mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-09 17:43:07 +00:00
- numlaps 0 now sets the race to 0 laps.
- Players will finish upon crossing the finishing line
immediately after POSITION.
- gptest merged with numlaps.
- numlaps works in GP.
- Warping to sprint maps with numlaps already set now lets
numlaps exceed the map default. It was previous capped
at map default ONLY when loading into the level (so you
could still exceed it by setting numlaps during
POSITION). Now it's consistent.
- numlaps can now be set at any time during the race.
294 lines
8 KiB
C
294 lines
8 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_netcmd.h
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/// \brief host/client network commands
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/// commands are executed through the command buffer
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/// like console commands
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#ifndef __D_NETCMD__
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#define __D_NETCMD__
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#include "command.h"
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#include "d_player.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// console vars
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extern consvar_t cv_playername[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_playercolor[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_skin[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_follower[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_followercolor[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_lastprofile[MAXSPLITSCREENPLAYERS];
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// current profile loaded.
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// Used to know how to make the options menu behave among other things.
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extern consvar_t cv_currprofile;
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// This is used to save the last profile you used on the title screen.
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// that way you can mash n all...
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extern consvar_t cv_ttlprofilen;
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// CVar that allows starting as many splitscreens as you want with one device
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// Intended for use with testing
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extern consvar_t cv_splitdevice;
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// preferred number of players
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extern consvar_t cv_splitplayers;
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extern consvar_t cv_seenames;
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extern consvar_t cv_usemouse;
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extern consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS];
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#ifdef LJOYSTICK
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extern consvar_t cv_joyport[MAXSPLITSCREENPLAYERS];
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#endif
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// normally in p_mobj but the .h is not read
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extern consvar_t cv_itemrespawntime;
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extern consvar_t cv_itemrespawn;
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extern consvar_t cv_pointlimit;
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extern consvar_t cv_timelimit;
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extern consvar_t cv_numlaps;
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extern UINT32 timelimitintics, extratimeintics, secretextratime;
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extern UINT32 g_pointlimit;
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extern consvar_t cv_allowexitlevel;
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extern consvar_t cv_autobalance;
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extern consvar_t cv_teamscramble;
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extern consvar_t cv_scrambleonchange;
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extern consvar_t cv_netstat;
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extern consvar_t cv_countdowntime;
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extern consvar_t cv_runscripts;
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extern consvar_t cv_mute;
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extern consvar_t cv_pause;
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extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_maxplayers, cv_respawntime;
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// SRB2kart items
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extern consvar_t cv_items[NUMKARTRESULTS-1];
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extern consvar_t cv_kartspeed;
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extern consvar_t cv_kartbumpers;
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extern consvar_t cv_kartfrantic;
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extern consvar_t cv_kartencore;
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extern consvar_t cv_kartspeedometer;
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extern consvar_t cv_kartvoices;
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extern consvar_t cv_kartbot;
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extern consvar_t cv_karteliminatelast;
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extern consvar_t cv_kartusepwrlv;
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extern consvar_t cv_votetime;
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extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugdistribution, cv_kartdebughuddrop;
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extern consvar_t cv_kartdebugnodes, cv_kartdebugcolorize, cv_kartdebugdirector;
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extern consvar_t cv_spbtest, cv_reducevfx;
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extern consvar_t cv_kartdebugwaypoints, cv_kartdebugbotpredict;
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extern consvar_t cv_debugrank;
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extern consvar_t cv_battletest;
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typedef enum {
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CV_CAPSULETEST_OFF,
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CV_CAPSULETEST_MULTIPLAYER,
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CV_CAPSULETEST_TIMEATTACK,
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} capsuletest_val_t;
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extern consvar_t cv_capsuletest;
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extern consvar_t cv_alttitle, cv_itemfinder;
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extern consvar_t cv_inttime, cv_advancemap;
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extern consvar_t cv_overtime;
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extern consvar_t cv_startinglives;
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// for F_finale.c
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extern consvar_t cv_rollingdemos;
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extern consvar_t cv_soundtest;
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extern consvar_t cv_maxping;
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extern consvar_t cv_lagless;
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extern consvar_t cv_pingtimeout;
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extern consvar_t cv_showping;
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extern consvar_t cv_pingmeasurement;
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extern consvar_t cv_showviewpointtext;
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extern consvar_t cv_skipmapcheck;
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extern consvar_t cv_sleep;
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extern consvar_t cv_perfstats;
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extern consvar_t cv_schedule;
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extern consvar_t cv_livestudioaudience;
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extern char timedemo_name[256];
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extern boolean timedemo_csv;
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extern char timedemo_csv_id[256];
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extern boolean timedemo_quit;
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typedef enum
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{
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XD_NAMEANDCOLOR = 1,
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XD_WEAPONPREF, // 2
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XD_KICK, // 3
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XD_NETVAR, // 4
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XD_SAY, // 5
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XD_MAP, // 6
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XD_EXITLEVEL, // 7
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XD_ADDFILE, // 8
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XD_PAUSE, // 9
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XD_ADDPLAYER, // 10
