RingRacers/src/menus/options-gameplay-item-toggles.c
toaster f72bd7ff32 Make name of the item "Eggmark"
Cvar was previously "eggmanmonitor" inherited from a completely different implementation of the item
Menu was previously "Eggman Mark", which was good inspiration but too unwieldy
Has been blended together per Gardentop and VC discussion
2023-06-15 21:10:06 +01:00

185 lines
6.4 KiB
C

/// \file menus/options-gameplay-item-toggles.c
/// \brief Random Item Toggles
#include "../k_menu.h"
#include "../s_sound.h"
menuitem_t OPTIONS_GameplayItems[] =
{
// Mostly handled by the drawing function.
{IT_KEYHANDLER | IT_NOTHING, NULL, "Super Ring", NULL, {.routine = M_HandleItemToggles}, KITEM_SUPERRING, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Self-Propelled Bomb", NULL, {.routine = M_HandleItemToggles}, KITEM_SPB, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, NULL, NULL, {.routine = M_HandleItemToggles}, 255, 0}, // maybe KITEM_PUYO eventually?
{IT_KEYHANDLER | IT_NOTHING, NULL, "Toggle All", NULL, {.routine = M_HandleItemToggles}, 0, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Sneaker", NULL, {.routine = M_HandleItemToggles}, KITEM_SNEAKER, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Sneaker x2", NULL, {.routine = M_HandleItemToggles}, KRITEM_DUALSNEAKER, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Sneaker x3", NULL, {.routine = M_HandleItemToggles}, KRITEM_TRIPLESNEAKER, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Rocket Sneaker", NULL, {.routine = M_HandleItemToggles}, KITEM_ROCKETSNEAKER, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Banana", NULL, {.routine = M_HandleItemToggles}, KITEM_BANANA, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Banana x3", NULL, {.routine = M_HandleItemToggles}, KRITEM_TRIPLEBANANA, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Eggmark", NULL, {.routine = M_HandleItemToggles}, KITEM_EGGMAN, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Gachabom", NULL, {.routine = M_HandleItemToggles}, KITEM_GACHABOM, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Orbinaut", NULL, {.routine = M_HandleItemToggles}, KITEM_ORBINAUT, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Orbinaut x3", NULL, {.routine = M_HandleItemToggles}, KRITEM_TRIPLEORBINAUT, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Orbinaut x4", NULL, {.routine = M_HandleItemToggles}, KRITEM_QUADORBINAUT, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Gachabom x3", NULL, {.routine = M_HandleItemToggles}, KRITEM_TRIPLEGACHABOM, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Jawz", NULL, {.routine = M_HandleItemToggles}, KITEM_JAWZ, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Jawz x2", NULL, {.routine = M_HandleItemToggles}, KRITEM_DUALJAWZ, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Proximity Mine", NULL, {.routine = M_HandleItemToggles}, KITEM_MINE, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Ballhog", NULL, {.routine = M_HandleItemToggles}, KITEM_BALLHOG, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Hyudoro", NULL, {.routine = M_HandleItemToggles}, KITEM_HYUDORO, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Drop Target", NULL, {.routine = M_HandleItemToggles}, KITEM_DROPTARGET, sfx_s258},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Land Mine", NULL, {.routine = M_HandleItemToggles}, KITEM_LANDMINE, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Pogo Spring", NULL, {.routine = M_HandleItemToggles}, KITEM_POGOSPRING, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Invinciblity", NULL, {.routine = M_HandleItemToggles}, KITEM_INVINCIBILITY, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Grow", NULL, {.routine = M_HandleItemToggles}, KITEM_GROW, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Shrink", NULL, {.routine = M_HandleItemToggles}, KITEM_SHRINK, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Gardentop", NULL, {.routine = M_HandleItemToggles}, KITEM_GARDENTOP, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Lightning Shield", NULL, {.routine = M_HandleItemToggles}, KITEM_LIGHTNINGSHIELD, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Bubble Shield", NULL, {.routine = M_HandleItemToggles}, KITEM_BUBBLESHIELD, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Flame Shield", NULL, {.routine = M_HandleItemToggles}, KITEM_FLAMESHIELD, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Kitchen Sink", NULL, {.routine = M_HandleItemToggles}, KITEM_KITCHENSINK, 0}
};
menu_t OPTIONS_GameplayItemsDef = {
sizeof (OPTIONS_GameplayItems) / sizeof (menuitem_t),
&OPTIONS_GameplayDef,
0,
OPTIONS_GameplayItems,
14, 40,
SKINCOLOR_SCARLET, 0,
0,
NULL,
2, 5,
M_DrawItemToggles,
M_OptionsTick,
NULL,
NULL,
NULL,
};
void M_HandleItemToggles(INT32 choice)
{
const INT32 width = 8, height = 4;
INT32 column = itemOn/height, row = itemOn%height;
INT16 next;
UINT8 i;
boolean exitmenu = false;
const UINT8 pid = 0;
(void) choice;
if (menucmd[pid].dpad_lr > 0)
{
S_StartSound(NULL, sfx_s3k5b);
column++;
if (((column*height)+row) >= currentMenu->numitems)
column = 0;
next = min(((column*height)+row), currentMenu->numitems-1);
itemOn = next;
M_SetMenuDelay(pid);
}
else if (menucmd[pid].dpad_lr < 0)
{
S_StartSound(NULL, sfx_s3k5b);
column--;
if (column < 0)
column = width-1;
if (((column*height)+row) >= currentMenu->numitems)
column--;
next = max(((column*height)+row), 0);
if (next >= currentMenu->numitems)
next = currentMenu->numitems-1;
itemOn = next;
M_SetMenuDelay(pid);
}
else if (menucmd[pid].dpad_ud > 0)
{
S_StartSound(NULL, sfx_s3k5b);
row = (row+1) % height;
if (((column*height)+row) >= currentMenu->numitems)
row = 0;
next = min(((column*height)+row), currentMenu->numitems-1);
itemOn = next;
M_SetMenuDelay(pid);
}
else if (menucmd[pid].dpad_ud < 0)
{
S_StartSound(NULL, sfx_s3k5b);
row = (row-1) % height;
if (row < 0)
row = height-1;
if (((column*height)+row) >= currentMenu->numitems)
row--;
next = max(((column*height)+row), 0);
if (next >= currentMenu->numitems)
next = currentMenu->numitems-1;
itemOn = next;
M_SetMenuDelay(pid);
}
else if (M_MenuConfirmPressed(pid))
{
M_SetMenuDelay(pid);
if (currentMenu->menuitems[itemOn].mvar1 == 255)
{
//S_StartSound(NULL, sfx_s26d);
if (!shitsfree)
{
shitsfree = TICRATE;
S_StartSound(NULL, sfx_itfree);
}
}
else
if (currentMenu->menuitems[itemOn].mvar1 == 0)
{
INT32 v = cv_items[0].value;
S_StartSound(NULL, sfx_s1b4);
for (i = 0; i < NUMKARTRESULTS-1; i++)
{
if (cv_items[i].value == v)
CV_AddValue(&cv_items[i], 1);
}
}
else
{
if (currentMenu->menuitems[itemOn].mvar2)
{
S_StartSound(NULL, currentMenu->menuitems[itemOn].mvar2);
}
else
{
S_StartSound(NULL, sfx_s1ba);
}
CV_AddValue(&cv_items[currentMenu->menuitems[itemOn].mvar1-1], 1);
}
}
else if (M_MenuBackPressed(pid))
{
M_SetMenuDelay(pid);
exitmenu = true;
}
if (exitmenu)
{
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu, false);
else
M_ClearMenus(true);
}
}