RingRacers/src/hardware
James R d2239f5ea1 Merge branch 'hwrtexfix' into 'master'
Fix model texture blending

See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
..
r_opengl Model lighting 2019-12-12 17:48:29 -03:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_bsp.c Use long double suffix 2019-10-22 21:48:15 -07:00
hw_cache.c Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
hw_clip.c
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2017-01-10 18:01:03 +00:00
hw_data.h Fix TC_ blending 2019-12-12 22:26:28 -03:00
hw_defs.h Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
hw_dll.h Use long double suffix 2019-10-22 21:48:15 -07:00
hw_draw.c stuff 2019-11-18 11:39:54 -03:00
hw_drv.h Die, Apple! 2019-12-08 22:31:59 -03:00
hw_glide.h Revert "Merge branch 'flats-png_port' into 'master'" 2019-09-09 18:40:21 +00:00
hw_glob.h Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
hw_light.c Add missing GFZD spriteset 2019-11-21 01:14:24 +08:00
hw_light.h
hw_main.c HWR_AllowModel 2019-12-12 22:53:19 -03:00
hw_main.h Add missing prototype, ugh 2019-12-12 21:43:19 -03:00
hw_md2.c sike 2019-12-18 11:47:26 -03:00
hw_md2.h HWR_AllowModel 2019-12-12 22:53:19 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c More optimising and otherwise fixing bizarre formatting in hw_trick.c 2017-06-26 11:12:26 +01:00
hws_data.h
u_list.c
u_list.h