mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
1393 lines
48 KiB
C
1393 lines
48 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
|
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file lua_playerlib.c
|
|
/// \brief player object library for Lua scripting
|
|
|
|
#include "doomdef.h"
|
|
#include "fastcmp.h"
|
|
#include "p_mobj.h"
|
|
#include "d_player.h"
|
|
#include "g_game.h"
|
|
#include "p_local.h"
|
|
#include "d_clisrv.h"
|
|
|
|
#include "lua_script.h"
|
|
#include "lua_libs.h"
|
|
#include "lua_hud.h" // hud_running errors
|
|
#include "lua_hook.h" // hook_cmd_running errors
|
|
#include "k_profiles.h" // GetPrettyRRID
|
|
|
|
static int lib_iteratePlayers(lua_State *L)
|
|
{
|
|
INT32 i = -1;
|
|
|
|
if (lua_gettop(L) < 2)
|
|
{
|
|
//return luaL_error(L, "Don't call players.iterate() directly, use it as 'for player in players.iterate do <block> end'.");
|
|
lua_pushcfunction(L, lib_iteratePlayers);
|
|
return 1;
|
|
}
|
|
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // state is unused.
|
|
|
|
if (!lua_isnil(L, 1))
|
|
i = (INT32)(*((player_t **)luaL_checkudata(L, 1, META_PLAYER)) - players);
|
|
|
|
i++;
|
|
|
|
if (i == serverplayer)
|
|
{
|
|
return LUA_PushServerPlayer(L);
|
|
}
|
|
|
|
for (; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i])
|
|
continue;
|
|
LUA_PushUserdata(L, &players[i], META_PLAYER);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int lib_getPlayer(lua_State *L)
|
|
{
|
|
const char *field;
|
|
// i -> players[i]
|
|
if (lua_type(L, 2) == LUA_TNUMBER)
|
|
{
|
|
lua_Integer i = luaL_checkinteger(L, 2);
|
|
if (i < 0 || i >= MAXPLAYERS)
|
|
return luaL_error(L, "players[] index %d out of range (0 - %d)", i, MAXPLAYERS-1);
|
|
if (i == serverplayer)
|
|
return LUA_PushServerPlayer(L);
|
|
if (!playeringame[i])
|
|
return 0;
|
|
LUA_PushUserdata(L, &players[i], META_PLAYER);
|
|
return 1;
|
|
}
|
|
|
|
field = luaL_checkstring(L, 2);
|
|
if (fastcmp(field,"iterate"))
|
|
{
|
|
lua_pushcfunction(L, lib_iteratePlayers);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// #players -> MAXPLAYERS
|
|
static int lib_lenPlayer(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, MAXPLAYERS);
|
|
return 1;
|
|
}
|
|
|
|
// Same deal as the three functions above but for displayplayers
|
|
|
|
static int lib_iterateDisplayplayers(lua_State *L)
|
|
{
|
|
INT32 i = -1;
|
|
INT32 temp = -1;
|
|
INT32 iter = 0;
|
|
|
|
if (lua_gettop(L) < 2)
|
|
{
|
|
//return luaL_error(L, "Don't call displayplayers.iterate() directly, use it as 'for player in displayplayers.iterate do <block> end'.");
|
|
lua_pushcfunction(L, lib_iterateDisplayplayers);
|
|
return 1;
|
|
}
|
|
lua_settop(L, 2);
|
|
lua_remove(L, 1); // state is unused.
|
|
if (!lua_isnil(L, 1))
|
|
{
|
|
temp = (INT32)(*((player_t **)luaL_checkudata(L, 1, META_PLAYER)) - players); // get the player # of the last iterated player.
|
|
|
|
// @FIXME:
|
|
// I didn't quite find a better way for this; Here, we go back to which player in displayplayers we last iterated to resume the for loop below for this new function call
|
|
// I don't understand enough about how the Lua stacks work to get this to work in possibly a single line.
|
|
// So anyone feel free to correct this!
|
|
|
|
for (; iter < MAXSPLITSCREENPLAYERS; iter++)
|
|
{
|
|
if (displayplayers[iter] == temp)
|
|
{
|
|
i = iter;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i++; i < MAXSPLITSCREENPLAYERS; i++)
|
|
{
|
|
if (i > r_splitscreen || !playeringame[displayplayers[i]])
|
|
return 0; // Stop! There are no more players for us to go through. There will never be a player gap in displayplayers.
|
|
|
|
LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
|
|
lua_pushinteger(L, i); // push this to recall what number we were on for the next function call. I suppose this also means you can retrieve the splitscreen player number with 'for p, n in displayplayers.iterate'!
|
|
return 2;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_getDisplayplayers(lua_State *L)
|
|
{
|
|
const char *field;
|
|
// i -> players[i]
|
|
if (lua_type(L, 2) == LUA_TNUMBER)
|
|
{
|
|
lua_Integer i = luaL_checkinteger(L, 2);
|
|
if (i < 0 || i >= MAXSPLITSCREENPLAYERS)
|
|
return luaL_error(L, "displayplayers[] index %d out of range (0 - %d)", i, MAXSPLITSCREENPLAYERS-1);
|
|
if (i > r_splitscreen)
|
|
return 0;
|
|
if (!playeringame[displayplayers[i]])
|
|
return 0;
|
|
LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
|
|
return 1;
|
|
}
|
|
|
|
field = luaL_checkstring(L, 2);
|
|
if (fastcmp(field,"iterate"))
|
|
{
|
|
lua_pushcfunction(L, lib_iterateDisplayplayers);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// #displayplayers -> MAXSPLITSCREENPLAYERS
|
|
static int lib_lenDisplayplayers(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, MAXSPLITSCREENPLAYERS);
|
|
return 1;
|
|
}
|
|
|
|
static int player_get(lua_State *L)
|
|
{
|
|
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
const char *field = luaL_checkstring(L, 2);
|
|
|
|
if (!plr) {
|
|
if (fastcmp(field,"valid")) {
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
|
|
if (fastcmp(field,"valid"))
|
|
lua_pushboolean(L, true);
|
|
else if (fastcmp(field,"name"))
|
|
lua_pushstring(L, player_names[plr-players]);
|
|
else if (fastcmp(field,"mo"))
|
|
LUA_PushUserdata(L, plr->mo, META_MOBJ);
|
|
else if (fastcmp(field,"cmd"))
|
|
LUA_PushUserdata(L, &plr->cmd, META_TICCMD);
|
|
else if (fastcmp(field,"oldcmd"))
|
|
LUA_PushUserdata(L, &plr->oldcmd, META_TICCMD);
|
|
else if (fastcmp(field,"respawn"))
|
|
LUA_PushUserdata(L, &plr->respawn, META_RESPAWN);
|
|
else if (fastcmp(field,"playerstate"))
|
|
lua_pushinteger(L, plr->playerstate);
|
|
else if (fastcmp(field,"viewz"))
|
|
lua_pushfixed(L, plr->viewz);
|
|
else if (fastcmp(field,"viewheight"))
|
|
lua_pushfixed(L, plr->viewheight);
|
|
else if (fastcmp(field,"viewrollangle"))
|
|
lua_pushangle(L, plr->viewrollangle);
|
|
else if (fastcmp(field,"aiming"))
|
|
lua_pushangle(L, plr->aiming);
|
|
else if (fastcmp(field,"drawangle"))
|
|
lua_pushangle(L, plr->drawangle);
|
|
else if (fastcmp(field,"karthud"))
|
|
LUA_PushUserdata(L, plr->karthud, META_KARTHUD);
|
|
else if (fastcmp(field,"nocontrol"))
|
|
lua_pushinteger(L, plr->nocontrol);
|
|
else if (fastcmp(field,"carry"))
|
|
