RingRacers/src
toasterbabe 726cd9757b Spectators in new Coop instead of staring at a dead screen all the time!
Needs a bunch of changes to HUD rendering, especially in splitscreen, which doesn't try to show spectator stuff whatsoever. Also, if you're the player whose respawn determines when the map reloads, you'll see the spectator text during the front half of the fade. Unless, of course, it's 2-player mode.
2017-05-29 21:23:00 +01:00
..
android Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
blua Created lua_blockmaplib.c, for Lua's blockmap library 2016-10-27 18:10:30 +01:00
djgppdos Closed captioning! 2017-04-17 01:09:47 +01:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise. 2017-04-20 13:17:11 +01:00
locale
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl Merge branch 'public_next' 2017-05-17 16:19:01 +01:00
sdl12 Merge branch 'public_next' 2017-05-12 23:03:38 +01:00
win32 Closed captioning! 2017-04-17 01:09:47 +01:00
win32ce Closed captioning! 2017-04-17 01:09:47 +01:00
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
b_bot.h
byteptr.h
CMakeLists.txt Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
command.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-04-04 21:03:35 +01:00
command.h
comptime.c
config.h.in
console.c Removal of cv_allcaps for console stuff. 2017-04-14 20:43:30 +01:00
console.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
d_clisrv.c Merge branch 'public_next' 2017-05-01 17:38:35 +01:00
d_clisrv.h Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
d_event.h
d_main.c Merge branch 'mi-a-bit-of-cleanup' into 'master' 2017-04-17 14:43:50 -04:00
d_main.h Removed unused function prototypes in d_main.h 2017-02-11 22:56:08 +00:00
d_net.c Merge branch 'public_next' 2017-05-11 22:58:03 +01:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c * Combine cv_sharedstarposts and cv_respawntype into cv_playstyle (Individual, Sharing, Together). 2017-05-29 00:03:46 +01:00
d_netcmd.h * Combine cv_sharedstarposts and cv_respawntype into cv_playstyle (Individual, Sharing, Together). 2017-05-29 00:03:46 +01:00
d_netfil.c Oh? a cookie on the ground 2017-01-13 23:10:00 +01:00
d_netfil.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_player.h Mutiability flag-ised as requested by Rob. 2017-03-27 15:03:21 +01:00
d_think.h
d_ticcmd.h
dehacked.c There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though. 2017-04-29 16:27:52 +01:00
dehacked.h
doomdata.h
doomdef.h Merge branch 'public_next' 2017-05-12 23:03:38 +01:00
doomstat.h Emerald tokens being used as actual game tokens on the end-of-act screen! 2017-04-24 21:56:17 +01:00
doomtype.h
endian.h
f_finale.c Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2017-05-18 16:54:58 +01:00
f_finale.h
f_wipe.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
fastcmp.h
filesrch.c
filesrch.h
g_game.c Spectators in new Coop instead of staring at a dead screen all the time! 2017-05-29 21:23:00 +01:00
g_game.h Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2017-05-18 16:54:58 +01:00
g_input.c First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements. 2017-04-14 20:29:08 +01:00
g_input.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences 2017-04-19 23:03:47 +01:00
g_state.h
hu_stuff.c Emerald tokens being used as actual game tokens on the end-of-act screen! 2017-04-24 21:56:17 +01:00
hu_stuff.h Emerald tokens being used as actual game tokens on the end-of-act screen! 2017-04-24 21:56:17 +01:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c DEBUGMODE -> _DEBUG =) 2017-01-14 19:24:22 +01:00
i_tcp.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_video.h
info.c More sound naming consistency! (Sorry.) 2017-05-01 13:48:20 +01:00
info.h Hardcoded the big gargoyle 2017-04-18 20:38:13 +01:00
keys.h
lua_baselib.c There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though. 2017-04-29 16:27:52 +01:00
lua_blockmaplib.c <Alam_Squeeze> lua_blockmaplib.c:269:7: no newline at end of file 2017-05-09 14:18:45 +01:00
lua_consolelib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lua_hook.h Added MobjMoveBlocked Lua hook 2017-01-21 23:49:18 +00:00
lua_hooklib.c Added MobjMoveBlocked Lua hook 2017-01-21 23:49:18 +00:00
lua_hud.h
lua_hudlib.c Merge branch 'master' into lua-additions 2016-10-22 14:59:01 +01:00
lua_infolib.c There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though. 2017-04-29 16:27:52 +01:00
lua_libs.h Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_maplib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lua_mathlib.c
lua_mobjlib.c Let's not use terms like this so plainly, right? 2017-03-18 14:20:42 +00:00
lua_playerlib.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
lua_script.c Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_script.h Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_skinlib.c
lua_thinkerlib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_cheat.c First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements. 2017-04-14 20:29:08 +01:00
m_cheat.h