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XD_TEAMCHANGE, // 11
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XD_CLEARSCORES, // 12
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XD_VERIFIED, // 13
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XD_RANDOMSEED, // 14
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XD_RUNSOC, // 15
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XD_REQADDFILE, // 16
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XD_SETMOTD, // 17
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XD_RESPAWN, // 18
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XD_DEMOTED, // 19
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XD_LUACMD, // 20
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XD_LUAVAR, // 21
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XD_LUAFILE, // 22
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// SRB2Kart
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XD_SETUPVOTE, // 23
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XD_MODIFYVOTE, // 24
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XD_PICKVOTE, // 25
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XD_REMOVEPLAYER,// 26
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XD_POWERLEVEL, // 27
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XD_PARTYINVITE, // 28
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XD_ACCEPTPARTYINVITE, // 29
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XD_LEAVEPARTY, // 30
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XD_CANCELPARTYINVITE, // 31
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XD_CHEAT, // 32
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XD_ADDBOT, // 33
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XD_DISCORD, // 34
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XD_PLAYSOUND, // 35
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XD_SCHEDULETASK, // 36
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XD_SCHEDULECLEAR, // 37
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XD_AUTOMATE, // 38
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MAXNETXCMD
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} netxcmd_t;
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extern const char *netxcmdnames[MAXNETXCMD - 1];
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#if defined(_MSC_VER)
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#pragma pack(1)
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#endif
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#ifdef _MSC_VER
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#pragma warning(disable : 4214)
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#endif
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//Packet composition for Command_TeamChange_f() ServerTeamChange, etc.
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//bitwise structs make packing bits a little easier, but byte alignment harder?
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//todo: decide whether to make the other netcommands conform, or just get rid of this experiment.
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struct changeteam_packet_t {
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UINT32 playernum : 5; // value 0 to 31
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UINT32 newteam : 5; // value 0 to 31
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UINT32 verification : 1; // value 0 to 1
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UINT32 autobalance : 1; // value 0 to 1
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UINT32 scrambled : 1; // value 0 to 1
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} ATTRPACK;
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#ifdef _MSC_VER
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#pragma warning(default : 4214)
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#endif
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struct changeteam_value_t {
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UINT16 l; // liitle endian
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UINT16 b; // big enian
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} ATTRPACK;
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//Since we do not want other files/modules to know about this data buffer we union it here with a Short Int.
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//Other files/modules will hand the INT16 back to us and we will decode it here.
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//We don't have to use a union, but we would then send four bytes instead of two.
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typedef union {
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changeteam_packet_t packet;
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changeteam_value_t value;
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} ATTRPACK changeteam_union;
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#if defined(_MSC_VER)
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#pragma pack()
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#endif
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// add game commands, needs cleanup
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void D_RegisterServerCommands(void);
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void D_RegisterClientCommands(void);
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void CleanupPlayerName(INT32 playernum, const char *newname);
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boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
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void WeaponPref_Send(UINT8 ssplayer);
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void WeaponPref_Save(UINT8 **cp, INT32 playernum);
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void WeaponPref_Parse(UINT8 **cp, INT32 playernum);
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void D_SendPlayerConfig(UINT8 n);
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void Command_ExitGame_f(void);
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void Command_Retry_f(void);
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pencoremode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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void D_SetupVote(void);
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void D_ModifyClientVote(UINT8 player, SINT8 voted, UINT8 splitplayer);
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void D_PickVote(void);
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void ObjectPlace_OnChange(void);
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boolean IsPlayerAdmin(INT32 playernum);
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void SetAdminPlayer(INT32 playernum);
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void ClearAdminPlayers(void);
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void RemoveAdminPlayer(INT32 playernum);
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void AltTitle_OnChange(void);
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void ItemFinder_OnChange(void);
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void D_SetPassword(const char *pw);
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struct scheduleTask_t
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{
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UINT16 basetime;
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UINT16 timer;
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char *command;
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};
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extern scheduleTask_t **schedule;
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extern size_t schedule_size;
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extern size_t schedule_len;
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void Schedule_Run(void);
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void Schedule_Insert(scheduleTask_t *addTask);
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void Schedule_Add(INT16 basetime, INT16 timeleft, const char *command);
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void Schedule_Clear(void);
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typedef enum
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{
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AEV_ROUNDSTART,
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AEV_INTERMISSIONSTART,
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AEV_VOTESTART,
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AEV__MAX
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} automateEvents_t;
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void Automate_Run(automateEvents_t type);
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void Automate_Set(automateEvents_t type, const char *command);
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void Automate_Clear(void);
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extern UINT32 livestudioaudience_timer;
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void LiveStudioAudience(void);
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void D_Cheat(INT32 playernum, INT32 cheat, ...);
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// used for the player setup menu
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boolean CanChangeSkin(INT32 playernum);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif
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