lua_pushinteger(L, plr->carry);
|
|
else if (fastcmp(field,"dye"))
|
|
lua_pushinteger(L, plr->dye);
|
|
else if (fastcmp(field,"position"))
|
|
lua_pushinteger(L, plr->position);
|
|
else if (fastcmp(field,"oldposition"))
|
|
lua_pushinteger(L, plr->oldposition);
|
|
else if (fastcmp(field,"positiondelay"))
|
|
lua_pushinteger(L, plr->positiondelay);
|
|
else if (fastcmp(field,"distancetofinish"))
|
|
lua_pushinteger(L, plr->distancetofinish);
|
|
else if (fastcmp(field,"distancetofinishprev"))
|
|
lua_pushinteger(L, plr->distancetofinishprev);
|
|
else if (fastcmp(field,"lastpickupdistance"))
|
|
lua_pushinteger(L, plr->lastpickupdistance);
|
|
else if (fastcmp(field,"lastpickuptype"))
|
|
lua_pushinteger(L, plr->lastpickuptype);
|
|
else if (fastcmp(field,"airtime"))
|
|
lua_pushinteger(L, plr->airtime);
|
|
else if (fastcmp(field,"lastairtime"))
|
|
lua_pushinteger(L, plr->lastairtime);
|
|
else if (fastcmp(field,"flashing"))
|
|
lua_pushinteger(L, plr->flashing);
|
|
else if (fastcmp(field,"spinouttimer"))
|
|
lua_pushinteger(L, plr->spinouttimer);
|
|
else if (fastcmp(field,"instashield"))
|
|
lua_pushinteger(L, plr->instashield);
|
|
else if (fastcmp(field,"nullHitlag"))
|
|
lua_pushinteger(L, plr->nullHitlag);
|
|
else if (fastcmp(field,"wipeoutslow"))
|
|
lua_pushinteger(L, plr->wipeoutslow);
|
|
else if (fastcmp(field,"justbumped"))
|
|
lua_pushinteger(L, plr->justbumped);
|
|
else if (fastcmp(field,"tumbleBounces"))
|
|
lua_pushinteger(L, plr->tumbleBounces);
|
|
else if (fastcmp(field,"tumbleHeight"))
|
|
lua_pushinteger(L, plr->tumbleHeight);
|
|
else if (fastcmp(field,"justDI"))
|
|
lua_pushinteger(L, plr->justDI);
|
|
else if (fastcmp(field,"flipDI"))
|
|
lua_pushboolean(L, plr->flipDI);
|
|
else if (fastcmp(field,"markedfordeath"))
|
|
lua_pushboolean(L, plr->markedfordeath);
|
|
else if (fastcmp(field,"dotrickfx"))
|
|
lua_pushboolean(L, plr->dotrickfx);
|
|
else if (fastcmp(field,"ringboxdelay"))
|
|
lua_pushinteger(L, plr->ringboxdelay);
|
|
else if (fastcmp(field,"ringboxaward"))
|
|
lua_pushinteger(L, plr->ringboxaward);
|
|
else if (fastcmp(field,"itemflags"))
|
|
lua_pushinteger(L, plr->itemflags);
|
|
else if (fastcmp(field,"drift"))
|
|
lua_pushinteger(L, plr->drift);
|
|
else if (fastcmp(field,"driftcharge"))
|
|
lua_pushinteger(L, plr->driftcharge);
|
|
else if (fastcmp(field,"driftboost"))
|
|
lua_pushinteger(L, plr->driftboost);
|
|
else if (fastcmp(field,"strongdriftboost"))
|
|
lua_pushinteger(L, plr->strongdriftboost);
|
|
else if (fastcmp(field,"gateBoost"))
|
|
lua_pushinteger(L, plr->gateBoost);
|
|
else if (fastcmp(field,"gateSound"))
|
|
lua_pushinteger(L, plr->gateSound);
|
|
else if (fastcmp(field,"aizdriftstraft"))
|
|
lua_pushinteger(L, plr->aizdriftstrat);
|
|
else if (fastcmp(field,"aizdrifttilt"))
|
|
lua_pushinteger(L, plr->aizdrifttilt);
|
|
else if (fastcmp(field,"aizdriftturn"))
|
|
lua_pushinteger(L, plr->aizdriftturn);
|
|
else if (fastcmp(field,"offroad"))
|
|
lua_pushinteger(L, plr->offroad);
|
|
else if (fastcmp(field,"tiregrease"))
|
|
lua_pushinteger(L, plr->tiregrease);
|
|
else if (fastcmp(field,"springstars"))
|
|
lua_pushinteger(L, plr->springstars);
|
|
else if (fastcmp(field,"springcolor"))
|
|
lua_pushinteger(L, plr->springcolor);
|
|
else if (fastcmp(field,"dashpadcooldown"))
|
|
lua_pushinteger(L, plr->dashpadcooldown);
|
|
else if (fastcmp(field,"spindash"))
|
|
lua_pushinteger(L, plr->spindash);
|
|
else if (fastcmp(field,"spindashspeed"))
|
|
lua_pushinteger(L, plr->spindashspeed);
|
|
else if (fastcmp(field,"spindashboost"))
|
|
lua_pushinteger(L, plr->spindashboost);
|
|
else if (fastcmp(field,"fastfall"))
|
|
lua_pushfixed(L, plr->fastfall);
|
|
else if (fastcmp(field,"fastfallBase"))
|
|
lua_pushfixed(L, plr->fastfallBase);
|
|
else if (fastcmp(field,"numboosts"))
|
|
lua_pushinteger(L, plr->numboosts);
|
|
else if (fastcmp(field,"boostpower"))
|
|
lua_pushinteger(L, plr->boostpower);
|
|
else if (fastcmp(field,"speedboost"))
|
|
lua_pushinteger(L, plr->speedboost);
|
|
else if (fastcmp(field,"accelboost"))
|
|
lua_pushinteger(L, plr->accelboost);
|
|
else if (fastcmp(field,"handleboost"))
|
|
lua_pushinteger(L, plr->handleboost);
|
|
else if (fastcmp(field,"boostangle"))
|
|
lua_pushangle(L, plr->boostangle);
|
|
else if (fastcmp(field,"draftpower"))
|
|
lua_pushinteger(L, plr->draftpower);
|
|
else if (fastcmp(field,"draftleeway"))
|
|
lua_pushinteger(L, plr->draftleeway);
|
|
else if (fastcmp(field,"lastdraft"))
|
|
lua_pushinteger(L, plr->lastdraft);
|
|
else if (fastcmp(field,"tripwireState"))
|
|
lua_pushinteger(L, plr->tripwireState);
|
|
else if (fastcmp(field,"tripwirePass"))
|
|
lua_pushinteger(L, plr->tripwirePass);
|
|
else if (fastcmp(field,"tripwireLeniency"))
|
|
lua_pushinteger(L, plr->tripwireLeniency);
|
|
else if (fastcmp(field,"tripwireReboundDelay"))
|
|
lua_pushinteger(L, plr->tripwireReboundDelay);
|
|
else if (fastcmp(field,"wavedash"))
|
|
lua_pushinteger(L, plr->wavedash);
|
|
else if (fastcmp(field,"wavedashdelay"))
|
|
lua_pushinteger(L, plr->wavedashdelay);
|
|
else if (fastcmp(field,"wavedashboost"))
|
|
lua_pushinteger(L, plr->wavedashboost);
|
|
else if (fastcmp(field,"speedpunt"))
|
|
lua_pushinteger(L, plr->speedpunt);
|
|
else if (fastcmp(field,"trickcharge"))
|
|
lua_pushinteger(L, plr->trickcharge);
|
|
else if (fastcmp(field,"infinitether"))
|
|
lua_pushinteger(L, plr->infinitether);
|
|
else if (fastcmp(field,"finalfailsafe"))
|
|
lua_pushinteger(L, plr->finalfailsafe);
|
|
else if (fastcmp(field,"lastsafelap"))
|
|
lua_pushinteger(L, plr->lastsafelap);
|
|
else if (fastcmp(field,"instaWhipCharge"))
|
|
lua_pushinteger(L, plr->instaWhipCharge);
|
|
else if (fastcmp(field,"instaWhipCooldown"))
|
|
lua_pushinteger(L, plr->instaWhipCooldown);
|
|
else if (fastcmp(field,"guardCooldown"))
|
|
lua_pushinteger(L, plr->guardCooldown);
|
|
else if (fastcmp(field,"preventfailsafe"))
|
|
lua_pushinteger(L, plr->preventfailsafe);
|
|
/*
|
|
else if (fastcmp(field,"itemroulette"))
|
|
lua_pushinteger(L, plr->itemroulette);
|
|
*/
|
|
else if (fastcmp(field,"itemtype"))
|
|
lua_pushinteger(L, plr->itemtype);
|
|
else if (fastcmp(field,"itemamount"))
|
|
lua_pushinteger(L, plr->itemamount);
|
|
else if (fastcmp(field,"throwdir"))
|
|
lua_pushinteger(L, plr->throwdir);
|
|
else if (fastcmp(field,"sadtimer"))
|
|