m_cond.c Ended up being stressed and not getting any real work done, so figured I'd finish up the checklist system. 2017-04-23 00:16:09 +01:00
m_cond.h Map emblem type flags 2017-03-22 14:45:26 -04:00
m_dllist.h
m_fixed.c
m_fixed.h Merge branch 'master' into next 2017-01-03 16:06:50 +00:00
m_menu.c * Combine cv_sharedstarposts and cv_respawntype into cv_playstyle (Individual, Sharing, Together). 2017-05-29 00:03:46 +01:00
m_menu.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-04-04 21:03:35 +01:00
m_misc.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
m_misc.h Disable colour profile influence on screenshots and gifs if you want. 2017-04-20 18:59:27 +01:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge branch 'master' into netcode-shit 2017-01-02 15:18:28 -05:00
Makefile.cfg build: no warning or error about logical-ip or tautological-compare 2017-03-12 21:16:37 -04:00
md5.c
md5.h
mserv.c
mserv.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p5prof.h
p_ceilng.c
p_enemy.c Spectators in new Coop instead of staring at a dead screen all the time! 2017-05-29 21:23:00 +01:00
p_floor.c <Alam_Squeeze> p_floor.c: In function `EV_CrumbleChain': 2017-05-09 14:42:06 +01:00
p_inter.c Spectators in new Coop instead of staring at a dead screen all the time! 2017-05-29 21:23:00 +01:00
p_lights.c
p_local.h Spectators in new Coop instead of staring at a dead screen all the time! 2017-05-29 21:23:00 +01:00
p_map.c Bugfixes and code cleanup. 2017-04-03 18:28:02 +01:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h
p_mobj.c Spectators in new Coop instead of staring at a dead screen all the time! 2017-05-29 21:23:00 +01:00
p_mobj.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-11-20 16:44:38 +00:00
p_polyobj.c
p_polyobj.h
p_pspr.h * SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time. 2017-03-11 17:14:39 +00:00
p_saveg.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
p_saveg.h
p_setup.c Merge branch 'level-specials-setup-stuff' into 'master' 2017-05-08 15:15:50 -04:00
p_setup.h Merge branch 'vada_flickies' into 'master' 2017-01-08 17:36:25 -05:00
p_sight.c Fixed P_CheckSight not considering polyobject top and bottom at all 2017-04-19 22:19:46 +01:00
p_slopes.c * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_slopes.h * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_spec.c Merge branch 'level-specials-setup-stuff' into 'master' 2017-05-08 15:15:50 -04:00
p_spec.h Merge branch 'level-specials-setup-stuff' into 'master' 2017-05-08 15:15:50 -04:00
p_telept.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
p_tick.c
p_tick.h
p_user.c Spectators in new Coop instead of staring at a dead screen all the time! 2017-05-29 21:23:00 +01:00
r_bsp.c build: r_bsp.c:213:23: warning: inlining failed in call to 'R_DoorClosed': call is unlikely and code size would grow [-Winline] 2017-03-23 23:13:31 -04:00
r_bsp.h
r_data.c Merge branch 'public_next' 2017-05-17 16:19:01 +01:00
r_data.h Whitespace indenting. 2017-03-12 20:26:45 +01:00
r_defs.h Merge branch 'public_next' 2017-01-08 16:05:32 +00:00
r_draw.c Fixing the fuckup I made when creating the new palette. 2017-04-06 16:42:52 +01:00
r_draw.h Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw8.c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw16.c
r_local.h
r_main.c Use the skybox mobj's actual z position, rather than using the spawnpoint angle! 2017-04-26 17:12:57 +01:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c Merge branch 'public_next' 2017-01-07 15:03:59 +00:00
r_plane.h R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_segs.c Merge branch 'public_next' 2017-03-13 18:25:26 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h Remove unused sscount variable 2017-02-11 22:41:15 +00:00
r_things.c Katana dot in hudnames, as desired. 2017-04-29 17:04:13 +01:00
r_things.h Let's not use terms like this so plainly, right? 2017-03-18 14:20:42 +00:00
s_sound.c <Alam_Squeeze> s_sound.c: In function `S_StartCaption': 2017-05-09 14:42:23 +01:00
s_sound.h Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along). 2017-04-29 17:53:24 +01:00
screen.c Improve captions code clarity, and also make music captions flash before they disappear. 2017-04-30 11:16:31 +01:00
screen.h Closed captioning! 2017-04-17 01:09:47 +01:00
sounds.c More sound naming consistency! (Sorry.) 2017-05-01 13:48:20 +01:00
sounds.h Closed captioning! 2017-04-17 01:09:47 +01:00
st_stuff.c Spectators in new Coop instead of staring at a dead screen all the time! 2017-05-29 21:23:00 +01:00
st_stuff.h
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Fix typo. 2017-05-01 11:40:02 +01:00
v_video.h Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
vid_copy.s
w_wad.c Merge branch 'public_next' 2017-04-26 16:17:29 +01:00
w_wad.h Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
y_inter.c Removed all code in Y_FollowIntermission that's already handled in G_AfterIntermission 2017-05-18 17:23:19 +01:00
y_inter.h Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2017-05-18 16:54:58 +01:00
z_zone.c
z_zone.h