..
android
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
blua
Created lua_blockmaplib.c, for Lua's blockmap library
2016-10-27 18:10:30 +01:00
djgppdos
Closed captioning!
2017-04-17 01:09:47 +01:00
dummy
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
hardware
* Added support for sprite2s to MD2s!
2017-08-26 18:56:23 +01:00
locale
nds
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
sdl
Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now
2017-06-25 20:22:01 +01:00
sdl12
Merge branch 'public_next'
2017-05-31 15:18:05 +01:00
win32
Merge branch 'public_next'
2017-05-31 15:18:05 +01:00
win32ce
Closed captioning!
2017-04-17 01:09:47 +01:00
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c
Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
2017-03-14 18:11:17 +00:00
b_bot.h
byteptr.h
CMakeLists.txt
Merge branch 'master' into opengl-improvements
2017-01-25 19:37:35 +00:00
command.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
2017-04-04 21:03:35 +01:00
command.h
comptime.c
config.h.in
console.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu
2017-05-06 23:24:21 +01:00
console.h
make console back color use just one section of memory
2016-11-02 14:26:35 -07:00
d_clisrv.c
Preparatory work for the contestesque implementation.
2017-07-17 23:26:24 +01:00
d_clisrv.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
2017-08-05 22:13:14 +01:00
d_event.h
d_main.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
2017-08-07 20:36:14 +01:00
d_main.h
Removed unused function prototypes in d_main.h
2017-02-11 22:56:08 +00:00
d_net.c
Merge branch 'public_next'
2017-05-31 15:18:05 +01:00
d_net.h
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
2017-01-13 20:53:52 +01:00
d_netcmd.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
2017-08-16 19:29:23 +01:00
d_netcmd.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
2017-08-16 19:29:23 +01:00
d_netfil.c
Merge branch 'addfile_menu' into 'master'
2017-08-05 16:05:12 -04:00
d_netfil.h
Merge branch 'addfile_menu' into 'master'
2017-08-05 16:05:12 -04:00
d_player.h
Merge branch 'new_coop' into 'master'
2017-08-16 15:01:39 -04:00
d_think.h
d_ticcmd.h
dehacked.c
* Added support for sprite2s to MD2s!
2017-08-26 18:56:23 +01:00
dehacked.h
Introducing skin patching! (Also, DELFILE is super dead.)
2017-01-17 00:16:23 +00:00
doomdata.h
Implementation of all the new skincolours. No new exe yet, though, since I'm still doin' stuff.
2017-07-22 23:24:12 +01:00
doomdef.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
2017-08-16 19:29:23 +01:00
doomstat.h
Guess who forgot to press "Save All Files" in Notepad++ ^^;
2017-08-06 17:07:23 -04:00
doomtype.h
Get rid of stack overflow code because filesystem case insensitivity is Windows exlcusive, so we can just create a wrapper function for there instead of rolling our own.
2017-05-06 13:37:10 +01:00
endian.h
f_finale.c
Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
2017-05-18 16:54:58 +01:00
f_finale.h
f_wipe.c
Introducing pMasterPalette.
2017-04-30 22:18:06 +01:00
fastcmp.h
filesrch.c
Minor refactor, plus cutting out a potential bug of setting dir_on[] to -1.
2017-05-24 20:55:35 +01:00
filesrch.h
Thanks Alam for letting me know I was messing up!
2017-05-09 14:09:09 +01:00
g_game.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
2017-08-07 20:36:14 +01:00
g_game.h
Merge branch 'public_next'
2017-06-23 17:19:06 +01:00
g_input.c
First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements.
2017-04-14 20:29:08 +01:00
g_input.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
2017-04-19 23:03:47 +01:00
g_state.h
hu_stuff.c
Exiting icon on the tab menu! (Requires new patch.dta)
2017-07-08 11:41:32 +01:00
hu_stuff.h
Whoops, I did some menu stuff in here. Oh well.
2017-07-04 13:17:29 +01:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
i_tcp.c
DEBUGMODE -> _DEBUG =)
2017-01-14 19:24:22 +01:00
i_tcp.h
i_video.h
info.c
* Added support for sprite2s to MD2s!
2017-08-26 18:56:23 +01:00
info.h
Add spr2defaults[] array to make sprite2 defaulting system much, much simpler to manage.
