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r_opengl
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Merge branch 'public_next'
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2018-04-06 18:42:07 +01:00 |
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s_ds3d
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s_fmod
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s_openal
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MSVC: set SubSystem on DLLs to Windows
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2017-12-27 19:32:38 -05:00 |
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hw3dsdrv.h
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hw3sound.c
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nodigimusic nomusic nosound refactor other targets
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2018-09-14 10:35:56 -04:00 |
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hw3sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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hw_bsp.c
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Merge branch 'master' into opengl-improvements
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2017-04-19 14:53:50 +01:00 |
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hw_cache.c
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Merge branch 'master' into texture-fixes
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2018-03-04 19:20:54 +00:00 |
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hw_clip.c
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cleanup a few compiler warnings
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2017-10-07 13:21:12 -04:00 |
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hw_clip.h
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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2017-01-10 18:01:03 +00:00 |
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hw_data.h
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Merge branch 'master' into ports-chopping-block
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2017-10-14 20:47:04 +01:00 |
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hw_defs.h
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Merge branch 'public_next'
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2018-04-06 18:42:07 +01:00 |
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hw_dll.h
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XBOX was eXecuted
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2017-09-29 19:27:17 +01:00 |
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hw_draw.c
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Make gray/black text prompt backcolor darker in OpenGL
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2018-11-09 22:52:13 -05:00 |
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hw_drv.h
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Revert "Fix screenshot functionality in fullscreen in SDL2"
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2018-03-18 18:33:53 +00:00 |
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hw_glide.h
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hw_glob.h
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Transform sprites in world space rather than screen space
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2018-03-21 19:45:37 +00:00 |
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hw_light.c
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Bit of a random one today, but the branch approaches completion...
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2018-06-05 17:22:28 +01:00 |
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hw_light.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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hw_main.c
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Remove unused sscount variable
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2018-10-11 19:59:26 +01:00 |
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hw_main.h
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added HWR_DrawTutorialBack for OpenGL
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2018-11-04 22:32:46 -05:00 |
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hw_md2.c
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Use lightlist.extra_colormap double pointers in OpenGL
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2018-09-12 16:28:55 -04:00 |
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hw_md2.h
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* Make the model->spr2frames dynamically allocated. (There's only two settings - on and off - but that's better than it perpetually being on...)
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2017-08-27 14:56:07 +01:00 |
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hw_trick.c
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More optimising and otherwise fixing bizarre formatting in hw_trick.c
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2017-06-26 11:12:26 +01:00 |
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hws_data.h
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XBOX was eXecuted
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2017-09-29 19:27:17 +01:00 |