| .. |
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android
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Most items work (netgame needs testing), will do fireballs later.
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2017-02-26 17:38:24 -05:00 |
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blua
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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djgppdos
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dummy
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hardware
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HERE COMES A NEW CHALLENGER
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2018-07-22 00:31:02 -04:00 |
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locale
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nds
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sdl
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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sdl12
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More menu stuff!
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2018-07-02 01:55:01 +01:00 |
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win32
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More menu stuff!
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2018-07-02 01:55:01 +01:00 |
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win32ce
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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Comment out calls to CV_SetValue for cv_analog
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2018-03-12 03:18:45 +00:00 |
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b_bot.h
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byteptr.h
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CMakeLists.txt
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command.c
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Menu stuff!
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2018-07-01 19:29:13 +01:00 |
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command.h
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comptime.c
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config.h.in
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DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
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2017-02-20 20:08:24 -05:00 |
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console.c
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* ACTUALLY fix waiting for players chat.
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2018-07-04 00:58:32 +01:00 |
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console.h
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Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
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2018-07-02 13:20:04 +01:00 |
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d_clisrv.c
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Merge branch 'master' into sonicitems
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2018-07-10 17:02:55 -04:00 |
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d_clisrv.h
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d_event.h
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d_main.c
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Minor across-board bugfixes re the past 24 hours of commits.
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2018-07-19 14:59:38 +01:00 |
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d_main.h
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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d_net.c
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d_net.h
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d_netcmd.c
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...fix it properly instead of rushing into it at 1am
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2018-07-24 01:12:40 +01:00 |
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d_netcmd.h
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Shrink debug command, trailing items spawn directly on players, rainbow win 1 is more faithful, make springs more powerful for shrunk players, correct Grow/Shrink fullbright frame
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2018-07-12 01:31:33 -04:00 |
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d_netfil.c
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Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
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2018-04-15 22:00:31 +01:00 |
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d_netfil.h
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d_player.h
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Merge branch 'sonicitems' into bumpstuff
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2018-07-20 19:13:04 -04:00 |
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d_think.h
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d_ticcmd.h
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Lots of cmd restructuring.
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2018-06-05 17:12:42 -04:00 |
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dehacked.c
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Orbinaut
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2018-07-22 20:55:18 -04:00 |
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dehacked.h
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doomdata.h
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Hundreds of tweaks
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2018-06-19 20:20:06 -04:00 |
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doomdef.h
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Rearranged color order
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2018-07-10 22:59:19 -04:00 |
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doomstat.h
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Merge branch 'bumpstuff' into sonicitems
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2018-07-22 18:19:29 -04:00 |
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doomtype.h
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endian.h
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f_finale.c
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*A biggie: two-tier intermission screen!
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2018-07-18 20:23:46 +01:00 |
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f_finale.h
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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f_wipe.c
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Do Oni's suggested changes to the wipe-based level intro fade. https://cdn.discordapp.com/attachments/270211093761097728/470690865279401994/kart0019.gif
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2018-07-22 21:49:17 +01:00 |
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fastcmp.h
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filesrch.c
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filesrch.h
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g_game.c
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Merge branch 'bumpstuff' into sonicitems
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2018-07-22 18:19:29 -04:00 |
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g_game.h
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MAP HELL IS REAL
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2018-07-22 21:02:31 +01:00 |
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g_input.c
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nice
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2018-05-31 01:06:48 -04:00 |
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g_input.h
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Restore gc_camrotate
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2018-05-30 16:54:59 -04:00 |
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g_state.h
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hu_stuff.c
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* FREE PLAY! The necessary corollary to HERE COMES A NEW CHALLENGER...
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2018-07-22 16:16:03 +01:00 |
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hu_stuff.h
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A bunch of little things.
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2018-07-18 21:40:04 +01:00 |
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i_addrinfo.c
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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i_addrinfo.h
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i_joy.h
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Fix splitscreen joystick
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2018-07-03 15:32:26 -04:00 |
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i_net.h
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i_sound.h
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i_system.h
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i_tcp.c
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i_tcp.h
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i_video.h
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info.c
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Orbinaut
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2018-07-22 20:55:18 -04:00 |
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info.h
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Orbinaut
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2018-07-22 20:55:18 -04:00 |
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k_kart.c
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Orbinaut
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2018-07-22 20:55:18 -04:00 |
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k_kart.h
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Merge branch 'bumpstuff' into sonicitems
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2018-07-22 18:19:29 -04:00 |
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keys.h
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lua_baselib.c
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Merge branch 'sonicitems' into bumpstuff
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2018-07-20 19:13:04 -04:00 |
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lua_consolelib.c
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P != M
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2018-02-08 18:14:56 -05:00 |
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lua_hook.h
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lua_hooklib.c
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lua_hud.h
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More consistent comment.
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2016-08-19 00:07:32 +01:00 |
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lua_hudlib.c
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Fade-in intro
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2018-06-26 10:14:59 -04:00 |
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lua_infolib.c
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lua_libs.h
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lua_maplib.c
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actnum is now a 2 character long string
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2018-06-05 01:34:05 -04:00 |
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lua_mathlib.c
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Hundreds of tweaks
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2018-06-19 20:20:06 -04:00 |
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lua_mobjlib.c
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Linked list bananas, hnext/hprev fixes
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2018-06-16 19:57:08 -04:00 |
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lua_playerlib.c
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Lots of cmd restructuring.