lua_pushinteger(L, plr->sadtimer);
|
|
else if (fastcmp(field,"rings"))
|
|
lua_pushinteger(L, plr->rings);
|
|
else if (fastcmp(field,"pickuprings"))
|
|
lua_pushinteger(L, plr->pickuprings);
|
|
else if (fastcmp(field,"ringdelay"))
|
|
lua_pushinteger(L, plr->ringdelay);
|
|
else if (fastcmp(field,"ringboost"))
|
|
lua_pushinteger(L, plr->ringboost);
|
|
else if (fastcmp(field,"sparkleanim"))
|
|
lua_pushinteger(L, plr->sparkleanim);
|
|
else if (fastcmp(field,"superring"))
|
|
lua_pushinteger(L, plr->superring);
|
|
else if (fastcmp(field,"nextringaward"))
|
|
lua_pushinteger(L, plr->nextringaward);
|
|
else if (fastcmp(field,"ringvolume"))
|
|
lua_pushinteger(L, plr->ringvolume);
|
|
else if (fastcmp(field,"ringburst"))
|
|
lua_pushinteger(L, plr->ringburst);
|
|
else if (fastcmp(field,"curshield"))
|
|
lua_pushinteger(L, plr->curshield);
|
|
else if (fastcmp(field,"bubblecool"))
|
|
lua_pushinteger(L, plr->bubblecool);
|
|
else if (fastcmp(field,"bubbleblowup"))
|
|
lua_pushinteger(L, plr->bubbleblowup);
|
|
else if (fastcmp(field,"flamedash"))
|
|
lua_pushinteger(L, plr->flamedash);
|
|
else if (fastcmp(field,"flamemeter"))
|
|
lua_pushinteger(L, plr->flamemeter);
|
|
else if (fastcmp(field,"flamelength"))
|
|
lua_pushinteger(L, plr->flamelength);
|
|
else if (fastcmp(field,"ballhogcharge"))
|
|
lua_pushinteger(L, plr->ballhogcharge);
|
|
else if (fastcmp(field,"ballhogtap"))
|
|
lua_pushinteger(L, plr->ballhogtap);
|
|
else if (fastcmp(field,"hyudorotimer"))
|
|
lua_pushinteger(L, plr->hyudorotimer);
|
|
else if (fastcmp(field,"stealingtimer"))
|
|
lua_pushinteger(L, plr->stealingtimer);
|
|
else if (fastcmp(field,"sneakertimer"))
|
|
lua_pushinteger(L, plr->sneakertimer);
|
|
else if (fastcmp(field,"numsneakers"))
|
|
lua_pushinteger(L, plr->numsneakers);
|
|
else if (fastcmp(field,"floorboost"))
|
|
lua_pushinteger(L, plr->floorboost);
|
|
else if (fastcmp(field,"growshrinktimer"))
|
|
lua_pushinteger(L, plr->growshrinktimer);
|
|
else if (fastcmp(field,"rocketsneakertimer"))
|
|
lua_pushinteger(L, plr->rocketsneakertimer);
|
|
else if (fastcmp(field,"invincibilitytimer"))
|
|
lua_pushinteger(L, plr->invincibilitytimer);
|
|
else if (fastcmp(field,"invincibilityextensions"))
|
|
lua_pushinteger(L, plr->invincibilityextensions);
|
|
else if (fastcmp(field,"eggmanexplode"))
|
|
lua_pushinteger(L, plr->eggmanexplode);
|
|
else if (fastcmp(field,"eggmanblame"))
|
|
lua_pushinteger(L, plr->eggmanblame);
|
|
else if (fastcmp(field,"bananadrag"))
|
|
lua_pushinteger(L, plr->bananadrag);
|
|
else if (fastcmp(field,"lastjawztarget"))
|
|
lua_pushinteger(L, plr->lastjawztarget);
|
|
else if (fastcmp(field,"jawztargetdelay"))
|
|
lua_pushinteger(L, plr->jawztargetdelay);
|
|
else if (fastcmp(field,"confirmVictim"))
|
|
lua_pushinteger(L, plr->confirmVictim);
|
|
else if (fastcmp(field,"confirmVictimDelay"))
|
|
lua_pushinteger(L, plr->confirmVictimDelay);
|
|
else if (fastcmp(field,"glanceDir"))
|
|
lua_pushinteger(L, plr->glanceDir);
|
|
else if (fastcmp(field,"trickpanel"))
|
|
lua_pushinteger(L, plr->trickpanel);
|
|
else if (fastcmp(field,"tricktime"))
|
|
lua_pushinteger(L, plr->tricktime);
|
|
else if (fastcmp(field,"trickboostpower"))
|
|
lua_pushfixed(L, plr->trickboostpower);
|
|
else if (fastcmp(field,"trickboostdecay"))
|
|
lua_pushinteger(L, plr->trickboostdecay);
|
|
else if (fastcmp(field,"trickboost"))
|
|
lua_pushinteger(L, plr->trickboost);
|
|
else if (fastcmp(field,"dashRingPullTics"))
|
|
lua_pushinteger(L, plr->dashRingPullTics);
|
|
else if (fastcmp(field,"dashRingPushTics"))
|
|
lua_pushinteger(L, plr->dashRingPushTics);
|
|
else if (fastcmp(field,"roundscore"))
|
|
lua_pushinteger(L, plr->roundscore);
|
|
else if (fastcmp(field,"emeralds"))
|
|
lua_pushinteger(L, plr->emeralds);
|
|
else if (fastcmp(field,"karmadelay"))
|
|
lua_pushinteger(L, plr->karmadelay);
|
|
else if (fastcmp(field,"spheres"))
|
|
lua_pushinteger(L, plr->spheres);
|
|
else if (fastcmp(field,"spheredigestion"))
|
|
lua_pushinteger(L, plr->spheredigestion);
|
|
else if (fastcmp(field,"pflags"))
|
|
lua_pushinteger(L, plr->pflags);
|
|
else if (fastcmp(field,"panim"))
|
|
lua_pushinteger(L, plr->panim);
|
|
else if (fastcmp(field,"flashcount"))
|
|
lua_pushinteger(L, plr->flashcount);
|
|
else if (fastcmp(field,"flashpal"))
|
|
lua_pushinteger(L, plr->flashpal);
|
|
else if (fastcmp(field,"skincolor"))
|
|
lua_pushinteger(L, plr->skincolor);
|
|
else if (fastcmp(field,"skin"))
|
|
lua_pushinteger(L, plr->skin);
|
|
else if (fastcmp(field,"fakeskin"))
|
|
lua_pushinteger(L, plr->fakeskin);
|
|
else if (fastcmp(field,"lastfakeskin"))
|
|
lua_pushinteger(L, plr->lastfakeskin);
|
|
else if (fastcmp(field,"score"))
|
|
lua_pushinteger(L, plr->score);
|
|
// SRB2kart
|
|
else if (fastcmp(field,"kartspeed"))
|
|
lua_pushinteger(L, plr->kartspeed);
|
|
else if (fastcmp(field,"kartweight"))
|
|
lua_pushinteger(L, plr->kartweight);
|
|
else if (fastcmp(field,"followerskin"))
|
|
lua_pushinteger(L, plr->followerskin);
|
|
else if (fastcmp(field,"followerready"))
|
|
lua_pushboolean(L, plr->followerready);
|
|
else if (fastcmp(field,"followercolor"))
|
|
lua_pushinteger(L, plr->followercolor);
|
|
else if (fastcmp(field,"follower"))
|
|
LUA_PushUserdata(L, plr->follower, META_MOBJ);
|
|
//
|
|
|
|
// rideroids
|
|
else if (fastcmp(field,"rideroid"))
|
|
lua_pushboolean(L, plr->rideroid);
|
|
else if (fastcmp(field,"rdnodepull"))
|
|
lua_pushboolean(L, plr->rdnodepull);
|
|
else if (fastcmp(field,"rideroidangle"))
|
|
lua_pushinteger(L, plr->rideroidangle);
|
|
else if (fastcmp(field,"rideroidspeed"))
|
|
lua_pushinteger(L, plr->rideroidspeed);
|
|
else if (fastcmp(field,"rideroidrollangle"))
|
|
lua_pushinteger(L, plr->rideroidrollangle);
|
|
else if (fastcmp(field,"rdaddmomx"))
|
|
lua_pushinteger(L, plr->rdaddmomx);
|
|
else if (fastcmp(field,"rdaddmomy"))
|
|
lua_pushinteger(L, plr->rdaddmomy);
|
|
else if (fastcmp(field,"rdaddmomz"))
|
|
lua_pushinteger(L, plr->rdaddmomz);
|
|
|
|
// bungee
|
|
else if (fastcmp(field,"bungee"))
|
|
lua_pushinteger(L, plr->bungee);
|
|
|
|
// dlz hover
|
|
else if (fastcmp(field,"lasthover"))
|
|
lua_pushinteger(L, plr->lasthover);
|
|
|
|
// dlz rocket
|
|
else if (fastcmp(field,"dlzrocket"))
|
|
lua_pushinteger(L, plr->dlzrocket);
|
|
else if (fastcmp(field,"dlzrocketangle"))
