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- Item count has always scaled up with player count. Items spawn every N tics. Previously, these items were evenly distributed across all item spots. Now, only one monitor is spawned at a time and the number of items inside scales up. - Emeralds spawn inside of monitors instead of loosely. - Sphere boxes should spawn in the same way as before. - Once a monitor has been spawned at an item spot, no more monitors can be spawned there until that one is destroyed. There's an additional delay of one spawn interval before a monitor can be spawned in that location again. This is so a monitor cannot ever instantly spawn back if one is destroyed at just the right time. |
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| .. | ||
| broly.c | ||
| CMakeLists.txt | ||
| duel-bomb.c | ||
| gardentop.c | ||
| hyudoro.c | ||
| item-debris.c | ||
| item-spot.c | ||
| jawz.c | ||
| manta-ring.c | ||
| monitor.c | ||
| orbinaut.c | ||
| shrink.c | ||
| spb.c | ||
| ufo.c | ||