RingRacers/src
2017-08-09 22:51:29 +01:00
..
android Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
blua Created lua_blockmaplib.c, for Lua's blockmap library 2016-10-27 18:10:30 +01:00
djgppdos Closed captioning! 2017-04-17 01:09:47 +01:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware Merge branch 'maces_but_better' into 'master' 2017-08-07 15:27:05 -04:00
locale
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now 2017-06-25 20:22:01 +01:00
sdl12 Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
win32 Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
win32ce Closed captioning! 2017-04-17 01:09:47 +01:00
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
b_bot.h
byteptr.h
CMakeLists.txt Merge branch 'master' into opengl-improvements 2017-01-25 19:37:35 +00:00
command.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-04-04 21:03:35 +01:00
command.h
comptime.c
config.h.in
console.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu 2017-05-06 23:24:21 +01:00
console.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
d_clisrv.c Merge branch 'public_next' 2017-07-08 17:49:54 +01:00
d_clisrv.h * Menu always updates for file load... by doing the refresh in the drawing function, eep. Oh well. 2017-05-03 22:36:08 +01:00
d_event.h
d_main.c Merge branch 'opengl-improvements' into 'master' 2017-08-07 15:06:16 -04:00
d_main.h Removed unused function prototypes in d_main.h 2017-02-11 22:56:08 +00:00
d_net.c Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c Merge branch 'addfile_menu' into 'master' 2017-08-05 16:05:12 -04:00
d_netcmd.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences 2017-04-19 23:03:47 +01:00
d_netfil.c Merge branch 'addfile_menu' into 'master' 2017-08-05 16:05:12 -04:00
d_netfil.h Merge branch 'addfile_menu' into 'master' 2017-08-05 16:05:12 -04:00
d_player.h * Add SH_PROTECTSPIKE as a shield flag, because I kinda wanted to when I originally made shields, and SUBARASHII's cactus shield vindicated my desires. 2017-08-09 20:56:31 +01:00
d_think.h
d_ticcmd.h
dehacked.c * Add SH_PROTECTSPIKE as a shield flag, because I kinda wanted to when I originally made shields, and SUBARASHII's cactus shield vindicated my desires. 2017-08-09 20:56:31 +01:00
dehacked.h
doomdata.h
doomdef.h Merge branch 'master' into opengl-improvements 2017-06-23 17:20:18 +01:00
doomstat.h Guess who forgot to press "Save All Files" in Notepad++ ^^; 2017-08-06 17:07:23 -04:00
doomtype.h Get rid of stack overflow code because filesystem case insensitivity is Windows exlcusive, so we can just create a wrapper function for there instead of rolling our own. 2017-05-06 13:37:10 +01:00
endian.h
f_finale.c Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2017-05-18 16:54:58 +01:00
f_finale.h
f_wipe.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
fastcmp.h
filesrch.c Minor refactor, plus cutting out a potential bug of setting dir_on[] to -1. 2017-05-24 20:55:35 +01:00
filesrch.h Thanks Alam for letting me know I was messing up! 2017-05-09 14:09:09 +01:00
g_game.c Commenting out lastmapsaved 2017-08-04 13:57:47 -04:00
g_game.h Merge branch 'public_next' 2017-06-23 17:19:06 +01:00
g_input.c First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements. 2017-04-14 20:29:08 +01:00
g_input.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences 2017-04-19 23:03:47 +01:00
g_state.h
hu_stuff.c Emerald tokens being used as actual game tokens on the end-of-act screen! 2017-04-24 21:56:17 +01:00
hu_stuff.h More feature-rich and better engineered. 2017-05-02 11:51:37 +01:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c DEBUGMODE -> _DEBUG =) 2017-01-14 19:24:22 +01:00
i_tcp.h
i_video.h
info.c Add a new feature to MT_PARTICLEGEN, per Sphere's request - if you give the parameters line a backside, then the backside x offset controls the number of tics between particle spawn. (By default, it's 3.) 2017-08-08 18:22:44 +01:00
info.h Merge branch 'maces_but_better' into 'master' 2017-08-07 15:27:05 -04:00
keys.h
lua_baselib.c There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though. 2017-04-29 16:27:52 +01:00
lua_blockmaplib.c <Alam_Squeeze> lua_blockmaplib.c:269:7: no newline at end of file 2017-05-09 14:18:45 +01:00
lua_consolelib.c Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only 2017-04-25 21:45:53 +01:00
lua_hook.h Add the "MapThingSpawn" hook to Lua 2017-04-15 21:41:22 +01:00
lua_hooklib.c Merge branch 'master' into lua-lump-load-only 2017-07-09 15:06:15 +01:00
lua_hud.h
lua_hudlib.c Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only 2017-04-25 21:45:53 +01:00
lua_infolib.c There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though. 2017-04-29 16:27:52 +01:00
lua_libs.h Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_maplib.c Guess who forgot to press "Save All Files" in Notepad++ ^^; 2017-08-06 17:07:23 -04:00
lua_mathlib.c
lua_mobjlib.c Let's not use terms like this so plainly, right? 2017-03-18 14:20:42 +00:00
lua_playerlib.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
lua_script.c Merge branch 'master' into lua-lump-load-only 2017-07-09 15:06:15 +01:00
lua_script.h Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only 2017-04-25 21:45:53 +01:00
lua_skinlib.c
lua_thinkerlib.c Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements. 2017-04-14 20:29:08 +01:00
m_cheat.h
