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r_minigl
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Most items work (netgame needs testing), will do fireballs later.
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2017-02-26 17:38:24 -05:00 |
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r_opengl
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OGL Mirror Mode
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2017-12-12 17:31:25 -05:00 |
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s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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s_fmod
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Most items work (netgame needs testing), will do fireballs later.
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2017-02-26 17:38:24 -05:00 |
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s_openal
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
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hw3dsdrv.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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hw3sound.c
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
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hw3sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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hw_bsp.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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hw_cache.c
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Fix hardware / r_opengl warnings.
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2014-11-02 01:31:38 -04:00 |
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hw_data.h
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Build: support building with clang 5.0
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2017-09-30 08:54:17 -04:00 |
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hw_defs.h
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OGL Mirror Mode
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2017-12-12 17:31:25 -05:00 |
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hw_dll.h
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added printf checks to hardware's I_Error
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2016-06-12 16:08:48 -04:00 |
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hw_draw.c
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Remove pdupx/y and just use sdupx/y for everything, thanks Inuyasha
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2016-11-16 12:10:56 +00:00 |
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hw_drv.h
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Virtual resolutions in OpenGL
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2014-11-13 18:06:38 -06:00 |
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hw_glide.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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hw_glob.h
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Flat sprites for OGL
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2016-12-13 21:02:23 +00:00 |
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hw_light.c
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Redid control names, some item code, start of drift shenanigans
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2016-08-20 22:15:11 -04:00 |
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hw_light.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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hw_main.c
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OGL Mirror Mode
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2017-12-12 17:31:25 -05:00 |
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hw_main.h
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
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hw_md2.c
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Re-add lost player vibration frames
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2017-11-04 17:32:47 +00:00 |
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hw_md2.h
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DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
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2017-02-20 20:08:24 -05:00 |
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hw_trick.c
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Redwall sky gone
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2014-03-24 17:29:14 +00:00 |
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hws_data.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |