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toaster 6a25eae8d2 Some minor things to help draw sonicitems to a close.
* "kartvoices" cvar. Possible values "Never", "Tasteful" (default), and "Meme".
* Added a way to move quickly through the credits, rather than skip them entirely (hold spacebar or down arrow).
* Fix a few mistakes in M_ChangeCvar, some of which I introduced and some of which were weird in the first place.
* Tweak the offset of the arrows that let you know you can modify a cvar by pressing left or right (some via a patch.kart change, but others via tweaking the drawing location).
2018-07-29 18:35:56 +01:00
.circleci CircleCI: remove blank lines 2017-09-28 11:06:57 -04:00
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assets Closer to done HUD tweaking? 2017-12-23 19:14:06 -05:00
bin (also killed some extra files I accidentally added, oops) 2018-07-03 15:36:37 -04:00
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libs libs: Updated SDL2-Mixer to 2.0.2 2017-10-28 18:03:18 -04:00
objs (also killed some extra files I accidentally added, oops) 2018-07-03 15:36:37 -04:00
src Some minor things to help draw sonicitems to a close. 2018-07-29 18:35:56 +01:00
tools
.gitattributes
.gitignore GIT: ignore .vs folder 2017-12-27 19:32:59 -05:00
.travis.yml Travis: clang 4.0 and 5.0 is not up for trusy 2017-09-29 17:57:03 -04:00
Android.mk
appveyor.yml Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
CMakeLists.txt Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
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srb2-vc9.sln
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SRB2_Debug.props SRB2: disable Smaller Type Check for MSVC 2017-12-25 00:41:05 -05:00
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Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.