|
|
lua_pushinteger(L, plr->dlzrocketangle);
|
|
else if (fastcmp(field,"dlzrocketanglev"))
|
|
lua_pushinteger(L, plr->dlzrocketanglev);
|
|
else if (fastcmp(field,"dlzrocketspd"))
|
|
lua_pushinteger(L, plr->dlzrocketspd);
|
|
|
|
// seasaws
|
|
else if (fastcmp(field,"seasaw"))
|
|
lua_pushboolean(L, plr->seasaw);
|
|
else if (fastcmp(field,"seasawcooldown"))
|
|
lua_pushinteger(L, plr->seasawcooldown);
|
|
else if (fastcmp(field,"seasawdist"))
|
|
lua_pushinteger(L, plr->seasawdist);
|
|
else if (fastcmp(field,"seasawangle"))
|
|
lua_pushinteger(L, plr->seasawangle);
|
|
else if (fastcmp(field,"seasawangleadd"))
|
|
lua_pushinteger(L, plr->seasawangleadd);
|
|
else if (fastcmp(field,"seasawmoreangle"))
|
|
lua_pushinteger(L, plr->seasawmoreangle);
|
|
else if (fastcmp(field,"seasawdir"))
|
|
lua_pushboolean(L, plr->seasawdir);
|
|
|
|
// turbine
|
|
else if (fastcmp(field,"turbine"))
|
|
lua_pushinteger(L, plr->turbine);
|
|
else if (fastcmp(field,"turbineangle"))
|
|
lua_pushinteger(L, plr->turbineangle);
|
|
else if (fastcmp(field,"turbineheight"))
|
|
lua_pushinteger(L, plr->turbineheight);
|
|
else if (fastcmp(field,"turbinespd"))
|
|
lua_pushinteger(L, plr->turbinespd);
|
|
|
|
else if (fastcmp(field,"charflags"))
|
|
lua_pushinteger(L, plr->charflags);
|
|
else if (fastcmp(field,"followitem"))
|
|
lua_pushinteger(L, plr->followitem);
|
|
else if (fastcmp(field,"followmobj"))
|
|
LUA_PushUserdata(L, plr->followmobj, META_MOBJ);
|
|
else if (fastcmp(field,"lives"))
|
|
lua_pushinteger(L, plr->lives);
|
|
else if (fastcmp(field,"xtralife"))
|
|
lua_pushinteger(L, plr->xtralife);
|
|
else if (fastcmp(field,"speed"))
|
|
lua_pushfixed(L, plr->speed);
|
|
else if (fastcmp(field,"lastspeed"))
|
|
lua_pushfixed(L, plr->lastspeed);
|
|
else if (fastcmp(field,"deadtimer"))
|
|
lua_pushinteger(L, plr->deadtimer);
|
|
else if (fastcmp(field,"exiting"))
|
|
lua_pushinteger(L, plr->exiting);
|
|
else if (fastcmp(field,"cmomx"))
|
|
lua_pushfixed(L, plr->cmomx);
|
|
else if (fastcmp(field,"cmomy"))
|
|
lua_pushfixed(L, plr->cmomy);
|
|
else if (fastcmp(field,"rmomx"))
|
|
lua_pushfixed(L, plr->rmomx);
|
|
else if (fastcmp(field,"rmomy"))
|
|
lua_pushfixed(L, plr->rmomy);
|
|
else if (fastcmp(field,"totalring"))
|
|
lua_pushinteger(L, plr->totalring);
|
|
else if (fastcmp(field,"realtime"))
|
|
lua_pushinteger(L, plr->realtime);
|
|
else if (fastcmp(field,"laps"))
|
|
lua_pushinteger(L, plr->laps);
|
|
else if (fastcmp(field,"latestlap"))
|
|
lua_pushinteger(L, plr->latestlap);
|
|
else if (fastcmp(field,"ctfteam"))
|
|
lua_pushinteger(L, plr->ctfteam);
|
|
else if (fastcmp(field,"checkskip"))
|
|
lua_pushinteger(L, plr->checkskip);
|
|
else if (fastcmp(field,"cheatchecknum"))
|
|
lua_pushinteger(L, plr->cheatchecknum);
|
|
else if (fastcmp(field,"lastsidehit"))
|
|
lua_pushinteger(L, plr->lastsidehit);
|
|
else if (fastcmp(field,"lastlinehit"))
|
|
lua_pushinteger(L, plr->lastlinehit);
|
|
else if (fastcmp(field,"timeshit"))
|
|
lua_pushinteger(L, plr->timeshit);
|
|
else if (fastcmp(field,"timeshitprev"))
|
|
lua_pushinteger(L, plr->timeshitprev);
|
|
else if (fastcmp(field,"onconveyor"))
|
|
lua_pushinteger(L, plr->onconveyor);
|
|
else if (fastcmp(field,"awayviewmobj")) // FIXME: struct
|
|
LUA_PushUserdata(L, plr->awayview.mobj, META_MOBJ);
|
|
else if (fastcmp(field,"awayviewtics")) // FIXME: struct
|
|
lua_pushinteger(L, plr->awayview.tics);
|
|
|
|
else if (fastcmp(field,"spectator"))
|
|
lua_pushboolean(L, plr->spectator);
|
|
else if (fastcmp(field,"bot"))
|
|
lua_pushboolean(L, plr->bot);
|
|
else if (fastcmp(field,"jointime"))
|
|
lua_pushinteger(L, plr->jointime);
|
|
else if (fastcmp(field,"spectatorReentry"))
|
|
lua_pushinteger(L, plr->spectatorReentry);
|
|
else if (fastcmp(field,"griefValue"))
|
|
lua_pushinteger(L, plr->griefValue);
|
|
else if (fastcmp(field,"griefStrikes"))
|
|
lua_pushinteger(L, plr->griefStrikes);
|
|
else if (fastcmp(field,"splitscreenindex"))
|
|
lua_pushinteger(L, plr->splitscreenindex);
|
|
#ifdef HWRENDER
|
|
else if (fastcmp(field,"fovadd"))
|
|
lua_pushfixed(L, plr->fovadd);
|
|
#endif
|
|
else if (fastcmp(field,"ping"))
|
|
lua_pushinteger(L, playerpingtable[( plr - players )]);
|
|
else if (fastcmp(field, "public_key"))
|
|
lua_pushstring(L, GetPrettyRRID(plr->public_key, false));
|
|
else {
|
|
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
|
I_Assert(lua_istable(L, -1));
|
|
lua_pushlightuserdata(L, plr);
|
|
lua_rawget(L, -2);
|
|
if (!lua_istable(L, -1)) { // no extra values table
|
|
CONS_Debug(DBG_LUA, M_GetText("'%s' has no extvars table or field named '%s'; returning nil.\n"), "player_t", field);
|
|
return 0;
|
|
}
|
|
lua_getfield(L, -1, field);
|
|
if (lua_isnil(L, -1)) // no value for this field
|
|
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "player_t", field);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
#define NOSET luaL_error(L, LUA_QL("player_t") " field " LUA_QS " should not be set directly.", field)
|
|
static int player_set(lua_State *L)
|
|
{
|
|
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
const char *field = luaL_checkstring(L, 2);
|
|
if (!plr)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
|
|
if (hud_running)
|
|
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
|
if (hook_cmd_running)
|
|
return luaL_error(L, "Do not alter player_t in CMD building code!");
|
|
|
|
if (fastcmp(field,"mo")) {
|
|
mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
plr->mo->player = NULL; // remove player pointer from old mobj
|
|
(newmo->player = plr)->mo = newmo; // set player pointer for new mobj, and set new mobj as the player's mobj
|
|
}
|
|
else if (fastcmp(field,"cmd"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"oldcmd"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"respawn"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"playerstate"))
|
|
plr->playerstate = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"viewz"))
|
|
plr->viewz = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"viewheight"))
|
|
plr->viewheight = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"viewrollangle"))
|
|
plr->viewrollangle = luaL_checkangle(L, 3);
|
|
else if (fastcmp(field,"aiming")) {
|
|
UINT8 i;
|
|
plr->aiming = luaL_checkangle(L, 3);
|
|
for (i = 0; i <= r_splitscreen; i++)