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2018-06-05 17:12:42 -04:00 |
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lua_script.c
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Always send gamestate to joiners.
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2018-07-06 20:25:13 +01:00 |
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lua_script.h
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lua_skinlib.c
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lua_thinkerlib.c
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lzf.c
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lzf.h
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m_aatree.c
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m_aatree.h
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m_anigif.c
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot
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2018-06-26 11:33:54 -04:00 |
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m_cheat.h
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m_cond.c
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Changed time requirements to accomedate lap changes
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2018-06-02 10:29:43 -04:00 |
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m_cond.h
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Doing one more step to totally ensure that matchesplayed is unlocking stuff
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2018-03-30 12:16:15 -04:00 |
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m_dllist.h
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m_fixed.c
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Correct C FixedMul() off-by-one errors
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2018-05-20 22:55:21 +03:00 |
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m_fixed.h
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Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
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2017-09-14 21:29:38 +01:00 |
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m_menu.c
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* Make cancelling a join work on the pause menu and console. (You need to write "changeteam spectator" to cancel a PF_WANTSTOJOIN.)
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2018-07-21 16:45:08 +01:00 |
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m_menu.h
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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m_misc.c
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better parentheses
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2018-07-07 16:46:32 -04:00 |
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m_misc.h
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m_queue.c
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m_queue.h
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m_random.c
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
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m_random.h
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m_swap.h
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Makefile
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Makefile.cfg
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md5.c
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md5.h
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mserv.c
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mserv.h
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p5prof.h
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p_ceilng.c
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p_enemy.c
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Chao's requests
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2018-07-16 21:27:50 -04:00 |
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p_floor.c
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Merge branch 'master' into sonicitems
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2018-06-07 19:39:45 -04:00 |
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p_inter.c
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Orbinaut
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2018-07-22 20:55:18 -04:00 |
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p_lights.c
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p_local.h
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Spectator overhaul
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2018-07-20 19:11:36 -04:00 |
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p_map.c
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Orbinaut
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2018-07-22 20:55:18 -04:00 |
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p_maputl.c
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p_maputl.h
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p_mobj.c
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Orbinaut
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2018-07-22 20:55:18 -04:00 |
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p_mobj.h
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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p_polyobj.c
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p_polyobj.h
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p_pspr.h
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p_saveg.c
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Map reset timer
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2018-07-21 15:54:05 -04:00 |
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p_saveg.h
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p_setup.c
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Item dist scales with low player count instead of just odds, you can change some cvars during start countdown
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2018-07-22 18:15:11 -04:00 |
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p_setup.h
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p_sight.c
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p_slopes.c
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p_slopes.h
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p_spec.c
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Chao's requests
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2018-07-16 21:27:50 -04:00 |
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p_spec.h
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p_telept.c
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p_tick.c
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* FREE PLAY! The necessary corollary to HERE COMES A NEW CHALLENGER...
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2018-07-22 16:16:03 +01:00 |
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p_tick.h
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p_user.c
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Orbinaut
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2018-07-22 20:55:18 -04:00 |
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r_bsp.c
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ssplayer -> viewnumber
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2018-06-27 13:14:22 -04:00 |
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r_bsp.h
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ssplayer -> viewnumber
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2018-06-27 13:14:22 -04:00 |
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r_data.c
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r_data.h
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Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode
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2016-12-17 19:59:54 +00:00 |
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r_defs.h
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r_draw.c
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Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
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2018-07-02 13:20:04 +01:00 |
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r_draw.h
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r_draw8.c
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r_draw16.c
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r_local.h
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what is this bullshit?!
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2018-03-12 01:21:35 -04:00 |
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r_main.c
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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r_main.h
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r_plane.c
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Internal sky improvement ports
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2018-07-08 15:44:01 -04:00 |
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r_plane.h
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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r_segs.c
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Internal sky improvement ports
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2018-07-08 15:44:01 -04:00 |
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r_segs.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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r_state.h
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r_things.c
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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r_things.h
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Merge branch 'master' into sonicitems
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2018-07-08 17:51:44 -04:00 |
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s_sound.c
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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s_sound.h
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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screen.c
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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screen.h
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sounds.c
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MAP HELL IS REAL
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2018-07-22 21:02:31 +01:00 |
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sounds.h
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MAP HELL IS REAL
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2018-07-22 21:02:31 +01:00 |
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st_stuff.c
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* FREE PLAY! The necessary corollary to HERE COMES A NEW CHALLENGER...
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2018-07-22 16:16:03 +01:00 |
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st_stuff.h
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Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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2018-07-07 16:52:01 +01:00 |
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string.c
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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HERE COMES A NEW CHALLENGER
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2018-07-22 00:31:02 -04:00 |
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v_video.h
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Menu stuff!
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2018-07-01 19:29:13 +01:00 |
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vid_copy.s
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w_wad.c
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w_wad.h
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y_inter.c
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MAP HELL IS REAL
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2018-07-22 21:02:31 +01:00 |
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y_inter.h
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It's SINT8 not INT8
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2018-02-23 01:04:52 +00:00 |
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z_zone.c
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z_zone.h
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