RingRacers/src/hardware
TehRealSalt b6d86145a9 OGL Mirror Mode
Haven't tested a whole lot but it seems okay?
2017-12-12 17:31:25 -05:00
..
r_minigl Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
r_opengl OGL Mirror Mode 2017-12-12 17:31:25 -05:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
s_openal Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_cache.c Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
hw_data.h Build: support building with clang 5.0 2017-09-30 08:54:17 -04:00
hw_defs.h OGL Mirror Mode 2017-12-12 17:31:25 -05:00
hw_dll.h added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
hw_draw.c Remove pdupx/y and just use sdupx/y for everything, thanks Inuyasha 2016-11-16 12:10:56 +00:00
hw_drv.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_glide.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_glob.h Flat sprites for OGL 2016-12-13 21:02:23 +00:00
hw_light.c Redid control names, some item code, start of drift shenanigans 2016-08-20 22:15:11 -04:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c OGL Mirror Mode 2017-12-12 17:31:25 -05:00
hw_main.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
hw_md2.c Re-add lost player vibration frames 2017-11-04 17:32:47 +00:00
hw_md2.h DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet 2017-02-20 20:08:24 -05:00
hw_trick.c Redwall sky gone 2014-03-24 17:29:14 +00:00
hws_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00