|
|
{
|
|
if (plr == &players[displayplayers[i]])
|
|
{
|
|
localaiming[i] = plr->aiming;
|
|
}
|
|
}
|
|
}
|
|
else if (fastcmp(field,"drawangle"))
|
|
plr->drawangle = luaL_checkangle(L, 3);
|
|
else if (fastcmp(field,"pflags"))
|
|
plr->pflags = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"panim"))
|
|
plr->panim = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flashcount"))
|
|
plr->flashcount = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flashpal"))
|
|
plr->flashpal = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"skincolor"))
|
|
{
|
|
UINT16 newcolor = luaL_checkinteger(L,3);
|
|
if (newcolor >= numskincolors)
|
|
return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, numskincolors-1);
|
|
plr->skincolor = newcolor;
|
|
}
|
|
else if (fastcmp(field,"skin"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"fakeskin"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"lastfakeskin"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"score"))
|
|
plr->score = luaL_checkinteger(L, 3);
|
|
// SRB2kart
|
|
else if (fastcmp(field,"nocontrol"))
|
|
plr->nocontrol = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"carry"))
|
|
plr->carry = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"dye"))
|
|
plr->dye = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"position"))
|
|
plr->position = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"oldposition"))
|
|
plr->oldposition = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"positiondelay"))
|
|
plr->positiondelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"distancetofinish"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"distancetofinishprev"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"lastpickupdistance"))
|
|
plr->airtime = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"airtime"))
|
|
plr->airtime = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"lastairtime"))
|
|
plr->lastairtime = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flashing"))
|
|
plr->flashing = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"spinouttimer"))
|
|
plr->spinouttimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"instashield"))
|
|
plr->instashield = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"nullHitlag"))
|
|
plr->nullHitlag = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"wipeoutslow"))
|
|
plr->wipeoutslow = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"justbumped"))
|
|
plr->justbumped = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"tumbleBounces"))
|
|
plr->tumbleBounces = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"tumbleHeight"))
|
|
plr->tumbleHeight = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"justDI"))
|
|
plr->justDI = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flipDI"))
|
|
plr->flipDI = luaL_checkboolean(L, 3);
|
|
else if (fastcmp(field,"markedfordeath"))
|
|
plr->markedfordeath = luaL_checkboolean(L, 3);
|
|
else if (fastcmp(field,"dotrickfx"))
|
|
plr->dotrickfx = luaL_checkboolean(L, 3);
|
|
else if (fastcmp(field,"ringboxdelay"))
|
|
plr->ringboxdelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"ringboxaward"))
|
|
plr->ringboxaward = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"itemflags"))
|
|
plr->itemflags = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"drift"))
|
|
plr->drift = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"driftcharge"))
|
|
plr->driftcharge = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"driftboost"))
|
|
plr->driftboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"strongdriftboost"))
|
|
plr->strongdriftboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"gateBoost"))
|
|
plr->gateBoost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"gateSound"))
|
|
plr->gateSound = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"aizdriftstraft"))
|
|
plr->aizdriftstrat = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"aizdrifttilt"))
|
|
plr->aizdrifttilt = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"aizdriftturn"))
|
|
plr->aizdriftturn = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"offroad"))
|
|
plr->offroad = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"tiregrease"))
|
|
plr->tiregrease = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"springstars"))
|
|
plr->springstars = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"springcolor"))
|
|
plr->springcolor = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"dashpadcooldown"))
|
|
plr->dashpadcooldown = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"spindash"))
|
|
plr->spindash = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"spindashspeed"))
|
|
plr->spindashspeed = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"spindashboost"))
|
|
plr->spindashboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"fastfall"))
|
|
plr->fastfall = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"fastfallBase"))
|
|
plr->fastfallBase = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"numboosts"))
|
|
plr->numboosts = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"boostpower"))
|
|
plr->boostpower = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"speedboost"))
|
|
plr->speedboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"accelboost"))
|
|
plr->accelboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"handleboost"))
|
|
plr->handleboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"boostangle"))
|
|
plr->boostangle = luaL_checkangle(L, 3);
|
|
else if (fastcmp(field,"draftpower"))
|
|
plr->draftpower = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"draftleeway"))
|
|
plr->draftleeway = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"lastdraft"))
|
|
plr->lastdraft = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"tripwireState"))
|
|
plr->tripwireState = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"tripwirePass"))
|
|
plr->tripwirePass = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"tripwireLeniency"))
|
|
plr->tripwireLeniency = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"tripwireReboundDelay"))
|
|
plr->tripwireReboundDelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"wavedash"))
|
|
plr->wavedash = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"wavedashdelay"))