2017-08-25 18:00:20 +01:00
keys.h
lua_baselib.c
Add spr2defaults[] array to make sprite2 defaulting system much, much simpler to manage.
2017-08-25 18:00:20 +01:00
lua_blockmaplib.c
<Alam_Squeeze> lua_blockmaplib.c:269:7: no newline at end of file
2017-05-09 14:18:45 +01:00
lua_consolelib.c
Merge branch 'public_next'
2017-08-16 20:11:33 +01:00
lua_hook.h
Add the "MapThingSpawn" hook to Lua
2017-04-15 21:41:22 +01:00
lua_hooklib.c
Merge branch 'master' into lua-lump-load-only
2017-07-09 15:06:15 +01:00
lua_hud.h
More consistent comment.
2016-08-19 00:07:32 +01:00
lua_hudlib.c
Feed skin and sprite2 through P_GetSkinSprite2 to change sprite2 if necessary (if for instance the supplied sprite2 didn't actually exist)
2017-08-16 21:00:18 +01:00
lua_infolib.c
Add spr2defaults[] array to make sprite2 defaulting system much, much simpler to manage.
2017-08-25 18:00:20 +01:00
lua_libs.h
Disabled all seg_t/node_t-related Lua code for now
2016-11-24 21:11:44 +00:00
lua_maplib.c
Guess who forgot to press "Save All Files" in Notepad++ ^^;
2017-08-06 17:07:23 -04:00
lua_mathlib.c
lua_mobjlib.c
* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
2017-07-23 17:49:19 +01:00
lua_playerlib.c
* Set player->outofcoop to false if it's not a coop gametype.
2017-07-06 14:53:52 +01:00
lua_script.c
Merge branch 'master' into lua-lump-load-only
2017-07-09 15:06:15 +01:00
lua_script.h
Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only
2017-04-25 21:45:53 +01:00
lua_skinlib.c
NiGHTS is now spr2-ised. i'll upload the relevant files and etc to the ftp
2016-08-12 02:57:37 +01:00
lua_thinkerlib.c
Merge branch 'public_next'
2017-05-31 15:18:05 +01:00
lzf.c
define SRTICT_ALIGN to - if the system is x86/x64 system
2016-07-23 23:26:08 -04:00
lzf.h
m_aatree.c
m_aatree.h
m_aatree: add newline
2016-12-22 19:39:37 -05:00
m_anigif.c
Introducing pMasterPalette.
2017-04-30 22:18:06 +01:00
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements.
2017-04-14 20:29:08 +01:00
m_cheat.h
m_cond.c
* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
2017-07-23 17:49:19 +01:00
m_cond.h
Fix inconsistencies in spacing in m_cond.h
2017-05-09 16:28:20 +01:00
m_dllist.h
m_fixed.c
m_fixed.h
Merge branch 'master' into next
2017-01-03 16:06:50 +00:00
m_menu.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
2017-08-07 20:36:14 +01:00
m_menu.h
Good:
2017-05-07 17:14:57 +01:00
m_misc.c
Change from "on/off" to "yes/no" - makes more sense here
2017-05-07 20:50:48 +01:00
m_misc.h
Disable colour profile influence on screenshots and gifs if you want.
2017-04-20 18:59:27 +01:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile
Merge branch 'master' into opengl-improvements
2017-05-31 15:18:42 +01:00
Makefile.cfg
Makefile: disable GETTEXT by default
2017-05-26 18:10:53 -04:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c
Merge branch 'new_coop' into 'master'
2017-08-16 15:01:39 -04:00
p_floor.c
Merge branch 'public_next'
2017-07-25 17:17:22 +01:00
p_inter.c
Merge branch 'new_coop' into 'master'
2017-08-16 15:01:39 -04:00
p_lights.c
p_local.h
* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
2017-07-23 17:49:19 +01:00
p_map.c
Okay, actually fixed. Thanks, MI, for understanding the maths a little better than I :p
2017-07-30 17:45:27 +01:00
p_maputl.c
Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
2016-12-16 21:38:53 +00:00
p_maputl.h
P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
2016-08-13 21:41:18 +01:00
p_mobj.c
Merge branch 'new_coop' into 'master'
2017-08-16 15:01:39 -04:00
p_mobj.h
Hooh boy.
