to (presumably) handle lua_blockmaplib.c correctly 2017-01-16 15:43:27 +00:00
Srb2.dev
srb2.png
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props

Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.