|
|
plr->wavedashdelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"wavedashboost"))
|
|
plr->wavedashboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"speedpunt"))
|
|
plr->speedpunt = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"trickcharge"))
|
|
plr->trickcharge = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"infinitether"))
|
|
plr->infinitether = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"finalfailsafe"))
|
|
plr->finalfailsafe = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"lastsafelap"))
|
|
plr->lastsafelap = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"instaWhipCharge"))
|
|
plr->instaWhipCharge = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"instaWhipCooldown"))
|
|
plr->instaWhipCharge = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"guardCooldown"))
|
|
plr->guardCooldown = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"preventfailsafe"))
|
|
plr->preventfailsafe = luaL_checkinteger(L, 3);
|
|
/*
|
|
else if (fastcmp(field,"itemroulette"))
|
|
plr->itemroulette = luaL_checkinteger(L, 3);
|
|
*/
|
|
else if (fastcmp(field,"itemtype"))
|
|
plr->itemtype = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"itemamount"))
|
|
plr->itemamount = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"throwdir"))
|
|
plr->throwdir = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"sadtimer"))
|
|
plr->sadtimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"rings"))
|
|
plr->rings = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"pickuprings"))
|
|
plr->pickuprings = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"ringdelay"))
|
|
plr->ringdelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"ringboost"))
|
|
plr->ringboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"sparkleanim"))
|
|
plr->sparkleanim = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"superring"))
|
|
plr->superring = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"nextringaward"))
|
|
plr->nextringaward = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"ringvolume"))
|
|
plr->ringvolume = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"ringburst"))
|
|
plr->ringburst = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"curshield"))
|
|
plr->curshield = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"bubblecool"))
|
|
plr->bubblecool = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"bubbleblowup"))
|
|
plr->bubbleblowup = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flamedash"))
|
|
plr->flamedash = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flamemeter"))
|
|
plr->flamemeter = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"flamelength"))
|
|
plr->flamelength = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"ballhogcharge"))
|
|
plr->ballhogcharge = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"ballhogtap"))
|
|
plr->ballhogtap = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"hyudorotimer"))
|
|
plr->hyudorotimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"stealingtimer"))
|
|
plr->stealingtimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"sneakertimer"))
|
|
plr->sneakertimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"numsneakers"))
|
|
plr->numsneakers = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"floorboost"))
|
|
plr->floorboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"growshrinktimer"))
|
|
plr->growshrinktimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"rocketsneakertimer"))
|
|
plr->rocketsneakertimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"invincibilitytimer"))
|
|
plr->invincibilitytimer = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"invincibilityextensions"))
|
|
plr->invincibilityextensions = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"eggmanexplode"))
|
|
plr->eggmanexplode = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"eggmanblame"))
|
|
plr->eggmanblame = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"bananadrag"))
|
|
plr->bananadrag = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"lastjawztarget"))
|
|
plr->lastjawztarget = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"jawztargetdelay"))
|
|
plr->jawztargetdelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"confirmVictim"))
|
|
plr->confirmVictim = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"confirmVictimDelay"))
|
|
plr->confirmVictimDelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"glanceDir"))
|
|
plr->glanceDir = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"trickpanel"))
|
|
plr->trickpanel = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"tricktime"))
|
|
plr->tricktime = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"trickboostpower"))
|
|
plr->trickboostpower = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"trickboostdecay"))
|
|
plr->trickboostdecay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"trickboost"))
|
|
plr->trickboost = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"dashRingPullTics"))
|
|
plr->dashRingPullTics = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"dashRingPushTics"))
|
|
plr->dashRingPushTics = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"roundscore"))
|
|
plr->roundscore = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"emeralds"))
|
|
plr->emeralds = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"karmadelay"))
|
|
plr->karmadelay = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"spheres"))
|
|
plr->spheres = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"spheredigestion"))
|
|
plr->spheredigestion = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"kartspeed"))
|
|
plr->kartspeed = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"kartweight"))
|
|
plr->kartweight = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"followerskin"))
|
|
plr->followerskin = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"followercolor"))
|
|
plr->followercolor = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"followerready"))
|
|
plr->followerready = luaL_checkboolean(L, 3);
|
|
else if (fastcmp(field,"follower")) // it's probably best we don't allow the follower mobj to change.
|
|
return NOSET;
|
|
|
|
// time to add to the endless elseif list!!!!