2017-07-02 15:11:09 +01:00
p_polyobj.c
Whooh boy. Probably requires re-review.
2017-07-18 14:17:23 +01:00
p_polyobj.h
p_pspr.h
* SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time.
2017-03-11 17:14:39 +00:00
p_saveg.c
Clean whitespace
2017-08-06 23:47:39 -04:00
p_saveg.h
p_setup.c
Merge branch 'new_coop' into 'master'
2017-08-16 15:01:39 -04:00
p_setup.h
Introducing skin patching! (Also, DELFILE is super dead.)
2017-01-17 00:16:23 +00:00
p_sight.c
Fixed P_CheckSight not considering polyobject top and bottom at all
2017-04-19 22:19:46 +01:00
p_slopes.c
* Put all of the wall transfer code in one place.
2017-01-23 17:23:42 +00:00
p_slopes.h
* Put all of the wall transfer code in one place.
2017-01-23 17:23:42 +00:00
p_spec.c
Remove all trace of harddefs, considering we use an ANIMDEFS lump in srb2.srb now.
2017-08-09 22:09:06 +01:00
p_spec.h
Merge branch 'level-specials-setup-stuff' into 'master'
2017-05-08 15:15:50 -04:00
p_telept.c
Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
2017-03-14 18:11:17 +00:00
p_tick.c
Some minor tweaks to make countdown not COMPLETELY broken.
2017-07-04 21:33:16 +01:00
p_tick.h
p_user.c
Merge branch 'new_coop' into 'master'
2017-08-16 15:01:39 -04:00
r_bsp.c
Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.)
2017-08-08 15:32:12 +01:00
r_bsp.h
Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
2017-01-10 20:07:02 +00:00
r_data.c
Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
2017-08-08 22:03:37 +01:00
r_data.h
Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
2017-08-08 22:03:37 +01:00
r_defs.h
Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
2017-08-08 22:03:37 +01:00
r_draw.c
Merge branch 'new_coop' into 'master'
2017-08-16 15:01:39 -04:00
r_draw.h
Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
2016-11-16 18:43:25 +00:00
r_draw8.c
Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
2016-11-16 18:43:25 +00:00
r_draw16.c
r_local.h
r_main.c
Use the skybox mobj's actual z position, rather than using the spawnpoint angle!
2017-04-26 17:12:57 +01:00
r_main.h
Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
2017-01-02 19:12:09 +00:00
r_plane.c
Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.)
2017-08-08 15:32:12 +01:00
r_plane.h
R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
2016-10-09 21:48:25 +01:00
r_segs.c
Merge branch 'public_next'
2017-03-13 18:25:26 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
Remove unused sscount variable
2017-02-11 22:41:15 +00:00
r_things.c
* Added support for sprite2s to MD2s!
2017-08-26 18:56:23 +01:00
r_things.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
2017-08-16 19:29:23 +01:00
s_sound.c
<Alam_Squeeze> s_sound.c: In function `S_StartCaption':
2017-05-09 14:42:23 +01:00
s_sound.h
Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along).
2017-04-29 17:53:24 +01:00
screen.c
Improve captions code clarity, and also make music captions flash before they disappear.
2017-04-30 11:16:31 +01:00
screen.h
Closed captioning!
2017-04-17 01:09:47 +01:00
sounds.c
Clean up the event and caption when a life is transferred.
2017-07-08 19:42:01 +01:00
sounds.h
Closed captioning!
2017-04-17 01:09:47 +01:00
st_stuff.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
2017-08-16 19:29:23 +01:00
st_stuff.h
Introducing skin patching! (Also, DELFILE is super dead.)
2017-01-17 00:16:23 +00:00
string.c
Accidentially removed newline
2017-05-09 14:22:53 +01:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
Merge branch 'master' into opengl-improvements
2017-05-31 15:18:42 +01:00
v_video.h
Introducing pMasterPalette.
2017-04-30 22:18:06 +01:00
vid_copy.s
w_wad.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch
2017-08-14 21:34:37 +01:00
w_wad.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch
2017-08-14 21:34:37 +01:00
y_inter.c
Fix whitespace goofup of mine
2017-07-09 15:08:17 +01:00
y_inter.h
Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
2017-05-18 16:54:58 +01:00
z_zone.c
z_zone.h