m_cond.c Ended up being stressed and not getting any real work done, so figured I'd finish up the checklist system. 2017-04-23 00:16:09 +01:00
m_cond.h Fix inconsistencies in spacing in m_cond.h 2017-05-09 16:28:20 +01:00
m_dllist.h
m_fixed.c
m_fixed.h Merge branch 'master' into next 2017-01-03 16:06:50 +00:00
m_menu.c Merge remote-tracking branch 'refs/remotes/origin/master' into save-mode 2017-08-06 01:19:33 -04:00
m_menu.h Good: 2017-05-07 17:14:57 +01:00
m_misc.c Change from "on/off" to "yes/no" - makes more sense here 2017-05-07 20:50:48 +01:00
m_misc.h Disable colour profile influence on screenshots and gifs if you want. 2017-04-20 18:59:27 +01:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge branch 'master' into opengl-improvements 2017-05-31 15:18:42 +01:00
Makefile.cfg Makefile: disable GETTEXT by default 2017-05-26 18:10:53 -04:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Add a new feature to MT_PARTICLEGEN, per Sphere's request - if you give the parameters line a backside, then the backside x offset controls the number of tics between particle spawn. (By default, it's 3.) 2017-08-08 18:22:44 +01:00
p_floor.c Merge branch 'public_next' 2017-07-25 17:17:22 +01:00
p_inter.c * Add SH_PROTECTSPIKE as a shield flag, because I kinda wanted to when I originally made shields, and SUBARASHII's cactus shield vindicated my desires. 2017-08-09 20:56:31 +01:00
p_lights.c
p_local.h Merge branch 'mi-a-bit-of-cleanup' into 'master' 2017-04-17 14:43:50 -04:00
p_map.c Okay, actually fixed. Thanks, MI, for understanding the maths a little better than I :p 2017-07-30 17:45:27 +01:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h
p_mobj.c Add a new feature to MT_PARTICLEGEN, per Sphere's request - if you give the parameters line a backside, then the backside x offset controls the number of tics between particle spawn. (By default, it's 3.) 2017-08-08 18:22:44 +01:00
p_mobj.h Hooh boy. 2017-07-02 15:11:09 +01:00
p_polyobj.c Whooh boy. Probably requires re-review. 2017-07-18 14:17:23 +01:00
p_polyobj.h
p_pspr.h * SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time. 2017-03-11 17:14:39 +00:00
p_saveg.c Clean whitespace 2017-08-06 23:47:39 -04:00
p_saveg.h
p_setup.c Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
p_setup.h Merge branch 'vada_flickies' into 'master' 2017-01-08 17:36:25 -05:00
p_sight.c Fixed P_CheckSight not considering polyobject top and bottom at all 2017-04-19 22:19:46 +01:00
p_slopes.c * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_slopes.h * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_spec.c Remove all trace of harddefs, considering we use an ANIMDEFS lump in srb2.srb now. 2017-08-09 22:09:06 +01:00
p_spec.h Merge branch 'level-specials-setup-stuff' into 'master' 2017-05-08 15:15:50 -04:00
p_telept.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
p_tick.c
p_tick.h
p_user.c Merge branch 'maces_but_better' into 'master' 2017-08-07 15:27:05 -04:00
r_bsp.c Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.) 2017-08-08 15:32:12 +01:00
r_bsp.h Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly 2017-01-10 20:07:02 +00:00
r_data.c Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_data.h Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_defs.h Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
r_draw.c Fix that thing where you-know-who didn't have a lives icon. 2017-08-09 22:51:29 +01:00
r_draw.h Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw8.c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw16.c
r_local.h
r_main.c Use the skybox mobj's actual z position, rather than using the spawnpoint angle! 2017-04-26 17:12:57 +01:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.) 2017-08-08 15:32:12 +01:00
r_plane.h
r_segs.c Merge branch 'public_next' 2017-03-13 18:25:26 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h Remove unused sscount variable 2017-02-11 22:41:15 +00:00
r_things.c fix inaccurate SC_FULLBRIGHT declarations 2017-06-26 16:30:23 +01:00
r_things.h * Change the order of operations such that linkdraw sprites aren't ever used for ordering comparisons with non-linkdraw sprites. 2017-06-26 14:44:10 +01:00
s_sound.c <Alam_Squeeze> s_sound.c: In function `S_StartCaption': 2017-05-09 14:42:23 +01:00
s_sound.h Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along). 2017-04-29 17:53:24 +01:00
screen.c Improve captions code clarity, and also make music captions flash before they disappear. 2017-04-30 11:16:31 +01:00
screen.h Closed captioning! 2017-04-17 01:09:47 +01:00
sounds.c More sound naming consistency! (Sorry.) 2017-05-01 13:48:20 +01:00
sounds.h Closed captioning! 2017-04-17 01:09:47 +01:00
st_stuff.c Got rid of redundant writes. 2017-04-30 18:15:46 +01:00
st_stuff.h
string.c Accidentially removed newline 2017-05-09 14:22:53 +01:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Merge branch 'master' into opengl-improvements 2017-05-31 15:18:42 +01:00
v_video.h Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
vid_copy.s
w_wad.c Store importance (nmuslumps check) to prevent having to do it again when doing d_netfil stuff. 2017-05-27 14:01:26 +01:00
w_wad.h Store importance (nmuslumps check) to prevent having to do it again when doing d_netfil stuff. 2017-05-27 14:01:26 +01:00
y_inter.c Fix whitespace goofup of mine 2017-07-09 15:08:17 +01:00
y_inter.h Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2017-05-18 16:54:58 +01:00
z_zone.c
z_zone.h