|
|
// rideroids
|
|
else if (fastcmp(field,"rideroid"))
|
|
plr->rideroid = luaL_checkboolean(L, 3);
|
|
else if (fastcmp(field,"rdnodepull"))
|
|
plr->rdnodepull = luaL_checkboolean(L, 3);
|
|
else if (fastcmp(field,"rideroidangle"))
|
|
plr->rideroidangle = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"rideroidspeed"))
|
|
plr->rideroidspeed = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"rideroidrollangle"))
|
|
plr->rideroidrollangle = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"rdaddmomx"))
|
|
plr->rdaddmomx = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"rdaddmomy"))
|
|
plr->rdaddmomy = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"rdaddmomz"))
|
|
plr->rdaddmomz = luaL_checkfixed(L, 3);
|
|
|
|
// bungee
|
|
else if (fastcmp(field,"bungee"))
|
|
plr->bungee = luaL_checkinteger(L, 3);
|
|
|
|
// dlz hover
|
|
else if (fastcmp(field,"lasthover"))
|
|
plr->lasthover = luaL_checkinteger(L, 3);
|
|
|
|
// dlz rocket
|
|
else if (fastcmp(field,"dlzrocket"))
|
|
plr->dlzrocket = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"dlzrocketangle"))
|
|
plr->dlzrocketangle = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"dlzrocketanglev"))
|
|
plr->dlzrocketanglev = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"dlzrocketspd"))
|
|
plr->dlzrocketspd = luaL_checkfixed(L, 3);
|
|
|
|
// seasaws
|
|
else if (fastcmp(field,"seasaw"))
|
|
plr->seasaw = luaL_checkboolean(L, 3);
|
|
else if (fastcmp(field,"seasawcooldown"))
|
|
plr->seasawcooldown = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"seasawdist"))
|
|
plr->seasawdist = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"seasawangle"))
|
|
plr->seasawangle = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"seasawangleadd"))
|
|
plr->seasawangleadd = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"seasawmoreangle"))
|
|
plr->seasawmoreangle = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"seasawdir"))
|
|
plr->seasawdir = luaL_checkboolean(L, 3);
|
|
|
|
// turbines
|
|
else if (fastcmp(field,"turbine"))
|
|
plr->turbine = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"turbineangle"))
|
|
plr->turbineangle = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"turbineheight"))
|
|
plr->turbineheight = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"turbinespd"))
|
|
plr->turbinespd = luaL_checkinteger(L, 3);
|
|
|
|
//
|
|
else if (fastcmp(field,"charflags"))
|
|
plr->charflags = (UINT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"followitem"))
|
|
plr->followitem = luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"followmobj"))
|
|
{
|
|
mobj_t *mo = NULL;
|
|
if (!lua_isnil(L, 3))
|
|
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_SetTarget(&plr->followmobj, mo);
|
|
}
|
|
else if (fastcmp(field,"lives"))
|
|
plr->lives = (SINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"xtralife"))
|
|
plr->xtralife = (SINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"speed"))
|
|
plr->speed = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"lastspeed"))
|
|
plr->lastspeed = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"deadtimer"))
|
|
plr->deadtimer = (INT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"exiting"))
|
|
plr->exiting = (tic_t)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"cmomx"))
|
|
plr->cmomx = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"cmomy"))
|
|
plr->cmomy = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"rmomx"))
|
|
plr->rmomx = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"rmomy"))
|
|
plr->rmomy = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"totalring"))
|
|
plr->totalring = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"realtime"))
|
|
plr->realtime = (tic_t)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"laps"))
|
|
plr->laps = (UINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"latestlap"))
|
|
plr->latestlap = (UINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"ctfteam"))
|
|
plr->ctfteam = (INT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"checkskip"))
|
|
plr->checkskip = (INT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"cheatchecknum"))
|
|
plr->cheatchecknum = (INT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"lastsidehit"))
|
|
plr->lastsidehit = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"lastlinehit"))
|
|
plr->lastlinehit = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"timeshit"))
|
|
plr->timeshit = (UINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"timeshitprev"))
|
|
plr->timeshitprev = (UINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"onconveyor"))
|
|
plr->onconveyor = (INT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"awayviewmobj")) // FIXME: struct
|
|
{
|
|
mobj_t *mo = NULL;
|
|
if (!lua_isnil(L, 3))
|
|
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_SetTarget(&plr->awayview.mobj, mo);
|
|
}
|
|
else if (fastcmp(field,"awayviewtics")) // FIXME: struct
|
|
{
|
|
plr->awayview.tics = (INT32)luaL_checkinteger(L, 3);
|
|
if (plr->awayview.tics && !plr->awayview.mobj) // awayviewtics must ALWAYS have an awayviewmobj set!!
|
|
P_SetTarget(&plr->awayview.mobj, plr->mo); // but since the script might set awayviewmobj immediately AFTER setting awayviewtics, use player mobj as filler for now.
|
|
}
|
|
else if (fastcmp(field,"spectator"))
|
|
plr->spectator = lua_toboolean(L, 3);
|
|
else if (fastcmp(field,"bot"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"jointime"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"spectatorReentry"))
|
|
plr->spectatorReentry = (UINT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"griefValue"))
|
|
plr->griefValue = (UINT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"griefStrikes"))
|
|
plr->griefStrikes = (UINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"splitscreenindex"))
|
|
return NOSET;
|
|
#ifdef HWRENDER
|
|
else if (fastcmp(field,"fovadd"))
|
|
plr->fovadd = luaL_checkfixed(L, 3);
|
|
#endif
|
|
else {
|
|
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
|
I_Assert(lua_istable(L, -1));
|
|
lua_pushlightuserdata(L, plr);
|
|
lua_rawget(L, -2);
|
|
if (lua_isnil(L, -1)) {
|
|
// This index doesn't have a table for extra values yet, let's make one.
|
|
lua_pop(L, 1);
|
|
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; adding it as Lua data.\n"), "player_t", field);
|
|
lua_newtable(L);
|
|
lua_pushlightuserdata(L, plr);
|
|
lua_pushvalue(L, -2); // ext value table
|
|
lua_rawset(L, -4); // LREG_EXTVARS table
|
|
}
|
|
lua_pushvalue(L, 3); // value to store
|
|
lua_setfield(L, -2, field);
|
|
lua_pop(L, 2);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#undef NOSET
|
|
|
|
static int player_num(lua_State *L)
|
|
{
|
|
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!plr)
|
|
return luaL_error(L, "accessed player_t doesn't exist anymore.");
|
|
lua_pushinteger(L, plr-players);
|
|
return 1;
|
|
}
|
|
|
|
// karthud, ks -> karthud[ks]
|
|
static int karthud_get(lua_State *L)
|
|
{
|
|
INT32 *karthud = *((INT32 **)luaL_checkudata(L, 1, META_KARTHUD));
|
|
karthudtype_t ks = luaL_checkinteger(L, 2);
|
|
if (ks >= NUMKARTHUD)
|
|
return luaL_error(L, LUA_QL("karthudtype_t") " cannot be %u", ks);
|
|
lua_pushinteger(L, karthud[ks]);
|
|
return 1;
|
|
}
|
|
|
|
// karthud, ks, value -> karthud[ks] = value
|
|
static int karthud_set(lua_State *L)
|
|
{
|
|
INT32 *karthud = *((INT32 **)luaL_checkudata(L, 1, META_KARTHUD));
|
|
karthudtype_t ks = luaL_checkinteger(L, 2);
|
|
INT32 i = (INT32)luaL_checkinteger(L, 3);
|
|
if (ks >= NUMKARTHUD)
|
|
return luaL_error(L, LUA_QL("karthudtype_t") " cannot be %u", ks);
|
|
if (hud_running)
|
|
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
|
if (hook_cmd_running)
|
|
return luaL_error(L, "Do not alter player_t in CMD building code!");
|
|
karthud[ks] = i;
|
|
return 0;
|
|
}
|
|
|
|
// #karthud -> NUMKARTHUD
|
|
static int karthud_len(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, NUMKARTHUD);
|
|
return 1;
|
|
}
|
|
|
|
// player.cmd get/set
|
|
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field)
|
|
#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " cannot be set.", field)
|
|
|
|
static int ticcmd_get(lua_State *L)
|
|
{
|
|
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
|
|
const char *field = luaL_checkstring(L, 2);
|
|
if (!cmd)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
|
|
if (fastcmp(field,"forwardmove"))
|
|
lua_pushinteger(L, cmd->forwardmove);
|
|
else if (fastcmp(field,"turning"))
|
|
lua_pushinteger(L, cmd->turning);
|
|
else if (fastcmp(field,"throwdir"))
|
|
lua_pushinteger(L, cmd->throwdir);
|
|
else if (fastcmp(field,"aiming"))
|
|
lua_pushinteger(L, cmd->aiming);
|
|
else if (fastcmp(field,"buttons"))
|
|
lua_pushinteger(L, cmd->buttons);
|
|
else if (fastcmp(field,"latency"))
|
|
lua_pushinteger(L, cmd->latency);
|
|
else if (fastcmp(field,"flags"))
|
|
lua_pushinteger(L, cmd->flags);
|
|
else
|
|
return NOFIELD;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int ticcmd_set(lua_State *L)
|
|
{
|
|
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
|
|
const char *field = luaL_checkstring(L, 2);
|
|
if (!cmd)
|
|
return LUA_ErrInvalid(L, "ticcmd_t");
|
|
|
|
if (hud_running)
|
|
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
|
|
|
if (fastcmp(field,"forwardmove"))
|
|
cmd->forwardmove = (SINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"turning"))
|
|
cmd->turning = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"throwdir"))
|
|
cmd->throwdir = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"aiming"))
|
|
cmd->aiming = (INT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"buttons"))
|
|
cmd->buttons = (UINT16)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"latency"))
|
|
return NOSET;
|
|
else if (fastcmp(field,"flags"))
|
|
return NOSET;
|
|
else
|
|
return NOFIELD;
|
|
|
|
return 0;
|
|
}
|
|
|
|
#undef NOFIELD
|
|
|
|
// Same shit for player.respawn variable... Why is everything in different sub-variables again now???
