RingRacers/src/p_mapthing.cpp
2024-03-28 19:02:01 -07:00

90 lines
2.3 KiB
C++

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
// Copyright (C) 2024 by Kart Krew.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#include <algorithm>
#include <iterator>
#include <set>
#include "core/static_vec.hpp"
#include "doomstat.h" // mapobjectscale
#include "info.h"
#include "m_fixed.h"
#include "p_local.h" // ONFLOORZ
#include "p_mobj.h"
#include "p_slopes.h"
#include "r_defs.h"
#include "r_main.h"
fixed_t P_GetMobjSpawnHeight(
const mobjtype_t mobjtype,
const fixed_t x,
const fixed_t y,
const fixed_t dz,
const fixed_t offset,
const size_t layer,
const boolean flip,
const fixed_t scale
)
{
const fixed_t finalScale = FixedMul(scale, mapobjectscale);
const fixed_t finalZOffset = flip
? -(dz) - FixedMul(finalScale, offset + mobjinfo[mobjtype].height)
: +(dz) + FixedMul(finalScale, offset);
const sector_t* sector = R_PointInSubsector(x, y)->sector;
// Axis objects snap to the floor.
if (mobjtype == MT_AXIS || mobjtype == MT_AXISTRANSFER || mobjtype == MT_AXISTRANSFERLINE)
return ONFLOORZ;
if (layer != 0)
{
// multiset is a container that automatically sorts
// each insertion. It only contains unique values, so
// two FOFs at the exact same height only count as one
// layer.
std::multiset<fixed_t> heights;
auto get_height = flip ? P_GetFFloorBottomZAt : P_GetFFloorTopZAt;
for (ffloor_t* rover = sector->ffloors; rover; rover = rover->next)
{
heights.insert(get_height(rover, x, y));
}
if (!heights.empty())
{
auto get_layer = [layer, &heights](auto it)
{
std::advance(it, std::min(layer, heights.size()) - 1);
return *it;
};
if (flip)
{
return get_layer(heights.rbegin()) + finalZOffset;
}
else
{
return get_layer(heights.begin()) + finalZOffset;
}
}
}
// Establish height.
if (flip)
return P_GetSectorCeilingZAt(sector, x, y) + finalZOffset;
else
return P_GetSectorFloorZAt(sector, x, y) + finalZOffset;
}