|
|
#define RNOFIELD luaL_error(L, LUA_QL("respawnvars_t") " has no field named " LUA_QS, field)
|
|
#define RUNIMPLEMENTED luaL_error(L, LUA_QL("respawnvars_t") " unimplemented field " LUA_QS " cannot be read or set.", field)
|
|
// @TODO: Waypoints in Lua possibly maybe? No don't count on me to do it...
|
|
|
|
static int respawn_get(lua_State *L)
|
|
{
|
|
respawnvars_t *rsp = *((respawnvars_t **)luaL_checkudata(L, 1, META_RESPAWN));
|
|
const char *field = luaL_checkstring(L, 2);
|
|
if (!rsp)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
|
|
if (fastcmp(field,"state"))
|
|
lua_pushinteger(L, rsp->state);
|
|
else if (fastcmp(field,"waypoint"))
|
|
return RUNIMPLEMENTED;
|
|
else if (fastcmp(field,"pointx"))
|
|
lua_pushfixed(L, rsp->pointx);
|
|
else if (fastcmp(field,"pointy"))
|
|
lua_pushfixed(L, rsp->pointy);
|
|
else if (fastcmp(field,"pointz"))
|
|
lua_pushfixed(L, rsp->pointz);
|
|
else if (fastcmp(field,"flip"))
|
|
lua_pushboolean(L, rsp->flip);
|
|
else if (fastcmp(field,"timer"))
|
|
lua_pushinteger(L, rsp->timer);
|
|
else if (fastcmp(field,"distanceleft"))
|
|
lua_pushinteger(L, rsp->distanceleft); // Can't possibly foresee any problem when pushing UINT32 to Lua's INT32 hahahahaha, get ready for dumb hacky shit on high distances.
|
|
else if (fastcmp(field,"dropdash"))
|
|
lua_pushinteger(L, rsp->dropdash);
|
|
else
|
|
return RNOFIELD;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int respawn_set(lua_State *L)
|
|
{
|
|
respawnvars_t *rsp = *((respawnvars_t **)luaL_checkudata(L, 1, META_RESPAWN));
|
|
const char *field = luaL_checkstring(L, 2);
|
|
if (!rsp)
|
|
return LUA_ErrInvalid(L, "respawnvars_t");
|
|
|
|
if (hud_running)
|
|
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
|
if (hook_cmd_running)
|
|
return luaL_error(L, "Do not alter player_t in CMD building code!");
|
|
|
|
if (fastcmp(field,"state"))
|
|
rsp->state = (UINT8)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"waypoint"))
|
|
return RUNIMPLEMENTED;
|
|
else if (fastcmp(field,"pointx"))
|
|
rsp->pointx = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"pointy"))
|
|
rsp->pointy = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"pointz"))
|
|
rsp->pointz = luaL_checkfixed(L, 3);
|
|
else if (fastcmp(field,"flip"))
|
|
rsp->flip = luaL_checkboolean(L, 3);
|
|
else if (fastcmp(field,"timer"))
|
|
rsp->timer = (tic_t)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"distanceleft"))
|
|
rsp->distanceleft = (UINT32)luaL_checkinteger(L, 3);
|
|
else if (fastcmp(field,"dropdash"))
|
|
rsp->dropdash = (tic_t)luaL_checkinteger(L, 3);
|
|
else
|
|
return RNOFIELD;
|
|
|
|
return 0;
|
|
}
|
|
|
|
#undef RNOFIELD
|
|
#undef RUNIMPLEMENTED
|
|
|
|
|
|
int LUA_PlayerLib(lua_State *L)
|
|
{
|
|
luaL_newmetatable(L, META_PLAYER);
|
|
lua_pushcfunction(L, player_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, player_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
|
|
lua_pushcfunction(L, player_num);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_pop(L,1);
|
|
|
|
luaL_newmetatable(L, META_KARTHUD);
|
|
lua_pushcfunction(L, karthud_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, karthud_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
|
|
lua_pushcfunction(L, karthud_len);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_pop(L,1);
|
|
|
|
luaL_newmetatable(L, META_RESPAWN);
|
|
lua_pushcfunction(L, respawn_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, respawn_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
lua_pop(L,1);
|
|
|
|
luaL_newmetatable(L, META_TICCMD);
|
|
lua_pushcfunction(L, ticcmd_get);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, ticcmd_set);
|
|
lua_setfield(L, -2, "__newindex");
|
|
lua_pop(L,1);
|
|
|
|
lua_newuserdata(L, 0);
|
|
lua_createtable(L, 0, 2);
|
|
lua_pushcfunction(L, lib_getPlayer);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, lib_lenPlayer);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "players");
|
|
|
|
// push displayplayers in the same fashion
|
|
lua_newuserdata(L, 0);
|
|
lua_createtable(L, 0, 2);
|
|
lua_pushcfunction(L, lib_getDisplayplayers);
|
|
lua_setfield(L, -2, "__index");
|
|
|
|
lua_pushcfunction(L, lib_lenDisplayplayers);
|
|
lua_setfield(L, -2, "__len");
|
|
lua_setmetatable(L, -2);
|
|
lua_setglobal(L, "displayplayers");
|
|
|
|
return 0;
|
|
}
|